Archipelago/worlds/noita/__init__.py

56 lines
1.9 KiB
Python

from BaseClasses import Item, Tutorial
from worlds.AutoWorld import WebWorld, World
from . import Events, Items, Locations, Options, Regions, Rules
class NoitaWeb(WebWorld):
tutorials = [Tutorial(
"Multiworld Setup Guide",
"A guide to setting up the Noita integration for Archipelago multiworld games.",
"English",
"setup_en.md",
"setup/en",
["Heinermann", "ScipioWright", "DaftBrit"]
)]
theme = "partyTime"
bug_report_page = "https://github.com/DaftBrit/NoitaArchipelago/issues"
# Keeping World slim so that it's easier to comprehend
class NoitaWorld(World):
"""
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt,
burn, freeze, and evaporate your way through the procedurally generated world using wands you've created yourself.
"""
game = "Noita"
option_definitions = Options.noita_options
item_name_to_id = Items.item_name_to_id
location_name_to_id = Locations.location_name_to_id
item_name_groups = Items.item_name_groups
data_version = 1
web = NoitaWeb()
# Returned items will be sent over to the client
def fill_slot_data(self):
return {name: getattr(self.multiworld, name)[self.player].value for name in self.option_definitions}
def create_regions(self) -> None:
Regions.create_all_regions_and_connections(self.multiworld, self.player)
Events.create_all_events(self.multiworld, self.player)
def create_item(self, name: str) -> Item:
return Items.create_item(self.player, name)
def create_items(self) -> None:
Items.create_all_items(self.multiworld, self.player)
def set_rules(self) -> None:
Rules.create_all_rules(self.multiworld, self.player)
def get_filler_item_name(self) -> str:
return self.multiworld.random.choice(Items.filler_items)