56 lines
1.9 KiB
Python
56 lines
1.9 KiB
Python
from BaseClasses import Item, Tutorial
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from worlds.AutoWorld import WebWorld, World
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from . import Events, Items, Locations, Options, Regions, Rules
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class NoitaWeb(WebWorld):
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tutorials = [Tutorial(
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"Multiworld Setup Guide",
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"A guide to setting up the Noita integration for Archipelago multiworld games.",
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"English",
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"setup_en.md",
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"setup/en",
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["Heinermann", "ScipioWright", "DaftBrit"]
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)]
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theme = "partyTime"
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bug_report_page = "https://github.com/DaftBrit/NoitaArchipelago/issues"
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# Keeping World slim so that it's easier to comprehend
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class NoitaWorld(World):
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"""
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Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt,
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burn, freeze, and evaporate your way through the procedurally generated world using wands you've created yourself.
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"""
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game = "Noita"
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option_definitions = Options.noita_options
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item_name_to_id = Items.item_name_to_id
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location_name_to_id = Locations.location_name_to_id
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item_name_groups = Items.item_name_groups
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data_version = 1
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web = NoitaWeb()
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# Returned items will be sent over to the client
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def fill_slot_data(self):
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return {name: getattr(self.multiworld, name)[self.player].value for name in self.option_definitions}
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def create_regions(self) -> None:
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Regions.create_all_regions_and_connections(self.multiworld, self.player)
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Events.create_all_events(self.multiworld, self.player)
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def create_item(self, name: str) -> Item:
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return Items.create_item(self.player, name)
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def create_items(self) -> None:
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Items.create_all_items(self.multiworld, self.player)
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def set_rules(self) -> None:
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Rules.create_all_rules(self.multiworld, self.player)
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def get_filler_item_name(self) -> str:
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return self.multiworld.random.choice(Items.filler_items)
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