476 lines
26 KiB
Python
476 lines
26 KiB
Python
from typing import TextIO
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import os
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import logging
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from copy import deepcopy
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from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification
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from Fill import fill_restrictive, FillError, sweep_from_pool
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from ..AutoWorld import World, WebWorld
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from ..generic.Rules import add_item_rule
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from .items import item_table, item_groups
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from .locations import location_data, PokemonRBLocation
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from .regions import create_regions
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from .logic import PokemonLogic
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from .options import pokemon_rb_options
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from .rom_addresses import rom_addresses
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from .text import encode_text
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from .rom import generate_output, get_base_rom_bytes, get_base_rom_path, process_pokemon_data, process_wild_pokemon,\
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process_static_pokemon, process_move_data
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from .rules import set_rules
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import worlds.pokemon_rb.poke_data as poke_data
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class PokemonWebWorld(WebWorld):
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tutorials = [Tutorial(
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"Multiworld Setup Guide",
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"A guide to playing Pokemon Red and Blue with Archipelago.",
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"English",
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"setup_en.md",
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"setup/en",
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["Alchav"]
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)]
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class PokemonRedBlueWorld(World):
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"""Pokémon Red and Pokémon Blue are the original monster-collecting turn-based RPGs. Explore the Kanto region with
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your Pokémon, catch more than 150 unique creatures, earn badges from the region's Gym Leaders, and challenge the
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Elite Four to become the champion!"""
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# -MuffinJets#4559
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game = "Pokemon Red and Blue"
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option_definitions = pokemon_rb_options
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data_version = 8
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required_client_version = (0, 3, 9)
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topology_present = False
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item_name_to_id = {name: data.id for name, data in item_table.items()}
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location_name_to_id = {location.name: location.address for location in location_data if location.type == "Item"
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and location.address is not None}
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item_name_groups = item_groups
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web = PokemonWebWorld()
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def __init__(self, world: MultiWorld, player: int):
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super().__init__(world, player)
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self.fly_map = None
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self.fly_map_code = None
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self.extra_badges = {}
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self.type_chart = None
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self.local_poke_data = None
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self.local_move_data = None
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self.local_tms = None
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self.learnsets = None
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self.trainer_name = None
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self.rival_name = None
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self.type_chart = None
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self.traps = None
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self.trade_mons = {}
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@classmethod
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def stage_assert_generate(cls, multiworld: MultiWorld):
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versions = set()
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for player in multiworld.player_ids:
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if multiworld.worlds[player].game == "Pokemon Red and Blue":
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versions.add(multiworld.game_version[player].current_key)
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for version in versions:
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if not os.path.exists(get_base_rom_path(version)):
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raise FileNotFoundError(get_base_rom_path(version))
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def generate_early(self):
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def encode_name(name, t):
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try:
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if len(encode_text(name)) > 7:
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raise IndexError(f"{t} name too long for player {self.multiworld.player_name[self.player]}. Must be 7 characters or fewer.")
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return encode_text(name, length=8, whitespace="@", safety=True)
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except KeyError as e:
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raise KeyError(f"Invalid character(s) in {t} name for player {self.multiworld.player_name[self.player]}") from e
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if self.multiworld.trainer_name[self.player] == "choose_in_game":
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self.trainer_name = "choose_in_game"
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else:
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self.trainer_name = encode_name(self.multiworld.trainer_name[self.player].value, "Player")
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if self.multiworld.rival_name[self.player] == "choose_in_game":
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self.rival_name = "choose_in_game"
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else:
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self.rival_name = encode_name(self.multiworld.rival_name[self.player].value, "Rival")
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if len(self.multiworld.player_name[self.player].encode()) > 16:
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raise Exception(f"Player name too long for {self.multiworld.get_player_name(self.player)}. Player name cannot exceed 16 bytes for Pokémon Red and Blue.")
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if (self.multiworld.dexsanity[self.player] and self.multiworld.accessibility[self.player] == "locations"
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and (self.multiworld.catch_em_all[self.player] != "all_pokemon"
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or self.multiworld.randomize_wild_pokemon[self.player] == "vanilla"
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or self.multiworld.randomize_legendary_pokemon[self.player] != "any")):
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self.multiworld.accessibility[self.player] = self.multiworld.accessibility[self.player].from_text("items")
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if self.multiworld.badges_needed_for_hm_moves[self.player].value >= 2:
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badges_to_add = ["Marsh Badge", "Volcano Badge", "Earth Badge"]
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if self.multiworld.badges_needed_for_hm_moves[self.player].value == 3:
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badges = ["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Marsh Badge",
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"Soul Badge", "Volcano Badge", "Earth Badge"]
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self.multiworld.random.shuffle(badges)
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badges_to_add += [badges.pop(), badges.pop()]
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hm_moves = ["Cut", "Fly", "Surf", "Strength", "Flash"]
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self.multiworld.random.shuffle(hm_moves)
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self.extra_badges = {}
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for badge in badges_to_add:
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self.extra_badges[hm_moves.pop()] = badge
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process_move_data(self)
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process_pokemon_data(self)
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if self.multiworld.randomize_type_chart[self.player] == "vanilla":
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chart = deepcopy(poke_data.type_chart)
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elif self.multiworld.randomize_type_chart[self.player] == "randomize":
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types = poke_data.type_names.values()
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matchups = []
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for type1 in types:
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for type2 in types:
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matchups.append([type1, type2])
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self.multiworld.random.shuffle(matchups)
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immunities = self.multiworld.immunity_matchups[self.player].value
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super_effectives = self.multiworld.super_effective_matchups[self.player].value
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not_very_effectives = self.multiworld.not_very_effective_matchups[self.player].value
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normals = self.multiworld.normal_matchups[self.player].value
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while super_effectives + not_very_effectives + normals < 225 - immunities:
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super_effectives += self.multiworld.super_effective_matchups[self.player].value
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not_very_effectives += self.multiworld.not_very_effective_matchups[self.player].value
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normals += self.multiworld.normal_matchups[self.player].value
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if super_effectives + not_very_effectives + normals > 225 - immunities:
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total = super_effectives + not_very_effectives + normals
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excess = total - (225 - immunities)
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subtract_amounts = (
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int((excess / (super_effectives + not_very_effectives + normals)) * super_effectives),
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int((excess / (super_effectives + not_very_effectives + normals)) * not_very_effectives),
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int((excess / (super_effectives + not_very_effectives + normals)) * normals))
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super_effectives -= subtract_amounts[0]
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not_very_effectives -= subtract_amounts[1]
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normals -= subtract_amounts[2]
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while super_effectives + not_very_effectives + normals > 225 - immunities:
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r = self.multiworld.random.randint(0, 2)
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if r == 0:
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super_effectives -= 1
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elif r == 1:
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not_very_effectives -= 1
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else:
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normals -= 1
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chart = []
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for matchup_list, matchup_value in zip([immunities, normals, super_effectives, not_very_effectives],
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[0, 10, 20, 5]):
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for _ in range(matchup_list):
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matchup = matchups.pop()
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matchup.append(matchup_value)
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chart.append(matchup)
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elif self.multiworld.randomize_type_chart[self.player] == "chaos":
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types = poke_data.type_names.values()
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matchups = []
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for type1 in types:
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for type2 in types:
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matchups.append([type1, type2])
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chart = []
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values = list(range(21))
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self.multiworld.random.shuffle(matchups)
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self.multiworld.random.shuffle(values)
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for matchup in matchups:
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value = values.pop(0)
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values.append(value)
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matchup.append(value)
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chart.append(matchup)
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# sort so that super-effective matchups occur first, to prevent dual "not very effective" / "super effective"
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# matchups from leading to damage being ultimately divided by 2 and then multiplied by 2, which can lead to
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# damage being reduced by 1 which leads to a "not very effective" message appearing due to my changes
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# to the way effectiveness messages are generated.
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self.type_chart = sorted(chart, key=lambda matchup: -matchup[2])
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self.multiworld.early_items[self.player]["Exp. All"] = 1
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def create_items(self) -> None:
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start_inventory = self.multiworld.start_inventory[self.player].value.copy()
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if self.multiworld.randomize_pokedex[self.player] == "start_with":
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start_inventory["Pokedex"] = 1
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self.multiworld.push_precollected(self.create_item("Pokedex"))
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locations = [location for location in location_data if location.type == "Item"]
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item_pool = []
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combined_traps = (self.multiworld.poison_trap_weight[self.player].value
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+ self.multiworld.fire_trap_weight[self.player].value
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+ self.multiworld.paralyze_trap_weight[self.player].value
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+ self.multiworld.ice_trap_weight[self.player].value)
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for location in locations:
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event = location.event
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if not location.inclusion(self.multiworld, self.player):
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continue
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if location.original_item in self.multiworld.start_inventory[self.player].value and \
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location.original_item in item_groups["Unique"]:
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start_inventory[location.original_item] -= 1
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item = self.create_filler()
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elif location.original_item is None:
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item = self.create_filler()
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elif location.original_item == "Pokedex":
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if self.multiworld.randomize_pokedex[self.player] == "vanilla":
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self.multiworld.get_location(location.name, self.player).event = True
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event = True
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item = self.create_item("Pokedex")
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elif location.original_item.startswith("TM"):
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if self.multiworld.randomize_tm_moves[self.player]:
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item = self.create_item(location.original_item.split(" ")[0])
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else:
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item = self.create_item(location.original_item)
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else:
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item = self.create_item(location.original_item)
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if (item.classification == ItemClassification.filler and self.multiworld.random.randint(1, 100)
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<= self.multiworld.trap_percentage[self.player].value and combined_traps != 0):
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item = self.create_item(self.select_trap())
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if event:
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self.multiworld.get_location(location.name, self.player).place_locked_item(item)
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elif "Badge" not in item.name or self.multiworld.badgesanity[self.player].value:
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item_pool.append(item)
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self.multiworld.random.shuffle(item_pool)
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self.multiworld.itempool += item_pool
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def pre_fill(self) -> None:
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process_wild_pokemon(self)
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process_static_pokemon(self)
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pokemon_locs = [location.name for location in location_data if location.type != "Item"]
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for location in self.multiworld.get_locations(self.player):
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if location.name in pokemon_locs:
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location.show_in_spoiler = False
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def intervene(move):
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accessible_slots = [loc for loc in self.multiworld.get_reachable_locations(test_state, self.player) if loc.type == "Wild Encounter"]
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move_bit = pow(2, poke_data.hm_moves.index(move) + 2)
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viable_mons = [mon for mon in self.local_poke_data if self.local_poke_data[mon]["tms"][6] & move_bit]
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placed_mons = [slot.item.name for slot in accessible_slots]
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# this sort method doesn't seem to work if you reference the same list being sorted in the lambda
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placed_mons_copy = placed_mons.copy()
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placed_mons.sort(key=lambda i: placed_mons_copy.count(i))
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placed_mon = placed_mons.pop()
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if self.multiworld.area_1_to_1_mapping[self.player]:
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zone = " - ".join(placed_mon.split(" - ")[:-1])
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replace_slots = [slot for slot in accessible_slots if slot.name.startswith(zone) and slot.item.name ==
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placed_mon]
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else:
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replace_slots = [self.multiworld.random.choice([slot for slot in accessible_slots if slot.item.name ==
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placed_mon])]
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replace_mon = self.multiworld.random.choice(viable_mons)
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for replace_slot in replace_slots:
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replace_slot.item = self.create_item(replace_mon)
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last_intervene = None
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while True:
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intervene_move = None
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test_state = self.multiworld.get_all_state(False)
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if not self.multiworld.badgesanity[self.player]:
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for badge in ["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Soul Badge",
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"Marsh Badge", "Volcano Badge", "Earth Badge"]:
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test_state.collect(self.create_item(badge))
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if not test_state.pokemon_rb_can_surf(self.player):
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intervene_move = "Surf"
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if not test_state.pokemon_rb_can_strength(self.player):
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intervene_move = "Strength"
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# cut may not be needed if accessibility is minimal, unless you need all 8 badges and badgesanity is off,
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# as you will require cut to access celadon gyn
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if (self.multiworld.accessibility[self.player] != "minimal" or ((not
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self.multiworld.badgesanity[self.player]) and max(self.multiworld.elite_four_condition[self.player],
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self.multiworld.victory_road_condition[self.player]) > 7)):
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if not test_state.pokemon_rb_can_cut(self.player):
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intervene_move = "Cut"
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if (self.multiworld.accessibility[self.player].current_key != "minimal" and
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(self.multiworld.trainersanity[self.player] or self.multiworld.extra_key_items[self.player])):
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if not test_state.pokemon_rb_can_flash(self.player):
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intervene_move = "Flash"
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if intervene_move:
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if intervene_move == last_intervene:
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raise Exception(f"Caught in infinite loop attempting to ensure {intervene_move} is available to player {self.player}")
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intervene(intervene_move)
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last_intervene = intervene_move
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else:
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break
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if self.multiworld.old_man[self.player] == "early_parcel":
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self.multiworld.local_early_items[self.player]["Oak's Parcel"] = 1
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if self.multiworld.dexsanity[self.player]:
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for location in [self.multiworld.get_location(f"Pokedex - {mon}", self.player)
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for mon in poke_data.pokemon_data.keys()]:
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add_item_rule(location, lambda item: item.name != "Oak's Parcel" or item.player != self.player)
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if not self.multiworld.badgesanity[self.player].value:
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self.multiworld.non_local_items[self.player].value -= self.item_name_groups["Badges"]
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for i in range(5):
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try:
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badges = []
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badgelocs = []
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for badge in ["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Soul Badge",
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"Marsh Badge", "Volcano Badge", "Earth Badge"]:
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badges.append(self.create_item(badge))
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for loc in ["Pewter Gym - Brock 1", "Cerulean Gym - Misty 1", "Vermilion Gym - Lt. Surge 1",
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"Celadon Gym - Erika 1", "Fuchsia Gym - Koga 1", "Saffron Gym - Sabrina 1",
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"Cinnabar Gym - Blaine 1", "Viridian Gym - Giovanni 1"]:
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badgelocs.append(self.multiworld.get_location(loc, self.player))
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state = self.multiworld.get_all_state(False)
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self.multiworld.random.shuffle(badges)
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self.multiworld.random.shuffle(badgelocs)
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fill_restrictive(self.multiworld, state, badgelocs.copy(), badges, True, True)
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except FillError:
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for location in badgelocs:
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location.item = None
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continue
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break
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else:
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raise FillError(f"Failed to place badges for player {self.player}")
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# Place local items in some locations to prevent save-scumming. Also Oak's PC to prevent an "AP Item" from
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# entering the player's inventory.
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locs = {self.multiworld.get_location("Fossil - Choice A", self.player),
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self.multiworld.get_location("Fossil - Choice B", self.player)}
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if self.multiworld.dexsanity[self.player]:
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for mon in ([" ".join(self.multiworld.get_location(
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f"Pallet Town - Starter {i}", self.player).item.name.split(" ")[1:]) for i in range(1, 4)]
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+ [" ".join(self.multiworld.get_location(
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f"Fighting Dojo - Gift {i}", self.player).item.name.split(" ")[1:]) for i in range(1, 3)]):
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loc = self.multiworld.get_location(f"Pokedex - {mon}", self.player)
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if loc.item is None:
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locs.add(loc)
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loc = self.multiworld.get_location("Pallet Town - Player's PC", self.player)
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if loc.item is None:
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locs.add(loc)
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for loc in sorted(locs):
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unplaced_items = []
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if loc.name in self.multiworld.priority_locations[self.player].value:
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add_item_rule(loc, lambda i: i.advancement)
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for item in reversed(self.multiworld.itempool):
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if item.player == self.player and loc.can_fill(self.multiworld.state, item, False):
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self.multiworld.itempool.remove(item)
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if item.advancement:
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state = sweep_from_pool(self.multiworld.state, self.multiworld.itempool + unplaced_items)
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if (not item.advancement) or state.can_reach(loc, "Location", self.player):
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loc.place_locked_item(item)
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break
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else:
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unplaced_items.append(item)
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self.multiworld.itempool += unplaced_items
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def create_regions(self):
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if self.multiworld.free_fly_location[self.player].value:
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if self.multiworld.old_man[self.player].value == 0:
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fly_map_code = self.multiworld.random.randint(1, 9)
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else:
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fly_map_code = self.multiworld.random.randint(5, 9)
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if fly_map_code == 5:
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fly_map_code = 4
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if fly_map_code == 9:
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fly_map_code = 10
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else:
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fly_map_code = 0
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self.fly_map = ["Pallet Town", "Viridian City", "Pewter City", "Cerulean City", "Lavender Town",
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"Vermilion City", "Celadon City", "Fuchsia City", "Cinnabar Island", "Indigo Plateau",
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"Saffron City"][fly_map_code]
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self.fly_map_code = fly_map_code
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create_regions(self.multiworld, self.player)
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self.multiworld.completion_condition[self.player] = lambda state, player=self.player: state.has("Become Champion", player=player)
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def set_rules(self):
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set_rules(self.multiworld, self.player)
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def create_item(self, name: str) -> Item:
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return PokemonRBItem(name, self.player)
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def generate_output(self, output_directory: str):
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generate_output(self, output_directory)
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def write_spoiler_header(self, spoiler_handle: TextIO):
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if self.multiworld.free_fly_location[self.player].value:
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spoiler_handle.write('Fly unlocks: %s\n' % self.fly_map)
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if self.extra_badges:
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for hm_move, badge in self.extra_badges.items():
|
|
spoiler_handle.write(hm_move + " enabled by: " + (" " * 20)[:20 - len(hm_move)] + badge + "\n")
|
|
|
|
def write_spoiler(self, spoiler_handle):
|
|
if self.multiworld.randomize_type_chart[self.player].value:
|
|
spoiler_handle.write(f"\n\nType matchups ({self.multiworld.player_name[self.player]}):\n\n")
|
|
for matchup in self.type_chart:
|
|
spoiler_handle.write(f"{matchup[0]} deals {matchup[2] * 10}% damage to {matchup[1]}\n")
|
|
spoiler_handle.write(f"\n\nPokémon locations ({self.multiworld.player_name[self.player]}):\n\n")
|
|
pokemon_locs = [location.name for location in location_data if location.type != "Item"]
|
|
for location in self.multiworld.get_locations(self.player):
|
|
if location.name in pokemon_locs:
|
|
spoiler_handle.write(location.name + ": " + location.item.name + "\n")
|
|
|
|
|
|
def get_filler_item_name(self) -> str:
|
|
combined_traps = self.multiworld.poison_trap_weight[self.player].value + self.multiworld.fire_trap_weight[self.player].value + self.multiworld.paralyze_trap_weight[self.player].value + self.multiworld.ice_trap_weight[self.player].value
|
|
if self.multiworld.random.randint(1, 100) <= self.multiworld.trap_percentage[self.player].value and combined_traps != 0:
|
|
return self.select_trap()
|
|
|
|
return self.multiworld.random.choice([item for item in item_table if item_table[
|
|
item].classification == ItemClassification.filler and item not in item_groups["Vending Machine Drinks"] +
|
|
item_groups["Unique"]])
|
|
|
|
def select_trap(self):
|
|
if self.traps is None:
|
|
self.traps = []
|
|
self.traps += ["Poison Trap"] * self.multiworld.poison_trap_weight[self.player].value
|
|
self.traps += ["Fire Trap"] * self.multiworld.fire_trap_weight[self.player].value
|
|
self.traps += ["Paralyze Trap"] * self.multiworld.paralyze_trap_weight[self.player].value
|
|
self.traps += ["Ice Trap"] * self.multiworld.ice_trap_weight[self.player].value
|
|
return self.multiworld.random.choice(self.traps)
|
|
|
|
def extend_hint_information(self, hint_data):
|
|
if self.multiworld.dexsanity[self.player]:
|
|
hint_data[self.player] = {}
|
|
mon_locations = {mon: set() for mon in poke_data.pokemon_data.keys()}
|
|
for loc in location_data: #self.multiworld.get_locations(self.player):
|
|
if loc.type in ["Wild Encounter", "Static Pokemon", "Legendary Pokemon", "Missable Pokemon"]:
|
|
mon = self.multiworld.get_location(loc.name, self.player).item.name
|
|
if mon.startswith("Static ") or mon.startswith("Missable "):
|
|
mon = " ".join(mon.split(" ")[1:])
|
|
mon_locations[mon].add(loc.name.split(" -")[0])
|
|
for mon in mon_locations:
|
|
if mon_locations[mon]:
|
|
hint_data[self.player][self.multiworld.get_location(f"Pokedex - {mon}", self.player).address] = \
|
|
", ".join(mon_locations[mon])
|
|
|
|
def fill_slot_data(self) -> dict:
|
|
return {
|
|
"second_fossil_check_condition": self.multiworld.second_fossil_check_condition[self.player].value,
|
|
"require_item_finder": self.multiworld.require_item_finder[self.player].value,
|
|
"randomize_hidden_items": self.multiworld.randomize_hidden_items[self.player].value,
|
|
"badges_needed_for_hm_moves": self.multiworld.badges_needed_for_hm_moves[self.player].value,
|
|
"oaks_aide_rt_2": self.multiworld.oaks_aide_rt_2[self.player].value,
|
|
"oaks_aide_rt_11": self.multiworld.oaks_aide_rt_11[self.player].value,
|
|
"oaks_aide_rt_15": self.multiworld.oaks_aide_rt_15[self.player].value,
|
|
"extra_key_items": self.multiworld.extra_key_items[self.player].value,
|
|
"extra_strength_boulders": self.multiworld.extra_strength_boulders[self.player].value,
|
|
"tea": self.multiworld.tea[self.player].value,
|
|
"old_man": self.multiworld.old_man[self.player].value,
|
|
"elite_four_condition": self.multiworld.elite_four_condition[self.player].value,
|
|
"victory_road_condition": self.multiworld.victory_road_condition[self.player].value,
|
|
"viridian_gym_condition": self.multiworld.viridian_gym_condition[self.player].value,
|
|
"cerulean_cave_condition": self.multiworld.cerulean_cave_condition[self.player].value,
|
|
"free_fly_map": self.fly_map_code,
|
|
"extra_badges": self.extra_badges,
|
|
"type_chart": self.type_chart,
|
|
"randomize_pokedex": self.multiworld.randomize_pokedex[self.player].value,
|
|
"trainersanity": self.multiworld.trainersanity[self.player].value,
|
|
"death_link": self.multiworld.death_link[self.player].value,
|
|
"prizesanity": self.multiworld.prizesanity[self.player].value
|
|
}
|
|
|
|
|
|
class PokemonRBItem(Item):
|
|
game = "Pokemon Red and Blue"
|
|
type = None
|
|
|
|
def __init__(self, name, player: int = None):
|
|
item_data = item_table[name]
|
|
super(PokemonRBItem, self).__init__(
|
|
name,
|
|
item_data.classification,
|
|
item_data.id, player
|
|
)
|