163 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
			
		
		
	
	
			163 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
| # Donkey Kong Country 3 Randomizer Setup Guide
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| 
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| ## Required Software
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| 
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| - [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for `SNI Client - Donkey Kong Country 3 Patch Setup`
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| 
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| 
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| - Hardware or software capable of loading and playing SNES ROM files
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|     - An emulator capable of connecting to SNI such as:
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|         - snes9x-rr from: [snes9x rr](https://github.com/gocha/snes9x-rr/releases),
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|         - BizHawk from: [TASVideos](https://tasvideos.org/BizHawk)
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|         - RetroArch 1.10.3 or newer from: [RetroArch Website](https://retroarch.com?page=platforms). Or,
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|     - An SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other
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|       compatible hardware
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| - Your legally obtained Donkey Kong Country 3 ROM file, probably named `Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc`
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| 
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| ## Optional Software
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| - Donkey Kong Country 3 Tracker
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| 	- PopTracker from: [PopTracker Releases Page](https://github.com/black-sliver/PopTracker/releases/)
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| 	- Donkey Kong Country 3 Archipelago PopTracker pack from: [DKC3 AP Tracker Releases Page](https://github.com/PoryGone/DKC3_AP_Tracker/releases/)
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| 
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| ## Installation Procedures
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| 
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| ### Windows Setup
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| 
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| 1. During the installation of Archipelago, you will have been asked to install the SNI Client. If you did not do this,
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|    or you are on an older version, you may run the installer again to install the SNI Client.
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| 2. During setup, you will be asked to locate your base ROM file. This is your Donkey Kong Country 3 ROM file.
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| 3. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
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|    files.
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|     1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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|     2. Right-click on a ROM file and select **Open with...**
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|     3. Check the box next to **Always use this app to open .sfc files**
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|     4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
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|     5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you
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|        extracted in step one.
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| 
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| ## Create a Config (.yaml) File
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| 
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| ### What is a config file and why do I need one?
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| 
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| See the guide on setting up a basic YAML at the Archipelago setup
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| guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en)
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| 
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| ### Where do I get a config file?
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| 
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| The Player Settings page on the website allows you to configure your personal settings and export a config file from
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| them. Player settings page: [Donkey Kong Country 3 Player Settings Page](/games/Donkey%20Kong%20Country%203/player-settings)
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| 
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| ### Verifying your config file
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| 
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| If you would like to validate your config file to make sure it works, you may do so on the YAML Validator page. YAML
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| validator page: [YAML Validation page](/check)
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| 
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| ## Generating a Single-Player Game
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| 
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| 1. Navigate to the Player Settings page, configure your options, and click the "Generate Game" button.
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|     - Player Settings page: [Donkey Kong Country 3 Player Settings Page](/games/Donkey%20Kong%20Country%203/player-settings)
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| 2. You will be presented with a "Seed Info" page.
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| 3. Click the "Create New Room" link.
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| 4. You will be presented with a server page, from which you can download your patch file.
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| 5. Double-click on your patch file, and the Donkey Kong Country 3 Client will launch automatically, create your ROM from the
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|    patch file, and open your emulator for you.
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| 
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| ## Joining a MultiWorld Game
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| 
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| ### Obtain your patch file and create your ROM
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| 
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| When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
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| the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
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| files. Your patch file should have a `.apdkc3` extension.
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| 
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| Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
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| client, and will also create your ROM in the same place as your patch file.
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| 
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| ### Connect to the client
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| 
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| #### With an emulator
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| 
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| When the client launched automatically, SNI should have also automatically launched in the background. If this is its
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| first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
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| 
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| ##### snes9x-rr
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| 
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| 1. Load your ROM file if it hasn't already been loaded.
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| 2. Click on the File menu and hover on **Lua Scripting**
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| 3. Click on **New Lua Script Window...**
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| 4. In the new window, click **Browse...**
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| 5. Select the connector lua file included with your client
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|     - Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
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| 6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
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| the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
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| 
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| ##### BizHawk
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| 
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| 1. Ensure you have the BSNES core loaded. This is done with the main menubar, under:
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|     - (≤ 2.8) `Config` 〉 `Cores` 〉 `SNES` 〉 `BSNES`
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|     - (≥ 2.9) `Config` 〉 `Preferred Cores` 〉 `SNES` 〉 `BSNESv115+`
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| 2. Load your ROM file if it hasn't already been loaded.
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|    If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R).
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| 3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window.
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|     - Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
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|     - You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua`
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|       with the file picker.
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| 
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| ##### RetroArch 1.10.3 or newer
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| 
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| You only have to do these steps once. Note, RetroArch 1.9.x will not work as it is older than 1.10.3.
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| 
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| 1. Enter the RetroArch main menu screen.
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| 2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON.
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| 3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default
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|    Network Command Port at 55355.
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| 
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| 
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| 4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury
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|    Performance)".
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| 
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| When loading a ROM, be sure to select a **bsnes-mercury** core. These are the only cores that allow external tools to
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| read ROM data.
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| 
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| #### With hardware
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| 
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| This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do
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| this now. SD2SNES and FXPak Pro users may download the appropriate firmware on the SD2SNES releases page. SD2SNES
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| releases page: [SD2SNES Releases Page](https://github.com/RedGuyyyy/sd2snes/releases)
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| 
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| Other hardware may find helpful information on the usb2snes platforms
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| page: [usb2snes Supported Platforms Page](http://usb2snes.com/#supported-platforms)
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| 
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| 1. Close your emulator, which may have auto-launched.
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| 2. Power on your device and load the ROM.
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| 
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| ### Connect to the Archipelago Server
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| 
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| The patch file which launched your client should have automatically connected you to the AP Server. There are a few
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| reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the
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| client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it
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| into the "Server" input field then press enter.
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| 
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| The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected".
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| 
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| ### Play the game
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| 
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| When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on
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| successfully joining a multiworld game!
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| 
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| ## Hosting a MultiWorld game
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| 
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| The recommended way to host a game is to use our hosting service. The process is relatively simple:
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| 
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| 1. Collect config files from your players.
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| 2. Create a zip file containing your players' config files.
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| 3. Upload that zip file to the Generate page above.
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|     - Generate page: [WebHost Seed Generation Page](/generate)
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| 4. Wait a moment while the seed is generated.
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| 5. When the seed is generated, you will be redirected to a "Seed Info" page.
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| 6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so
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|    they may download their patch files from there.
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| 7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
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|    players in the game. Any observers may also be given the link to this page.
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| 8. Once all players have joined, you may begin playing.
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