46 lines
1.3 KiB
Python
46 lines
1.3 KiB
Python
import string
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from .Items import item_table, V6Item
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from .Locations import location_table, V6Location
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from .Options import v6_options
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from .Rules import set_rules
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from .Regions import create_regions
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from BaseClasses import Region, RegionType, Entrance, Item, MultiWorld
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from ..AutoWorld import World
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client_version = 1
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class V6World(World):
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"""
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VVVVVV is a platform game all about exploring one simple mechanical idea - what if you reversed gravity instead of jumping?
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""" #Lifted from Store Page
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game: str = "VVVVVV"
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topology_present = False
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item_name_to_id = item_table
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location_name_to_id = location_table
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data_version = 1
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forced_auto_forfeit = False
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options = v6_options
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def create_regions(self):
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create_regions(self.world,self.player)
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def set_rules(self):
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set_rules(self.world,self.player)
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def create_item(self, name: str) -> Item:
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return V6Item(name, True, item_table[name], self.player)
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def generate_basic(self):
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self.world.itempool += [self.create_item(name) for name in self.item_names]
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def fill_slot_data(self):
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return {
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"DoorCost": self.world.DoorCost[self.player].value,
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"DeathLink": self.world.DeathLink[self.player].value,
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"DeathLink_Amnesty": self.world.DeathLinkAmnesty[self.player].value
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}
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