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Archipelago Setup Guide
This guide is intended to provide an overview of how to:
- Install, set up, and run the Archipelago multiworld software
- Generate and host multiworlds
- Connect to the multiworld after hosting has begun
This is a general overview. For more specific steps, reference the relevant game's setup guide.
Some steps also assume use of Windows, so may vary with your OS.
Installing the Archipelago software
The most recent public release of Archipelago can be found on the GitHub Releases page: Archipelago Releases Page.
Run the exe file, and after accepting the license agreement you will be asked which components you would like to install.
The generator allows you to generate multiworld games on your computer. The ROM setups are required if anyone in the game that you generate wants to play any of those games as they are needed to generate the relevant patch files. If you do not own the game, uncheck the relevant box. If you gain the game later, the installer can be run again to install and set up new components.
The server will allow you to host the multiworld on your machine. Hosting on your machine requires forwarding the port
you are hosting on. The default port for Archipelago is 38281
. If you are unsure how to do this there are plenty of
other guides on the internet that will be more suited to your hardware.
The Clients
are what are used to connect your game to the multiworld. If the game you plan to play is available
here, go ahead and install its client as well. If the game you choose to play is supported by Archipelago but not listed
in the installation, check the setup guide for that game. Installing a client for a ROM based game requires you to have
a legally obtained ROM for that game as well.
Generating a game
What is a YAML?
YAML is the file format which Archipelago uses in order to configure a player's world. It allows you to dictate which game you will be playing as well as the settings you would like for that game.
YAML is a format very similar to JSON however it is made to be more human-readable. If you are ever unsure of the validity of your YAML file you may check the file by uploading it to the check page on the Archipelago website: YAML Validation Page
Creating a YAML
YAML files may be generated on the Archipelago website by visiting the games page and clicking the "Settings Page" link under the relevant game. Clicking "Export Settings" in a game's settings page will download the YAML to your system.
Alternatively, you can run ArchipelagoLauncher.exe
and click on Generate Template Settings
to create a set of template
YAMLs for each game in your Archipelago install (including for APWorlds). These will be placed in your Players/Templates
folder.
In a multiworld there must be one YAML per world. Any number of players can play on each world using either the game's native coop system or using Archipelago's coop support. Each world will hold one slot in the multiworld and will have a slot name and, if the relevant game requires it, files to associate it with that multiworld.
If multiple people plan to play in one world cooperatively then they will only need one YAML for their coop world. If each player is planning on playing their own game then they will each need a YAML.
Generating a single player game
On the website
The easiest way to get started playing an Archipelago generated game, after following the base setup from the game's
setup guide, is to find the game on the Archipelago Games List, click on Settings Page
, set the settings for
how you want to play, and click Generate Game
at the bottom of the page. This will create a page for the seed, from
which you can create a room, and then connect.
If you have downloaded the settings, or have created a settings file manually, this file can be uploaded on the Generation Page where you can also set any specific hosting settings.
On your local installation
To generate a game on your local machine, make sure to install the Archipelago software, and ensure to select the
Generator
component, as well as the ROM setup
for any games you will want to play. Navigate to your Archipelago
installation (usually C:\ProgramData\Archipelago), and place the settings file you have either created or downloaded
from the website in the Players
folder.
Run ArchipelagoGenerate.exe
, and it will inform you whether the generation was successful or not. If successful, there
will be an output zip in the output
folder (usually named something like AP_XXXXX.zip
). This will contain all
relevant information to the session, including the spoiler log, if one was generated.
Generating a multiplayer game
Archipelago is a multi-game multiworld architecture, so any number of players and any number of games may be used to generate. Of note, the website currently has a maximum generated player count of 30. If you would like to generate a game larger than that, it must be done on a local installation. Generally, it is better to generate locally to free server resources, and host the resulting multiworld on the website.
Gather All Player YAMLs
All players that wish to play in the generated multiworld must have a YAML file which contains the settings that they wish to play with. One person should gather all files from all participants in the generated multiworld. It is possible for a single player to have multiple games, or even multiple slots of a single game, but each YAML must have a unique player name.
On the website
Gather all player YAML files into a single place, and compress them into a zip file. This can be done by pressing
ctrl/cmd + clicking on each file until all are selected, right-clicking one of the files, and clicking
compress to ZIP file
or send to > compressed folder
.
Navigate to the Generate Page, select the host settings you would like, click on Upload File
, and
select the newly created zip from the opened window.
After some time, you will be redirected to a seed info page that will display the generated seed, the time it was created, the number of players, the spoiler (if one was created) and all rooms created from this seed.
On your local installation
It is possible to generate the multiworld locally, using a local Archipelago installation. This is done by entering the
Archipelago installation folder (usually C:\ProgramData\Archipelago) and placing each YAML file in the Players
folder.
If the folder does not exist then it must be created manually. The files here should not be compressed.
After filling the Players
folder, the ArchipelagoGenerate.exe
program should be run in order to generate a
multiworld. The output of this process is placed in the output
folder (usually named something like AP_XXXXX.zip
).
Changing local host settings for generation
Sometimes there are various settings that you may want to change before rolling a seed such as enabling race mode, auto-release, plando support, or setting a password.
All of these settings, plus other options, may be changed by modifying the host.yaml
file in the Archipelago
installation folder. The settings chosen here are baked into the .archipelago
file that gets output with the other
files after generation, so if you are rolling locally, ensure this file is edited to your liking before rolling the
seed. This file is overwritten when running the Archipelago Installation software. If you have changed settings in this
file, and would like to retain them, you may rename the file to options.yaml
.
Hosting an Archipelago Server
When a multiworld seed is generated, the multidata will be output as a .archipelago
. If the game was generated locally,
a compressed folder will be in /output
and will contain the .archipelago
, the spoiler log, and any relevant files
for the generated games.
Hosting on the website
After a seed page has been created on the website, clicking on Create Room
will create a new server instance, and a
page that can be linked to the other players, so they can all see the connection info, obtain their data files, and
connect to the multiworld. Simply click on the url in the title bar, copy the link, and send it to your friends. Room
servers will shut down after 2 hours of inactivity, saving the multiworld progress. By returning to the room page, the
room server can be started back up, and the multiworld can continue to be played. If the link to the room is lost, the
creator of the room can find it on their User Content Page. The person who created the room becomes the
"owner" of the room, and as such has access to the server console. Clearing cookies will remove access to this console,
and there is no way to regain it. If a server password was set when generating the multiworld game, server admin
privileges may be gained by entering !admin <password>
from the ArchipelagoTextClient.exe
.
The room page
- Server/Host Name
- Port
- Slot Name
- Download link for data files
- Link to tracker page for this player
From a website generated game
After generating a game on the website, you will be redirected to the seed page. To begin playing click on Create Room
to create a new room page and server for your game.
From a locally generated game
After generating a game, a compressed folder will be output to the /output
folder. Go to the
Archipelago Host Game Page, click on Upload File
, navigate to your Archipelago installation, and select
the generated folder. This will create a new seed page using the information from this folder.
Hosting on a local machine
The .archipelago
file may be extracted from the compressed file. Double-clicking the file will then open
ArchipelagoServer.exe
in order to host the multiworld on the local machine. Alternatively, running
ArchipelagoServer.exe
and pointing the resulting file selection prompt to the .archipelago
file or the generated
compressed folder will begin hosting.
Connecting to an Archipelago Server
The actual method of connection will vary depending on the game, so follow that game's setup guide, but all games will use the same general connection info noted here.
Connection Info
For connecting from the game to the server, the connection info is needed for any of the game clients. Games that use data files will usually contain the connection info within these files, when hosted on the Archipelago website. If the information needs to be entered manually, it is usually comprised of four different sections.
Server
,Server Name
orHost Name
are all used interchangeably as the domain or IP address of the server. If the game is being hosted on the main Archipelago website this will bearchipelago.gg
. If the game is being hosted on your own local machinelocalhost
will work. If the game is being hosted on another person's computer then you enter that person's public IP address.Port
is which port on the domain or IP address the game is being hosted on. On the website room pages, this is displayed asarchipelago.gg:<port>
. Most clients will accept that information being entered directly as is. If the information needs to be entered separately, then the port is the sequence of numbers after the:
, and the:
does not need to be entered. If a game is being hosted from theArchipelagoServer.exe
, this will default to38281
but may be changed in thehost.yaml
.Slot Name
is the name of your player slot that you are connecting to. This is the same as the name that was set when creating your YAML file. If the game is hosted on the website, this is also displayed on the room page. The name is case-sensitive.Password
is the password set by the host in order to join the multiworld. By default, this will be empty and is almost never required, but one can be set when generating the game. Generally, leave this field blank when it exists, unless you know that a password was set, and what that password is.