Archipelago/worlds/kdl3/Items.py

106 lines
2.7 KiB
Python

from BaseClasses import Item
import typing
class ItemData(typing.NamedTuple):
code: typing.Optional[int]
progression: bool
skip_balancing: bool = False
trap: bool = False
class KDL3Item(Item):
game = "Kirby's Dream Land 3"
copy_ability_table = {
"Burning": ItemData(0x770001, True),
"Stone": ItemData(0x770002, True),
"Ice": ItemData(0x770003, True),
"Needle": ItemData(0x770004, True),
"Clean": ItemData(0x770005, True),
"Parasol": ItemData(0x770006, True),
"Spark": ItemData(0x770007, True),
"Cutter": ItemData(0x770008, True)
}
animal_friend_table = {
"Rick": ItemData(0x770010, True),
"Kine": ItemData(0x770011, True),
"Coo": ItemData(0x770012, True),
"Nago": ItemData(0x770013, True),
"ChuChu": ItemData(0x770014, True),
"Pitch": ItemData(0x770015, True)
}
animal_friend_spawn_table = {
"Rick Spawn": ItemData(None, True),
"Kine Spawn": ItemData(None, True),
"Coo Spawn": ItemData(None, True),
"Nago Spawn": ItemData(None, True),
"ChuChu Spawn": ItemData(None, True),
"Pitch Spawn": ItemData(None, True)
}
copy_ability_access_table = {
"No Ability": ItemData(None, False),
"Burning Ability": ItemData(None, True),
"Stone Ability": ItemData(None, True),
"Ice Ability": ItemData(None, True),
"Needle Ability": ItemData(None, True),
"Clean Ability": ItemData(None, True),
"Parasol Ability": ItemData(None, True),
"Spark Ability": ItemData(None, True),
"Cutter Ability": ItemData(None, True),
}
misc_item_table = {
"Heart Star": ItemData(0x770020, True, True),
"1-Up": ItemData(0x770021, False),
"Maxim Tomato": ItemData(0x770022, False),
"Invincible Candy": ItemData(0x770023, False),
"Little Star": ItemData(0x770024, False),
"Medium Star": ItemData(0x770025, False),
"Big Star": ItemData(0x770026, False),
}
trap_item_table = {
"Gooey Bag": ItemData(0x770040, False, False, True),
"Slowness": ItemData(0x770041, False, False, True),
"Eject Ability": ItemData(0x770042, False, False, True)
}
filler_item_weights = {
"1-Up": 4,
"Maxim Tomato": 2,
"Invincible Candy": 2
}
star_item_weights = {
"Little Star": 4,
"Medium Star": 2,
"Big Star": 1
}
total_filler_weights = {
**filler_item_weights,
**star_item_weights
}
item_table = {
**copy_ability_table,
**copy_ability_access_table,
**animal_friend_table,
**animal_friend_spawn_table,
**misc_item_table,
**trap_item_table
}
item_names = {
"Copy Ability": set(copy_ability_table),
"Animal Friend": set(animal_friend_table),
}
lookup_name_to_id: typing.Dict[str, int] = {item_name: data.code for item_name, data in item_table.items() if data.code}