575 lines
19 KiB
Python
575 lines
19 KiB
Python
"""
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Defines constants for different types of locations in the game
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"""
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from typing import TYPE_CHECKING
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from .player_logic import WitnessPlayerLogic
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from .static_logic import StaticWitnessLogic
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if TYPE_CHECKING:
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from . import WitnessWorld
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ID_START = 158000
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class StaticWitnessLocations:
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"""
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Witness Location Constants that stay consistent across worlds
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"""
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GENERAL_LOCATIONS = {
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"Tutorial Front Left",
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"Tutorial Back Left",
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"Tutorial Back Right",
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"Tutorial Patio Floor",
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"Tutorial Gate Open",
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"Outside Tutorial Vault Box",
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"Outside Tutorial Discard",
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"Outside Tutorial Shed Row 5",
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"Outside Tutorial Tree Row 9",
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"Outside Tutorial Outpost Entry Panel",
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"Outside Tutorial Outpost Exit Panel",
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"Glass Factory Discard",
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"Glass Factory Back Wall 5",
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"Glass Factory Front 3",
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"Glass Factory Melting 3",
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"Symmetry Island Lower Panel",
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"Symmetry Island Right 5",
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"Symmetry Island Back 6",
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"Symmetry Island Left 7",
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"Symmetry Island Upper Panel",
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"Symmetry Island Scenery Outlines 5",
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"Symmetry Island Laser Yellow 3",
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"Symmetry Island Laser Blue 3",
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"Symmetry Island Laser Panel",
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"Orchard Apple Tree 5",
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"Desert Vault Box",
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"Desert Discard",
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"Desert Surface 8",
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"Desert Light Room 3",
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"Desert Pond Room 5",
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"Desert Flood Room 6",
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"Desert Elevator Room Hexagonal",
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"Desert Elevator Room Bent 3",
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"Desert Laser Panel",
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"Quarry Entry 1 Panel",
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"Quarry Entry 2 Panel",
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"Quarry Stoneworks Entry Left Panel",
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"Quarry Stoneworks Entry Right Panel",
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"Quarry Stoneworks Lower Row 6",
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"Quarry Stoneworks Upper Row 8",
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"Quarry Stoneworks Control Room Left",
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"Quarry Stoneworks Control Room Right",
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"Quarry Stoneworks Stairs Panel",
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"Quarry Boathouse Intro Right",
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"Quarry Boathouse Intro Left",
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"Quarry Boathouse Front Row 5",
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"Quarry Boathouse Back First Row 9",
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"Quarry Boathouse Back Second Row 3",
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"Quarry Discard",
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"Quarry Laser Panel",
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"Shadows Intro 8",
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"Shadows Far 8",
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"Shadows Near 5",
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"Shadows Laser Panel",
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"Keep Hedge Maze 1",
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"Keep Hedge Maze 2",
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"Keep Hedge Maze 3",
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"Keep Hedge Maze 4",
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"Keep Pressure Plates 1",
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"Keep Pressure Plates 2",
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"Keep Pressure Plates 3",
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"Keep Pressure Plates 4",
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"Keep Discard",
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"Keep Laser Panel Hedges",
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"Keep Laser Panel Pressure Plates",
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"Shipwreck Vault Box",
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"Shipwreck Discard",
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"Monastery Outside 3",
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"Monastery Inside 4",
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"Monastery Laser Panel",
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"Town Cargo Box Entry Panel",
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"Town Cargo Box Discard",
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"Town Tall Hexagonal",
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"Town Church Entry Panel",
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"Town Church Lattice",
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"Town Maze Panel",
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"Town Rooftop Discard",
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"Town Red Rooftop 5",
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"Town Wooden Roof Lower Row 5",
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"Town Wooden Rooftop",
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"Windmill Entry Panel",
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"Town RGB House Entry Panel",
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"Town Laser Panel",
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"Town RGB House Upstairs Left",
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"Town RGB House Upstairs Right",
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"Town RGB House Sound Room Right",
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"Windmill Theater Entry Panel",
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"Theater Exit Left Panel",
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"Theater Exit Right Panel",
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"Theater Tutorial Video",
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"Theater Desert Video",
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"Theater Jungle Video",
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"Theater Shipwreck Video",
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"Theater Mountain Video",
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"Theater Discard",
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"Jungle Discard",
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"Jungle First Row 3",
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"Jungle Second Row 4",
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"Jungle Popup Wall 6",
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"Jungle Laser Panel",
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"Jungle Vault Box",
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"Jungle Monastery Garden Shortcut Panel",
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"Bunker Entry Panel",
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"Bunker Intro Left 5",
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"Bunker Intro Back 4",
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"Bunker Glass Room 3",
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"Bunker UV Room 2",
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"Bunker Laser Panel",
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"Swamp Entry Panel",
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"Swamp Intro Front 6",
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"Swamp Intro Back 8",
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"Swamp Between Bridges Near Row 4",
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"Swamp Cyan Underwater 5",
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"Swamp Platform Row 4",
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"Swamp Platform Shortcut Right Panel",
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"Swamp Between Bridges Far Row 4",
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"Swamp Red Underwater 4",
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"Swamp Purple Underwater",
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"Swamp Beyond Rotating Bridge 4",
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"Swamp Blue Underwater 5",
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"Swamp Laser Panel",
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"Swamp Laser Shortcut Right Panel",
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"Treehouse First Door Panel",
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"Treehouse Second Door Panel",
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"Treehouse Third Door Panel",
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"Treehouse Yellow Bridge 9",
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"Treehouse First Purple Bridge 5",
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"Treehouse Second Purple Bridge 7",
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"Treehouse Green Bridge 7",
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"Treehouse Green Bridge Discard",
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"Treehouse Left Orange Bridge 15",
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"Treehouse Laser Discard",
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"Treehouse Right Orange Bridge 12",
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"Treehouse Laser Panel",
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"Treehouse Drawbridge Panel",
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"Mountainside Discard",
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"Mountainside Vault Box",
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"Mountaintop River Shape",
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"Tutorial First Hallway EP",
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"Tutorial Cloud EP",
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"Tutorial Patio Flowers EP",
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"Tutorial Gate EP",
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"Outside Tutorial Garden EP",
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"Outside Tutorial Town Sewer EP",
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"Outside Tutorial Path EP",
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"Outside Tutorial Tractor EP",
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"Mountainside Thundercloud EP",
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"Glass Factory Vase EP",
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"Symmetry Island Glass Factory Black Line Reflection EP",
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"Symmetry Island Glass Factory Black Line EP",
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"Desert Sand Snake EP",
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"Desert Facade Right EP",
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"Desert Facade Left EP",
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"Desert Stairs Left EP",
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"Desert Stairs Right EP",
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"Desert Broken Wall Straight EP",
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"Desert Broken Wall Bend EP",
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"Desert Shore EP",
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"Desert Island EP",
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"Desert Pond Room Near Reflection EP",
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"Desert Pond Room Far Reflection EP",
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"Desert Flood Room EP",
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"Desert Elevator EP",
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"Quarry Shore EP",
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"Quarry Entrance Pipe EP",
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"Quarry Sand Pile EP",
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"Quarry Rock Line EP",
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"Quarry Rock Line Reflection EP",
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"Quarry Railroad EP",
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"Quarry Stoneworks Ramp EP",
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"Quarry Stoneworks Lift EP",
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"Quarry Boathouse Moving Ramp EP",
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"Quarry Boathouse Hook EP",
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"Shadows Quarry Stoneworks Rooftop Vent EP",
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"Treehouse Beach Rock Shadow EP",
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"Treehouse Beach Sand Shadow EP",
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"Treehouse Beach Both Orange Bridges EP",
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"Keep Red Flowers EP",
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"Keep Purple Flowers EP",
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"Shipwreck Circle Near EP",
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"Shipwreck Circle Left EP",
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"Shipwreck Circle Far EP",
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"Shipwreck Stern EP",
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"Shipwreck Rope Inner EP",
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"Shipwreck Rope Outer EP",
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"Shipwreck Couch EP",
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"Keep Pressure Plates 1 EP",
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"Keep Pressure Plates 2 EP",
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"Keep Pressure Plates 3 EP",
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"Keep Pressure Plates 4 Left Exit EP",
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"Keep Pressure Plates 4 Right Exit EP",
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"Keep Path EP",
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"Keep Hedges EP",
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"Monastery Facade Left Near EP",
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"Monastery Facade Left Far Short EP",
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"Monastery Facade Left Far Long EP",
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"Monastery Facade Right Near EP",
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"Monastery Facade Left Stairs EP",
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"Monastery Facade Right Stairs EP",
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"Monastery Grass Stairs EP",
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"Monastery Left Shutter EP",
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"Monastery Middle Shutter EP",
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"Monastery Right Shutter EP",
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"Windmill First Blade EP",
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"Windmill Second Blade EP",
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"Windmill Third Blade EP",
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"Town Tower Underside Third EP",
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"Town Tower Underside Fourth EP",
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"Town Tower Underside First EP",
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"Town Tower Underside Second EP",
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"Town RGB House Red EP",
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"Town RGB House Green EP",
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"Town Maze Bridge Underside EP",
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"Town Black Line Redirect EP",
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"Town Black Line Church EP",
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"Town Brown Bridge EP",
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"Town Black Line Tower EP",
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"Theater Eclipse EP",
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"Theater Window EP",
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"Theater Door EP",
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"Theater Church EP",
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"Jungle Long Arch Moss EP",
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"Jungle Straight Left Moss EP",
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"Jungle Pop-up Wall Moss EP",
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"Jungle Short Arch Moss EP",
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"Jungle Entrance EP",
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"Jungle Tree Halo EP",
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"Jungle Bamboo CCW EP",
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"Jungle Bamboo CW EP",
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"Jungle Green Leaf Moss EP",
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"Monastery Garden Left EP",
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"Monastery Garden Right EP",
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"Monastery Wall EP",
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"Bunker Tinted Door EP",
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"Bunker Green Room Flowers EP",
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"Swamp Purple Sand Middle EP",
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"Swamp Purple Sand Top EP",
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"Swamp Purple Sand Bottom EP",
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"Swamp Sliding Bridge Left EP",
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"Swamp Sliding Bridge Right EP",
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"Swamp Cyan Underwater Sliding Bridge EP",
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"Swamp Rotating Bridge CCW EP",
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"Swamp Rotating Bridge CW EP",
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"Swamp Boat EP",
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"Swamp Long Bridge Side EP",
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"Swamp Purple Underwater Right EP",
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"Swamp Purple Underwater Left EP",
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"Treehouse Buoy EP",
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"Treehouse Right Orange Bridge EP",
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"Treehouse Burned House Beach EP",
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"Mountainside Cloud Cycle EP",
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"Mountainside Bush EP",
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"Mountainside Apparent River EP",
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"Mountaintop River Shape EP",
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"Mountaintop Arch Black EP",
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"Mountaintop Arch White Right EP",
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"Mountaintop Arch White Left EP",
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"Mountain Bottom Floor Yellow Bridge EP",
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"Mountain Bottom Floor Blue Bridge EP",
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"Mountain Floor 2 Pink Bridge EP",
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"Caves Skylight EP",
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"Challenge Water EP",
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"Tunnels Theater Flowers EP",
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"Boat Desert EP",
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"Boat Shipwreck CCW Underside EP",
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"Boat Shipwreck Green EP",
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"Boat Shipwreck CW Underside EP",
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"Boat Bunker Yellow Line EP",
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"Boat Town Long Sewer EP",
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"Boat Tutorial EP",
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"Boat Tutorial Reflection EP",
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"Boat Tutorial Moss EP",
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"Boat Cargo Box EP",
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"Desert Obelisk Side 1",
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"Desert Obelisk Side 2",
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"Desert Obelisk Side 3",
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"Desert Obelisk Side 4",
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"Desert Obelisk Side 5",
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"Monastery Obelisk Side 1",
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"Monastery Obelisk Side 2",
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"Monastery Obelisk Side 3",
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"Monastery Obelisk Side 4",
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"Monastery Obelisk Side 5",
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"Monastery Obelisk Side 6",
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"Treehouse Obelisk Side 1",
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"Treehouse Obelisk Side 2",
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"Treehouse Obelisk Side 3",
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"Treehouse Obelisk Side 4",
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"Treehouse Obelisk Side 5",
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"Treehouse Obelisk Side 6",
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"Mountainside Obelisk Side 1",
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"Mountainside Obelisk Side 2",
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"Mountainside Obelisk Side 3",
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"Mountainside Obelisk Side 4",
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"Mountainside Obelisk Side 5",
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"Mountainside Obelisk Side 6",
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"Quarry Obelisk Side 1",
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"Quarry Obelisk Side 2",
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"Quarry Obelisk Side 3",
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"Quarry Obelisk Side 4",
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"Quarry Obelisk Side 5",
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"Town Obelisk Side 1",
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"Town Obelisk Side 2",
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"Town Obelisk Side 3",
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"Town Obelisk Side 4",
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"Town Obelisk Side 5",
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"Town Obelisk Side 6",
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"Caves Mountain Shortcut Panel",
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"Caves Swamp Shortcut Panel",
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"Caves Blue Tunnel Right First 4",
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"Caves Blue Tunnel Left First 1",
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"Caves Blue Tunnel Left Second 5",
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"Caves Blue Tunnel Right Second 5",
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"Caves Blue Tunnel Right Third 1",
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"Caves Blue Tunnel Left Fourth 1",
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"Caves Blue Tunnel Left Third 1",
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"Caves First Floor Middle",
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"Caves First Floor Right",
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"Caves First Floor Left",
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"Caves First Floor Grounded",
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"Caves Lone Pillar",
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"Caves First Wooden Beam",
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"Caves Second Wooden Beam",
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"Caves Third Wooden Beam",
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"Caves Fourth Wooden Beam",
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"Caves Right Upstairs Left Row 8",
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"Caves Right Upstairs Right Row 3",
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"Caves Left Upstairs Single",
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"Caves Left Upstairs Left Row 5",
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"Caves Challenge Entry Panel",
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"Challenge Tunnels Entry Panel",
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"Tunnels Vault Box",
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"Theater Challenge Video",
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"Tunnels Town Shortcut Panel",
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"Caves Skylight EP",
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"Challenge Water EP",
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"Tunnels Theater Flowers EP",
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"Tutorial Gate EP",
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"Mountaintop Mountain Entry Panel",
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"Mountain Floor 1 Light Bridge Controller",
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"Mountain Floor 1 Right Row 5",
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"Mountain Floor 1 Left Row 7",
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"Mountain Floor 1 Back Row 3",
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"Mountain Floor 1 Trash Pillar 2",
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"Mountain Floor 2 Near Row 5",
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"Mountain Floor 2 Far Row 6",
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"Mountain Floor 2 Light Bridge Controller Near",
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"Mountain Floor 2 Light Bridge Controller Far",
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"Mountain Bottom Floor Yellow Bridge EP",
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"Mountain Bottom Floor Blue Bridge EP",
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"Mountain Floor 2 Pink Bridge EP",
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"Mountain Floor 2 Elevator Discard",
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"Mountain Bottom Floor Giant Puzzle",
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"Mountain Bottom Floor Pillars Room Entry Left",
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"Mountain Bottom Floor Pillars Room Entry Right",
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"Mountain Bottom Floor Caves Entry Panel",
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"Mountain Bottom Floor Left Pillar 4",
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"Mountain Bottom Floor Right Pillar 4",
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"Challenge Vault Box",
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"Theater Challenge Video",
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"Mountain Bottom Floor Discard",
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}
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OBELISK_SIDES = {
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"Desert Obelisk Side 1",
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"Desert Obelisk Side 2",
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"Desert Obelisk Side 3",
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"Desert Obelisk Side 4",
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"Desert Obelisk Side 5",
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"Monastery Obelisk Side 1",
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"Monastery Obelisk Side 2",
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"Monastery Obelisk Side 3",
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"Monastery Obelisk Side 4",
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"Monastery Obelisk Side 5",
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"Monastery Obelisk Side 6",
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"Treehouse Obelisk Side 1",
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"Treehouse Obelisk Side 2",
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"Treehouse Obelisk Side 3",
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"Treehouse Obelisk Side 4",
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"Treehouse Obelisk Side 5",
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"Treehouse Obelisk Side 6",
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"Mountainside Obelisk Side 1",
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"Mountainside Obelisk Side 2",
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"Mountainside Obelisk Side 3",
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"Mountainside Obelisk Side 4",
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"Mountainside Obelisk Side 5",
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"Mountainside Obelisk Side 6",
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"Quarry Obelisk Side 1",
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"Quarry Obelisk Side 2",
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"Quarry Obelisk Side 3",
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"Quarry Obelisk Side 4",
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"Quarry Obelisk Side 5",
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"Town Obelisk Side 1",
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"Town Obelisk Side 2",
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"Town Obelisk Side 3",
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"Town Obelisk Side 4",
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"Town Obelisk Side 5",
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"Town Obelisk Side 6",
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}
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ALL_LOCATIONS_TO_ID = dict()
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AREA_LOCATION_GROUPS = dict()
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@staticmethod
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def get_id(chex: str):
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"""
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Calculates the location ID for any given location
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"""
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return StaticWitnessLogic.ENTITIES_BY_HEX[chex]["id"]
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@staticmethod
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def get_event_name(panel_hex: str):
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"""
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Returns the event name of any given panel.
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"""
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action = " Opened" if StaticWitnessLogic.ENTITIES_BY_HEX[panel_hex]["entityType"] == "Door" else " Solved"
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return StaticWitnessLogic.ENTITIES_BY_HEX[panel_hex]["checkName"] + action
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def __init__(self):
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all_loc_to_id = {
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panel_obj["checkName"]: self.get_id(chex)
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for chex, panel_obj in StaticWitnessLogic.ENTITIES_BY_HEX.items()
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if panel_obj["id"]
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}
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all_loc_to_id = dict(
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sorted(all_loc_to_id.items(), key=lambda loc: loc[1])
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)
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for key, item in all_loc_to_id.items():
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self.ALL_LOCATIONS_TO_ID[key] = item
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for loc in all_loc_to_id:
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area = StaticWitnessLogic.ENTITIES_BY_NAME[loc]["area"]["name"]
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self.AREA_LOCATION_GROUPS.setdefault(area, []).append(loc)
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class WitnessPlayerLocations:
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"""
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Class that defines locations for a single player
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"""
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def __init__(self, world: "WitnessWorld", player_logic: WitnessPlayerLogic):
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"""Defines locations AFTER logic changes due to options"""
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self.PANEL_TYPES_TO_SHUFFLE = {"General", "Laser"}
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self.CHECK_LOCATIONS = StaticWitnessLocations.GENERAL_LOCATIONS.copy()
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if world.options.shuffle_discarded_panels:
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self.PANEL_TYPES_TO_SHUFFLE.add("Discard")
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if world.options.shuffle_vault_boxes:
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self.PANEL_TYPES_TO_SHUFFLE.add("Vault")
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if world.options.shuffle_EPs == "individual":
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self.PANEL_TYPES_TO_SHUFFLE.add("EP")
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elif world.options.shuffle_EPs == "obelisk_sides":
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self.PANEL_TYPES_TO_SHUFFLE.add("Obelisk Side")
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for obelisk_loc in StaticWitnessLocations.OBELISK_SIDES:
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obelisk_loc_hex = StaticWitnessLogic.ENTITIES_BY_NAME[obelisk_loc]["entity_hex"]
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if player_logic.REQUIREMENTS_BY_HEX[obelisk_loc_hex] == frozenset({frozenset()}):
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self.CHECK_LOCATIONS.discard(obelisk_loc)
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|
|
|
self.CHECK_LOCATIONS = self.CHECK_LOCATIONS | player_logic.ADDED_CHECKS
|
|
|
|
self.CHECK_LOCATIONS.discard(StaticWitnessLogic.ENTITIES_BY_HEX[player_logic.VICTORY_LOCATION]["checkName"])
|
|
|
|
self.CHECK_LOCATIONS = self.CHECK_LOCATIONS - {
|
|
StaticWitnessLogic.ENTITIES_BY_HEX[entity_hex]["checkName"]
|
|
for entity_hex in player_logic.COMPLETELY_DISABLED_ENTITIES | player_logic.PRECOMPLETED_LOCATIONS
|
|
}
|
|
|
|
self.CHECK_PANELHEX_TO_ID = {
|
|
StaticWitnessLogic.ENTITIES_BY_NAME[ch]["entity_hex"]: StaticWitnessLocations.ALL_LOCATIONS_TO_ID[ch]
|
|
for ch in self.CHECK_LOCATIONS
|
|
if StaticWitnessLogic.ENTITIES_BY_NAME[ch]["entityType"] in self.PANEL_TYPES_TO_SHUFFLE
|
|
}
|
|
|
|
dog_hex = StaticWitnessLogic.ENTITIES_BY_NAME["Town Pet the Dog"]["entity_hex"]
|
|
dog_id = StaticWitnessLocations.ALL_LOCATIONS_TO_ID["Town Pet the Dog"]
|
|
self.CHECK_PANELHEX_TO_ID[dog_hex] = dog_id
|
|
|
|
self.CHECK_PANELHEX_TO_ID = dict(
|
|
sorted(self.CHECK_PANELHEX_TO_ID.items(), key=lambda item: item[1])
|
|
)
|
|
|
|
event_locations = {
|
|
p for p in player_logic.USED_EVENT_NAMES_BY_HEX
|
|
}
|
|
|
|
self.EVENT_LOCATION_TABLE = {
|
|
StaticWitnessLocations.get_event_name(panel_hex): None
|
|
for panel_hex in event_locations
|
|
}
|
|
|
|
check_dict = {
|
|
StaticWitnessLogic.ENTITIES_BY_HEX[location]["checkName"]:
|
|
StaticWitnessLocations.get_id(StaticWitnessLogic.ENTITIES_BY_HEX[location]["entity_hex"])
|
|
for location in self.CHECK_PANELHEX_TO_ID
|
|
}
|
|
|
|
self.CHECK_LOCATION_TABLE = {**self.EVENT_LOCATION_TABLE, **check_dict}
|
|
|
|
def add_location_late(self, entity_name: str):
|
|
entity_hex = StaticWitnessLogic.ENTITIES_BY_NAME[entity_name]["entity_hex"]
|
|
self.CHECK_LOCATION_TABLE[entity_hex] = entity_name
|
|
self.CHECK_PANELHEX_TO_ID[entity_hex] = StaticWitnessLocations.get_id(entity_hex)
|
|
|
|
|
|
StaticWitnessLocations()
|