301 lines
10 KiB
Python
301 lines
10 KiB
Python
from dataclasses import dataclass
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from enum import Enum
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from typing import Dict, List
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from .utils import define_new_region, parse_lambda, lazy, get_items, get_sigma_normal_logic, get_sigma_expert_logic,\
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get_vanilla_logic
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class ItemCategory(Enum):
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SYMBOL = 0
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DOOR = 1
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LASER = 2
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USEFUL = 3
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FILLER = 4
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TRAP = 5
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JOKE = 6
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EVENT = 7
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CATEGORY_NAME_MAPPINGS: Dict[str, ItemCategory] = {
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"Symbols:": ItemCategory.SYMBOL,
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"Doors:": ItemCategory.DOOR,
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"Lasers:": ItemCategory.LASER,
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"Useful:": ItemCategory.USEFUL,
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"Filler:": ItemCategory.FILLER,
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"Traps:": ItemCategory.TRAP,
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"Jokes:": ItemCategory.JOKE
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}
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@dataclass(frozen=True)
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class ItemDefinition:
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local_code: int
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category: ItemCategory
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@dataclass(frozen=True)
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class ProgressiveItemDefinition(ItemDefinition):
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child_item_names: List[str]
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@dataclass(frozen=True)
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class DoorItemDefinition(ItemDefinition):
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panel_id_hexes: List[str]
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@dataclass(frozen=True)
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class WeightedItemDefinition(ItemDefinition):
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weight: int
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class StaticWitnessLogicObj:
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def read_logic_file(self, lines):
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"""
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Reads the logic file and does the initial population of data structures
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"""
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current_region = dict()
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current_area = {
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"name": "Misc",
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"regions": [],
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}
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self.ALL_AREAS_BY_NAME["Misc"] = current_area
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for line in lines:
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if line == "" or line[0] == "#":
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continue
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if line[-1] == ":":
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new_region_and_connections = define_new_region(line)
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current_region = new_region_and_connections[0]
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region_name = current_region["name"]
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self.ALL_REGIONS_BY_NAME[region_name] = current_region
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self.STATIC_CONNECTIONS_BY_REGION_NAME[region_name] = new_region_and_connections[1]
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current_area["regions"].append(region_name)
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continue
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if line[0] == "=":
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area_name = line[2:-2]
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current_area = {
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"name": area_name,
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"regions": [],
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}
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self.ALL_AREAS_BY_NAME[area_name] = current_area
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continue
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line_split = line.split(" - ")
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location_id = line_split.pop(0)
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entity_name_full = line_split.pop(0)
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entity_hex = entity_name_full[0:7]
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entity_name = entity_name_full[9:-1]
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required_panel_lambda = line_split.pop(0)
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full_entity_name = current_region["shortName"] + " " + entity_name
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if location_id == "Door" or location_id == "Laser":
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self.ENTITIES_BY_HEX[entity_hex] = {
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"checkName": full_entity_name,
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"entity_hex": entity_hex,
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"region": None,
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"id": None,
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"entityType": location_id,
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"area": current_area,
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}
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self.ENTITIES_BY_NAME[self.ENTITIES_BY_HEX[entity_hex]["checkName"]] = self.ENTITIES_BY_HEX[entity_hex]
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self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX[entity_hex] = {
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"panels": parse_lambda(required_panel_lambda)
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}
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# Lasers and Doors exist in a region, but don't have a regional *requirement*
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# If a laser is activated, you don't need to physically walk up to it for it to count
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# As such, logically, they behave more as if they were part of the "Entry" region
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self.ALL_REGIONS_BY_NAME["Entry"]["panels"].append(entity_hex)
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continue
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required_item_lambda = line_split.pop(0)
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laser_names = {
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"Laser",
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"Laser Hedges",
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"Laser Pressure Plates",
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}
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is_vault_or_video = "Vault" in entity_name or "Video" in entity_name
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if "Discard" in entity_name:
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location_type = "Discard"
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elif is_vault_or_video or entity_name == "Tutorial Gate Close":
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location_type = "Vault"
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elif entity_name in laser_names:
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location_type = "Laser"
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elif "Obelisk Side" in entity_name:
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location_type = "Obelisk Side"
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elif "EP" in entity_name:
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location_type = "EP"
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else:
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location_type = "General"
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required_items = parse_lambda(required_item_lambda)
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required_panels = parse_lambda(required_panel_lambda)
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required_items = frozenset(required_items)
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requirement = {
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"panels": required_panels,
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"items": required_items
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}
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if location_type == "Obelisk Side":
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eps = set(list(required_panels)[0])
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eps -= {"Theater to Tunnels"}
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eps_ints = {int(h, 16) for h in eps}
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self.OBELISK_SIDE_ID_TO_EP_HEXES[int(entity_hex, 16)] = eps_ints
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for ep_hex in eps:
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self.EP_TO_OBELISK_SIDE[ep_hex] = entity_hex
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self.ENTITIES_BY_HEX[entity_hex] = {
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"checkName": full_entity_name,
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"entity_hex": entity_hex,
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"region": current_region,
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"id": int(location_id),
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"entityType": location_type,
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"area": current_area,
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}
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self.ENTITY_ID_TO_NAME[entity_hex] = full_entity_name
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self.ENTITIES_BY_NAME[self.ENTITIES_BY_HEX[entity_hex]["checkName"]] = self.ENTITIES_BY_HEX[entity_hex]
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self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX[entity_hex] = requirement
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current_region["panels"].append(entity_hex)
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def __init__(self, lines=None):
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if lines is None:
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lines = get_sigma_normal_logic()
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# All regions with a list of panels in them and the connections to other regions, before logic adjustments
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self.ALL_REGIONS_BY_NAME = dict()
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self.ALL_AREAS_BY_NAME = dict()
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self.STATIC_CONNECTIONS_BY_REGION_NAME = dict()
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self.ENTITIES_BY_HEX = dict()
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self.ENTITIES_BY_NAME = dict()
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self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX = dict()
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self.OBELISK_SIDE_ID_TO_EP_HEXES = dict()
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self.EP_TO_OBELISK_SIDE = dict()
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self.ENTITY_ID_TO_NAME = dict()
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self.read_logic_file(lines)
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class StaticWitnessLogic:
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# Item data parsed from WitnessItems.txt
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all_items: Dict[str, ItemDefinition] = {}
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_progressive_lookup: Dict[str, str] = {}
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ALL_REGIONS_BY_NAME = dict()
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ALL_AREAS_BY_NAME = dict()
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STATIC_CONNECTIONS_BY_REGION_NAME = dict()
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OBELISK_SIDE_ID_TO_EP_HEXES = dict()
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ENTITIES_BY_HEX = dict()
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ENTITIES_BY_NAME = dict()
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STATIC_DEPENDENT_REQUIREMENTS_BY_HEX = dict()
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EP_TO_OBELISK_SIDE = dict()
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ENTITY_ID_TO_NAME = dict()
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@staticmethod
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def parse_items():
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"""
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Parses currently defined items from WitnessItems.txt
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"""
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lines: List[str] = get_items()
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current_category: ItemCategory = ItemCategory.SYMBOL
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for line in lines:
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# Skip empty lines and comments.
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if line == "" or line[0] == "#":
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continue
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# If this line is a category header, update our cached category.
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if line in CATEGORY_NAME_MAPPINGS.keys():
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current_category = CATEGORY_NAME_MAPPINGS[line]
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continue
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line_split = line.split(" - ")
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item_code = int(line_split[0])
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item_name = line_split[1]
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arguments: List[str] = line_split[2].split(",") if len(line_split) >= 3 else []
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if current_category in [ItemCategory.DOOR, ItemCategory.LASER]:
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# Map doors to IDs.
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StaticWitnessLogic.all_items[item_name] = DoorItemDefinition(item_code, current_category,
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arguments)
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elif current_category == ItemCategory.TRAP or current_category == ItemCategory.FILLER:
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# Read filler weights.
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weight = int(arguments[0]) if len(arguments) >= 1 else 1
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StaticWitnessLogic.all_items[item_name] = WeightedItemDefinition(item_code, current_category, weight)
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elif arguments:
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# Progressive items.
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StaticWitnessLogic.all_items[item_name] = ProgressiveItemDefinition(item_code, current_category,
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arguments)
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for child_item in arguments:
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StaticWitnessLogic._progressive_lookup[child_item] = item_name
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else:
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StaticWitnessLogic.all_items[item_name] = ItemDefinition(item_code, current_category)
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@staticmethod
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def get_parent_progressive_item(item_name: str):
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"""
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Returns the name of the item's progressive parent, if there is one, or the item's name if not.
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"""
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return StaticWitnessLogic._progressive_lookup.get(item_name, item_name)
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@lazy
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def sigma_expert(self) -> StaticWitnessLogicObj:
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return StaticWitnessLogicObj(get_sigma_expert_logic())
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@lazy
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def sigma_normal(self) -> StaticWitnessLogicObj:
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return StaticWitnessLogicObj(get_sigma_normal_logic())
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@lazy
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def vanilla(self) -> StaticWitnessLogicObj:
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return StaticWitnessLogicObj(get_vanilla_logic())
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def __init__(self):
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self.parse_items()
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self.ALL_REGIONS_BY_NAME.update(self.sigma_normal.ALL_REGIONS_BY_NAME)
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self.ALL_AREAS_BY_NAME.update(self.sigma_normal.ALL_AREAS_BY_NAME)
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self.STATIC_CONNECTIONS_BY_REGION_NAME.update(self.sigma_normal.STATIC_CONNECTIONS_BY_REGION_NAME)
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self.ENTITIES_BY_HEX.update(self.sigma_normal.ENTITIES_BY_HEX)
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self.ENTITIES_BY_NAME.update(self.sigma_normal.ENTITIES_BY_NAME)
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self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX.update(self.sigma_normal.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX)
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self.OBELISK_SIDE_ID_TO_EP_HEXES.update(self.sigma_normal.OBELISK_SIDE_ID_TO_EP_HEXES)
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self.EP_TO_OBELISK_SIDE.update(self.sigma_normal.EP_TO_OBELISK_SIDE)
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self.ENTITY_ID_TO_NAME.update(self.sigma_normal.ENTITY_ID_TO_NAME)
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StaticWitnessLogic()
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