375 lines
16 KiB
Python
375 lines
16 KiB
Python
from BaseClasses import Item, ItemClassification, Tutorial, Location, MultiWorld
|
|
from .Items import item_table, create_item, relic_groups, act_contracts, create_itempool, get_shop_trap_name, \
|
|
calculate_yarn_costs
|
|
from .Regions import create_regions, randomize_act_entrances, chapter_act_info, create_events, get_shuffled_region
|
|
from .Locations import location_table, contract_locations, is_location_valid, get_location_names, TASKSANITY_START_ID, \
|
|
get_total_locations
|
|
from .Rules import set_rules
|
|
from .Options import AHITOptions, slot_data_options, adjust_options, RandomizeHatOrder, EndGoal, create_option_groups
|
|
from .Types import HatType, ChapterIndex, HatInTimeItem, hat_type_to_item
|
|
from .DeathWishLocations import create_dw_regions, dw_classes, death_wishes
|
|
from .DeathWishRules import set_dw_rules, create_enemy_events, hit_list, bosses
|
|
from worlds.AutoWorld import World, WebWorld, CollectionState
|
|
from typing import List, Dict, TextIO
|
|
from worlds.LauncherComponents import Component, components, icon_paths, launch_subprocess, Type
|
|
from Utils import local_path
|
|
|
|
|
|
def launch_client():
|
|
from .Client import launch
|
|
launch_subprocess(launch, name="AHITClient")
|
|
|
|
|
|
components.append(Component("A Hat in Time Client", "AHITClient", func=launch_client,
|
|
component_type=Type.CLIENT, icon='yatta'))
|
|
|
|
icon_paths['yatta'] = local_path('data', 'yatta.png')
|
|
|
|
|
|
class AWebInTime(WebWorld):
|
|
theme = "partyTime"
|
|
option_groups = create_option_groups()
|
|
tutorials = [Tutorial(
|
|
"Multiworld Setup Guide",
|
|
"A guide for setting up A Hat in Time to be played in Archipelago.",
|
|
"English",
|
|
"ahit_en.md",
|
|
"setup/en",
|
|
["CookieCat"]
|
|
)]
|
|
|
|
|
|
class HatInTimeWorld(World):
|
|
"""
|
|
A Hat in Time is a cute-as-peck 3D platformer featuring a little girl who stitches hats for wicked powers!
|
|
Freely explore giant worlds and recover Time Pieces to travel to new heights!
|
|
"""
|
|
|
|
game = "A Hat in Time"
|
|
item_name_to_id = {name: data.code for name, data in item_table.items()}
|
|
location_name_to_id = get_location_names()
|
|
options_dataclass = AHITOptions
|
|
options: AHITOptions
|
|
item_name_groups = relic_groups
|
|
web = AWebInTime()
|
|
|
|
def __init__(self, multiworld: "MultiWorld", player: int):
|
|
super().__init__(multiworld, player)
|
|
self.act_connections: Dict[str, str] = {}
|
|
self.shop_locs: List[str] = []
|
|
|
|
self.hat_craft_order: List[HatType] = [HatType.SPRINT, HatType.BREWING, HatType.ICE,
|
|
HatType.DWELLER, HatType.TIME_STOP]
|
|
|
|
self.hat_yarn_costs: Dict[HatType, int] = {HatType.SPRINT: -1, HatType.BREWING: -1, HatType.ICE: -1,
|
|
HatType.DWELLER: -1, HatType.TIME_STOP: -1}
|
|
|
|
self.chapter_timepiece_costs: Dict[ChapterIndex, int] = {ChapterIndex.MAFIA: -1,
|
|
ChapterIndex.BIRDS: -1,
|
|
ChapterIndex.SUBCON: -1,
|
|
ChapterIndex.ALPINE: -1,
|
|
ChapterIndex.FINALE: -1,
|
|
ChapterIndex.CRUISE: -1,
|
|
ChapterIndex.METRO: -1}
|
|
self.excluded_dws: List[str] = []
|
|
self.excluded_bonuses: List[str] = []
|
|
self.dw_shuffle: List[str] = []
|
|
self.nyakuza_thug_items: Dict[str, int] = {}
|
|
self.badge_seller_count: int = 0
|
|
|
|
def generate_early(self):
|
|
adjust_options(self)
|
|
|
|
if self.options.StartWithCompassBadge:
|
|
self.multiworld.push_precollected(self.create_item("Compass Badge"))
|
|
|
|
if self.is_dw_only():
|
|
return
|
|
|
|
# If our starting chapter is 4 and act rando isn't on, force hookshot into inventory
|
|
# If starting chapter is 3 and painting shuffle is enabled, and act rando isn't, give one free painting unlock
|
|
start_chapter: ChapterIndex = ChapterIndex(self.options.StartingChapter)
|
|
|
|
if start_chapter == ChapterIndex.ALPINE or start_chapter == ChapterIndex.SUBCON:
|
|
if not self.options.ActRandomizer:
|
|
if start_chapter == ChapterIndex.ALPINE:
|
|
self.multiworld.push_precollected(self.create_item("Hookshot Badge"))
|
|
if self.options.UmbrellaLogic:
|
|
self.multiworld.push_precollected(self.create_item("Umbrella"))
|
|
|
|
if start_chapter == ChapterIndex.SUBCON and self.options.ShuffleSubconPaintings:
|
|
self.multiworld.push_precollected(self.create_item("Progressive Painting Unlock"))
|
|
|
|
def create_regions(self):
|
|
# noinspection PyClassVar
|
|
self.topology_present = bool(self.options.ActRandomizer)
|
|
|
|
create_regions(self)
|
|
if self.options.EnableDeathWish:
|
|
create_dw_regions(self)
|
|
|
|
if self.is_dw_only():
|
|
return
|
|
|
|
create_events(self)
|
|
if self.is_dw():
|
|
if "Snatcher's Hit List" not in self.excluded_dws or "Camera Tourist" not in self.excluded_dws:
|
|
create_enemy_events(self)
|
|
|
|
# place vanilla contract locations if contract shuffle is off
|
|
if not self.options.ShuffleActContracts:
|
|
for name in contract_locations.keys():
|
|
self.multiworld.get_location(name, self.player).place_locked_item(create_item(self, name))
|
|
|
|
def create_items(self):
|
|
if self.has_yarn():
|
|
calculate_yarn_costs(self)
|
|
|
|
if self.options.RandomizeHatOrder:
|
|
self.random.shuffle(self.hat_craft_order)
|
|
if self.options.RandomizeHatOrder == RandomizeHatOrder.option_time_stop_last:
|
|
self.hat_craft_order.remove(HatType.TIME_STOP)
|
|
self.hat_craft_order.append(HatType.TIME_STOP)
|
|
|
|
# move precollected hats to the start of the list
|
|
for i in range(5):
|
|
hat = HatType(i)
|
|
if self.is_hat_precollected(hat):
|
|
self.hat_craft_order.remove(hat)
|
|
self.hat_craft_order.insert(0, hat)
|
|
|
|
self.multiworld.itempool += create_itempool(self)
|
|
|
|
def set_rules(self):
|
|
if self.is_dw_only():
|
|
# we already have all items if this is the case, no need for rules
|
|
self.multiworld.push_precollected(HatInTimeItem("Death Wish Only Mode", ItemClassification.progression,
|
|
None, self.player))
|
|
|
|
self.multiworld.completion_condition[self.player] = lambda state: state.has("Death Wish Only Mode",
|
|
self.player)
|
|
|
|
if not self.options.DWEnableBonus:
|
|
for name in death_wishes:
|
|
if name == "Snatcher Coins in Nyakuza Metro" and not self.is_dlc2():
|
|
continue
|
|
|
|
if self.options.DWShuffle and name not in self.dw_shuffle:
|
|
continue
|
|
|
|
full_clear = self.multiworld.get_location(f"{name} - All Clear", self.player)
|
|
full_clear.address = None
|
|
full_clear.place_locked_item(HatInTimeItem("Nothing", ItemClassification.filler, None, self.player))
|
|
full_clear.show_in_spoiler = False
|
|
|
|
return
|
|
|
|
if self.options.ActRandomizer:
|
|
randomize_act_entrances(self)
|
|
|
|
set_rules(self)
|
|
|
|
if self.is_dw():
|
|
set_dw_rules(self)
|
|
|
|
def create_item(self, name: str) -> Item:
|
|
return create_item(self, name)
|
|
|
|
def fill_slot_data(self) -> dict:
|
|
slot_data: dict = {"Chapter1Cost": self.chapter_timepiece_costs[ChapterIndex.MAFIA],
|
|
"Chapter2Cost": self.chapter_timepiece_costs[ChapterIndex.BIRDS],
|
|
"Chapter3Cost": self.chapter_timepiece_costs[ChapterIndex.SUBCON],
|
|
"Chapter4Cost": self.chapter_timepiece_costs[ChapterIndex.ALPINE],
|
|
"Chapter5Cost": self.chapter_timepiece_costs[ChapterIndex.FINALE],
|
|
"Chapter6Cost": self.chapter_timepiece_costs[ChapterIndex.CRUISE],
|
|
"Chapter7Cost": self.chapter_timepiece_costs[ChapterIndex.METRO],
|
|
"BadgeSellerItemCount": self.badge_seller_count,
|
|
"SeedNumber": str(self.multiworld.seed), # For shop prices
|
|
"SeedName": self.multiworld.seed_name,
|
|
"TotalLocations": get_total_locations(self)}
|
|
|
|
if self.has_yarn():
|
|
slot_data.setdefault("SprintYarnCost", self.hat_yarn_costs[HatType.SPRINT])
|
|
slot_data.setdefault("BrewingYarnCost", self.hat_yarn_costs[HatType.BREWING])
|
|
slot_data.setdefault("IceYarnCost", self.hat_yarn_costs[HatType.ICE])
|
|
slot_data.setdefault("DwellerYarnCost", self.hat_yarn_costs[HatType.DWELLER])
|
|
slot_data.setdefault("TimeStopYarnCost", self.hat_yarn_costs[HatType.TIME_STOP])
|
|
slot_data.setdefault("Hat1", int(self.hat_craft_order[0]))
|
|
slot_data.setdefault("Hat2", int(self.hat_craft_order[1]))
|
|
slot_data.setdefault("Hat3", int(self.hat_craft_order[2]))
|
|
slot_data.setdefault("Hat4", int(self.hat_craft_order[3]))
|
|
slot_data.setdefault("Hat5", int(self.hat_craft_order[4]))
|
|
|
|
if self.options.ActRandomizer:
|
|
for name in self.act_connections.keys():
|
|
slot_data[name] = self.act_connections[name]
|
|
|
|
if self.is_dlc2() and not self.is_dw_only():
|
|
for name in self.nyakuza_thug_items.keys():
|
|
slot_data[name] = self.nyakuza_thug_items[name]
|
|
|
|
if self.is_dw():
|
|
i = 0
|
|
for name in self.excluded_dws:
|
|
if self.options.EndGoal.value == EndGoal.option_seal_the_deal and name == "Seal the Deal":
|
|
continue
|
|
|
|
slot_data[f"excluded_dw{i}"] = dw_classes[name]
|
|
i += 1
|
|
|
|
i = 0
|
|
if not self.options.DWAutoCompleteBonuses:
|
|
for name in self.excluded_bonuses:
|
|
if name in self.excluded_dws:
|
|
continue
|
|
|
|
slot_data[f"excluded_bonus{i}"] = dw_classes[name]
|
|
i += 1
|
|
|
|
if self.options.DWShuffle:
|
|
shuffled_dws = self.dw_shuffle
|
|
for i in range(len(shuffled_dws)):
|
|
slot_data[f"dw_{i}"] = dw_classes[shuffled_dws[i]]
|
|
|
|
shop_item_names: Dict[str, str] = {}
|
|
for name in self.shop_locs:
|
|
loc: Location = self.multiworld.get_location(name, self.player)
|
|
assert loc.item
|
|
item_name: str
|
|
if loc.item.classification is ItemClassification.trap and loc.item.game == "A Hat in Time":
|
|
item_name = get_shop_trap_name(self)
|
|
else:
|
|
item_name = loc.item.name
|
|
|
|
shop_item_names.setdefault(str(loc.address), item_name)
|
|
|
|
slot_data["ShopItemNames"] = shop_item_names
|
|
|
|
for name, value in self.options.as_dict(*self.options_dataclass.type_hints).items():
|
|
if name in slot_data_options:
|
|
slot_data[name] = value
|
|
|
|
return slot_data
|
|
|
|
def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]):
|
|
if self.is_dw_only() or not self.options.ActRandomizer:
|
|
return
|
|
|
|
new_hint_data = {}
|
|
alpine_regions = ["The Birdhouse", "The Lava Cake", "The Windmill",
|
|
"The Twilight Bell", "Alpine Skyline Area", "Alpine Skyline Area (TIHS)"]
|
|
|
|
metro_regions = ["Yellow Overpass Station", "Green Clean Station", "Bluefin Tunnel", "Pink Paw Station"]
|
|
|
|
for key, data in location_table.items():
|
|
if not is_location_valid(self, key):
|
|
continue
|
|
|
|
location = self.multiworld.get_location(key, self.player)
|
|
region_name: str
|
|
|
|
if data.region in alpine_regions:
|
|
region_name = "Alpine Free Roam"
|
|
elif data.region in metro_regions:
|
|
region_name = "Nyakuza Free Roam"
|
|
elif "Dead Bird Studio - " in data.region:
|
|
region_name = "Dead Bird Studio"
|
|
elif data.region in chapter_act_info.keys():
|
|
region_name = location.parent_region.name
|
|
else:
|
|
continue
|
|
|
|
new_hint_data[location.address] = get_shuffled_region(self, region_name)
|
|
|
|
if self.is_dlc1() and self.options.Tasksanity:
|
|
ship_shape_region = get_shuffled_region(self, "Ship Shape")
|
|
id_start: int = TASKSANITY_START_ID
|
|
for i in range(self.options.TasksanityCheckCount):
|
|
new_hint_data[id_start+i] = ship_shape_region
|
|
|
|
hint_data[self.player] = new_hint_data
|
|
|
|
def write_spoiler_header(self, spoiler_handle: TextIO):
|
|
for i in self.chapter_timepiece_costs:
|
|
spoiler_handle.write("Chapter %i Cost: %i\n" % (i, self.chapter_timepiece_costs[ChapterIndex(i)]))
|
|
|
|
for hat in self.hat_craft_order:
|
|
spoiler_handle.write("Hat Cost: %s: %i\n" % (hat, self.hat_yarn_costs[hat]))
|
|
|
|
def collect(self, state: "CollectionState", item: "Item") -> bool:
|
|
old_count: int = state.count(item.name, self.player)
|
|
change = super().collect(state, item)
|
|
if change and old_count == 0:
|
|
if "Stamp" in item.name:
|
|
if "2 Stamp" in item.name:
|
|
state.prog_items[self.player]["Stamps"] += 2
|
|
else:
|
|
state.prog_items[self.player]["Stamps"] += 1
|
|
elif "(Zero Jumps)" in item.name:
|
|
state.prog_items[self.player]["Zero Jumps"] += 1
|
|
elif item.name in hit_list.keys():
|
|
if item.name not in bosses:
|
|
state.prog_items[self.player]["Enemy"] += 1
|
|
else:
|
|
state.prog_items[self.player]["Boss"] += 1
|
|
|
|
return change
|
|
|
|
def remove(self, state: "CollectionState", item: "Item") -> bool:
|
|
old_count: int = state.count(item.name, self.player)
|
|
change = super().collect(state, item)
|
|
if change and old_count == 1:
|
|
if "Stamp" in item.name:
|
|
if "2 Stamp" in item.name:
|
|
state.prog_items[self.player]["Stamps"] -= 2
|
|
else:
|
|
state.prog_items[self.player]["Stamps"] -= 1
|
|
elif "(Zero Jumps)" in item.name:
|
|
state.prog_items[self.player]["Zero Jumps"] -= 1
|
|
elif item.name in hit_list.keys():
|
|
if item.name not in bosses:
|
|
state.prog_items[self.player]["Enemy"] -= 1
|
|
else:
|
|
state.prog_items[self.player]["Boss"] -= 1
|
|
|
|
return change
|
|
|
|
def has_yarn(self) -> bool:
|
|
return not self.is_dw_only() and not self.options.HatItems
|
|
|
|
def is_hat_precollected(self, hat: HatType) -> bool:
|
|
for item in self.multiworld.precollected_items[self.player]:
|
|
if item.name == hat_type_to_item[hat]:
|
|
return True
|
|
|
|
return False
|
|
|
|
def is_dlc1(self) -> bool:
|
|
return bool(self.options.EnableDLC1)
|
|
|
|
def is_dlc2(self) -> bool:
|
|
return bool(self.options.EnableDLC2)
|
|
|
|
def is_dw(self) -> bool:
|
|
return bool(self.options.EnableDeathWish)
|
|
|
|
def is_dw_only(self) -> bool:
|
|
return self.is_dw() and bool(self.options.DeathWishOnly)
|
|
|
|
def is_dw_excluded(self, name: str) -> bool:
|
|
# don't exclude Seal the Deal if it's our goal
|
|
if self.options.EndGoal.value == EndGoal.option_seal_the_deal and name == "Seal the Deal" \
|
|
and f"{name} - Main Objective" not in self.options.exclude_locations:
|
|
return False
|
|
|
|
if name in self.excluded_dws:
|
|
return True
|
|
|
|
return f"{name} - Main Objective" in self.options.exclude_locations
|
|
|
|
def is_bonus_excluded(self, name: str) -> bool:
|
|
if self.is_dw_excluded(name) or name in self.excluded_bonuses:
|
|
return True
|
|
|
|
return f"{name} - All Clear" in self.options.exclude_locations
|