BudgetBuster/game over.z80

84 lines
3.0 KiB
Z80 Assembly

; GAME OVER.Z80
;
; Map Source File.
;
; Info:
; Section : GameOver
; Bank : 0
; Map size : 32 x 18
; Tile set : D:\Desktop\gameboy dev\only one\tiles.gbr
; Plane count : 1 plane (8 bits)
; Plane order : Tiles are continues
; Tile offset : 0
; Split data : No
;
; This file was generated by GBMB v1.8
GameOverLabelWidth EQU 32
GameOverLabelHeight EQU 18
GameOverLabelBank EQU 0
SECTION "GameOver", ROM0
GameOverLabel::
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$05,$00,$05
DB $00,$00,$05,$05,$00,$00,$05,$00,$00,$05
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$05
DB $00,$05,$00,$05,$00,$00,$05,$00,$05,$00
DB $00,$05,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$05,$00,$05,$00,$05,$00,$00,$05,$00
DB $05,$00,$00,$05,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$05,$00,$00,$05,$00,$00
DB $05,$00,$05,$00,$00,$05,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$05,$00,$00,$05
DB $00,$00,$05,$00,$05,$00,$00,$05,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$05,$00
DB $00,$00,$05,$05,$00,$00,$00,$05,$05,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$05,$00,$00,$00,$00,$05,$05,$00,$00
DB $00,$05,$05,$00,$00,$05,$05,$05,$05,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$05,$00,$00,$00,$05,$00,$00
DB $05,$00,$05,$00,$00,$05,$00,$05,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$05,$00,$00,$00,$05
DB $00,$00,$05,$00,$05,$05,$00,$00,$00,$05
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$05,$00,$00
DB $00,$05,$00,$00,$05,$00,$00,$00,$05,$05
DB $00,$05,$05,$05,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$05
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DB $00,$05,$00,$05,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$07,$08,$09,$0A,$0B,$0F
DB $00,$00,$00,$00,$00,$0C,$0D,$0E,$0C,$0F
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00
; End of GAME OVER.Z80