Scrython/docs/scrython.sets/Sets.md

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# **class** `scrython.sets.Sets()`
These docs will likely not be as detailed as the official Scryfall Documentation, and you should reference that for more information.
>In the event that a key isn't found or has been changed, you can access the full JSON output with the `scryfallJson` variable (`Sets().scryfallJson`).
## Args
|arg|type|description|
|:---:|:---:|:---:|
|format|string, optional|Returns data in the specified method. Defaults to JSON.|
|pretty|string, optional|Returns a prettier version of the json object. Note that this may break functionality with Scrython.|
## Returns
N/A
## Raises
N/A
## Examples
```python
>>> set = scrython.sets.Sets()
>>> set.data(3, "name")
```
## Methods
---
### `data()`
```
The data returned from the query
Acceptable keys:
object (string): The set object.
code (string): The three letter set code of the set.
mtgo_code (string): The mtgo equivalent of `code()`.
name (string): The full name of the set.
set_type (string): The type of the set (expansion, commander, etc)
released_at (string): The date the set was launched.
block_code (string): The the letter code for the block the set was in.
block (string): The full name of the block a set was in.
parent_set_code (string): The set code for the parent set.
card_count (integer): The number of cards in the set.
digital (boolean): True if this set is only featured on MTGO.
foil_only (boolean): True if this set only has foils.
icon_svg_uri (string): A URI to the SVG of the set symbol.
search_uri (string): The scryfall API url for the search.
Args:
index (integer, optional): Defaults to None. Access a specific index.
key (string, optional): Defaults to None. Returns the value of the given key. Requires the `index` argument.
Returns:
List: The full list of data.
Dictionary: If given an index
String: If given an index and key.
```
---
### `data_length()`
```
The length of the data returned
Returns:
integer
```
---
### `has_more()`
```
True if there are more pages available
Returns:
boolean
```
---
### `object()`
```
Returns the type of object it is
(card, error, etc)
Returns:
string
```