i forgot to say the stuff you need to build it
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@ -14,4 +14,6 @@ To use, run `pokemon_stat_view.mb.gba` via multiboot or a flashcart. Once it's l
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Should just be able to run `make clean; make build` to get it going. Flip the `bMB` flag in the makefile from 1 to 0 to get a non-multiboot build, for use in testing with an emulator (where you can supply any save file you like). This removes the code that repeatedly tests for the existence of a Pokemon cartridge, instead loading the save file once and then sitting there forever. I bet there's a way to set up make so it builds this rom with a different command, instead of making you edit a flag in the makefile, but I'll be damned if I know how to do it.
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I'm not exactly a C++ developer by day, which you can also tell because the code is the way it is.
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I'm not exactly a C++ developer by day, which you can also tell because the code is the way it is.
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You'll need devkitpro to build it and the tonc library for things that are in the tonc library.
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