2020-03-05 23:48:23 +00:00
|
|
|
general_options:
|
|
|
|
#File name of the v1.0 J rom
|
|
|
|
rom_file: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
|
2020-04-07 02:18:26 +00:00
|
|
|
# set this to your (Q)Usb2Snes location if you want the MultiClient to attempt an auto start, does nothing if not found
|
|
|
|
qusb2snes: "QUsb2Snes\\QUsb2Snes.exe"
|
2020-07-15 15:19:16 +00:00
|
|
|
# Set this to false to never autostart a rom (such as after patching)
|
|
|
|
# true for operating system default program
|
|
|
|
# alternatively, a path to a program to open the .sfc file with
|
|
|
|
rom_start: true
|
2020-03-07 17:55:53 +00:00
|
|
|
#options for MultiServer
|
|
|
|
#null means nothing, for the server this means to default the value
|
|
|
|
#these overwrite command line arguments!
|
2020-02-09 04:28:48 +00:00
|
|
|
server_options:
|
|
|
|
host: null
|
2020-04-02 09:21:33 +00:00
|
|
|
port: 38281
|
2020-02-09 04:28:48 +00:00
|
|
|
password: null
|
|
|
|
multidata: null
|
|
|
|
savefile: null
|
2020-04-02 09:21:33 +00:00
|
|
|
disable_save: false
|
|
|
|
loglevel: "info"
|
2020-03-11 08:27:07 +00:00
|
|
|
#automatically forward the port that is used, then close that port after 24 hours
|
2020-04-02 09:21:33 +00:00
|
|
|
port_forward: false
|
2020-03-03 00:22:52 +00:00
|
|
|
#Disallow !getitem. Old /getitem cannot be blocked this way
|
2020-04-02 09:21:33 +00:00
|
|
|
disable_item_cheat: false
|
2020-03-03 00:22:52 +00:00
|
|
|
#Client hint system
|
|
|
|
#points given to player for each acquired item
|
2020-04-02 09:21:33 +00:00
|
|
|
location_check_points: 1
|
2020-03-03 00:22:52 +00:00
|
|
|
#point cost to receive a hint via !hint for players
|
2020-04-02 09:21:33 +00:00
|
|
|
hint_cost: 1000 #set to 0 if you want free hints
|
2020-04-25 13:11:58 +00:00
|
|
|
#forfeit modes: "disabled" -> clients can't forfeit, "enabled" -> clients can always forfeit
|
|
|
|
# "auto" -> automatic forfeit on goal completion, "goal" -> clients can forfeit after achieving their goal
|
2020-05-04 00:47:22 +00:00
|
|
|
# "auto-enabled" -> automatic forfeit on goal completion and manual forfeit is also enabled
|
2020-04-25 13:11:58 +00:00
|
|
|
# warning: only Berserker's Multiworld clients of version 2.1+ send game beaten information
|
|
|
|
forfeit_mode: "goal"
|
|
|
|
# !remaining handling, that tells a client which items remain in their pool
|
|
|
|
# "enabled" -> client can always ask for remaining items
|
|
|
|
# "disabled" -> client can never ask for remaining items
|
|
|
|
# "goal" -> client can ask for remaining items after goal completion
|
|
|
|
# warning: only Berserker's Multiworld clients of version 2.1+ send game beaten information
|
|
|
|
remaining_mode: "goal"
|
2020-07-10 15:42:22 +00:00
|
|
|
# automatically shut down the server after this many seconds without new location checks, 0 to keep running
|
2020-06-13 20:49:57 +00:00
|
|
|
auto_shutdown: 0
|
2020-02-09 04:28:48 +00:00
|
|
|
#options for MultiMystery.py
|
|
|
|
multi_mystery_options:
|
2020-02-23 16:06:44 +00:00
|
|
|
#teams, however, note that there is currently no way to supply names for teams 2+ through MultiMystery
|
|
|
|
teams: 1
|
2020-02-09 04:28:48 +00:00
|
|
|
#Where to place the resulting files
|
|
|
|
output_path: "MultiMystery"
|
|
|
|
#location of your Enemizer CLI, available here: https://github.com/Bonta0/Enemizer/releases
|
|
|
|
enemizer_path: "EnemizerCLI/EnemizerCLI.Core.exe"
|
2020-05-30 22:28:03 +00:00
|
|
|
#folder from which the player yaml files are pulled from
|
2020-02-09 04:28:48 +00:00
|
|
|
player_files_path: "Players"
|
2020-05-30 22:28:03 +00:00
|
|
|
#meta file name, within players folder
|
2020-02-18 08:14:31 +00:00
|
|
|
meta_file_path: "meta.yaml"
|
2020-05-30 22:28:03 +00:00
|
|
|
#automatically launches {player_name}.yaml's ROM file using the OS's default program once generation completes. (likely your emulator)
|
2020-03-05 23:48:23 +00:00
|
|
|
#does nothing if the name is not found
|
|
|
|
#example: player_name = "Berserker"
|
2020-02-09 04:28:48 +00:00
|
|
|
player_name: "" # the hosts name
|
2020-03-05 23:48:23 +00:00
|
|
|
#create a spoiler file
|
2020-05-30 22:28:03 +00:00
|
|
|
# 0 -> none
|
|
|
|
# 1 -> full spoiler
|
|
|
|
# 2- -> spoiler without playthrough
|
2020-02-17 01:09:33 +00:00
|
|
|
create_spoiler: 1
|
2020-03-05 23:48:23 +00:00
|
|
|
#Zip the resulting roms
|
|
|
|
#0 -> Don't
|
|
|
|
#1 -> Create a zip
|
|
|
|
#2 -> Create a zip and delete the ROMs that will be in it, except the hosts (requires player_name to be set correctly)
|
2020-03-07 17:57:50 +00:00
|
|
|
zip_roms: 0
|
2020-03-07 16:06:34 +00:00
|
|
|
# zip diff files, 2-> delete the non-zipped one. Note that diffs are only created if they are placed in a zip.
|
2020-03-05 23:48:23 +00:00
|
|
|
zip_diffs: 2
|
|
|
|
#include the spoiler log in the zip, 2 -> delete the non-zipped one
|
2020-02-17 01:09:33 +00:00
|
|
|
zip_spoiler: 0
|
2020-03-05 23:48:23 +00:00
|
|
|
#include the multidata file in the zip, 2 -> delete the non-zipped one, which also means the server won't autostart
|
2020-06-26 17:29:33 +00:00
|
|
|
zip_multidata: 1
|
2020-04-10 12:29:42 +00:00
|
|
|
#zip algorithm to use. zip is recommended for patch files, 7z is recommended for roms. All of them get the job done.
|
2020-03-07 17:57:50 +00:00
|
|
|
zip_format: 1 # 1 -> zip, 2 -> 7z, 3->bz2
|
2020-03-05 23:48:23 +00:00
|
|
|
#create roms flagged as race roms
|
2020-02-09 04:28:48 +00:00
|
|
|
race: 0
|