Archipelago/FactorioClient.py

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import os
import logging
import json
import string
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import copy
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from concurrent.futures import ThreadPoolExecutor
import colorama
import asyncio
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from queue import Queue
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from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor, logger
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from MultiServer import mark_raw
import Utils
import random
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from NetUtils import RawJSONtoTextParser, NetworkItem, ClientStatus
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from worlds.factorio.Technologies import lookup_id_to_name
rcon_port = 24242
rcon_password = ''.join(random.choice(string.ascii_letters) for x in range(32))
save_name = "Archipelago"
server_args = (save_name, "--rcon-port", rcon_port, "--rcon-password", rcon_password)
logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO)
options = Utils.get_options()
executable = options["factorio_options"]["executable"]
bin_dir = os.path.dirname(executable)
if not os.path.isdir(bin_dir):
raise FileNotFoundError(bin_dir)
if not os.path.exists(executable):
if os.path.exists(executable + ".exe"):
executable = executable + ".exe"
else:
raise FileNotFoundError(executable)
threadpool = ThreadPoolExecutor(10)
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class FactorioCommandProcessor(ClientCommandProcessor):
@mark_raw
def _cmd_factorio(self, text: str) -> bool:
"""Send the following command to the bound Factorio Server."""
if self.ctx.rcon_client:
result = self.ctx.rcon_client.send_command(text)
if result:
self.output(result)
return True
return False
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def _cmd_connect(self, address: str = "") -> bool:
"""Connect to a MultiWorld Server"""
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if not self.ctx.auth:
self.output("Cannot connect to a server with unknown own identity, bridge to Factorio first.")
return super(FactorioCommandProcessor, self)._cmd_connect(address)
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class FactorioContext(CommonContext):
command_processor = FactorioCommandProcessor
def __init__(self, *args, **kwargs):
super(FactorioContext, self).__init__(*args, **kwargs)
self.send_index = 0
self.rcon_client = None
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self.raw_json_text_parser = RawJSONtoTextParser(self)
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async def server_auth(self, password_requested):
if password_requested and not self.password:
await super(FactorioContext, self).server_auth(password_requested)
await self.send_msgs([{"cmd": 'Connect',
'password': self.password, 'name': self.auth, 'version': Utils._version_tuple,
'tags': ['AP'],
'uuid': Utils.get_unique_identifier(), 'game': "Factorio"
}])
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def on_print(self, args: dict):
logger.info(args["text"])
if self.rcon_client:
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cleaned_text = args['text'].replace('"', '')
self.rcon_client.send_command(f"/sc game.print(\"Archipelago: {cleaned_text}\")")
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def on_print_json(self, args: dict):
if not self.found_items and args.get("type", None) == "ItemSend" and args["receiving"] == args["sending"]:
pass # don't want info on other player's local pickups.
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copy_data = copy.deepcopy(args["data"]) # jsontotextparser is destructive currently
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logger.info(self.jsontotextparser(args["data"]))
if self.rcon_client:
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cleaned_text = self.raw_json_text_parser(copy_data).replace('"', '')
self.rcon_client.send_command(f"/sc game.print(\"Archipelago: {cleaned_text}\")")
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async def game_watcher(ctx: FactorioContext, bridge_file: str):
bridge_logger = logging.getLogger("FactorioWatcher")
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from worlds.factorio.Technologies import lookup_id_to_name
bridge_counter = 0
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try:
while 1:
if os.path.exists(bridge_file):
bridge_logger.info("Found Factorio Bridge file.")
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while 1:
with open(bridge_file) as f:
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data = json.load(f)
research_data = data["research_done"]
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
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victory = data["victory"]
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ctx.auth = data["slot_name"]
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if not ctx.finished_game and victory:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
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if ctx.locations_checked != research_data:
bridge_logger.info(f"New researches done: "
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f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
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ctx.locations_checked = research_data
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
await asyncio.sleep(1)
else:
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bridge_counter += 1
if bridge_counter >= 60:
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bridge_logger.info(
"Did not find Factorio Bridge file, "
"waiting for mod to run, which requires the server to run, "
"which requires a player to be connected.")
bridge_counter = 0
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await asyncio.sleep(1)
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except Exception as e:
logging.exception(e)
logging.error("Aborted Factorio Server Bridge")
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def stream_factorio_output(pipe, queue):
def queuer():
while 1:
text = pipe.readline().strip()
if text:
queue.put_nowait(text)
from threading import Thread
thread = Thread(target=queuer, name="Factorio Output Queue", daemon=True)
thread.start()
async def factorio_server_watcher(ctx: FactorioContext):
import subprocess
import factorio_rcon
factorio_server_logger = logging.getLogger("FactorioServer")
factorio_process = subprocess.Popen((executable, "--start-server", *(str(elem) for elem in server_args)),
stderr=subprocess.PIPE,
stdout=subprocess.PIPE,
stdin=subprocess.DEVNULL,
encoding="utf-8")
factorio_server_logger.info("Started Factorio Server")
factorio_queue = Queue()
stream_factorio_output(factorio_process.stdout, factorio_queue)
stream_factorio_output(factorio_process.stderr, factorio_queue)
script_folder = None
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try:
while 1:
while not factorio_queue.empty():
msg = factorio_queue.get()
factorio_server_logger.info(msg)
if not ctx.rcon_client and "Hosting game at IP ADDR:" in msg:
ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
# trigger lua interface confirmation
ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
ctx.rcon_client.send_command("/ap-sync")
if not script_folder and "Write data path:" in msg:
script_folder = msg.split("Write data path: ", 1)[1].split("[", 1)[0].strip()
bridge_file = os.path.join(script_folder, "script-output", "ap_bridge.json")
if os.path.exists(bridge_file):
os.remove(bridge_file)
logging.info(f"Bridge File Path: {bridge_file}")
asyncio.create_task(game_watcher(ctx, bridge_file), name="FactorioProgressionWatcher")
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if ctx.rcon_client:
while ctx.send_index < len(ctx.items_received):
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transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
item_id = transfer_item.item
player_name = ctx.player_names[transfer_item.player]
if item_id not in lookup_id_to_name:
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logging.error(f"Cannot send unknown item ID: {item_id}")
else:
item_name = lookup_id_to_name[item_id]
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
ctx.rcon_client.send_command(f'/ap-get-technology {item_name} {player_name}')
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ctx.send_index += 1
await asyncio.sleep(1)
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except Exception as e:
logging.exception(e)
logging.error("Aborted Factorio Server Bridge")
async def main():
ctx = FactorioContext(None, None, True)
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# testing shortcuts
# ctx.server_address = "localhost"
# ctx.auth = "Nauvis"
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if ctx.server_task is None:
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
await asyncio.sleep(3)
input_task = asyncio.create_task(console_loop(ctx), name="Input")
factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
await ctx.exit_event.wait()
ctx.server_address = None
ctx.snes_reconnect_address = None
await asyncio.gather(input_task, factorio_server_task)
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if ctx.server is not None and not ctx.server.socket.closed:
await ctx.server.socket.close()
if ctx.server_task is not None:
await ctx.server_task
await factorio_server_task
while ctx.input_requests > 0:
ctx.input_queue.put_nowait(None)
ctx.input_requests -= 1
await input_task
if __name__ == '__main__':
colorama.init()
loop = asyncio.get_event_loop()
loop.run_until_complete(main())
loop.close()
colorama.deinit()