Archipelago/worlds/hk/__init__.py

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from __future__ import annotations
import logging
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import typing
from collections import Counter
logger = logging.getLogger("Hollow Knight")
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from .Items import item_table, lookup_type_to_names
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from .Regions import create_regions
from .Rules import set_rules
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from .Options import hollow_knight_options, hollow_knight_randomize_options
from .ExtractedData import locations, starts, multi_locations, location_to_region_lookup, \
event_names, item_effects, connectors, one_ways
from BaseClasses import Region, Entrance, Location, MultiWorld, Item, RegionType
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from ..AutoWorld import World, LogicMixin
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white_palace_locations = {
"Soul_Totem-Path_of_Pain_Below_Thornskip",
"Soul_Totem-White_Palace_Final",
"Lore_Tablet-Path_of_Pain_Entrance",
"Soul_Totem-Path_of_Pain_Left_of_Lever",
"Soul_Totem-Path_of_Pain_Hidden",
"Soul_Totem-Path_of_Pain_Entrance",
"Soul_Totem-Path_of_Pain_Final",
"Soul_Totem-White_Palace_Entrance",
"Soul_Totem-Path_of_Pain_Below_Lever",
"Lore_Tablet-Palace_Throne",
"Soul_Totem-Path_of_Pain_Second",
"Soul_Totem-White_Palace_Left",
"Lore_Tablet-Palace_Workshop",
"Soul_Totem-White_Palace_Hub",
"Journal_Entry-Seal_of_Binding",
"Soul_Totem-White_Palace_Right",
"King_Fragment",
# Events:
"Palace_Entrance_Lantern_Lit",
"Palace_Left_Lantern_Lit",
"Palace_Right_Lantern_Lit",
"Warp-Path_of_Pain_Complete",
"Defeated_Path_of_Pain_Arena",
"Palace_Atrium_Gates_Opened",
"Completed_Path_of_Pain",
"Warp-White_Palace_Atrium_to_Palace_Grounds",
"Warp-White_Palace_Entrance_to_Palace_Grounds",
# Event-Regions:
"White_Palace_03_hub",
"White_Palace_13",
"White_Palace_01",
# Event-Transitions:
"White_Palace_12[bot1]", "White_Palace_12[bot1]", "White_Palace_03_hub[bot1]", "White_Palace_16[left2]",
"White_Palace_16[left2]", "White_Palace_11[door2]", "White_Palace_11[door2]", "White_Palace_18[top1]",
"White_Palace_18[top1]", "White_Palace_15[left1]", "White_Palace_15[left1]", "White_Palace_05[left2]",
"White_Palace_05[left2]", "White_Palace_14[bot1]", "White_Palace_14[bot1]", "White_Palace_13[left2]",
"White_Palace_13[left2]", "White_Palace_03_hub[left1]", "White_Palace_03_hub[left1]", "White_Palace_15[right2]",
"White_Palace_15[right2]", "White_Palace_06[top1]", "White_Palace_06[top1]", "White_Palace_03_hub[bot1]",
"White_Palace_08[right1]", "White_Palace_08[right1]", "White_Palace_03_hub[right1]", "White_Palace_03_hub[right1]",
"White_Palace_01[right1]", "White_Palace_01[right1]", "White_Palace_08[left1]", "White_Palace_08[left1]",
"White_Palace_19[left1]", "White_Palace_19[left1]", "White_Palace_04[right2]", "White_Palace_04[right2]",
"White_Palace_01[left1]", "White_Palace_01[left1]", "White_Palace_17[right1]", "White_Palace_17[right1]",
"White_Palace_07[bot1]", "White_Palace_07[bot1]", "White_Palace_20[bot1]", "White_Palace_20[bot1]",
"White_Palace_03_hub[left2]", "White_Palace_03_hub[left2]", "White_Palace_18[right1]", "White_Palace_18[right1]",
"White_Palace_05[right1]", "White_Palace_05[right1]", "White_Palace_17[bot1]", "White_Palace_17[bot1]",
"White_Palace_09[right1]", "White_Palace_09[right1]", "White_Palace_16[left1]", "White_Palace_16[left1]",
"White_Palace_13[left1]", "White_Palace_13[left1]", "White_Palace_06[bot1]", "White_Palace_06[bot1]",
"White_Palace_15[right1]", "White_Palace_15[right1]", "White_Palace_06[left1]", "White_Palace_06[left1]",
"White_Palace_05[right2]", "White_Palace_05[right2]", "White_Palace_04[top1]", "White_Palace_04[top1]",
"White_Palace_19[top1]", "White_Palace_19[top1]", "White_Palace_14[right1]", "White_Palace_14[right1]",
"White_Palace_03_hub[top1]", "White_Palace_03_hub[top1]", "Grubfather_2", "White_Palace_13[left3]",
"White_Palace_13[left3]", "White_Palace_02[left1]", "White_Palace_02[left1]", "White_Palace_12[right1]",
"White_Palace_12[right1]", "White_Palace_07[top1]", "White_Palace_07[top1]", "White_Palace_05[left1]",
"White_Palace_05[left1]", "White_Palace_13[right1]", "White_Palace_13[right1]", "White_Palace_01[top1]",
"White_Palace_01[top1]",
}
class HKWorld(World):
game: str = "Hollow Knight"
options = hollow_knight_options
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item_name_to_id = {name: data.id for name, data in item_table.items()}
location_name_to_id = {location_name: location_id for location_id, location_name in
enumerate(locations, start=0x1000000)}
hidden = True
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ranges: typing.Dict[str, typing.Tuple[int, int]]
shops = {"Egg_Shop": "egg", "Grubfather": "grub", "Seer": "essence", "Salubra_(Requires_Charms)": "charm"}
charm_costs: typing.List[int]
data_version = 2
allow_white_palace = False
def __init__(self, world, player):
super(HKWorld, self).__init__(world, player)
self.created_multi_locations: typing.Dict[str, int] = Counter()
self.ranges = {}
def generate_early(self):
world = self.world
self.charm_costs = world.random_charm_costs[self.player].get_costs(world.random)
world.exclude_locations[self.player].value.update(white_palace_locations)
world.local_items[self.player].value.add("Mimic_Grub")
for vendor, unit in self.shops.items():
mini = getattr(world, f"minimum_{unit}_price")[self.player]
maxi = getattr(world, f"maximum_{unit}_price")[self.player]
# if minimum > maximum, set minimum to maximum
mini.value = min(mini.value, maxi.value)
self.ranges[unit] = mini.value, maxi.value
world.push_precollected(HKItem(starts[world.start_location[self.player].current_key],
True, None, "Event", self.player))
def create_regions(self):
menu_region: Region = create_region(self.world, self.player, 'Menu')
self.world.regions.append(menu_region)
# Link regions
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for event_name in event_names:
loc = HKLocation(self.player, event_name, None, menu_region)
loc.place_locked_item(HKItem(event_name,
self.allow_white_palace or event_name not in white_palace_locations,
None, "Event", self.player))
menu_region.locations.append(loc)
for entry_transition, exit_transition in connectors.items():
if exit_transition:
# if door logic fulfilled -> award vanilla target as event
loc = HKLocation(self.player, entry_transition, None, menu_region)
loc.place_locked_item(HKItem(exit_transition,
self.allow_white_palace or exit_transition not in white_palace_locations,
None, "Event", self.player))
menu_region.locations.append(loc)
def create_items(self):
# Generate item pool and associated locations (paired in HK)
pool: typing.List[HKItem] = []
geo_replace: typing.Set[str] = set()
if self.world.RemoveSpellUpgrades[self.player]:
geo_replace.add("Abyss_Shriek")
geo_replace.add("Shade_Soul")
geo_replace.add("Descending_Dark")
for option_key, option in hollow_knight_randomize_options.items():
if getattr(self.world, option_key)[self.player]:
for item_name, location_name in zip(option.items, option.locations):
if item_name in geo_replace:
item_name = "Geo_Rock-Default"
if location_name in white_palace_locations:
self.create_location(location_name).place_locked_item(self.create_item(item_name))
else:
self.create_location(location_name)
pool.append(self.create_item(item_name))
else:
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for item_name, location_name in zip(option.items, option.locations):
item = self.create_item(item_name)
if location_name == "Start":
self.world.push_precollected(item)
else:
self.create_location(location_name).place_locked_item(item)
for i in range(self.world.egg_shop_slots[self.player].value):
self.create_location("Egg_Shop")
pool.append(self.create_item("Geo_Rock-Default"))
if not self.allow_white_palace:
loc = self.world.get_location("King_Fragment", self.player)
if loc.item and loc.item.name == loc.name:
loc.item.advancement = False
self.world.itempool += pool
def set_rules(self):
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world = self.world
player = self.player
if world.logic[player] != 'nologic':
world.completion_condition[player] = lambda state: state.has('DREAMER', player, 3)
set_rules(self)
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def fill_slot_data(self):
slot_data = {}
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options = slot_data["options"] = {}
for option_name in self.options:
option = getattr(self.world, option_name)[self.player]
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options[option_name] = int(option.value)
# 32 bit int
slot_data["seed"] = self.world.slot_seeds[self.player].randint(-2147483647, 2147483646)
for shop, unit in self.shops.items():
slot_data[f"{unit}_costs"] = {
f"{shop}_{i}":
self.world.get_location(f"{shop}_{i}", self.player).cost
for i in range(1, 1 + self.created_multi_locations[shop])
}
slot_data["notch_costs"] = self.charm_costs
return slot_data
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def create_item(self, name: str) -> HKItem:
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item_data = item_table[name]
return HKItem(name, item_data.advancement, item_data.id, item_data.type, self.player)
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def create_location(self, name: str) -> HKLocation:
unit = self.shops.get(name, None)
if unit:
cost = self.world.random.randint(*self.ranges[unit])
else:
cost = 0
if name in multi_locations:
self.created_multi_locations[name] += 1
name += f"_{self.created_multi_locations[name]}"
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region = self.world.get_region("Menu", self.player)
loc = HKLocation(self.player, name, self.location_name_to_id[name], region)
if unit:
loc.unit = unit
loc.cost = cost
region.locations.append(loc)
return loc
def collect(self, state, item: HKItem) -> bool:
change = super(HKWorld, self).collect(state, item)
for effect_name, effect_value in item_effects.get(item.name, {}).items():
state.prog_items[effect_name, item.player] += effect_value
return change
def remove(self, state, item: HKItem) -> bool:
change = super(HKWorld, self).remove(state, item)
for effect_name, effect_value in item_effects.get(item.name, {}).items():
if state.prog_items[effect_name, item.player] == effect_value:
del state.prog_items[effect_name, item.player]
state.prog_items[effect_name, item.player] -= effect_value
return change
def create_region(world: MultiWorld, player: int, name: str, location_names=None, exits=None) -> Region:
ret = Region(name, RegionType.Generic, name, player)
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ret.world = world
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if location_names:
for location in location_names:
loc_id = HKWorld.location_name_to_id.get(location, None)
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location = HKLocation(player, location, loc_id, ret)
ret.locations.append(location)
if exits:
for exit in exits:
ret.exits.append(Entrance(player, exit, ret))
return ret
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class HKLocation(Location):
game: str = "Hollow Knight"
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cost: int = 0
unit: typing.Optional[str] = None
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def __init__(self, player: int, name: str, code=None, parent=None):
super(HKLocation, self).__init__(player, name, code if code else None, parent)
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class HKItem(Item):
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game = "Hollow Knight"
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def __init__(self, name, advancement, code, type, player: int = None):
super(HKItem, self).__init__(name, advancement, code if code else None, player)
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self.type = type
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if name == "Mimic_Grub":
self.trap = True
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class HKLogicMixin(LogicMixin):
world: MultiWorld
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def _hk_notches(self, player: int, *notches: int) -> int:
return sum(self.world.worlds[player].charm_costs[notch] for notch in notches)
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def _kh_option(self, player: int, option_name: str) -> int:
if option_name == "RandomizeCharmNotches":
return self.world.random_charm_costs[player] != -1
return getattr(self.world, option_name)[player].value
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def _kh_start(self, player, start_location: str) -> bool:
return self.world.start_location[player] == start_location