2022-04-28 22:42:11 +00:00
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"""
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Archipelago init file for The Witness
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"""
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import typing
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2023-07-19 03:02:57 +00:00
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from BaseClasses import Region, Location, MultiWorld, Item, Entrance, Tutorial
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2022-10-09 02:13:52 +00:00
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from .hints import get_always_hint_locations, get_always_hint_items, get_priority_hint_locations, \
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get_priority_hint_items, make_hints, generate_joke_hints
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2023-06-25 22:38:39 +00:00
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from worlds.AutoWorld import World, WebWorld
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2022-10-09 02:13:52 +00:00
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from .player_logic import WitnessPlayerLogic
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from .static_logic import StaticWitnessLogic
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2022-04-28 22:42:11 +00:00
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from .locations import WitnessPlayerLocations, StaticWitnessLocations
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2023-07-19 03:02:57 +00:00
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from .items import WitnessItem, StaticWitnessItems, WitnessPlayerItems, ItemData
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2022-04-28 22:42:11 +00:00
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from .rules import set_rules
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from .regions import WitnessRegions
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2022-06-16 01:04:45 +00:00
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from .Options import is_option_enabled, the_witness_options, get_option_value
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2023-07-19 03:02:57 +00:00
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from .utils import get_audio_logs
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from logging import warning, error
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2022-04-28 22:42:11 +00:00
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class WitnessWebWorld(WebWorld):
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theme = "jungle"
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2022-05-11 18:05:53 +00:00
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tutorials = [Tutorial(
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"Multiworld Setup Guide",
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"A guide to playing The Witness with Archipelago.",
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"English",
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"setup_en.md",
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"setup/en",
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["NewSoupVi", "Jarno"]
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)]
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2022-04-28 22:42:11 +00:00
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class WitnessWorld(World):
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"""
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The Witness is an open-world puzzle game with dozens of locations
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to explore and over 500 puzzles. Play the popular puzzle randomizer
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by sigma144, with an added layer of progression randomization!
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"""
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game = "The Witness"
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topology_present = False
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2023-03-02 23:08:24 +00:00
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data_version = 13
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2022-07-01 20:01:41 +00:00
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2023-07-19 03:02:57 +00:00
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StaticWitnessLogic()
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StaticWitnessLocations()
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StaticWitnessItems()
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2022-04-28 22:42:11 +00:00
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web = WitnessWebWorld()
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2022-08-15 21:46:59 +00:00
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option_definitions = the_witness_options
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2022-04-28 22:42:11 +00:00
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item_name_to_id = {
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2023-07-19 03:02:57 +00:00
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name: data.ap_code for name, data in StaticWitnessItems.item_data.items()
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2022-04-28 22:42:11 +00:00
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}
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location_name_to_id = StaticWitnessLocations.ALL_LOCATIONS_TO_ID
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2023-07-19 03:02:57 +00:00
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item_name_groups = StaticWitnessItems.item_groups
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2022-04-28 22:42:11 +00:00
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2023-03-02 23:08:24 +00:00
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required_client_version = (0, 3, 9)
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2022-11-06 20:26:56 +00:00
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2023-07-19 03:02:57 +00:00
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def __init__(self, multiworld: "MultiWorld", player: int):
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super().__init__(multiworld, player)
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self.player_logic = None
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self.locat = None
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self.items = None
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self.regio = None
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self.log_ids_to_hints = None
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2022-04-28 22:42:11 +00:00
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def _get_slot_data(self):
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return {
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2023-02-03 18:39:18 +00:00
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'seed': self.multiworld.per_slot_randoms[self.player].randint(0, 1000000),
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2022-04-28 22:42:11 +00:00
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'victory_location': int(self.player_logic.VICTORY_LOCATION, 16),
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2022-06-16 01:04:45 +00:00
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'panelhex_to_id': self.locat.CHECK_PANELHEX_TO_ID,
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2023-07-19 03:02:57 +00:00
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'item_id_to_door_hexes': StaticWitnessItems.get_item_to_door_mappings(),
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'door_hexes_in_the_pool': self.items.get_door_ids_in_pool(),
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'symbols_not_in_the_game': self.items.get_symbol_ids_not_in_pool(),
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2023-06-20 22:45:26 +00:00
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'disabled_panels': list(self.player_logic.COMPLETELY_DISABLED_CHECKS),
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2022-10-09 02:13:52 +00:00
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'log_ids_to_hints': self.log_ids_to_hints,
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2023-07-19 03:02:57 +00:00
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'progressive_item_lists': self.items.get_progressive_item_ids_in_pool(),
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'obelisk_side_id_to_EPs': StaticWitnessLogic.OBELISK_SIDE_ID_TO_EP_HEXES,
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2023-07-18 07:56:04 +00:00
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'precompleted_puzzles': [int(h, 16) for h in
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self.player_logic.EXCLUDED_LOCATIONS | self.player_logic.PRECOMPLETED_LOCATIONS],
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2023-07-19 22:08:25 +00:00
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'entity_to_name': StaticWitnessLogic.ENTITY_ID_TO_NAME,
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2022-04-28 22:42:11 +00:00
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}
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def generate_early(self):
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2023-07-19 03:02:57 +00:00
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disabled_locations = self.multiworld.exclude_locations[self.player].value
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self.player_logic = WitnessPlayerLogic(
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self.multiworld, self.player, disabled_locations, self.multiworld.start_inventory[self.player].value
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)
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self.locat: WitnessPlayerLocations = WitnessPlayerLocations(self.multiworld, self.player, self.player_logic)
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self.items: WitnessPlayerItems = WitnessPlayerItems(self.multiworld, self.player, self.player_logic, self.locat)
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self.regio: WitnessRegions = WitnessRegions(self.locat)
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self.log_ids_to_hints = dict()
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2023-02-01 20:18:07 +00:00
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2022-11-01 02:41:21 +00:00
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if not (is_option_enabled(self.multiworld, self.player, "shuffle_symbols")
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or get_option_value(self.multiworld, self.player, "shuffle_doors")
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or is_option_enabled(self.multiworld, self.player, "shuffle_lasers")):
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if self.multiworld.players == 1:
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2022-08-22 03:50:01 +00:00
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warning("This Witness world doesn't have any progression items. Please turn on Symbol Shuffle, Door"
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" Shuffle or Laser Shuffle if that doesn't seem right.")
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else:
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raise Exception("This Witness world doesn't have any progression items. Please turn on Symbol Shuffle,"
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" Door Shuffle or Laser Shuffle.")
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2022-07-17 10:56:22 +00:00
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2023-03-02 23:08:24 +00:00
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def create_regions(self):
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self.regio.create_regions(self.multiworld, self.player, self.player_logic)
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def create_items(self):
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2023-07-19 03:02:57 +00:00
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# Determine pool size. Note that the dog location is included in the location list, so this needs to be -1.
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pool_size: int = len(self.locat.CHECK_LOCATION_TABLE) - len(self.locat.EVENT_LOCATION_TABLE) - 1
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# Fill mandatory items and remove precollected and/or starting items from the pool.
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item_pool: dict[str, int] = self.items.get_mandatory_items()
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for precollected_item_name in [item.name for item in self.multiworld.precollected_items[self.player]]:
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if precollected_item_name in item_pool:
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if item_pool[precollected_item_name] == 1:
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item_pool.pop(precollected_item_name)
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else:
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item_pool[precollected_item_name] -= 1
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for inventory_item_name in self.player_logic.STARTING_INVENTORY:
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if inventory_item_name in item_pool:
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if item_pool[inventory_item_name] == 1:
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item_pool.pop(inventory_item_name)
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else:
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item_pool[inventory_item_name] -= 1
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if len(item_pool) > pool_size:
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error_string = "The Witness world has too few locations ({num_loc}) to place its necessary items " \
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"({num_item})."
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error(error_string.format(num_loc=pool_size, num_item=len(item_pool)))
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return
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remaining_item_slots = pool_size - sum(item_pool.values())
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# Add puzzle skips.
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num_puzzle_skips = get_option_value(self.multiworld, self.player, "puzzle_skip_amount")
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if num_puzzle_skips > remaining_item_slots:
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warning(f"The Witness world has insufficient locations to place all requested puzzle skips.")
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num_puzzle_skips = remaining_item_slots
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item_pool["Puzzle Skip"] = num_puzzle_skips
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remaining_item_slots -= num_puzzle_skips
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# Add junk items.
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if remaining_item_slots > 0:
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item_pool.update(self.items.get_filler_items(remaining_item_slots))
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# Add event items and tie them to event locations (e.g. laser activations).
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2022-04-28 22:42:11 +00:00
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for event_location in self.locat.EVENT_LOCATION_TABLE:
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item_obj = self.create_item(
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self.player_logic.EVENT_ITEM_PAIRS[event_location]
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)
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2022-11-01 02:41:21 +00:00
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location_obj = self.multiworld.get_location(event_location, self.player)
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2022-04-28 22:42:11 +00:00
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location_obj.place_locked_item(item_obj)
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2023-07-19 03:02:57 +00:00
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# BAD DOG GET BACK HERE WITH THAT PUZZLE SKIP YOU'RE POLLUTING THE ITEM POOL
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self.multiworld.get_location("Town Pet the Dog", self.player)\
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.place_locked_item(self.create_item("Puzzle Skip"))
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2023-02-01 20:18:07 +00:00
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2023-07-19 03:02:57 +00:00
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# Pick an early item to place on the tutorial gate.
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early_items = [item for item in self.items.get_early_items() if item in item_pool]
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if early_items:
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random_early_item = self.multiworld.random.choice(early_items)
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2023-03-02 23:08:24 +00:00
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if get_option_value(self.multiworld, self.player, "puzzle_randomization") == 1:
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2023-07-19 03:02:57 +00:00
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# In Expert, only tag the item as early, rather than forcing it onto the gate.
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self.multiworld.local_early_items[self.player][random_early_item] = 1
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2023-03-02 23:08:24 +00:00
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else:
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2023-07-19 03:02:57 +00:00
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# Force the item onto the tutorial gate check and remove it from our random pool.
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self.multiworld.get_location("Tutorial Gate Open", self.player)\
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.place_locked_item(self.create_item(random_early_item))
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if item_pool[random_early_item] == 1:
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item_pool.pop(random_early_item)
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else:
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item_pool[random_early_item] -= 1
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# Generate the actual items.
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2023-07-19 23:20:59 +00:00
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for item_name, quantity in sorted(item_pool.items()):
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2023-07-19 03:02:57 +00:00
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self.multiworld.itempool += [self.create_item(item_name) for _ in range(0, quantity)]
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if self.items.item_data[item_name].local_only:
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self.multiworld.local_items[self.player].value.add(item_name)
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2022-04-28 22:42:11 +00:00
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def set_rules(self):
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2022-11-01 02:41:21 +00:00
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set_rules(self.multiworld, self.player, self.player_logic, self.locat)
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2022-04-28 22:42:11 +00:00
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def fill_slot_data(self) -> dict:
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2022-11-01 02:41:21 +00:00
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hint_amount = get_option_value(self.multiworld, self.player, "hint_amount")
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2022-10-09 02:13:52 +00:00
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2022-11-17 16:35:59 +00:00
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credits_hint = (
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2023-02-01 20:18:07 +00:00
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"This Randomizer is brought to you by",
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"NewSoupVi, Jarno, blastron,",
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"jbzdarkid, sigma144, IHNN, oddGarrett.", -1
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2022-11-17 16:35:59 +00:00
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)
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2022-10-09 02:13:52 +00:00
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audio_logs = get_audio_logs().copy()
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if hint_amount != 0:
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2022-11-01 02:41:21 +00:00
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generated_hints = make_hints(self.multiworld, self.player, hint_amount)
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2022-10-09 02:13:52 +00:00
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2023-02-03 18:39:18 +00:00
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self.multiworld.per_slot_randoms[self.player].shuffle(audio_logs)
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2022-04-28 22:42:11 +00:00
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2023-06-20 22:45:26 +00:00
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duplicates = min(3, len(audio_logs) // hint_amount)
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2022-10-09 02:13:52 +00:00
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for _ in range(0, hint_amount):
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2023-02-01 20:18:07 +00:00
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hint = generated_hints.pop(0)
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2022-10-09 02:13:52 +00:00
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for _ in range(0, duplicates):
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audio_log = audio_logs.pop()
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self.log_ids_to_hints[int(audio_log, 16)] = hint
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if audio_logs:
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audio_log = audio_logs.pop()
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self.log_ids_to_hints[int(audio_log, 16)] = credits_hint
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2023-02-01 20:18:07 +00:00
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joke_hints = generate_joke_hints(self.multiworld, self.player, len(audio_logs))
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2022-10-09 02:13:52 +00:00
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while audio_logs:
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audio_log = audio_logs.pop()
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self.log_ids_to_hints[int(audio_log, 16)] = joke_hints.pop()
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# generate hints done
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slot_data = self._get_slot_data()
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2022-04-28 22:42:11 +00:00
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for option_name in the_witness_options:
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2022-06-16 01:04:45 +00:00
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slot_data[option_name] = get_option_value(
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2022-11-01 02:41:21 +00:00
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self.multiworld, self.player, option_name
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2022-04-28 22:42:11 +00:00
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)
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return slot_data
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2023-07-19 03:02:57 +00:00
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def create_item(self, item_name: str) -> Item:
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2022-04-28 22:42:11 +00:00
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# this conditional is purely for unit tests, which need to be able to create an item before generate_early
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2023-07-19 03:02:57 +00:00
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item_data: ItemData
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if hasattr(self, 'items') and self.items and item_name in self.items.item_data:
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item_data = self.items.item_data[item_name]
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2022-06-17 01:23:27 +00:00
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else:
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2023-07-19 03:02:57 +00:00
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item_data = StaticWitnessItems.item_data[item_name]
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2022-04-28 22:42:11 +00:00
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2023-07-19 03:02:57 +00:00
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return WitnessItem(item_name, item_data.classification, item_data.ap_code, player=self.player)
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2022-04-28 22:42:11 +00:00
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class WitnessLocation(Location):
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"""
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Archipelago Location for The Witness
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"""
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game: str = "The Witness"
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check_hex: int = -1
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def __init__(self, player: int, name: str, address: typing.Optional[int], parent, ch_hex: int = -1):
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super().__init__(player, name, address, parent)
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self.check_hex = ch_hex
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def create_region(world: MultiWorld, player: int, name: str,
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locat: WitnessPlayerLocations, region_locations=None, exits=None):
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"""
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Create an Archipelago Region for The Witness
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"""
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|
2023-02-14 00:06:43 +00:00
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ret = Region(name, player, world)
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2022-04-28 22:42:11 +00:00
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if region_locations:
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for location in region_locations:
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loc_id = locat.CHECK_LOCATION_TABLE[location]
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check_hex = -1
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if location in StaticWitnessLogic.CHECKS_BY_NAME:
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check_hex = int(
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StaticWitnessLogic.CHECKS_BY_NAME[location]["checkHex"], 0
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)
|
|
|
|
location = WitnessLocation(
|
|
|
|
player, location, loc_id, ret, check_hex
|
|
|
|
)
|
|
|
|
|
|
|
|
ret.locations.append(location)
|
|
|
|
if exits:
|
|
|
|
for single_exit in exits:
|
|
|
|
ret.exits.append(Entrance(player, single_exit, ret))
|
|
|
|
|
|
|
|
return ret
|