2024-03-15 12:05:14 +00:00
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from typing import Dict, List
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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from .mod_data import ModNames
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from ..region_classes import RegionData, ConnectionData, ModificationFlag, RandomizationFlag, ModRegionData
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2024-03-15 12:05:14 +00:00
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from ..strings.entrance_names import Entrance, DeepWoodsEntrance, EugeneEntrance, LaceyEntrance, BoardingHouseEntrance, \
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JasperEntrance, AlecEntrance, YobaEntrance, JunaEntrance, MagicEntrance, AyeishaEntrance, RileyEntrance, SVEEntrance, AlectoEntrance
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from ..strings.region_names import Region, DeepWoodsRegion, EugeneRegion, JasperRegion, BoardingHouseRegion, \
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AlecRegion, YobaRegion, JunaRegion, MagicRegion, AyeishaRegion, RileyRegion, SVERegion, AlectoRegion, LaceyRegion
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2023-07-19 18:26:38 +00:00
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deep_woods_regions = [
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RegionData(Region.farm, [DeepWoodsEntrance.use_woods_obelisk]),
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RegionData(DeepWoodsRegion.woods_obelisk_menu, [DeepWoodsEntrance.deep_woods_depth_1,
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DeepWoodsEntrance.deep_woods_depth_10,
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DeepWoodsEntrance.deep_woods_depth_20,
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DeepWoodsEntrance.deep_woods_depth_30,
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DeepWoodsEntrance.deep_woods_depth_40,
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DeepWoodsEntrance.deep_woods_depth_50,
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DeepWoodsEntrance.deep_woods_depth_60,
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DeepWoodsEntrance.deep_woods_depth_70,
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DeepWoodsEntrance.deep_woods_depth_80,
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DeepWoodsEntrance.deep_woods_depth_90,
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DeepWoodsEntrance.deep_woods_depth_100]),
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RegionData(Region.secret_woods, [DeepWoodsEntrance.secret_woods_to_deep_woods]),
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RegionData(DeepWoodsRegion.main_lichtung, [DeepWoodsEntrance.deep_woods_house]),
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RegionData(DeepWoodsRegion.abandoned_home),
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RegionData(DeepWoodsRegion.floor_10),
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RegionData(DeepWoodsRegion.floor_20),
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RegionData(DeepWoodsRegion.floor_30),
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RegionData(DeepWoodsRegion.floor_40),
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RegionData(DeepWoodsRegion.floor_50),
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RegionData(DeepWoodsRegion.floor_60),
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RegionData(DeepWoodsRegion.floor_70),
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RegionData(DeepWoodsRegion.floor_80),
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RegionData(DeepWoodsRegion.floor_90),
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RegionData(DeepWoodsRegion.floor_100)
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]
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deep_woods_entrances = [
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ConnectionData(DeepWoodsEntrance.use_woods_obelisk, DeepWoodsRegion.woods_obelisk_menu),
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ConnectionData(DeepWoodsEntrance.secret_woods_to_deep_woods, DeepWoodsRegion.main_lichtung),
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ConnectionData(DeepWoodsEntrance.deep_woods_house, DeepWoodsRegion.abandoned_home,
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flag=RandomizationFlag.NON_PROGRESSION),
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ConnectionData(DeepWoodsEntrance.deep_woods_depth_1, DeepWoodsRegion.main_lichtung),
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ConnectionData(DeepWoodsEntrance.deep_woods_depth_10, DeepWoodsRegion.floor_10),
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ConnectionData(DeepWoodsEntrance.deep_woods_depth_20, DeepWoodsRegion.floor_20),
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ConnectionData(DeepWoodsEntrance.deep_woods_depth_30, DeepWoodsRegion.floor_30),
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ConnectionData(DeepWoodsEntrance.deep_woods_depth_40, DeepWoodsRegion.floor_40),
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ConnectionData(DeepWoodsEntrance.deep_woods_depth_50, DeepWoodsRegion.floor_50),
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ConnectionData(DeepWoodsEntrance.deep_woods_depth_60, DeepWoodsRegion.floor_60),
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ConnectionData(DeepWoodsEntrance.deep_woods_depth_70, DeepWoodsRegion.floor_70),
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ConnectionData(DeepWoodsEntrance.deep_woods_depth_80, DeepWoodsRegion.floor_80),
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ConnectionData(DeepWoodsEntrance.deep_woods_depth_90, DeepWoodsRegion.floor_90),
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ConnectionData(DeepWoodsEntrance.deep_woods_depth_100, DeepWoodsRegion.floor_100)
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]
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eugene_regions = [
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RegionData(Region.forest, [EugeneEntrance.forest_to_garden]),
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RegionData(EugeneRegion.eugene_garden, [EugeneEntrance.garden_to_bedroom]),
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RegionData(EugeneRegion.eugene_bedroom)
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]
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eugene_entrances = [
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ConnectionData(EugeneEntrance.forest_to_garden, EugeneRegion.eugene_garden,
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flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
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ConnectionData(EugeneEntrance.garden_to_bedroom, EugeneRegion.eugene_bedroom, flag=RandomizationFlag.BUILDINGS)
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]
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magic_regions = [
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RegionData(Region.pierre_store, [MagicEntrance.store_to_altar]),
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RegionData(MagicRegion.altar)
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]
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magic_entrances = [
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ConnectionData(MagicEntrance.store_to_altar, MagicRegion.altar, flag=RandomizationFlag.NOT_RANDOMIZED)
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]
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jasper_regions = [
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RegionData(Region.museum, [JasperEntrance.museum_to_bedroom]),
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RegionData(JasperRegion.jasper_bedroom)
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]
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jasper_entrances = [
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ConnectionData(JasperEntrance.museum_to_bedroom, JasperRegion.jasper_bedroom, flag=RandomizationFlag.BUILDINGS)
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]
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alec_regions = [
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RegionData(Region.forest, [AlecEntrance.forest_to_petshop]),
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RegionData(AlecRegion.pet_store, [AlecEntrance.petshop_to_bedroom]),
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RegionData(AlecRegion.alec_bedroom)
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]
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alec_entrances = [
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ConnectionData(AlecEntrance.forest_to_petshop, AlecRegion.pet_store,
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flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
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ConnectionData(AlecEntrance.petshop_to_bedroom, AlecRegion.alec_bedroom, flag=RandomizationFlag.BUILDINGS)
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]
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yoba_regions = [
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RegionData(Region.secret_woods, [YobaEntrance.secret_woods_to_clearing]),
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RegionData(YobaRegion.yoba_clearing)
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]
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yoba_entrances = [
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ConnectionData(YobaEntrance.secret_woods_to_clearing, YobaRegion.yoba_clearing, flag=RandomizationFlag.BUILDINGS)
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]
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juna_regions = [
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RegionData(Region.forest, [JunaEntrance.forest_to_juna_cave]),
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RegionData(JunaRegion.juna_cave)
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]
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juna_entrances = [
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ConnectionData(JunaEntrance.forest_to_juna_cave, JunaRegion.juna_cave,
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flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA)
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]
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ayeisha_regions = [
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RegionData(Region.bus_stop, [AyeishaEntrance.bus_stop_to_mail_van]),
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RegionData(AyeishaRegion.mail_van)
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]
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ayeisha_entrances = [
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ConnectionData(AyeishaEntrance.bus_stop_to_mail_van, AyeishaRegion.mail_van,
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flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA)
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]
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riley_regions = [
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RegionData(Region.town, [RileyEntrance.town_to_riley]),
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RegionData(RileyRegion.riley_house)
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]
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riley_entrances = [
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ConnectionData(RileyEntrance.town_to_riley, RileyRegion.riley_house,
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flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA)
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]
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2024-03-15 12:05:14 +00:00
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stardew_valley_expanded_regions = [
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RegionData(Region.backwoods, [SVEEntrance.backwoods_to_grove]),
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RegionData(SVERegion.enchanted_grove, [SVEEntrance.grove_to_outpost_warp, SVEEntrance.grove_to_wizard_warp,
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SVEEntrance.grove_to_farm_warp, SVEEntrance.grove_to_guild_warp, SVEEntrance.grove_to_junimo_warp,
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SVEEntrance.grove_to_spring_warp, SVEEntrance.grove_to_aurora_warp]),
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RegionData(SVERegion.grove_farm_warp, [SVEEntrance.farm_warp_to_farm]),
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RegionData(SVERegion.grove_aurora_warp, [SVEEntrance.aurora_warp_to_aurora]),
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RegionData(SVERegion.grove_guild_warp, [SVEEntrance.guild_warp_to_guild]),
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RegionData(SVERegion.grove_junimo_warp, [SVEEntrance.junimo_warp_to_junimo]),
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RegionData(SVERegion.grove_spring_warp, [SVEEntrance.spring_warp_to_spring]),
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RegionData(SVERegion.grove_outpost_warp, [SVEEntrance.outpost_warp_to_outpost]),
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RegionData(SVERegion.grove_wizard_warp, [SVEEntrance.wizard_warp_to_wizard]),
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RegionData(SVERegion.galmoran_outpost, [SVEEntrance.outpost_to_badlands_entrance, SVEEntrance.use_alesia_shop,
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SVEEntrance.use_isaac_shop]),
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RegionData(SVERegion.badlands_entrance, [SVEEntrance.badlands_entrance_to_badlands]),
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RegionData(SVERegion.crimson_badlands, [SVEEntrance.badlands_to_cave]),
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RegionData(SVERegion.badlands_cave),
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RegionData(Region.bus_stop, [SVEEntrance.bus_stop_to_shed]),
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RegionData(SVERegion.grandpas_shed, [SVEEntrance.grandpa_shed_to_interior, SVEEntrance.grandpa_shed_to_town]),
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RegionData(SVERegion.grandpas_shed_interior, [SVEEntrance.grandpa_interior_to_upstairs]),
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RegionData(SVERegion.grandpas_shed_upstairs),
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RegionData(Region.forest,
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[SVEEntrance.forest_to_fairhaven, SVEEntrance.forest_to_west, SVEEntrance.forest_to_lost_woods,
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SVEEntrance.forest_to_bmv, SVEEntrance.forest_to_marnie_shed]),
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RegionData(SVERegion.marnies_shed),
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RegionData(SVERegion.fairhaven_farm),
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RegionData(Region.town, [SVEEntrance.town_to_bmv, SVEEntrance.town_to_jenkins,
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SVEEntrance.town_to_bridge, SVEEntrance.town_to_plot]),
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RegionData(SVERegion.blue_moon_vineyard, [SVEEntrance.bmv_to_sophia, SVEEntrance.bmv_to_beach]),
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RegionData(SVERegion.sophias_house),
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RegionData(SVERegion.jenkins_residence, [SVEEntrance.jenkins_to_cellar]),
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RegionData(SVERegion.jenkins_cellar),
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RegionData(SVERegion.unclaimed_plot, [SVEEntrance.plot_to_bridge]),
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RegionData(SVERegion.shearwater),
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RegionData(Region.museum, [SVEEntrance.museum_to_gunther_bedroom]),
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RegionData(SVERegion.gunther_bedroom),
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RegionData(Region.fish_shop, [SVEEntrance.fish_shop_to_willy_bedroom]),
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RegionData(SVERegion.willy_bedroom),
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RegionData(Region.mountain, [SVEEntrance.mountain_to_guild_summit]),
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RegionData(SVERegion.guild_summit, [SVEEntrance.guild_to_interior, SVEEntrance.guild_to_mines,
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SVEEntrance.summit_to_highlands]),
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RegionData(Region.railroad, [SVEEntrance.to_susan_house, SVEEntrance.enter_summit, SVEEntrance.railroad_to_grampleton_station]),
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RegionData(SVERegion.grampleton_station, [SVEEntrance.grampleton_station_to_grampleton_suburbs]),
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RegionData(SVERegion.grampleton_suburbs, [SVEEntrance.grampleton_suburbs_to_scarlett_house]),
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RegionData(SVERegion.scarlett_house),
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RegionData(Region.wizard_basement, [SVEEntrance.wizard_to_fable_reef]),
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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RegionData(SVERegion.fable_reef, [SVEEntrance.fable_reef_to_guild], is_ginger_island=True),
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RegionData(SVERegion.first_slash_guild, [SVEEntrance.first_slash_guild_to_hallway], is_ginger_island=True),
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RegionData(SVERegion.first_slash_hallway, [SVEEntrance.first_slash_hallway_to_room], is_ginger_island=True),
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RegionData(SVERegion.first_slash_spare_room, is_ginger_island=True),
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2024-07-25 07:22:46 +00:00
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RegionData(SVERegion.highlands_outside, [SVEEntrance.highlands_to_lance, SVEEntrance.highlands_to_cave, SVEEntrance.highlands_to_pond], is_ginger_island=True),
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RegionData(SVERegion.highlands_pond, is_ginger_island=True),
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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RegionData(SVERegion.highlands_cavern, [SVEEntrance.to_dwarf_prison], is_ginger_island=True),
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RegionData(SVERegion.dwarf_prison, is_ginger_island=True),
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RegionData(SVERegion.lances_house, [SVEEntrance.lance_to_ladder], is_ginger_island=True),
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RegionData(SVERegion.lances_ladder, [SVEEntrance.lance_ladder_to_highlands], is_ginger_island=True),
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2024-03-15 12:05:14 +00:00
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RegionData(SVERegion.forest_west, [SVEEntrance.forest_west_to_spring, SVEEntrance.west_to_aurora,
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SVEEntrance.use_bear_shop]),
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RegionData(SVERegion.aurora_vineyard, [SVEEntrance.to_aurora_basement]),
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RegionData(SVERegion.aurora_vineyard_basement),
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RegionData(Region.secret_woods, [SVEEntrance.secret_woods_to_west]),
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RegionData(SVERegion.bear_shop),
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RegionData(SVERegion.sprite_spring, [SVEEntrance.sprite_spring_to_cave]),
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RegionData(SVERegion.sprite_spring_cave),
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RegionData(SVERegion.lost_woods, [SVEEntrance.lost_woods_to_junimo_woods]),
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RegionData(SVERegion.junimo_woods, [SVEEntrance.use_purple_junimo]),
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RegionData(SVERegion.purple_junimo_shop),
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RegionData(SVERegion.alesia_shop),
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RegionData(SVERegion.isaac_shop),
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RegionData(SVERegion.summit),
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RegionData(SVERegion.susans_house),
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RegionData(Region.mountain, [Entrance.mountain_to_adventurer_guild, Entrance.mountain_to_the_mines], ModificationFlag.MODIFIED)
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]
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mandatory_sve_connections = [
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ConnectionData(SVEEntrance.town_to_jenkins, SVERegion.jenkins_residence, flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
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ConnectionData(SVEEntrance.jenkins_to_cellar, SVERegion.jenkins_cellar, flag=RandomizationFlag.BUILDINGS),
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ConnectionData(SVEEntrance.forest_to_bmv, SVERegion.blue_moon_vineyard),
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ConnectionData(SVEEntrance.bmv_to_beach, Region.beach),
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ConnectionData(SVEEntrance.town_to_plot, SVERegion.unclaimed_plot),
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ConnectionData(SVEEntrance.town_to_bmv, SVERegion.blue_moon_vineyard),
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ConnectionData(SVEEntrance.town_to_bridge, SVERegion.shearwater),
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ConnectionData(SVEEntrance.plot_to_bridge, SVERegion.shearwater),
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ConnectionData(SVEEntrance.bus_stop_to_shed, SVERegion.grandpas_shed),
|
Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
|
|
|
ConnectionData(SVEEntrance.grandpa_shed_to_interior, SVERegion.grandpas_shed_interior,
|
|
|
|
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
|
2024-03-15 12:05:14 +00:00
|
|
|
ConnectionData(SVEEntrance.grandpa_interior_to_upstairs, SVERegion.grandpas_shed_upstairs, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(SVEEntrance.grandpa_shed_to_town, Region.town),
|
|
|
|
ConnectionData(SVEEntrance.bmv_to_sophia, SVERegion.sophias_house, flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
|
|
|
|
ConnectionData(SVEEntrance.summit_to_highlands, SVERegion.highlands_outside, flag=RandomizationFlag.GINGER_ISLAND),
|
|
|
|
ConnectionData(SVEEntrance.guild_to_interior, Region.adventurer_guild, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(SVEEntrance.backwoods_to_grove, SVERegion.enchanted_grove, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
|
|
|
|
ConnectionData(SVEEntrance.grove_to_outpost_warp, SVERegion.grove_outpost_warp),
|
|
|
|
ConnectionData(SVEEntrance.outpost_warp_to_outpost, SVERegion.galmoran_outpost, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(SVEEntrance.grove_to_wizard_warp, SVERegion.grove_wizard_warp),
|
|
|
|
ConnectionData(SVEEntrance.wizard_warp_to_wizard, Region.wizard_basement, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(SVEEntrance.grove_to_aurora_warp, SVERegion.grove_aurora_warp),
|
|
|
|
ConnectionData(SVEEntrance.aurora_warp_to_aurora, SVERegion.aurora_vineyard_basement, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(SVEEntrance.grove_to_farm_warp, SVERegion.grove_farm_warp),
|
|
|
|
ConnectionData(SVEEntrance.to_aurora_basement, SVERegion.aurora_vineyard_basement, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(SVEEntrance.farm_warp_to_farm, Region.farm),
|
|
|
|
ConnectionData(SVEEntrance.grove_to_guild_warp, SVERegion.grove_guild_warp),
|
|
|
|
ConnectionData(SVEEntrance.guild_warp_to_guild, Region.adventurer_guild, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(SVEEntrance.grove_to_junimo_warp, SVERegion.grove_junimo_warp),
|
|
|
|
ConnectionData(SVEEntrance.junimo_warp_to_junimo, SVERegion.junimo_woods, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(SVEEntrance.use_purple_junimo, SVERegion.purple_junimo_shop),
|
|
|
|
ConnectionData(SVEEntrance.grove_to_spring_warp, SVERegion.grove_spring_warp),
|
|
|
|
ConnectionData(SVEEntrance.spring_warp_to_spring, SVERegion.sprite_spring, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(SVEEntrance.wizard_to_fable_reef, SVERegion.fable_reef, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
|
|
|
|
ConnectionData(SVEEntrance.fable_reef_to_guild, SVERegion.first_slash_guild, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
|
|
|
|
ConnectionData(SVEEntrance.outpost_to_badlands_entrance, SVERegion.badlands_entrance, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(SVEEntrance.badlands_entrance_to_badlands, SVERegion.crimson_badlands, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(SVEEntrance.badlands_to_cave, SVERegion.badlands_cave, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(SVEEntrance.guild_to_mines, Region.mines, flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
|
|
|
|
ConnectionData(SVEEntrance.mountain_to_guild_summit, SVERegion.guild_summit),
|
|
|
|
ConnectionData(SVEEntrance.forest_to_west, SVERegion.forest_west),
|
|
|
|
ConnectionData(SVEEntrance.secret_woods_to_west, SVERegion.forest_west),
|
|
|
|
ConnectionData(SVEEntrance.west_to_aurora, SVERegion.aurora_vineyard, flag=RandomizationFlag.NON_PROGRESSION),
|
|
|
|
ConnectionData(SVEEntrance.forest_to_lost_woods, SVERegion.lost_woods),
|
|
|
|
ConnectionData(SVEEntrance.lost_woods_to_junimo_woods, SVERegion.junimo_woods),
|
|
|
|
ConnectionData(SVEEntrance.forest_to_marnie_shed, SVERegion.marnies_shed, flag=RandomizationFlag.NON_PROGRESSION),
|
|
|
|
ConnectionData(SVEEntrance.forest_west_to_spring, SVERegion.sprite_spring, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(SVEEntrance.to_susan_house, SVERegion.susans_house, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(SVEEntrance.enter_summit, SVERegion.summit, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(SVEEntrance.forest_to_fairhaven, SVERegion.fairhaven_farm, flag=RandomizationFlag.NON_PROGRESSION),
|
|
|
|
ConnectionData(SVEEntrance.highlands_to_lance, SVERegion.lances_house, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
|
|
|
|
ConnectionData(SVEEntrance.lance_to_ladder, SVERegion.lances_ladder, flag=RandomizationFlag.GINGER_ISLAND),
|
|
|
|
ConnectionData(SVEEntrance.lance_ladder_to_highlands, SVERegion.highlands_outside, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
|
|
|
|
ConnectionData(SVEEntrance.highlands_to_cave, SVERegion.highlands_cavern, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
|
|
|
|
ConnectionData(SVEEntrance.use_bear_shop, SVERegion.bear_shop),
|
|
|
|
ConnectionData(SVEEntrance.use_purple_junimo, SVERegion.purple_junimo_shop),
|
|
|
|
ConnectionData(SVEEntrance.use_alesia_shop, SVERegion.alesia_shop),
|
|
|
|
ConnectionData(SVEEntrance.use_isaac_shop, SVERegion.isaac_shop),
|
|
|
|
ConnectionData(SVEEntrance.to_dwarf_prison, SVERegion.dwarf_prison, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
|
|
|
|
ConnectionData(SVEEntrance.railroad_to_grampleton_station, SVERegion.grampleton_station),
|
|
|
|
ConnectionData(SVEEntrance.grampleton_station_to_grampleton_suburbs, SVERegion.grampleton_suburbs),
|
|
|
|
ConnectionData(SVEEntrance.grampleton_suburbs_to_scarlett_house, SVERegion.scarlett_house, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(SVEEntrance.first_slash_guild_to_hallway, SVERegion.first_slash_hallway, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
|
Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
|
|
|
ConnectionData(SVEEntrance.first_slash_hallway_to_room, SVERegion.first_slash_spare_room,
|
|
|
|
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
|
|
|
|
ConnectionData(SVEEntrance.sprite_spring_to_cave, SVERegion.sprite_spring_cave, flag=RandomizationFlag.BUILDINGS),
|
2024-03-15 12:05:14 +00:00
|
|
|
ConnectionData(SVEEntrance.fish_shop_to_willy_bedroom, SVERegion.willy_bedroom, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(SVEEntrance.museum_to_gunther_bedroom, SVERegion.gunther_bedroom, flag=RandomizationFlag.BUILDINGS),
|
2024-07-25 07:22:46 +00:00
|
|
|
ConnectionData(SVEEntrance.highlands_to_pond, SVERegion.highlands_pond),
|
2024-03-15 12:05:14 +00:00
|
|
|
]
|
|
|
|
|
|
|
|
alecto_regions = [
|
|
|
|
RegionData(Region.witch_hut, [AlectoEntrance.witch_hut_to_witch_attic]),
|
|
|
|
RegionData(AlectoRegion.witch_attic)
|
|
|
|
]
|
|
|
|
|
|
|
|
alecto_entrances = [
|
|
|
|
ConnectionData(AlectoEntrance.witch_hut_to_witch_attic, AlectoRegion.witch_attic, flag=RandomizationFlag.BUILDINGS)
|
|
|
|
]
|
|
|
|
|
|
|
|
lacey_regions = [
|
|
|
|
RegionData(Region.forest, [LaceyEntrance.forest_to_hat_house]),
|
|
|
|
RegionData(LaceyRegion.hat_house)
|
|
|
|
]
|
|
|
|
|
|
|
|
lacey_entrances = [
|
|
|
|
ConnectionData(LaceyEntrance.forest_to_hat_house, LaceyRegion.hat_house, flag=RandomizationFlag.BUILDINGS)
|
|
|
|
]
|
|
|
|
|
|
|
|
boarding_house_regions = [
|
|
|
|
RegionData(Region.bus_stop, [BoardingHouseEntrance.bus_stop_to_boarding_house_plateau]),
|
|
|
|
RegionData(BoardingHouseRegion.boarding_house_plateau, [BoardingHouseEntrance.boarding_house_plateau_to_boarding_house_first,
|
|
|
|
BoardingHouseEntrance.boarding_house_plateau_to_buffalo_ranch,
|
|
|
|
BoardingHouseEntrance.boarding_house_plateau_to_abandoned_mines_entrance]),
|
|
|
|
RegionData(BoardingHouseRegion.boarding_house_first, [BoardingHouseEntrance.boarding_house_first_to_boarding_house_second]),
|
|
|
|
RegionData(BoardingHouseRegion.boarding_house_second),
|
|
|
|
RegionData(BoardingHouseRegion.buffalo_ranch),
|
|
|
|
RegionData(BoardingHouseRegion.abandoned_mines_entrance, [BoardingHouseEntrance.abandoned_mines_entrance_to_abandoned_mines_1a,
|
|
|
|
BoardingHouseEntrance.abandoned_mines_entrance_to_the_lost_valley]),
|
|
|
|
RegionData(BoardingHouseRegion.abandoned_mines_1a, [BoardingHouseEntrance.abandoned_mines_1a_to_abandoned_mines_1b]),
|
|
|
|
RegionData(BoardingHouseRegion.abandoned_mines_1b, [BoardingHouseEntrance.abandoned_mines_1b_to_abandoned_mines_2a]),
|
|
|
|
RegionData(BoardingHouseRegion.abandoned_mines_2a, [BoardingHouseEntrance.abandoned_mines_2a_to_abandoned_mines_2b]),
|
|
|
|
RegionData(BoardingHouseRegion.abandoned_mines_2b, [BoardingHouseEntrance.abandoned_mines_2b_to_abandoned_mines_3]),
|
|
|
|
RegionData(BoardingHouseRegion.abandoned_mines_3, [BoardingHouseEntrance.abandoned_mines_3_to_abandoned_mines_4]),
|
|
|
|
RegionData(BoardingHouseRegion.abandoned_mines_4, [BoardingHouseEntrance.abandoned_mines_4_to_abandoned_mines_5]),
|
|
|
|
RegionData(BoardingHouseRegion.abandoned_mines_5, [BoardingHouseEntrance.abandoned_mines_5_to_the_lost_valley]),
|
|
|
|
RegionData(BoardingHouseRegion.the_lost_valley, [BoardingHouseEntrance.the_lost_valley_to_gregory_tent,
|
|
|
|
BoardingHouseEntrance.lost_valley_to_lost_valley_minecart,
|
|
|
|
BoardingHouseEntrance.the_lost_valley_to_lost_valley_ruins]),
|
|
|
|
RegionData(BoardingHouseRegion.gregory_tent),
|
|
|
|
RegionData(BoardingHouseRegion.lost_valley_ruins, [BoardingHouseEntrance.lost_valley_ruins_to_lost_valley_house_1,
|
|
|
|
BoardingHouseEntrance.lost_valley_ruins_to_lost_valley_house_2]),
|
|
|
|
RegionData(BoardingHouseRegion.lost_valley_minecart),
|
|
|
|
RegionData(BoardingHouseRegion.lost_valley_house_1),
|
|
|
|
RegionData(BoardingHouseRegion.lost_valley_house_2)
|
|
|
|
]
|
|
|
|
|
|
|
|
boarding_house_entrances = [
|
|
|
|
ConnectionData(BoardingHouseEntrance.bus_stop_to_boarding_house_plateau, BoardingHouseRegion.boarding_house_plateau),
|
|
|
|
ConnectionData(BoardingHouseEntrance.boarding_house_plateau_to_boarding_house_first, BoardingHouseRegion.boarding_house_first,
|
|
|
|
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
|
|
|
|
ConnectionData(BoardingHouseEntrance.boarding_house_first_to_boarding_house_second, BoardingHouseRegion.boarding_house_second,
|
|
|
|
flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(BoardingHouseEntrance.boarding_house_plateau_to_buffalo_ranch, BoardingHouseRegion.buffalo_ranch,
|
|
|
|
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
|
|
|
|
ConnectionData(BoardingHouseEntrance.boarding_house_plateau_to_abandoned_mines_entrance, BoardingHouseRegion.abandoned_mines_entrance,
|
|
|
|
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
|
Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
|
|
|
ConnectionData(BoardingHouseEntrance.abandoned_mines_entrance_to_the_lost_valley, BoardingHouseRegion.lost_valley_minecart,
|
|
|
|
flag=RandomizationFlag.BUILDINGS),
|
2024-03-15 12:05:14 +00:00
|
|
|
ConnectionData(BoardingHouseEntrance.abandoned_mines_entrance_to_abandoned_mines_1a, BoardingHouseRegion.abandoned_mines_1a,
|
|
|
|
flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(BoardingHouseEntrance.abandoned_mines_1a_to_abandoned_mines_1b, BoardingHouseRegion.abandoned_mines_1b, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(BoardingHouseEntrance.abandoned_mines_1b_to_abandoned_mines_2a, BoardingHouseRegion.abandoned_mines_2a, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(BoardingHouseEntrance.abandoned_mines_2a_to_abandoned_mines_2b, BoardingHouseRegion.abandoned_mines_2b, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(BoardingHouseEntrance.abandoned_mines_2b_to_abandoned_mines_3, BoardingHouseRegion.abandoned_mines_3, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(BoardingHouseEntrance.abandoned_mines_3_to_abandoned_mines_4, BoardingHouseRegion.abandoned_mines_4, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(BoardingHouseEntrance.abandoned_mines_4_to_abandoned_mines_5, BoardingHouseRegion.abandoned_mines_5, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(BoardingHouseEntrance.abandoned_mines_5_to_the_lost_valley, BoardingHouseRegion.the_lost_valley, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(BoardingHouseEntrance.the_lost_valley_to_gregory_tent, BoardingHouseRegion.gregory_tent, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(BoardingHouseEntrance.lost_valley_to_lost_valley_minecart, BoardingHouseRegion.lost_valley_minecart),
|
|
|
|
ConnectionData(BoardingHouseEntrance.the_lost_valley_to_lost_valley_ruins, BoardingHouseRegion.lost_valley_ruins, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(BoardingHouseEntrance.lost_valley_ruins_to_lost_valley_house_1, BoardingHouseRegion.lost_valley_house_1, flag=RandomizationFlag.BUILDINGS),
|
|
|
|
ConnectionData(BoardingHouseEntrance.lost_valley_ruins_to_lost_valley_house_2, BoardingHouseRegion.lost_valley_house_2, flag=RandomizationFlag.BUILDINGS)
|
|
|
|
]
|
|
|
|
|
|
|
|
vanilla_connections_to_remove_by_mod: Dict[str, List[ConnectionData]] = {
|
Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
|
|
|
ModNames.sve: [
|
|
|
|
ConnectionData(Entrance.mountain_to_the_mines, Region.mines,
|
|
|
|
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
|
|
|
|
ConnectionData(Entrance.mountain_to_adventurer_guild, Region.adventurer_guild,
|
|
|
|
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
|
|
|
|
]
|
2024-03-15 12:05:14 +00:00
|
|
|
}
|
|
|
|
|
2023-07-19 18:26:38 +00:00
|
|
|
ModDataList = {
|
|
|
|
ModNames.deepwoods: ModRegionData(ModNames.deepwoods, deep_woods_regions, deep_woods_entrances),
|
|
|
|
ModNames.eugene: ModRegionData(ModNames.eugene, eugene_regions, eugene_entrances),
|
|
|
|
ModNames.jasper: ModRegionData(ModNames.jasper, jasper_regions, jasper_entrances),
|
|
|
|
ModNames.alec: ModRegionData(ModNames.alec, alec_regions, alec_entrances),
|
|
|
|
ModNames.yoba: ModRegionData(ModNames.yoba, yoba_regions, yoba_entrances),
|
|
|
|
ModNames.juna: ModRegionData(ModNames.juna, juna_regions, juna_entrances),
|
|
|
|
ModNames.magic: ModRegionData(ModNames.magic, magic_regions, magic_entrances),
|
|
|
|
ModNames.ayeisha: ModRegionData(ModNames.ayeisha, ayeisha_regions, ayeisha_entrances),
|
|
|
|
ModNames.riley: ModRegionData(ModNames.riley, riley_regions, riley_entrances),
|
2024-03-15 12:05:14 +00:00
|
|
|
ModNames.sve: ModRegionData(ModNames.sve, stardew_valley_expanded_regions, mandatory_sve_connections),
|
|
|
|
ModNames.alecto: ModRegionData(ModNames.alecto, alecto_regions, alecto_entrances),
|
|
|
|
ModNames.lacey: ModRegionData(ModNames.lacey, lacey_regions, lacey_entrances),
|
|
|
|
ModNames.boarding_house: ModRegionData(ModNames.boarding_house, boarding_house_regions, boarding_house_entrances),
|
2023-07-19 18:26:38 +00:00
|
|
|
}
|