Archipelago/data/factorio/mod_template/data-final-fixes.lua

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-- this file gets written automatically by the Archipelago Randomizer and is in its raw form a Jinja2 Template
require('lib')
data.raw["recipe"]["rocket-part"].ingredients = {{ rocket_recipe | safe }}
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local technologies = data.raw["technology"]
local original_tech
local new_tree_copy
allowed_ingredients = {}
{%- for tech_name, technology in custom_data["custom_technologies"].items() %}
allowed_ingredients["{{ tech_name }}"] = {
{%- for ingredient in technology.ingredients %}
["{{ingredient}}"] = 1,
{%- endfor %}
}
{% endfor %}
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local template_tech = table.deepcopy(technologies["automation"])
{#- ensure the copy unlocks nothing #}
template_tech.unlocks = {}
template_tech.upgrade = false
template_tech.effects = {}
template_tech.prerequisites = {}
function prep_copy(new_copy, old_tech)
old_tech.enabled = false
new_copy.unit = table.deepcopy(old_tech.unit)
local ingredient_filter = allowed_ingredients[old_tech.name]
if ingredient_filter ~= nil then
new_copy.unit.ingredients = filter_ingredients(new_copy.unit.ingredients, ingredient_filter)
end
end
table.insert(data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories, "crafting-with-fluid")
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{# each randomized tech gets set to be invisible, with new nodes added that trigger those #}
{%- for original_tech_name, item_name, receiving_player in locations %}
original_tech = technologies["{{original_tech_name}}"]
{#- the tech researched by the local player #}
new_tree_copy = table.deepcopy(template_tech)
new_tree_copy.name = "ap-{{ tech_table[original_tech_name] }}-"{# use AP ID #}
prep_copy(new_tree_copy, original_tech)
{% if tech_cost != 1 %}
if new_tree_copy.unit.count then
new_tree_copy.unit.count = math.max(1, math.floor(new_tree_copy.unit.count * {{ tech_cost_scale }}))
end
{% endif %}
{% if item_name in tech_table and visibility %}
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{#- copy Factorio Technology Icon #}
new_tree_copy.icon = table.deepcopy(technologies["{{ item_name }}"].icon)
new_tree_copy.icons = table.deepcopy(technologies["{{ item_name }}"].icons)
new_tree_copy.icon_size = table.deepcopy(technologies["{{ item_name }}"].icon_size)
{% else %}
{#- use default AP icon if no Factorio graphics exist #}
new_tree_copy.icon = "__{{ mod_name }}__/graphics/icons/ap.png"
new_tree_copy.icons = nil
new_tree_copy.icon_size = 512
{% endif %}
{#- connect Technology #}
{%- if original_tech_name in tech_tree_layout_prerequisites %}
{%- for prerequesite in tech_tree_layout_prerequisites[original_tech_name] %}
table.insert(new_tree_copy.prerequisites, "ap-{{ tech_table[prerequesite] }}-")
{% endfor %}
{% endif -%}
{#- add new Technology to game #}
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data:extend{new_tree_copy}
{% endfor %}