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import typing
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import math
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import logging
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2022-06-17 01:23:27 +00:00
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from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification
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from .Items import SA2BItem, ItemData, item_table, upgrades_table, emeralds_table, junk_table, trap_table, item_groups, \
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eggs_table, fruits_table, seeds_table, hats_table, animals_table, chaos_drives_table
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from .Locations import SA2BLocation, all_locations, setup_locations, chao_animal_event_location_table, black_market_location_table
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from .Options import sa2b_options
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from .Regions import create_regions, shuffleable_regions, connect_regions, LevelGate, gate_0_whitelist_regions, \
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gate_0_blacklist_regions
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from .Rules import set_rules
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from .Names import ItemName, LocationName
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from .AestheticData import chao_name_conversion, sample_chao_names, totally_real_item_names, \
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all_exits, all_destinations, multi_rooms, single_rooms, room_to_exits_map, exit_to_room_map, valid_kindergarten_exits
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from worlds.AutoWorld import WebWorld, World
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from .GateBosses import get_gate_bosses, get_boss_rush_bosses, get_boss_name
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from .Missions import get_mission_table, get_mission_count_table, get_first_and_last_cannons_core_missions
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import Patch
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class SA2BWeb(WebWorld):
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theme = "partyTime"
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setup_en = Tutorial(
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"Multiworld Setup Guide",
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"A guide to setting up the Sonic Adventure 2: Battle randomizer connected to an Archipelago Multiworld.",
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"English",
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"setup_en.md",
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"setup/en",
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["RaspberrySpaceJam", "PoryGone", "Entiss"]
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)
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tutorials = [setup_en]
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def check_for_impossible_shuffle(shuffled_levels: typing.List[int], gate_0_range: int, multiworld: MultiWorld):
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blacklist_level_count = 0
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for i in range(gate_0_range):
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if shuffled_levels[i] in gate_0_blacklist_regions:
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blacklist_level_count += 1
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if blacklist_level_count == gate_0_range:
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index_to_swap = multiworld.random.randint(0, gate_0_range)
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for i in range(len(shuffled_levels)):
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if shuffled_levels[i] in gate_0_whitelist_regions:
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shuffled_levels[i], shuffled_levels[index_to_swap] = shuffled_levels[index_to_swap], shuffled_levels[i]
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break
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class SA2BWorld(World):
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"""
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Sonic Adventure 2 Battle is an action platforming game. Play as Sonic, Tails, Knuckles, Shadow, Rouge, and Eggman across 31 stages and prevent the destruction of the earth.
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"""
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game: str = "Sonic Adventure 2 Battle"
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option_definitions = sa2b_options
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topology_present = False
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data_version = 7
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item_name_groups = item_groups
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item_name_to_id = {name: data.code for name, data in item_table.items()}
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location_name_to_id = all_locations
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location_table: typing.Dict[str, int]
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mission_map: typing.Dict[int, int]
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mission_count_map: typing.Dict[int, int]
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emblems_for_cannons_core: int
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region_emblem_map: typing.Dict[int, int]
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gate_costs: typing.Dict[int, int]
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gate_bosses: typing.Dict[int, int]
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boss_rush_map: typing.Dict[int, int]
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black_market_costs: typing.Dict[int, int]
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web = SA2BWeb()
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def fill_slot_data(self) -> dict:
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return {
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"ModVersion": 203,
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"Goal": self.options.goal.value,
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"MusicMap": self.generate_music_data(),
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"VoiceMap": self.generate_voice_data(),
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"DefaultEggMap": self.generate_chao_egg_data(),
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"DefaultChaoNameMap": self.generate_chao_name_data(),
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"MissionMap": self.mission_map,
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"MissionCountMap": self.mission_count_map,
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"MusicShuffle": self.options.music_shuffle.value,
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"Narrator": self.options.narrator.value,
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"MinigameTrapDifficulty": self.options.minigame_trap_difficulty.value,
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"RingLoss": self.options.ring_loss.value,
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"RingLink": self.options.ring_link.value,
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"RequiredRank": self.options.required_rank.value,
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"ChaoKeys": self.options.keysanity.value,
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"Whistlesanity": self.options.whistlesanity.value,
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"GoldBeetles": self.options.beetlesanity.value,
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"OmochaoChecks": self.options.omosanity.value,
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"AnimalChecks": self.options.animalsanity.value,
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"KartRaceChecks": self.options.kart_race_checks.value,
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"ChaoStadiumChecks": self.options.chao_stadium_checks.value,
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"ChaoRaceDifficulty": self.options.chao_race_difficulty.value,
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"ChaoKarateDifficulty": self.options.chao_karate_difficulty.value,
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"ChaoStats": self.options.chao_stats.value,
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"ChaoStatsFrequency": self.options.chao_stats_frequency.value,
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"ChaoStatsStamina": self.options.chao_stats_stamina.value,
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"ChaoStatsHidden": self.options.chao_stats_hidden.value,
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"ChaoAnimalParts": self.options.chao_animal_parts.value,
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"ChaoKindergarten": self.options.chao_kindergarten.value,
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"BlackMarketSlots": self.options.black_market_slots.value,
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"BlackMarketData": self.generate_black_market_data(),
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"BlackMarketUnlockCosts": self.black_market_costs,
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"BlackMarketUnlockSetting": self.options.black_market_unlock_costs.value,
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"ChaoERLayout": self.generate_er_layout(),
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"DeathLink": self.options.death_link.value,
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"EmblemPercentageForCannonsCore": self.options.emblem_percentage_for_cannons_core.value,
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"RequiredCannonsCoreMissions": self.options.required_cannons_core_missions.value,
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"NumberOfLevelGates": self.options.number_of_level_gates.value,
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"LevelGateDistribution": self.options.level_gate_distribution.value,
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"EmblemsForCannonsCore": self.emblems_for_cannons_core,
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"RegionEmblemMap": self.region_emblem_map,
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"GateCosts": self.gate_costs,
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"GateBosses": self.gate_bosses,
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"BossRushMap": self.boss_rush_map,
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"PlayerNum": self.player,
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}
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def generate_early(self):
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if self.options.goal.value == 3:
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# Turn off everything else for Grand Prix goal
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self.options.number_of_level_gates.value = 0
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self.options.emblem_percentage_for_cannons_core.value = 0
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self.options.chao_race_difficulty.value = 0
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self.options.chao_karate_difficulty.value = 0
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self.options.chao_stats.value = 0
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self.options.chao_animal_parts.value = 0
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self.options.chao_kindergarten.value = 0
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self.options.black_market_slots.value = 0
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self.options.junk_fill_percentage.value = 100
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self.options.trap_fill_percentage.value = 100
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self.options.omochao_trap_weight.value = 0
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self.options.timestop_trap_weight.value = 0
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self.options.confusion_trap_weight.value = 0
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self.options.tiny_trap_weight.value = 0
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self.options.gravity_trap_weight.value = 0
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self.options.ice_trap_weight.value = 0
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self.options.slow_trap_weight.value = 0
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self.options.cutscene_trap_weight.value = 0
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valid_trap_weights = self.options.exposition_trap_weight.value + \
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self.options.reverse_trap_weight.value + \
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self.options.pong_trap_weight.value
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if valid_trap_weights == 0:
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self.options.exposition_trap_weight.value = 4
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self.options.reverse_trap_weight.value = 4
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self.options.pong_trap_weight.value = 4
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if self.options.kart_race_checks.value == 0:
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self.options.kart_race_checks.value = 2
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self.gate_bosses = {}
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self.boss_rush_map = {}
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else:
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self.gate_bosses = get_gate_bosses(self.multiworld, self)
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self.boss_rush_map = get_boss_rush_bosses(self.multiworld, self)
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def create_regions(self):
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self.mission_map = get_mission_table(self.multiworld, self, self.player)
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self.mission_count_map = get_mission_count_table(self.multiworld, self, self.player)
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self.location_table = setup_locations(self, self.player, self.mission_map, self.mission_count_map)
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create_regions(self.multiworld, self, self.player, self.location_table)
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# Not Generate Basic
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self.black_market_costs = dict()
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if self.options.goal.value in [0, 2, 4, 5, 6]:
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self.multiworld.get_location(LocationName.finalhazard, self.player).place_locked_item(self.create_item(ItemName.maria))
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elif self.options.goal.value == 1:
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self.multiworld.get_location(LocationName.green_hill, self.player).place_locked_item(self.create_item(ItemName.maria))
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elif self.options.goal.value == 3:
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self.multiworld.get_location(LocationName.grand_prix, self.player).place_locked_item(self.create_item(ItemName.maria))
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elif self.options.goal.value == 7:
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self.multiworld.get_location(LocationName.chaos_chao, self.player).place_locked_item(self.create_item(ItemName.maria))
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for animal_name in chao_animal_event_location_table.keys():
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animal_region = self.multiworld.get_region(animal_name, self.player)
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animal_event_location = SA2BLocation(self.player, animal_name, None, animal_region)
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animal_region.locations.append(animal_event_location)
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animal_event_item = SA2BItem(animal_name, ItemClassification.progression, None, self.player)
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self.multiworld.get_location(animal_name, self.player).place_locked_item(animal_event_item)
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itempool: typing.List[SA2BItem] = []
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# First Missions
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total_required_locations = len(self.location_table)
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total_required_locations -= 1; # Locked Victory Location
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if self.options.goal.value != 3:
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# Fill item pool with all required items
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for item in {**upgrades_table}:
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itempool += [self.create_item(item, False, self.options.goal.value)]
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if self.options.goal.value in [1, 2, 6]:
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# Some flavor of Chaos Emerald Hunt
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for item in {**emeralds_table}:
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itempool.append(self.create_item(item))
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# Black Market
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itempool += [self.create_item(ItemName.market_token) for _ in range(self.options.black_market_slots.value)]
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black_market_unlock_mult = 1.0
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if self.options.black_market_unlock_costs.value == 0:
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black_market_unlock_mult = 0.5
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elif self.options.black_market_unlock_costs.value == 1:
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black_market_unlock_mult = 0.75
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for i in range(self.options.black_market_slots.value):
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self.black_market_costs[i] = math.floor((i + 1) * black_market_unlock_mult)
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# Cap at player-specified Emblem count
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raw_emblem_count = total_required_locations - len(itempool)
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total_emblem_count = min(raw_emblem_count, self.options.max_emblem_cap.value)
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extra_junk_count = raw_emblem_count - total_emblem_count
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self.emblems_for_cannons_core = math.floor(
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total_emblem_count * (self.options.emblem_percentage_for_cannons_core.value / 100.0))
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gate_cost_mult = 1.0
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if self.options.level_gate_costs.value == 0:
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gate_cost_mult = 0.6
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elif self.options.level_gate_costs.value == 1:
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gate_cost_mult = 0.8
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shuffled_region_list = list(range(30))
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emblem_requirement_list = list()
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self.multiworld.random.shuffle(shuffled_region_list)
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levels_per_gate = self.get_levels_per_gate()
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check_for_impossible_shuffle(shuffled_region_list, math.ceil(levels_per_gate[0]), self.multiworld)
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levels_added_to_gate = 0
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total_levels_added = 0
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current_gate = 0
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|
|
|
current_gate_emblems = 0
|
2022-06-20 19:12:13 +00:00
|
|
|
self.gate_costs = dict()
|
|
|
|
self.gate_costs[0] = 0
|
2022-05-14 10:00:49 +00:00
|
|
|
gates = list()
|
|
|
|
gates.append(LevelGate(0))
|
|
|
|
for i in range(30):
|
|
|
|
gates[current_gate].gate_levels.append(shuffled_region_list[i])
|
|
|
|
emblem_requirement_list.append(current_gate_emblems)
|
|
|
|
levels_added_to_gate += 1
|
|
|
|
total_levels_added += 1
|
|
|
|
if levels_added_to_gate >= levels_per_gate[current_gate]:
|
|
|
|
current_gate += 1
|
2023-11-16 07:08:38 +00:00
|
|
|
if current_gate > self.options.number_of_level_gates.value:
|
|
|
|
current_gate = self.options.number_of_level_gates.value
|
2022-05-14 10:00:49 +00:00
|
|
|
else:
|
|
|
|
current_gate_emblems = max(
|
2022-06-20 19:12:13 +00:00
|
|
|
math.floor(total_emblem_count * math.pow(total_levels_added / 30.0, 2.0) * gate_cost_mult), current_gate)
|
2022-05-14 10:00:49 +00:00
|
|
|
gates.append(LevelGate(current_gate_emblems))
|
2022-06-20 19:12:13 +00:00
|
|
|
self.gate_costs[current_gate] = current_gate_emblems
|
2022-05-14 10:00:49 +00:00
|
|
|
levels_added_to_gate = 0
|
|
|
|
|
|
|
|
self.region_emblem_map = dict(zip(shuffled_region_list, emblem_requirement_list))
|
|
|
|
|
2022-12-07 05:20:02 +00:00
|
|
|
first_cannons_core_mission, final_cannons_core_mission = get_first_and_last_cannons_core_missions(self.mission_map, self.mission_count_map)
|
|
|
|
|
2023-11-16 07:08:38 +00:00
|
|
|
connect_regions(self.multiworld, self, self.player, gates, self.emblems_for_cannons_core, self.gate_bosses, self.boss_rush_map, first_cannons_core_mission, final_cannons_core_mission)
|
2022-05-14 10:00:49 +00:00
|
|
|
|
|
|
|
max_required_emblems = max(max(emblem_requirement_list), self.emblems_for_cannons_core)
|
2022-10-20 08:42:33 +00:00
|
|
|
itempool += [self.create_item(ItemName.emblem) for _ in range(max_required_emblems)]
|
2022-06-20 19:12:13 +00:00
|
|
|
|
|
|
|
non_required_emblems = (total_emblem_count - max_required_emblems)
|
2023-11-16 07:08:38 +00:00
|
|
|
junk_count = math.floor(non_required_emblems * (self.options.junk_fill_percentage.value / 100.0))
|
2022-10-20 08:42:33 +00:00
|
|
|
itempool += [self.create_item(ItemName.emblem, True) for _ in range(non_required_emblems - junk_count)]
|
2022-06-20 19:12:13 +00:00
|
|
|
|
|
|
|
# Carve Traps out of junk_count
|
|
|
|
trap_weights = []
|
2023-11-16 07:08:38 +00:00
|
|
|
trap_weights += ([ItemName.omochao_trap] * self.options.omochao_trap_weight.value)
|
|
|
|
trap_weights += ([ItemName.timestop_trap] * self.options.timestop_trap_weight.value)
|
|
|
|
trap_weights += ([ItemName.confuse_trap] * self.options.confusion_trap_weight.value)
|
|
|
|
trap_weights += ([ItemName.tiny_trap] * self.options.tiny_trap_weight.value)
|
|
|
|
trap_weights += ([ItemName.gravity_trap] * self.options.gravity_trap_weight.value)
|
|
|
|
trap_weights += ([ItemName.exposition_trap] * self.options.exposition_trap_weight.value)
|
|
|
|
#trap_weights += ([ItemName.darkness_trap] * self.options.darkness_trap_weight.value)
|
|
|
|
trap_weights += ([ItemName.ice_trap] * self.options.ice_trap_weight.value)
|
|
|
|
trap_weights += ([ItemName.slow_trap] * self.options.slow_trap_weight.value)
|
|
|
|
trap_weights += ([ItemName.cutscene_trap] * self.options.cutscene_trap_weight.value)
|
|
|
|
trap_weights += ([ItemName.reverse_trap] * self.options.reverse_trap_weight.value)
|
|
|
|
trap_weights += ([ItemName.pong_trap] * self.options.pong_trap_weight.value)
|
2022-06-20 19:12:13 +00:00
|
|
|
|
|
|
|
junk_count += extra_junk_count
|
2023-11-16 07:08:38 +00:00
|
|
|
trap_count = 0 if (len(trap_weights) == 0) else math.ceil(junk_count * (self.options.trap_fill_percentage.value / 100.0))
|
2022-06-20 19:12:13 +00:00
|
|
|
junk_count -= trap_count
|
|
|
|
|
2023-11-16 07:08:38 +00:00
|
|
|
chao_active = self.any_chao_locations_active()
|
2022-06-20 19:12:13 +00:00
|
|
|
junk_pool = []
|
|
|
|
junk_keys = list(junk_table.keys())
|
2023-11-16 07:08:38 +00:00
|
|
|
|
|
|
|
# Chao Junk
|
|
|
|
if chao_active:
|
|
|
|
junk_keys += list(chaos_drives_table.keys())
|
|
|
|
eggs_keys = list(eggs_table.keys())
|
|
|
|
fruits_keys = list(fruits_table.keys())
|
|
|
|
seeds_keys = list(seeds_table.keys())
|
|
|
|
hats_keys = list(hats_table.keys())
|
|
|
|
eggs_count = 0
|
|
|
|
seeds_count = 0
|
|
|
|
hats_count = 0
|
|
|
|
|
2022-06-20 19:12:13 +00:00
|
|
|
for i in range(junk_count):
|
2023-11-16 07:08:38 +00:00
|
|
|
junk_type = self.random.randint(0, len(junk_keys) + 3)
|
|
|
|
|
|
|
|
if chao_active and junk_type == len(junk_keys) + 0 and eggs_count < 20:
|
|
|
|
junk_item = self.multiworld.random.choice(eggs_keys)
|
|
|
|
junk_pool.append(self.create_item(junk_item))
|
|
|
|
eggs_count += 1
|
|
|
|
elif chao_active and junk_type == len(junk_keys) + 1:
|
|
|
|
junk_item = self.multiworld.random.choice(fruits_keys)
|
|
|
|
junk_pool.append(self.create_item(junk_item))
|
|
|
|
elif chao_active and junk_type == len(junk_keys) + 2 and seeds_count < 12:
|
|
|
|
junk_item = self.multiworld.random.choice(seeds_keys)
|
|
|
|
junk_pool.append(self.create_item(junk_item))
|
|
|
|
seeds_count += 1
|
|
|
|
elif chao_active and junk_type == len(junk_keys) + 3 and hats_count < 20:
|
|
|
|
junk_item = self.multiworld.random.choice(hats_keys)
|
|
|
|
junk_pool.append(self.create_item(junk_item))
|
|
|
|
hats_count += 1
|
|
|
|
else:
|
|
|
|
junk_item = self.multiworld.random.choice(junk_keys)
|
|
|
|
junk_pool.append(self.create_item(junk_item))
|
2022-06-20 19:12:13 +00:00
|
|
|
|
|
|
|
itempool += junk_pool
|
|
|
|
|
|
|
|
trap_pool = []
|
|
|
|
for i in range(trap_count):
|
2022-11-01 02:41:21 +00:00
|
|
|
trap_item = self.multiworld.random.choice(trap_weights)
|
2022-10-20 08:42:33 +00:00
|
|
|
trap_pool.append(self.create_item(trap_item))
|
2022-06-20 19:12:13 +00:00
|
|
|
|
|
|
|
itempool += trap_pool
|
2022-05-14 10:00:49 +00:00
|
|
|
|
2022-11-01 02:41:21 +00:00
|
|
|
self.multiworld.itempool += itempool
|
2022-05-14 10:00:49 +00:00
|
|
|
|
2023-06-27 21:38:58 +00:00
|
|
|
|
|
|
|
|
|
|
|
def create_item(self, name: str, force_non_progression=False, goal=0) -> Item:
|
2022-05-14 10:00:49 +00:00
|
|
|
data = item_table[name]
|
2022-06-17 01:23:27 +00:00
|
|
|
|
2022-06-20 19:12:13 +00:00
|
|
|
if force_non_progression:
|
2022-06-17 01:23:27 +00:00
|
|
|
classification = ItemClassification.filler
|
2023-06-27 21:38:58 +00:00
|
|
|
elif name == ItemName.emblem or \
|
|
|
|
name in emeralds_table.keys() or \
|
|
|
|
(name == ItemName.knuckles_shovel_claws and goal in [4, 5]):
|
2022-06-20 19:12:13 +00:00
|
|
|
classification = ItemClassification.progression_skip_balancing
|
2022-06-17 01:23:27 +00:00
|
|
|
elif data.progression:
|
|
|
|
classification = ItemClassification.progression
|
2022-06-20 19:12:13 +00:00
|
|
|
elif data.trap:
|
|
|
|
classification = ItemClassification.trap
|
2022-06-17 01:23:27 +00:00
|
|
|
else:
|
|
|
|
classification = ItemClassification.filler
|
|
|
|
|
|
|
|
created_item = SA2BItem(name, classification, data.code, self.player)
|
|
|
|
|
2022-05-14 10:00:49 +00:00
|
|
|
return created_item
|
|
|
|
|
2022-12-07 05:20:02 +00:00
|
|
|
def get_filler_item_name(self) -> str:
|
2023-11-16 07:08:38 +00:00
|
|
|
junk_keys = list(junk_table.keys())
|
|
|
|
|
|
|
|
# Chao Junk
|
|
|
|
if self.any_chao_locations_active():
|
|
|
|
junk_keys += list(chaos_drives_table.keys())
|
|
|
|
|
|
|
|
return self.multiworld.random.choice(junk_keys)
|
2022-12-07 05:20:02 +00:00
|
|
|
|
2022-05-14 10:00:49 +00:00
|
|
|
def set_rules(self):
|
2023-11-16 07:08:38 +00:00
|
|
|
set_rules(self.multiworld, self, self.player, self.gate_bosses, self.boss_rush_map, self.mission_map, self.mission_count_map, self.black_market_costs)
|
2022-06-20 19:12:13 +00:00
|
|
|
|
|
|
|
def write_spoiler(self, spoiler_handle: typing.TextIO):
|
2023-11-16 07:08:38 +00:00
|
|
|
if self.options.number_of_level_gates.value > 0 or self.options.goal.value in [4, 5, 6]:
|
2022-12-07 05:20:02 +00:00
|
|
|
spoiler_handle.write("\n")
|
|
|
|
header_text = "Sonic Adventure 2 Bosses for {}:\n"
|
|
|
|
header_text = header_text.format(self.multiworld.player_name[self.player])
|
|
|
|
spoiler_handle.write(header_text)
|
2023-06-27 21:38:58 +00:00
|
|
|
|
2023-11-16 07:08:38 +00:00
|
|
|
if self.options.number_of_level_gates.value > 0:
|
2023-06-27 21:38:58 +00:00
|
|
|
for x in range(len(self.gate_bosses.values())):
|
|
|
|
text = "Gate {0} Boss: {1}\n"
|
|
|
|
text = text.format((x + 1), get_boss_name(self.gate_bosses[x + 1]))
|
|
|
|
spoiler_handle.writelines(text)
|
|
|
|
spoiler_handle.write("\n")
|
|
|
|
|
2023-11-16 07:08:38 +00:00
|
|
|
if self.options.goal.value in [4, 5, 6]:
|
2023-06-27 21:38:58 +00:00
|
|
|
for x in range(len(self.boss_rush_map.values())):
|
|
|
|
text = "Boss Rush Boss {0}: {1}\n"
|
|
|
|
text = text.format((x + 1), get_boss_name(self.boss_rush_map[x]))
|
|
|
|
spoiler_handle.writelines(text)
|
|
|
|
spoiler_handle.write("\n")
|
2022-12-07 05:20:02 +00:00
|
|
|
|
|
|
|
def extend_hint_information(self, hint_data: typing.Dict[int, typing.Dict[int, str]]):
|
|
|
|
gate_names = [
|
|
|
|
LocationName.gate_0_region,
|
|
|
|
LocationName.gate_1_region,
|
|
|
|
LocationName.gate_2_region,
|
|
|
|
LocationName.gate_3_region,
|
|
|
|
LocationName.gate_4_region,
|
|
|
|
LocationName.gate_5_region,
|
|
|
|
]
|
|
|
|
no_hint_region_names = [
|
|
|
|
LocationName.cannon_core_region,
|
2023-11-16 07:08:38 +00:00
|
|
|
LocationName.chao_race_beginner_region,
|
|
|
|
LocationName.chao_race_intermediate_region,
|
|
|
|
LocationName.chao_race_expert_region,
|
|
|
|
LocationName.chao_karate_beginner_region,
|
|
|
|
LocationName.chao_karate_intermediate_region,
|
|
|
|
LocationName.chao_karate_expert_region,
|
|
|
|
LocationName.chao_karate_super_region,
|
|
|
|
LocationName.kart_race_beginner_region,
|
|
|
|
LocationName.kart_race_standard_region,
|
|
|
|
LocationName.kart_race_expert_region,
|
|
|
|
LocationName.chao_kindergarten_region,
|
|
|
|
LocationName.black_market_region,
|
2022-12-07 05:20:02 +00:00
|
|
|
]
|
|
|
|
er_hint_data = {}
|
2023-11-16 07:08:38 +00:00
|
|
|
for i in range(self.options.number_of_level_gates.value + 1):
|
2022-12-07 05:20:02 +00:00
|
|
|
gate_name = gate_names[i]
|
|
|
|
gate_region = self.multiworld.get_region(gate_name, self.player)
|
|
|
|
if not gate_region:
|
|
|
|
continue
|
|
|
|
for exit in gate_region.exits:
|
|
|
|
if exit.connected_region.name in gate_names or exit.connected_region.name in no_hint_region_names:
|
|
|
|
continue
|
|
|
|
level_region = exit.connected_region
|
|
|
|
for location in level_region.locations:
|
|
|
|
er_hint_data[location.address] = gate_name
|
|
|
|
|
2023-11-16 07:08:38 +00:00
|
|
|
for i in range(self.options.black_market_slots.value):
|
|
|
|
location = self.multiworld.get_location(LocationName.chao_black_market_base + str(i + 1), self.player)
|
|
|
|
er_hint_data[location.address] = str(self.black_market_costs[i]) + " " + str(ItemName.market_token)
|
|
|
|
|
|
|
|
|
2022-12-07 05:20:02 +00:00
|
|
|
hint_data[self.player] = er_hint_data
|
2022-05-14 10:00:49 +00:00
|
|
|
|
|
|
|
@classmethod
|
2023-11-16 07:08:38 +00:00
|
|
|
def stage_fill_hook(cls, multiworld: MultiWorld, progitempool, usefulitempool, filleritempool, fill_locations):
|
|
|
|
if multiworld.get_game_players("Sonic Adventure 2 Battle"):
|
2022-05-14 10:00:49 +00:00
|
|
|
progitempool.sort(
|
|
|
|
key=lambda item: 0 if (item.name != 'Emblem') else 1)
|
2023-11-16 07:08:38 +00:00
|
|
|
|
|
|
|
def get_levels_per_gate(self) -> list:
|
|
|
|
levels_per_gate = list()
|
|
|
|
max_gate_index = self.options.number_of_level_gates
|
|
|
|
average_level_count = 30 / (max_gate_index + 1)
|
|
|
|
levels_added = 0
|
|
|
|
|
|
|
|
for i in range(max_gate_index + 1):
|
|
|
|
levels_per_gate.append(average_level_count)
|
|
|
|
levels_added += average_level_count
|
|
|
|
additional_count_iterator = 0
|
|
|
|
while levels_added < 30:
|
|
|
|
levels_per_gate[additional_count_iterator] += 1
|
|
|
|
levels_added += 1
|
|
|
|
additional_count_iterator += 1 if additional_count_iterator < max_gate_index else -max_gate_index
|
|
|
|
|
|
|
|
if self.options.level_gate_distribution == 0 or self.options.level_gate_distribution == 2:
|
|
|
|
early_distribution = self.options.level_gate_distribution == 0
|
|
|
|
levels_to_distribute = 5
|
|
|
|
gate_index_offset = 0
|
|
|
|
while levels_to_distribute > 0:
|
|
|
|
if levels_per_gate[0 + gate_index_offset] == 1 or \
|
|
|
|
levels_per_gate[max_gate_index - gate_index_offset] == 1:
|
|
|
|
break
|
|
|
|
if early_distribution:
|
|
|
|
levels_per_gate[0 + gate_index_offset] += 1
|
|
|
|
levels_per_gate[max_gate_index - gate_index_offset] -= 1
|
|
|
|
else:
|
|
|
|
levels_per_gate[0 + gate_index_offset] -= 1
|
|
|
|
levels_per_gate[max_gate_index - gate_index_offset] += 1
|
|
|
|
gate_index_offset += 1
|
|
|
|
if gate_index_offset > math.floor(max_gate_index / 2):
|
|
|
|
gate_index_offset = 0
|
|
|
|
levels_to_distribute -= 1
|
|
|
|
|
|
|
|
return levels_per_gate
|
|
|
|
|
|
|
|
def any_chao_locations_active(self) -> bool:
|
|
|
|
if self.options.chao_race_difficulty.value > 0 or \
|
|
|
|
self.options.chao_karate_difficulty.value > 0 or \
|
|
|
|
self.options.chao_stats.value > 0 or \
|
|
|
|
self.options.chao_animal_parts or \
|
|
|
|
self.options.chao_kindergarten or \
|
|
|
|
self.options.black_market_slots.value > 0:
|
|
|
|
return True;
|
|
|
|
|
|
|
|
return False
|
|
|
|
|
|
|
|
def generate_music_data(self) -> typing.Dict[int, int]:
|
|
|
|
if self.options.music_shuffle == "levels":
|
|
|
|
musiclist_o = list(range(0, 47))
|
|
|
|
musiclist_s = musiclist_o.copy()
|
|
|
|
self.random.shuffle(musiclist_s)
|
|
|
|
musiclist_o.extend(range(47, 78))
|
|
|
|
musiclist_s.extend(range(47, 78))
|
|
|
|
|
|
|
|
if self.options.sadx_music.value == 1:
|
|
|
|
musiclist_s = [x+100 for x in musiclist_s]
|
|
|
|
elif self.options.sadx_music.value == 2:
|
|
|
|
for i in range(len(musiclist_s)):
|
|
|
|
if self.random.randint(0,1):
|
|
|
|
musiclist_s[i] += 100
|
|
|
|
|
|
|
|
return dict(zip(musiclist_o, musiclist_s))
|
|
|
|
elif self.options.music_shuffle == "full":
|
|
|
|
musiclist_o = list(range(0, 78))
|
|
|
|
musiclist_s = musiclist_o.copy()
|
|
|
|
self.random.shuffle(musiclist_s)
|
|
|
|
|
|
|
|
if self.options.sadx_music.value == 1:
|
|
|
|
musiclist_s = [x+100 for x in musiclist_s]
|
|
|
|
elif self.options.sadx_music.value == 2:
|
|
|
|
for i in range(len(musiclist_s)):
|
|
|
|
if self.random.randint(0,1):
|
|
|
|
musiclist_s[i] += 100
|
|
|
|
|
|
|
|
return dict(zip(musiclist_o, musiclist_s))
|
|
|
|
elif self.options.music_shuffle == "singularity":
|
|
|
|
musiclist_o = list(range(0, 78))
|
|
|
|
musiclist_s = [self.random.choice(musiclist_o)] * len(musiclist_o)
|
|
|
|
|
|
|
|
if self.options.sadx_music.value == 1:
|
|
|
|
musiclist_s = [x+100 for x in musiclist_s]
|
|
|
|
elif self.options.sadx_music.value == 2:
|
|
|
|
if self.random.randint(0,1):
|
|
|
|
musiclist_s = [x+100 for x in musiclist_s]
|
|
|
|
|
|
|
|
return dict(zip(musiclist_o, musiclist_s))
|
|
|
|
else:
|
|
|
|
musiclist_o = list(range(0, 78))
|
|
|
|
musiclist_s = musiclist_o.copy()
|
|
|
|
|
|
|
|
if self.options.sadx_music.value == 1:
|
|
|
|
musiclist_s = [x+100 for x in musiclist_s]
|
|
|
|
elif self.options.sadx_music.value == 2:
|
|
|
|
for i in range(len(musiclist_s)):
|
|
|
|
if self.random.randint(0,1):
|
|
|
|
musiclist_s[i] += 100
|
|
|
|
|
|
|
|
return dict(zip(musiclist_o, musiclist_s))
|
|
|
|
|
|
|
|
def generate_voice_data(self) -> typing.Dict[int, int]:
|
|
|
|
if self.options.voice_shuffle == "shuffled":
|
|
|
|
voicelist_o = list(range(0, 2623))
|
|
|
|
voicelist_s = voicelist_o.copy()
|
|
|
|
self.random.shuffle(voicelist_s)
|
|
|
|
|
|
|
|
return dict(zip(voicelist_o, voicelist_s))
|
|
|
|
elif self.options.voice_shuffle == "rude":
|
|
|
|
voicelist_o = list(range(0, 2623))
|
|
|
|
voicelist_s = voicelist_o.copy()
|
|
|
|
self.random.shuffle(voicelist_s)
|
|
|
|
|
|
|
|
for i in range(len(voicelist_s)):
|
|
|
|
if self.random.randint(1,100) > 80:
|
|
|
|
voicelist_s[i] = 17
|
|
|
|
|
|
|
|
return dict(zip(voicelist_o, voicelist_s))
|
|
|
|
elif self.options.voice_shuffle == "chao":
|
|
|
|
voicelist_o = list(range(0, 2623))
|
|
|
|
voicelist_s = voicelist_o.copy()
|
|
|
|
self.random.shuffle(voicelist_s)
|
|
|
|
|
|
|
|
for i in range(len(voicelist_s)):
|
|
|
|
voicelist_s[i] = self.random.choice(range(2586, 2608))
|
|
|
|
|
|
|
|
return dict(zip(voicelist_o, voicelist_s))
|
|
|
|
elif self.options.voice_shuffle == "singularity":
|
|
|
|
voicelist_o = list(range(0, 2623))
|
|
|
|
voicelist_s = [self.random.choice(voicelist_o)] * len(voicelist_o)
|
|
|
|
|
|
|
|
return dict(zip(voicelist_o, voicelist_s))
|
|
|
|
else:
|
|
|
|
voicelist_o = list(range(0, 2623))
|
|
|
|
voicelist_s = voicelist_o.copy()
|
|
|
|
|
|
|
|
return dict(zip(voicelist_o, voicelist_s))
|
|
|
|
|
|
|
|
def generate_chao_egg_data(self) -> typing.Dict[int, int]:
|
|
|
|
if self.options.shuffle_starting_chao_eggs:
|
|
|
|
egglist_o = list(range(0, 4))
|
|
|
|
egglist_s = self.random.sample(range(0,54), 4)
|
|
|
|
|
|
|
|
return dict(zip(egglist_o, egglist_s))
|
|
|
|
else:
|
|
|
|
# Indicate these are not shuffled
|
|
|
|
egglist_o = [0, 1, 2, 3]
|
|
|
|
egglist_s = [255, 255, 255, 255]
|
|
|
|
|
|
|
|
return dict(zip(egglist_o, egglist_s))
|
|
|
|
|
|
|
|
def generate_chao_name_data(self) -> typing.Dict[int, int]:
|
|
|
|
number_of_names = 30
|
|
|
|
name_list_o = list(range(number_of_names * 7))
|
|
|
|
name_list_s = []
|
|
|
|
|
|
|
|
name_list_base = []
|
|
|
|
name_list_copy = list(self.multiworld.player_name.values())
|
|
|
|
name_list_copy.remove(self.multiworld.player_name[self.player])
|
|
|
|
|
|
|
|
if len(name_list_copy) >= number_of_names:
|
|
|
|
name_list_base = self.random.sample(name_list_copy, number_of_names)
|
|
|
|
else:
|
|
|
|
name_list_base = name_list_copy
|
|
|
|
self.random.shuffle(name_list_base)
|
|
|
|
|
|
|
|
name_list_base += self.random.sample(sample_chao_names, number_of_names - len(name_list_base))
|
|
|
|
|
|
|
|
for name in name_list_base:
|
|
|
|
for char_idx in range(7):
|
|
|
|
if char_idx < len(name):
|
2023-12-08 06:17:12 +00:00
|
|
|
name_list_s.append(chao_name_conversion.get(name[char_idx], 0x5F))
|
2023-11-16 07:08:38 +00:00
|
|
|
else:
|
|
|
|
name_list_s.append(0x00)
|
|
|
|
|
|
|
|
return dict(zip(name_list_o, name_list_s))
|
|
|
|
|
|
|
|
def generate_black_market_data(self) -> typing.Dict[int, int]:
|
|
|
|
if self.options.black_market_slots.value == 0:
|
|
|
|
return {}
|
|
|
|
|
|
|
|
ring_costs = [50, 75, 100]
|
|
|
|
|
|
|
|
market_data = {}
|
|
|
|
item_names = []
|
|
|
|
player_names = []
|
|
|
|
progression_flags = []
|
|
|
|
totally_real_item_names_copy = totally_real_item_names.copy()
|
|
|
|
location_names = [(LocationName.chao_black_market_base + str(i)) for i in range(1, self.options.black_market_slots.value + 1)]
|
|
|
|
locations = [self.multiworld.get_location(location_name, self.player) for location_name in location_names]
|
|
|
|
for location in locations:
|
|
|
|
if location.item.classification & ItemClassification.trap:
|
|
|
|
item_name = self.random.choice(totally_real_item_names_copy)
|
|
|
|
totally_real_item_names_copy.remove(item_name)
|
|
|
|
item_names.append(item_name)
|
|
|
|
else:
|
|
|
|
item_names.append(location.item.name)
|
|
|
|
player_names.append(self.multiworld.player_name[location.item.player])
|
|
|
|
|
|
|
|
if location.item.classification & ItemClassification.progression or location.item.classification & ItemClassification.trap:
|
|
|
|
progression_flags.append(2)
|
|
|
|
elif location.item.classification & ItemClassification.useful:
|
|
|
|
progression_flags.append(1)
|
|
|
|
else:
|
|
|
|
progression_flags.append(0)
|
|
|
|
|
|
|
|
for item_idx in range(self.options.black_market_slots.value):
|
|
|
|
for chr_idx in range(len(item_names[item_idx][:26])):
|
|
|
|
market_data[(item_idx * 46) + chr_idx] = ord(item_names[item_idx][chr_idx])
|
|
|
|
for chr_idx in range(len(player_names[item_idx][:16])):
|
|
|
|
market_data[(item_idx * 46) + 26 + chr_idx] = ord(player_names[item_idx][chr_idx])
|
|
|
|
|
|
|
|
market_data[(item_idx * 46) + 42] = ring_costs[progression_flags[item_idx]] * self.options.black_market_price_multiplier.value
|
|
|
|
|
|
|
|
return market_data
|
|
|
|
|
|
|
|
def generate_er_layout(self) -> typing.Dict[int, int]:
|
|
|
|
if not self.options.chao_entrance_randomization:
|
|
|
|
return {}
|
|
|
|
|
|
|
|
er_layout = {}
|
|
|
|
|
|
|
|
start_exit = self.random.randint(0, 3)
|
|
|
|
accessible_rooms = []
|
|
|
|
|
|
|
|
multi_rooms_copy = multi_rooms.copy()
|
|
|
|
single_rooms_copy = single_rooms.copy()
|
|
|
|
all_exits_copy = all_exits.copy()
|
|
|
|
all_destinations_copy = all_destinations.copy()
|
|
|
|
|
|
|
|
multi_rooms_copy.remove(0x07)
|
|
|
|
accessible_rooms.append(0x07)
|
|
|
|
|
|
|
|
# Place Kindergarten somewhere sane
|
|
|
|
exit_choice = self.random.choice(valid_kindergarten_exits)
|
|
|
|
exit_room = exit_to_room_map[exit_choice]
|
|
|
|
all_exits_copy.remove(exit_choice)
|
|
|
|
multi_rooms_copy.remove(exit_room)
|
|
|
|
|
|
|
|
destination = 0x06
|
|
|
|
single_rooms_copy.remove(destination)
|
|
|
|
all_destinations_copy.remove(destination)
|
|
|
|
|
|
|
|
er_layout[exit_choice] = destination
|
|
|
|
|
|
|
|
reverse_exit = self.random.choice(room_to_exits_map[destination])
|
|
|
|
|
|
|
|
er_layout[reverse_exit] = exit_to_room_map[exit_choice]
|
|
|
|
|
|
|
|
all_exits_copy.remove(reverse_exit)
|
|
|
|
all_destinations_copy.remove(exit_room)
|
|
|
|
|
|
|
|
# Connect multi-exit rooms
|
|
|
|
loop_guard = 0
|
|
|
|
while len(multi_rooms_copy) > 0:
|
|
|
|
loop_guard += 1
|
|
|
|
if loop_guard > 2000:
|
|
|
|
logging.warning(f"Failed to generate Chao Entrance Randomization for player: {self.multiworld.player_name[self.player]}")
|
|
|
|
return {}
|
|
|
|
|
|
|
|
exit_room = self.random.choice(accessible_rooms)
|
|
|
|
possible_exits = [exit for exit in room_to_exits_map[exit_room] if exit in all_exits_copy]
|
|
|
|
if len(possible_exits) == 0:
|
|
|
|
continue
|
|
|
|
exit_choice = self.random.choice(possible_exits)
|
|
|
|
all_exits_copy.remove(exit_choice)
|
|
|
|
|
|
|
|
destination = self.random.choice(multi_rooms_copy)
|
|
|
|
multi_rooms_copy.remove(destination)
|
|
|
|
all_destinations_copy.remove(destination)
|
|
|
|
accessible_rooms.append(destination)
|
|
|
|
|
|
|
|
er_layout[exit_choice] = destination
|
|
|
|
|
|
|
|
reverse_exit = self.random.choice(room_to_exits_map[destination])
|
|
|
|
|
|
|
|
er_layout[reverse_exit] = exit_room
|
|
|
|
|
|
|
|
all_exits_copy.remove(reverse_exit)
|
|
|
|
all_destinations_copy.remove(exit_room)
|
|
|
|
|
|
|
|
# Connect dead-end rooms
|
|
|
|
loop_guard = 0
|
|
|
|
while len(single_rooms_copy) > 0:
|
|
|
|
loop_guard += 1
|
|
|
|
if loop_guard > 2000:
|
|
|
|
logging.warning(f"Failed to generate Chao Entrance Randomization for player: {self.multiworld.player_name[self.player]}")
|
|
|
|
return {}
|
|
|
|
|
|
|
|
exit_room = self.random.choice(accessible_rooms)
|
|
|
|
possible_exits = [exit for exit in room_to_exits_map[exit_room] if exit in all_exits_copy]
|
|
|
|
if len(possible_exits) == 0:
|
|
|
|
continue
|
|
|
|
exit_choice = self.random.choice(possible_exits)
|
|
|
|
all_exits_copy.remove(exit_choice)
|
|
|
|
|
|
|
|
destination = self.random.choice(single_rooms_copy)
|
|
|
|
single_rooms_copy.remove(destination)
|
|
|
|
all_destinations_copy.remove(destination)
|
|
|
|
|
|
|
|
er_layout[exit_choice] = destination
|
|
|
|
|
|
|
|
reverse_exit = self.random.choice(room_to_exits_map[destination])
|
|
|
|
|
|
|
|
er_layout[reverse_exit] = exit_room
|
|
|
|
|
|
|
|
all_exits_copy.remove(reverse_exit)
|
|
|
|
all_destinations_copy.remove(exit_room)
|
|
|
|
|
|
|
|
# Connect remaining exits
|
|
|
|
loop_guard = 0
|
|
|
|
while len(all_exits_copy) > 0:
|
|
|
|
loop_guard += 1
|
|
|
|
if loop_guard > 2000:
|
|
|
|
logging.warning(f"Failed to generate Chao Entrance Randomization for player: {self.multiworld.player_name[self.player]}")
|
|
|
|
return {}
|
|
|
|
|
|
|
|
exit_room = self.random.choice(all_destinations_copy)
|
|
|
|
possible_exits = [exit for exit in room_to_exits_map[exit_room] if exit in all_exits_copy]
|
|
|
|
if len(possible_exits) == 0:
|
|
|
|
continue
|
|
|
|
exit_choice = self.random.choice(possible_exits)
|
|
|
|
all_exits_copy.remove(exit_choice)
|
|
|
|
all_destinations_copy.remove(exit_room)
|
|
|
|
|
|
|
|
destination = self.random.choice(all_destinations_copy)
|
|
|
|
all_destinations_copy.remove(destination)
|
|
|
|
|
|
|
|
er_layout[exit_choice] = destination
|
|
|
|
|
|
|
|
possible_reverse_exits = [exit for exit in room_to_exits_map[destination] if exit in all_exits_copy]
|
|
|
|
reverse_exit = self.random.choice(possible_reverse_exits)
|
|
|
|
|
|
|
|
er_layout[reverse_exit] = exit_room
|
|
|
|
|
|
|
|
all_exits_copy.remove(reverse_exit)
|
|
|
|
|
|
|
|
return er_layout
|