2021-10-21 18:23:13 +00:00
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from argparse import Namespace
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2024-03-11 22:22:30 +00:00
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from typing import List, Optional, Tuple, Type, Union
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2021-10-21 18:23:13 +00:00
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2024-05-02 08:01:59 +00:00
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from BaseClasses import CollectionState, Item, ItemClassification, Location, MultiWorld, Region
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2024-06-10 07:28:28 +00:00
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from worlds import network_data_package
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2024-03-11 22:22:30 +00:00
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from worlds.AutoWorld import World, call_all
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2021-10-21 18:23:13 +00:00
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2023-02-27 01:13:24 +00:00
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gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
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2021-10-21 18:23:13 +00:00
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2024-03-10 17:47:45 +00:00
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def setup_solo_multiworld(
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world_type: Type[World], steps: Tuple[str, ...] = gen_steps, seed: Optional[int] = None
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) -> MultiWorld:
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2023-10-22 11:00:27 +00:00
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"""
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Creates a multiworld with a single player of `world_type`, sets default options, and calls provided gen steps.
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:param world_type: Type of the world to generate a multiworld for
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:param steps: The gen steps that should be called on the generated multiworld before returning. Default calls
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steps through pre_fill
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2024-03-10 17:47:45 +00:00
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:param seed: The seed to be used when creating this multiworld
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2024-05-02 08:01:59 +00:00
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:return: The generated multiworld
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2023-10-22 11:00:27 +00:00
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"""
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2024-03-11 22:22:30 +00:00
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return setup_multiworld(world_type, steps, seed)
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def setup_multiworld(worlds: Union[List[Type[World]], Type[World]], steps: Tuple[str, ...] = gen_steps,
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seed: Optional[int] = None) -> MultiWorld:
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2024-03-11 22:22:30 +00:00
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"""
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Creates a multiworld with a player for each provided world type, allowing duplicates, setting default options, and
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calling the provided gen steps.
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2024-05-02 08:01:59 +00:00
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:param worlds: Type/s of worlds to generate a multiworld for
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:param steps: Gen steps that should be called before returning. Default calls through pre_fill
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2024-03-11 22:22:30 +00:00
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:param seed: The seed to be used when creating this multiworld
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:return: The generated multiworld
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"""
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if not isinstance(worlds, list):
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worlds = [worlds]
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players = len(worlds)
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multiworld = MultiWorld(players)
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multiworld.game = {player: world_type.game for player, world_type in enumerate(worlds, 1)}
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multiworld.player_name = {player: f"Tester{player}" for player in multiworld.player_ids}
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multiworld.set_seed(seed)
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2023-10-10 20:30:20 +00:00
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multiworld.state = CollectionState(multiworld)
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args = Namespace()
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for player, world_type in enumerate(worlds, 1):
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for key, option in world_type.options_dataclass.type_hints.items():
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updated_options = getattr(args, key, {})
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updated_options[player] = option.from_any(option.default)
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setattr(args, key, updated_options)
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2022-11-01 02:41:21 +00:00
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multiworld.set_options(args)
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2023-02-27 01:13:24 +00:00
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for step in steps:
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2022-11-01 02:41:21 +00:00
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call_all(multiworld, step)
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return multiworld
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2024-05-02 08:01:59 +00:00
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class TestWorld(World):
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game = f"Test Game"
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item_name_to_id = {}
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location_name_to_id = {}
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hidden = True
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2024-06-10 07:28:28 +00:00
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# add our test world to the data package, so we can test it later
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network_data_package["games"][TestWorld.game] = TestWorld.get_data_package_data()
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2024-05-02 08:01:59 +00:00
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def generate_test_multiworld(players: int = 1) -> MultiWorld:
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"""
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Generates a multiworld using a special Test Case World class, and seed of 0.
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:param players: Number of players to generate the multiworld for
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:return: The generated test multiworld
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"""
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multiworld = setup_multiworld([TestWorld] * players, seed=0)
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multiworld.regions += [Region("Menu", player_id + 1, multiworld) for player_id in range(players)]
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return multiworld
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def generate_locations(count: int, player_id: int, region: Region, address: Optional[int] = None,
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tag: str = "") -> List[Location]:
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"""
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Generates the specified amount of locations for the player and adds them to the specified region.
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:param count: Number of locations to create
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:param player_id: ID of the player to create the locations for
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:param address: Address for the specified locations. They will all share the same address if multiple are created
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:param region: Parent region to add these locations to
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:param tag: Tag to add to the name of the generated locations
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:return: List containing the created locations
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"""
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prefix = f"player{player_id}{tag}_location"
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locations = [Location(player_id, f"{prefix}{i}", address, region) for i in range(count)]
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region.locations += locations
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return locations
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def generate_items(count: int, player_id: int, advancement: bool = False, code: int = None) -> List[Item]:
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"""
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Generates the specified amount of items for the target player.
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:param count: The amount of items to create
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:param player_id: ID of the player to create the items for
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:param advancement: Whether the created items should be advancement
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:param code: The code the items should be created with
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:return: List containing the created items
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"""
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item_type = "prog" if advancement else ""
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classification = ItemClassification.progression if advancement else ItemClassification.filler
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items = [Item(f"player{player_id}_{item_type}item{i}", classification, code, player_id) for i in range(count)]
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return items
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