2024-07-06 11:40:55 +00:00
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from ..test import WitnessTestBase
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# These are just some random options combinations, just to catch whether I broke anything obvious
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class TestExpertNonRandomizedEPs(WitnessTestBase):
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options = {
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"disable_non_randomized": True,
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"puzzle_randomization": "sigma_expert",
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"shuffle_EPs": "individual",
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"ep_difficulty": "eclipse",
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"victory_condition": "challenge",
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"shuffle_discarded_panels": False,
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"shuffle_boat": False,
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}
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class TestVanillaAutoElevatorsPanels(WitnessTestBase):
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options = {
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"puzzle_randomization": "none",
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"elevators_come_to_you": True,
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"shuffle_doors": "panels",
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"victory_condition": "mountain_box_short",
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"early_caves": True,
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"shuffle_vault_boxes": True,
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"mountain_lasers": 11,
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}
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class TestMiscOptions(WitnessTestBase):
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options = {
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"death_link": True,
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"death_link_amnesty": 3,
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"laser_hints": True,
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"hint_amount": 40,
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"area_hint_percentage": 100,
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2024-08-19 23:34:40 +00:00
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"vague_hints": "experimental",
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2024-07-06 11:40:55 +00:00
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}
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class TestMaxEntityShuffle(WitnessTestBase):
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options = {
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"shuffle_symbols": False,
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"shuffle_doors": "mixed",
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"shuffle_EPs": "individual",
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"obelisk_keys": True,
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"shuffle_lasers": "anywhere",
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"victory_condition": "mountain_box_long",
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}
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class TestPostgameGroupedDoors(WitnessTestBase):
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options = {
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"shuffle_postgame": True,
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"shuffle_discarded_panels": True,
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"shuffle_doors": "doors",
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"door_groupings": "regional",
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"victory_condition": "elevator",
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}
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