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Berserker's Multiworld
======================
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A Multiworld implementation for the Legend of Zelda: A Link to the Past Randomizer
For setup and instructions there's a [Wiki ](https://github.com/Berserker66/MultiWorld-Utilities/wiki )
Downloads can be found at [Releases ](https://github.com/Berserker66/MultiWorld-Utilities/releases ), including compiled windows binaries.
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Additions/Changes compared to Bonta's V31
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-----------------
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Project
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* Available in precompiled form and guided setup for Windows 64Bit on [Releases ](https://github.com/Berserker66/MultiWorld-Utilities/releases ) page.
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* Compatible with Python 3.7 and 3.8. Forward Checks for Python 4.0 are done.
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* Update modules if they are too old, preventing a crash when trying to connect among potential other issues
* Autoinstall missing modules
* Allow newer versions of modules than specified, as they will *usually* not break compatibility
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* Uses "V32" MSU
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* Has support for binary patching to allow legal distribution of multiworld rom files
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* Various performance improvements (over 100% faster in most cases)
* Various fixes
* Overworld Glitches Logic
* Newer Entrance Randomizer Logic, allowing more potential item and boss locations
* completely redesigned command interface, with `!help` and `/help`
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* New Goal: local triforce hunt - limits triforce pieces to your own world so it is your own goal to accomplish
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MultiMystery.py
* Allows you to generate a Multiworld with individual player mystery weights. Since weights can also be set to 100%, this also allows for individual settings for each player in a regular multiworld.
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Basis is a .yaml file that sets these weights. You can find an [easy.yaml ](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/easy.yaml ) in this project folder to get started.
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* Additional instructions are at the start of the file. Open with a text editor.
* Configuration options in the host.yaml file.
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* Allows a new Mode called "Meta-Mystery", allowing certain mystery settings to apply to all players.
* For example, everyone gets the same but random goal.
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MultiServer.py
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* Supports automatic port-forwarding, can be enabled in host.yaml
* improved `!players` command, mentioning how many players are currently connected of how many expected and who's missing
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* /forfeit Playername now works when the player is not currently connected
* Added `/hint` and `!hint` , configuration in host.yaml and description in help
* various commands, like /send and /hint use "fuzzy text matching", no longer requiring you to enter a location, player name or item name perfectly
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* Some item groups also exist, so `/hint Bottles` lists all bottle varieties
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Mystery.py
* Defaults to generating a non-race ROM (Bonta's only makes race ROMs at this time)
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If a race ROM is desired, pass --create-race as argument to it
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* When an error is generated due to a broken .yaml file, it now mentions in the error trace which file, line and character is the culprit
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* Option for progressive items, allowing you to turn them off (see easy.yaml for more info)
* Rom-Option for extendedmsu (see easy.yaml for more info)
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* Option for "timer"
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* Option for "dungeon_counters", allowing you to configure the dungeon item counter
* Option for "glitch_boots", allowing to run glitched modes without automatic boots
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* Supports new Meta-Mystery mode. Read [meta.yaml ](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/meta.yaml ) for details.
* Added `dungeonssimple` and `dungeonsfull` ER modes
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* Option for local items
* Option for linked options
* Added 'l' to dungeon_items to have a local-world keysanity
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MultiClient.py
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* Has a Webbrowser based UI now
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* Awaits a QUsb2Snes connection when started, latching on when available
* completely redesigned command interface, with `!help` and `/help`
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* Running it with a patch file will patch out the multiworld rom and then automatically connect to the host that created the multiworld
* Cheating is now controlled by the server and can be disabled through host.yaml
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* Automatically starts QUsb2Snes, if it isn't running
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* Better reconnect to both snes and server