2018-09-26 17:12:20 +00:00
|
|
|
import logging
|
2020-07-31 19:56:31 +00:00
|
|
|
from typing import Optional
|
2018-09-26 17:12:20 +00:00
|
|
|
|
|
|
|
from BaseClasses import Boss
|
|
|
|
from Fill import FillError
|
|
|
|
|
2020-07-31 19:56:31 +00:00
|
|
|
|
|
|
|
def BossFactory(boss: str, player: int) -> Optional[Boss]:
|
2018-09-26 17:12:20 +00:00
|
|
|
if boss in boss_table:
|
|
|
|
enemizer_name, defeat_rule = boss_table[boss]
|
2019-04-18 09:23:24 +00:00
|
|
|
return Boss(boss, enemizer_name, defeat_rule, player)
|
2020-12-31 12:23:32 +00:00
|
|
|
raise Exception('Unknown Boss: %s', boss)
|
2018-09-26 17:12:20 +00:00
|
|
|
|
2020-07-31 19:56:31 +00:00
|
|
|
|
|
|
|
def ArmosKnightsDefeatRule(state, player: int):
|
2018-09-26 17:12:20 +00:00
|
|
|
# Magic amounts are probably a bit overkill
|
|
|
|
return (
|
2020-04-20 17:17:10 +00:00
|
|
|
state.has_melee_weapon(player) or
|
|
|
|
state.can_shoot_arrows(player) or
|
|
|
|
(state.has('Cane of Somaria', player) and state.can_extend_magic(player, 10)) or
|
|
|
|
(state.has('Cane of Byrna', player) and state.can_extend_magic(player, 16)) or
|
|
|
|
(state.has('Ice Rod', player) and state.can_extend_magic(player, 32)) or
|
|
|
|
(state.has('Fire Rod', player) and state.can_extend_magic(player, 32)) or
|
|
|
|
state.has('Blue Boomerang', player) or
|
|
|
|
state.has('Red Boomerang', player))
|
2019-04-18 09:23:24 +00:00
|
|
|
|
2020-07-31 19:56:31 +00:00
|
|
|
|
|
|
|
def LanmolasDefeatRule(state, player: int):
|
2018-09-26 17:12:20 +00:00
|
|
|
return (
|
2020-04-20 17:17:10 +00:00
|
|
|
state.has_melee_weapon(player) or
|
|
|
|
state.has('Fire Rod', player) or
|
|
|
|
state.has('Ice Rod', player) or
|
|
|
|
state.has('Cane of Somaria', player) or
|
|
|
|
state.has('Cane of Byrna', player) or
|
|
|
|
state.can_shoot_arrows(player))
|
2018-09-26 17:12:20 +00:00
|
|
|
|
2020-07-31 19:56:31 +00:00
|
|
|
|
|
|
|
def MoldormDefeatRule(state, player: int):
|
2020-04-20 17:17:10 +00:00
|
|
|
return state.has_melee_weapon(player)
|
2018-09-26 17:12:20 +00:00
|
|
|
|
2020-07-31 19:56:31 +00:00
|
|
|
|
|
|
|
def HelmasaurKingDefeatRule(state, player: int):
|
2020-03-15 03:14:06 +00:00
|
|
|
# TODO: technically possible with the hammer
|
|
|
|
return state.has_sword(player) or state.can_shoot_arrows(player)
|
2018-09-26 17:12:20 +00:00
|
|
|
|
2020-07-31 19:56:31 +00:00
|
|
|
|
|
|
|
def ArrghusDefeatRule(state, player: int):
|
2019-04-18 09:23:24 +00:00
|
|
|
if not state.has('Hookshot', player):
|
2018-09-26 17:12:20 +00:00
|
|
|
return False
|
|
|
|
# TODO: ideally we would have a check for bow and silvers, which combined with the
|
|
|
|
# hookshot is enough. This is not coded yet because the silvers that only work in pyramid feature
|
|
|
|
# makes this complicated
|
2020-04-20 17:17:10 +00:00
|
|
|
if state.has_melee_weapon(player):
|
2018-09-26 17:12:20 +00:00
|
|
|
return True
|
|
|
|
|
2020-07-31 19:56:31 +00:00
|
|
|
return ((state.has('Fire Rod', player) and (state.can_shoot_arrows(player) or state.can_extend_magic(player,
|
|
|
|
12))) or # assuming mostly gitting two puff with one shot
|
2019-04-18 09:23:24 +00:00
|
|
|
(state.has('Ice Rod', player) and (state.can_shoot_arrows(player) or state.can_extend_magic(player, 16))))
|
2018-09-26 17:12:20 +00:00
|
|
|
|
|
|
|
|
2020-07-31 19:56:31 +00:00
|
|
|
def MothulaDefeatRule(state, player: int):
|
2018-09-26 17:12:20 +00:00
|
|
|
return (
|
2020-04-20 17:17:10 +00:00
|
|
|
state.has_melee_weapon(player) or
|
|
|
|
(state.has('Fire Rod', player) and state.can_extend_magic(player, 10)) or
|
|
|
|
# TODO: Not sure how much (if any) extend magic is needed for these two, since they only apply
|
|
|
|
# to non-vanilla locations, so are harder to test, so sticking with what VT has for now:
|
|
|
|
(state.has('Cane of Somaria', player) and state.can_extend_magic(player, 16)) or
|
|
|
|
(state.has('Cane of Byrna', player) and state.can_extend_magic(player, 16)) or
|
|
|
|
state.can_get_good_bee(player)
|
2018-09-26 17:12:20 +00:00
|
|
|
)
|
|
|
|
|
2020-07-31 19:56:31 +00:00
|
|
|
|
|
|
|
def BlindDefeatRule(state, player: int):
|
2020-04-20 17:17:10 +00:00
|
|
|
return state.has_melee_weapon(player) or state.has('Cane of Somaria', player) or state.has('Cane of Byrna', player)
|
2018-09-26 17:12:20 +00:00
|
|
|
|
2020-07-31 19:56:31 +00:00
|
|
|
|
|
|
|
def KholdstareDefeatRule(state, player: int):
|
2018-09-26 17:12:20 +00:00
|
|
|
return (
|
2020-04-20 17:17:10 +00:00
|
|
|
(
|
2020-07-31 19:56:31 +00:00
|
|
|
state.has('Fire Rod', player) or
|
|
|
|
(
|
|
|
|
state.has('Bombos', player) and
|
2021-04-09 18:40:45 +00:00
|
|
|
(state.has_sword(player) or state.world.swordless[player])
|
2020-07-31 19:56:31 +00:00
|
|
|
)
|
|
|
|
) and
|
2018-09-26 17:12:20 +00:00
|
|
|
(
|
2020-04-20 17:17:10 +00:00
|
|
|
state.has_melee_weapon(player) or
|
|
|
|
(state.has('Fire Rod', player) and state.can_extend_magic(player, 20)) or
|
|
|
|
(
|
|
|
|
state.has('Fire Rod', player) and
|
|
|
|
state.has('Bombos', player) and
|
2021-04-09 18:40:45 +00:00
|
|
|
state.world.swordless[player] and
|
2020-04-20 17:17:10 +00:00
|
|
|
state.can_extend_magic(player, 16)
|
|
|
|
)
|
2018-09-26 17:12:20 +00:00
|
|
|
)
|
|
|
|
)
|
|
|
|
|
2020-07-31 19:56:31 +00:00
|
|
|
|
|
|
|
def VitreousDefeatRule(state, player: int):
|
2020-04-20 17:17:10 +00:00
|
|
|
return state.can_shoot_arrows(player) or state.has_melee_weapon(player)
|
2018-09-26 17:12:20 +00:00
|
|
|
|
2020-07-31 19:56:31 +00:00
|
|
|
|
|
|
|
def TrinexxDefeatRule(state, player: int):
|
2019-04-18 09:23:24 +00:00
|
|
|
if not (state.has('Fire Rod', player) and state.has('Ice Rod', player)):
|
2018-09-26 17:12:20 +00:00
|
|
|
return False
|
2020-03-15 03:14:06 +00:00
|
|
|
return state.has('Hammer', player) or state.has('Tempered Sword', player) or state.has('Golden Sword', player) or \
|
2020-07-31 19:56:31 +00:00
|
|
|
(state.has('Master Sword', player) and state.can_extend_magic(player, 16)) or \
|
|
|
|
(state.has_sword(player) and state.can_extend_magic(player, 32))
|
|
|
|
|
2018-09-26 17:12:20 +00:00
|
|
|
|
2020-07-31 19:56:31 +00:00
|
|
|
def AgahnimDefeatRule(state, player: int):
|
2019-04-18 09:23:24 +00:00
|
|
|
return state.has_sword(player) or state.has('Hammer', player) or state.has('Bug Catching Net', player)
|
2018-09-26 17:12:20 +00:00
|
|
|
|
2020-07-31 19:56:31 +00:00
|
|
|
|
2020-10-07 17:51:46 +00:00
|
|
|
def GanonDefeatRule(state, player: int):
|
2021-04-09 18:40:45 +00:00
|
|
|
if state.world.swordless[player]:
|
2020-10-07 17:51:46 +00:00
|
|
|
return state.has('Hammer', player) and \
|
|
|
|
state.has_fire_source(player) and \
|
|
|
|
state.has('Silver Bow', player) and \
|
|
|
|
state.can_shoot_arrows(player)
|
2020-12-04 21:44:55 +00:00
|
|
|
|
|
|
|
can_hurt = state.has_beam_sword(player)
|
2020-10-07 17:51:46 +00:00
|
|
|
common = can_hurt and state.has_fire_source(player)
|
|
|
|
# silverless ganon may be needed in minor glitches
|
|
|
|
if state.world.logic[player] in {"owglitches", "minorglitches", "none"}:
|
|
|
|
# need to light torch a sufficient amount of times
|
|
|
|
return common and (state.has('Tempered Sword', player) or state.has('Golden Sword', player) or (
|
|
|
|
state.has('Silver Bow', player) and state.can_shoot_arrows(player)) or
|
2020-11-22 10:39:20 +00:00
|
|
|
state.has('Lamp', player) or state.can_extend_magic(player, 12))
|
2020-10-07 17:51:46 +00:00
|
|
|
|
|
|
|
else:
|
|
|
|
return common and state.has('Silver Bow', player) and state.can_shoot_arrows(player)
|
|
|
|
|
|
|
|
|
2018-09-26 17:12:20 +00:00
|
|
|
boss_table = {
|
|
|
|
'Armos Knights': ('Armos', ArmosKnightsDefeatRule),
|
|
|
|
'Lanmolas': ('Lanmola', LanmolasDefeatRule),
|
|
|
|
'Moldorm': ('Moldorm', MoldormDefeatRule),
|
|
|
|
'Helmasaur King': ('Helmasaur', HelmasaurKingDefeatRule),
|
|
|
|
'Arrghus': ('Arrghus', ArrghusDefeatRule),
|
|
|
|
'Mothula': ('Mothula', MothulaDefeatRule),
|
|
|
|
'Blind': ('Blind', BlindDefeatRule),
|
|
|
|
'Kholdstare': ('Kholdstare', KholdstareDefeatRule),
|
|
|
|
'Vitreous': ('Vitreous', VitreousDefeatRule),
|
|
|
|
'Trinexx': ('Trinexx', TrinexxDefeatRule),
|
|
|
|
'Agahnim': ('Agahnim', AgahnimDefeatRule),
|
|
|
|
'Agahnim2': ('Agahnim2', AgahnimDefeatRule)
|
|
|
|
}
|
|
|
|
|
2021-03-07 12:36:46 +00:00
|
|
|
boss_location_table = [
|
2021-03-26 03:05:36 +00:00
|
|
|
('Ganons Tower', 'top'),
|
|
|
|
('Tower of Hera', None),
|
|
|
|
('Skull Woods', None),
|
|
|
|
('Ganons Tower', 'middle'),
|
|
|
|
('Eastern Palace', None),
|
|
|
|
('Desert Palace', None),
|
|
|
|
('Palace of Darkness', None),
|
|
|
|
('Swamp Palace', None),
|
|
|
|
('Thieves Town', None),
|
|
|
|
('Ice Palace', None),
|
|
|
|
('Misery Mire', None),
|
|
|
|
('Turtle Rock', None),
|
|
|
|
('Ganons Tower', 'bottom'),
|
2021-03-07 12:36:46 +00:00
|
|
|
]
|
|
|
|
|
2020-07-30 22:07:55 +00:00
|
|
|
|
2020-11-22 10:39:20 +00:00
|
|
|
def can_place_boss(boss: str, dungeon_name: str, level: Optional[str] = None) -> bool:
|
2020-12-31 12:23:32 +00:00
|
|
|
# blacklist approach
|
2020-11-22 10:39:20 +00:00
|
|
|
if boss in {"Agahnim", "Agahnim2", "Ganon"}:
|
|
|
|
return False
|
2018-09-26 17:12:20 +00:00
|
|
|
|
2020-11-22 10:39:20 +00:00
|
|
|
if dungeon_name == 'Ganons Tower':
|
|
|
|
if level == 'top':
|
|
|
|
if boss in {"Armos Knights", "Arrghus", "Blind", "Trinexx", "Lanmolas"}:
|
|
|
|
return False
|
|
|
|
elif level == 'middle':
|
|
|
|
if boss == "Blind":
|
|
|
|
return False
|
2018-09-26 17:12:20 +00:00
|
|
|
|
2020-11-22 10:39:20 +00:00
|
|
|
elif dungeon_name == 'Tower of Hera':
|
|
|
|
if boss in {"Armos Knights", "Arrghus", "Blind", "Trinexx", "Lanmolas"}:
|
|
|
|
return False
|
2018-09-26 17:12:20 +00:00
|
|
|
|
2020-12-31 12:23:32 +00:00
|
|
|
elif dungeon_name == 'Skull Woods':
|
|
|
|
if boss == "Trinexx":
|
2020-11-22 10:39:20 +00:00
|
|
|
return False
|
2018-09-26 17:12:20 +00:00
|
|
|
|
|
|
|
return True
|
|
|
|
|
2021-03-26 03:05:36 +00:00
|
|
|
restrictive_boss_locations = {}
|
|
|
|
for location in boss_location_table:
|
|
|
|
restrictive_boss_locations[location] = not all(can_place_boss(boss, *location)
|
|
|
|
for boss in boss_table if not boss.startswith("Agahnim"))
|
2020-07-31 19:56:31 +00:00
|
|
|
|
|
|
|
def place_boss(world, player: int, boss: str, location: str, level: Optional[str]):
|
2020-11-22 10:39:20 +00:00
|
|
|
if location == 'Ganons Tower' and world.mode[player] == 'inverted':
|
|
|
|
location = 'Inverted Ganons Tower'
|
2020-12-31 12:25:14 +00:00
|
|
|
logging.debug('Placing boss %s at %s', boss, location + (' (' + level + ')' if level else ''))
|
2020-07-31 19:56:31 +00:00
|
|
|
world.get_dungeon(location, player).bosses[level] = BossFactory(boss, player)
|
|
|
|
|
2021-03-26 03:05:36 +00:00
|
|
|
def format_boss_location(location, level):
|
|
|
|
return location + (' (' + level + ')' if level else '')
|
2020-07-31 19:56:31 +00:00
|
|
|
|
|
|
|
def place_bosses(world, player: int):
|
2019-12-17 14:55:53 +00:00
|
|
|
if world.boss_shuffle[player] == 'none':
|
2018-09-26 17:12:20 +00:00
|
|
|
return
|
|
|
|
# Most to least restrictive order
|
2021-03-07 12:36:46 +00:00
|
|
|
boss_locations = boss_location_table.copy()
|
2021-03-26 03:05:36 +00:00
|
|
|
world.random.shuffle(boss_locations)
|
|
|
|
boss_locations.sort(key= lambda location: -int(restrictive_boss_locations[location]))
|
2019-08-18 19:22:13 +00:00
|
|
|
|
2020-07-31 19:56:31 +00:00
|
|
|
all_bosses = sorted(boss_table.keys()) # sorted to be deterministic on older pythons
|
2018-09-26 17:12:20 +00:00
|
|
|
placeable_bosses = [boss for boss in all_bosses if boss not in ['Agahnim', 'Agahnim2', 'Ganon']]
|
2020-11-22 10:39:20 +00:00
|
|
|
|
2020-12-31 12:23:32 +00:00
|
|
|
shuffle_mode = world.boss_shuffle[player]
|
|
|
|
already_placed_bosses = []
|
|
|
|
if ";" in shuffle_mode:
|
|
|
|
bosses = shuffle_mode.split(";")
|
|
|
|
shuffle_mode = bosses.pop()
|
|
|
|
for boss in bosses:
|
|
|
|
if "-" in boss:
|
|
|
|
loc, boss = boss.split("-")
|
|
|
|
boss = boss.title()
|
|
|
|
level = None
|
|
|
|
if loc.split(" ")[-1] in {"top", "middle", "bottom"}:
|
|
|
|
# split off level
|
|
|
|
loc = loc.split(" ")
|
|
|
|
level = loc[-1]
|
|
|
|
loc = " ".join(loc[:-1])
|
2021-03-07 12:02:17 +00:00
|
|
|
loc = loc.title().replace("Of", "of")
|
2021-03-28 21:07:34 +00:00
|
|
|
if can_place_boss(boss, loc, level) and (loc, level) in boss_locations:
|
2020-12-31 12:23:32 +00:00
|
|
|
place_boss(world, player, boss, loc, level)
|
|
|
|
already_placed_bosses.append(boss)
|
2021-03-28 21:07:34 +00:00
|
|
|
boss_locations.remove((loc, level))
|
2020-12-31 12:23:32 +00:00
|
|
|
else:
|
2021-03-26 03:05:36 +00:00
|
|
|
raise Exception(f"Cannot place {boss} at {format_boss_location(loc, level)} for player {player}.")
|
2020-12-31 12:23:32 +00:00
|
|
|
else:
|
|
|
|
boss = boss.title()
|
|
|
|
boss_locations, already_placed_bosses = place_where_possible(world, player, boss, boss_locations)
|
|
|
|
|
|
|
|
if shuffle_mode == "none":
|
|
|
|
return # vanilla bosses come pre-placed
|
|
|
|
|
2021-04-03 12:47:49 +00:00
|
|
|
if shuffle_mode in ["basic", "full"]:
|
2020-07-31 19:56:31 +00:00
|
|
|
if world.boss_shuffle[player] == "basic": # vanilla bosses shuffled
|
2018-09-26 17:12:20 +00:00
|
|
|
bosses = placeable_bosses + ['Armos Knights', 'Lanmolas', 'Moldorm']
|
2020-07-31 19:56:31 +00:00
|
|
|
else: # all bosses present, the three duplicates chosen at random
|
2021-03-26 03:05:36 +00:00
|
|
|
bosses = placeable_bosses + world.random.sample(placeable_bosses, 3)
|
2018-09-26 17:12:20 +00:00
|
|
|
|
2020-12-31 12:23:32 +00:00
|
|
|
# there is probably a better way to do this
|
|
|
|
while already_placed_bosses:
|
|
|
|
# remove already manually placed bosses, to prevent for example triple Lanmolas
|
|
|
|
boss = already_placed_bosses.pop()
|
|
|
|
if boss in bosses:
|
|
|
|
bosses.remove(boss)
|
|
|
|
# there may be more bosses than locations at this point, depending on manual placement
|
|
|
|
|
2020-07-30 22:07:55 +00:00
|
|
|
logging.debug('Bosses chosen %s', bosses)
|
2018-09-26 17:12:20 +00:00
|
|
|
|
2020-07-14 05:01:51 +00:00
|
|
|
world.random.shuffle(bosses)
|
2020-11-22 10:39:20 +00:00
|
|
|
for loc, level in boss_locations:
|
2021-03-26 03:05:36 +00:00
|
|
|
for _ in range(len(bosses)):
|
|
|
|
boss = bosses.pop()
|
|
|
|
if can_place_boss(boss, loc, level):
|
|
|
|
break
|
|
|
|
# put the boss back in queue
|
|
|
|
bosses.insert(0, boss) # this would be faster with deque,
|
|
|
|
# but the deque size is small enough that it should not matter
|
|
|
|
|
|
|
|
else:
|
|
|
|
raise FillError(f'Could not place boss for location {format_boss_location(loc, level)}')
|
|
|
|
|
2020-07-31 19:56:31 +00:00
|
|
|
place_boss(world, player, boss, loc, level)
|
2018-09-26 17:12:20 +00:00
|
|
|
|
2020-12-31 12:23:32 +00:00
|
|
|
elif shuffle_mode == "chaos": # all bosses chosen at random
|
2020-11-22 10:39:20 +00:00
|
|
|
for loc, level in boss_locations:
|
2018-09-26 17:12:20 +00:00
|
|
|
try:
|
2020-07-14 05:01:51 +00:00
|
|
|
boss = world.random.choice(
|
2020-11-22 10:39:20 +00:00
|
|
|
[b for b in placeable_bosses if can_place_boss(b, loc, level)])
|
2018-09-26 17:12:20 +00:00
|
|
|
except IndexError:
|
2021-03-26 03:05:36 +00:00
|
|
|
raise FillError(f'Could not place boss for location {format_boss_location(loc, level)}')
|
2020-07-31 19:56:31 +00:00
|
|
|
else:
|
|
|
|
place_boss(world, player, boss, loc, level)
|
2018-09-26 17:12:20 +00:00
|
|
|
|
2020-12-31 12:23:32 +00:00
|
|
|
elif shuffle_mode == "singularity":
|
2020-08-19 19:10:02 +00:00
|
|
|
primary_boss = world.random.choice(placeable_bosses)
|
2020-12-31 12:23:32 +00:00
|
|
|
remaining_boss_locations, _ = place_where_possible(world, player, primary_boss, boss_locations)
|
2020-08-19 19:10:02 +00:00
|
|
|
if remaining_boss_locations:
|
|
|
|
# pick a boss to go into the remaining locations
|
|
|
|
remaining_boss = world.random.choice([boss for boss in placeable_bosses if all(
|
2020-11-22 10:39:20 +00:00
|
|
|
can_place_boss(boss, loc, level) for loc, level in remaining_boss_locations)])
|
2020-12-31 12:23:32 +00:00
|
|
|
remaining_boss_locations, _ = place_where_possible(world, player, remaining_boss, remaining_boss_locations)
|
|
|
|
if remaining_boss_locations:
|
|
|
|
raise Exception("Unfilled boss locations!")
|
2020-08-25 21:53:15 +00:00
|
|
|
else:
|
2020-12-31 12:23:32 +00:00
|
|
|
raise FillError(f"Could not find boss shuffle mode {shuffle_mode}")
|
|
|
|
|
|
|
|
|
|
|
|
def place_where_possible(world, player: int, boss: str, boss_locations):
|
|
|
|
remainder = []
|
|
|
|
placed_bosses = []
|
|
|
|
for loc, level in boss_locations:
|
|
|
|
# place that boss where it can go
|
|
|
|
if can_place_boss(boss, loc, level):
|
|
|
|
place_boss(world, player, boss, loc, level)
|
|
|
|
placed_bosses.append(boss)
|
|
|
|
else:
|
|
|
|
remainder.append((loc, level))
|
|
|
|
return remainder, placed_bosses
|