2021-04-01 18:46:43 +00:00
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# [Archipelago](https://archipelago.gg)  | [Install](https://github.com/ArchipelagoMW/Archipelago/releases)
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2020-01-16 17:55:43 +00:00
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2024-05-29 01:46:17 +00:00
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Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases,
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presently, Archipelago is also the randomizer itself.
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2021-02-03 00:37:05 +00:00
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Currently, the following games are supported:
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2024-05-29 01:46:17 +00:00
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2021-02-03 00:37:05 +00:00
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* The Legend of Zelda: A Link to the Past
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2021-05-08 11:40:23 +00:00
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* Factorio
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* Minecraft
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2021-07-28 02:57:45 +00:00
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* Subnautica
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2021-08-30 20:19:48 +00:00
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* Slay the Spire
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2021-08-31 12:37:01 +00:00
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* Risk of Rain 2
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2021-09-03 18:35:40 +00:00
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* The Legend of Zelda: Ocarina of Time
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2021-09-30 17:51:07 +00:00
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* Timespinner
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2021-11-13 15:35:24 +00:00
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* Super Metroid
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* Secret of Evermore
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2021-12-03 04:04:35 +00:00
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* Final Fantasy
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2022-01-03 18:12:32 +00:00
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* Rogue Legacy
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2022-01-24 03:50:49 +00:00
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* VVVVVV
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* Raft
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* Super Mario 64
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2022-03-24 13:21:08 +00:00
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* Meritous
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* Super Metroid/Link to the Past combo randomizer (SMZ3)
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2022-03-22 22:30:10 +00:00
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* ChecksFinder
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2022-04-03 20:30:44 +00:00
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* ArchipIDLE
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* Hollow Knight
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2022-04-28 22:42:11 +00:00
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* The Witness
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2022-05-14 10:00:49 +00:00
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* Sonic Adventure 2: Battle
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2024-03-15 16:33:03 +00:00
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* Starcraft 2
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2022-07-22 05:02:25 +00:00
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* Donkey Kong Country 3
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* Dark Souls 3
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2022-09-29 18:16:59 +00:00
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* Super Mario World
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2022-10-13 05:45:52 +00:00
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* Pokémon Red and Blue
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2022-10-14 20:53:49 +00:00
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* Hylics 2
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2022-10-13 17:57:50 +00:00
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* Overcooked! 2
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2022-10-20 17:41:11 +00:00
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* Zillion
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2022-12-12 01:36:18 +00:00
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* Lufia II Ancient Cave
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2023-02-27 14:15:00 +00:00
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* Blasphemous
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* Wargroove
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2023-02-28 00:23:40 +00:00
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* Stardew Valley
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2023-03-05 12:31:31 +00:00
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* The Legend of Zelda
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2023-03-12 14:05:50 +00:00
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* The Messenger
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2023-03-20 22:43:29 +00:00
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* Kingdom Hearts 2
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2023-03-20 22:55:53 +00:00
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* The Legend of Zelda: Link's Awakening DX
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2023-03-21 20:23:45 +00:00
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* Clique
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2023-03-22 14:25:55 +00:00
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* Adventure
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2023-04-09 20:53:23 +00:00
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* DLC Quest
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2023-04-20 03:21:56 +00:00
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* Noita
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2023-06-27 02:35:41 +00:00
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* Undertale
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2023-06-27 20:37:17 +00:00
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* Bumper Stickers
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2023-06-29 20:01:37 +00:00
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* Mega Man Battle Network 3: Blue Version
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2023-06-30 13:10:58 +00:00
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* Muse Dash
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2023-07-02 21:15:27 +00:00
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* DOOM 1993
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2023-07-19 02:37:26 +00:00
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* Terraria
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2023-11-08 23:35:12 +00:00
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* Lingo
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2023-11-12 21:39:34 +00:00
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* Pokémon Emerald
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2023-11-24 17:08:02 +00:00
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* DOOM II
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2023-11-24 23:23:45 +00:00
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* Shivers
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2023-11-25 14:22:30 +00:00
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* Heretic
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2023-11-25 15:00:15 +00:00
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* Landstalker: The Treasures of King Nole
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2023-11-26 16:17:59 +00:00
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* Final Fantasy Mystic Quest
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2024-01-12 19:32:15 +00:00
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* TUNIC
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2024-03-05 15:59:55 +00:00
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* Kirby's Dream Land 3
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2024-03-05 23:55:56 +00:00
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* Celeste 64
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2024-03-15 16:35:37 +00:00
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* Zork Grand Inquisitor
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2024-03-20 21:03:25 +00:00
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* Castlevania 64
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2024-03-20 21:44:09 +00:00
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* A Short Hike
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2024-03-22 20:35:00 +00:00
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* Yoshi's Island
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2024-05-06 07:15:06 +00:00
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* Mario & Luigi: Superstar Saga
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2024-05-17 10:13:40 +00:00
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* Bomb Rush Cyberfunk
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2024-05-20 06:58:44 +00:00
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* Aquaria
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2024-05-17 22:09:03 +00:00
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* Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
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2024-05-20 07:04:06 +00:00
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* A Hat in Time
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OSRS: Implement New Game (#1976)
* MMBN3: Press program now has proper color index when received remotely
* Initial commit of OSRS untangled from MMBN3 branch
* Fixes some broken region connections
* Removes some locations
* Rearranges locations to fill in slots left by removed locations
* Adds starting area rando
* Moves Oak and Willow trees to resource regions
* Fixes various PEP8 violations
* Refactor of regions
* Fixes variable capture issue with region rules
* Partial completion of brutal grind logic
* Finishes can_reach_skill function
* Adds skill requirements to location rules, fixes regions rules
* Adds documentation for OSRS
* Removes match statement
* Updates Data Version to test mode to prevent item name caching
* Fixes starting spawn logic for east varrock
* Fixes river lum crossing logic to not assume you can phase across water
* Prevents equipping items when you haven't unlocked them
* Changes canoe logic to not require huge levels
* Skeletoning out some data I'll need for variable task system
* Adds csvs and parser for logic
* Adds Items parsing
* Fixes the spawning logic to not default to Chunksanity when you didn't pick it
* Begins adding generation rules for data-driven logic
* Moves region handling and location creating to different methods
* Adds logic limits to Options
* Begun the location generation has
* Randomly generates tasks for each skill until populated
* Mopping up improper names, adding custom logic, and fixes location rolling
* Drastically cleans up the location rolling loop
* Modifies generation to properly use local variables and pass unit tests
* Game is now generating, but rules don't seem to work
* Lambda capture, my old nemesis. We meet again
* Fixes issue with Corsair Cove item requirement causing logic loop
* Okay one more fix, another variable capture
* On second thought lets not have skull sceptre tasks. 'Tis a silly place
* Removes QP from item pool (they're events not items)
* Removes Stronghold floor tasks, no varbit to track them
* Loads CSV with pkutil so it can be used in apworld
* Fixes logic of skill tasks and adds QP requirements to long grinds
* Fixes pathing in pkgutil call
* Better handling for empty task categories, no longer throws errors
* Fixes order for progressive tasks, removes un-checkable spider task
* Fixes logic issues related to stew and the Blurite caves
* Fixes issues generating causing tests to sporadically fail
* Adds missing task that caused off-by-one error
* Updates to new Options API
* Updates generation to function properly with the Universal Tracker (Thanks Faris)
* Replaces runtime CSV parsing with pre-made python files generated from CSVs
* Switches to self.random and uses random.choice instead of doing it manually
* Fixes to typing, variable names, iterators, and continue conditions
* Replaces Name classes with Enums
* Fixes parse error on region special rules
* Skill requirements check now returns an accessrule instead of being one that checks options
* Updates documentation and setup guide
* Adjusts maximum numbers for combat and general tasks
* Fixes region names so dictionary lookup works for chunksanity
* Update worlds/osrs/docs/en_Old School Runescape.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Update worlds/osrs/docs/en_Old School Runescape.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Updates readme.md and codeowners doc
* Removes erroneous East Varrock -> Al Kharid connection
* Changes to canoe logic to account for woodcutting level options
* Fixes embarassing typo on 'Edgeville'
* Moves Logic CSVs to separate repository, addresses suggested changes on PR
* Fixes logic error in east/west lumbridge regions. Fixes incorrect List typing in main
* Removes task types with weight 0 from the list of rollable tasks
* Missed another place that the task type had to be removed if 0 weight
* Prevents adding an empty task weight if levels are too restrictive for tasks to be added
* Removes giant blank space in error message
* Adds player name to error for not having enough available tasks
---------
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
2024-08-06 21:13:11 +00:00
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* Old School Runescape
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Kingdom Hearts: Implement New Game (#3201)
* Added Final Ansem Goal
* Update __init__.py
* Update Rules.py
* New EotW logic
* Update __init__.py
* Update __init__.py
* Update Items.py
* Update Rules.py
* Rename Location to be more meaningful, logic fixes
* Removed Aerith locations
* Change to allow randomized keyblade stats
* Fixed incorrect option description. Fixed victory locations for alternative win condition settings
* Commit
* Lots of changes
* Fixes
* Fixes
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Fixes
* Update Rules.py
* Update Rules.py
* Update Options.py
* Old Book is not required
* Added Jungle Slider
* Add Cid Check
* Add Wonderland Book Check
* Add OC Green Trinity
* Add Inferno Band Event
* Add Kurt Zisa Zantetsuken and Unknown EXP Necklace checks
* Update Locations.py
* Fix Final Ansem Goal
* Update __init__.py
* Update __init__.py
* Add options to exclude super bosses and 100 acre wood
* Fix puppies trp, remove cid check
* Fix 100 Acre Wood Option
* Material to Empty Bottle
* Fixed rules, location names, etc
* Fix super bosses
* Add item + location groups, level sanity
* Fix location and item group names
* Add Bad Starting Weapons Option
* Logic Error for 100 Acre Wood
* Update Rules.py
* Update __init__.py
* Fixes related to randomized keyblade stats and super bosses
* Credits and Fixes
* Logic fixes, location name group changes
* Update Options.py
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update .gitignore
* Update CODEOWNERS
* Update docs/CODEOWNERS
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fixed Atlantica item group name
* Update CODEOWNERS
* Update Client.py
* Update Items.py
* Update __init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fixed report group name
* Fixes for PR
* Update Options.py
* Push changes for making the Final Rest Door appear, few option fixes
* Update Rules.py
* Website formatting, 0 min for reports, option description typo
* Create KH1Client.py
* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Options.py
* Update Options.py
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Add Donald and Goofy Death Link
* Add fight logic for optional bosses
* Update __init__.py
* Update Options.py
* Update worlds/kh1/Options.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Client.py
* Update kh1_en.md
* Update __init__.py
* Cleaning up for PR
* Update Client.py
* Added event locations for vanilla items
* Add proper location groups and auto hint synth shop items when entering
* so many changes
* Update Rules.py
* fixed oathkeeper and crabclaw logic
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Update en_Kingdom Hearts.md
* Update en_Kingdom Hearts.md
* fixing text
* Update kh1_en.md
* Addition of new key items
* Update Regions.py
* Push for start item from pool test
* Update worlds/kh1/Options.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Document update
* Update Rules.py
* Added starting world range and final rest goal option
* Update kh1_en.md
* Update en_Kingdom Hearts.md
* Update __init__.py
* Update __init__.py
* Clean up options descriptions
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Options.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Client.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fix grammar in document
* Update __init__.py
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Removed return type
* Update __init__.py
* Update __init__.py
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update __init__.py
* Fix missing i replacement, rework set rules to use "self" instead of a million arguments
* Update KH1Client.py
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
* Reformat rules, fix bug with exp mult, add to readme
* Clean up regions, fix client
* Fix item send prompt
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
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* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/test/test_goal.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Items.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Locations.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Regions.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Locations.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Locations.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Items.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Regions.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Regions.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
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* Update worlds/kh1/Rules.py
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* Update worlds/kh1/Rules.py
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* Update worlds/kh1/Rules.py
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* Update worlds/kh1/Rules.py
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* Update worlds/kh1/Rules.py
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* Update worlds/kh1/Rules.py
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* Update worlds/kh1/Rules.py
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* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
* Fix so many suggestions
* removed junk in missable locations option
* Update __init__.py
* Change credits order
* Update en_Kingdom Hearts.md
* Standardize punctuation
* Update en_Kingdom Hearts.md
* Update en_Kingdom Hearts.md
* Update Regions.py
* Removed "disclude" options in generation fillers
* Update Rules.py
* Update __init__.py
* Fix cemetery typo
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Add option groups and option presets
* Update worlds/kh1/__init__.py
That's a good idea!
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Presets.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* fixed HB rule and formatting on a line in Items.py
* Fix logic bug with Geppetto's House postcard
* Update Rules.py
* Update Options.py
* Update __init__.py
* Update __init__.py
* Huge under-the-hood update for PR
* More updates for PR
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update __init__.py
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-08-18 22:39:37 +00:00
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* Kingdom Hearts 1
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Mega Man 2: Implement New Game (#3256)
* initial (broken) commit
* small work on init
* Update Items.py
* beginning work, some rom patches
* commit progress from bh branch
* deathlink, fix soft-reset kill, e-tank loss
* begin work on targeting new bhclient
* write font
* definitely didn't forget to add the other two hashes no
* update to modern options, begin colors
* fix 6th letter bug
* palette shuffle + logic rewrite
* fix a bunch of pointers
* fix color changes, deathlink, and add wily 5 req
* adjust weapon weakness generation
* Update Rules.py
* attempt wily 5 softlock fix
* add explicit test for rbm weaknesses
* fix difficulty and hard reset
* fix connect deathlink and off by one item color
* fix atomic fire again
* de-jank deathlink
* rewrite wily5 rule
* fix rare solo-gen fill issue, hopefully
* Update Client.py
* fix wily 5 requirements
* undo fill hook
* fix picopico-kun rules
* for real this time
* update minimum damage requirement
* begin move to procedure patch
* finish move to APPP, allow rando boobeam, color updates
* fix color bug, UT support?
* what do you mean I forgot the procedure
* fix UT?
* plando weakness and fixes
* sfx when item received, more time stopper edge cases
* Update test_weakness.py
* fix rules and color bug
* fix color bug, support reduced flashing
* major world overhaul
* Update Locations.py
* fix first found bugs
* mypy cleanup
* headerless roms
* Update Rom.py
* further cleanup
* work on energylink
* el fixes
* update to energylink 2.0 packet
* energylink balancing
* potentially break other clients, more balancing
* Update Items.py
* remove startup change from basepatch
we write that in patch, since we also need to clean the area before applying
* el balancing and feedback
* hopefully less test failures?
* implement world version check
* add weapon/health option
* Update Rom.py
* x/x2
* specials
* Update Color.py
* Update Options.py
* finally apply location groups
* bump minor version number instead
* fix duplicate stage sends
* validate wily 5, tests
* see if renaming fixes
* add shuffled weakness
* remove passwords
* refresh rbm select, fix wily 5 validation
* forgot we can't check 0
* oops I broke the basepatch (remove failing test later)
* fix solo gen fill error?
* fix webhost patch recognition
* fix imports, basepatch
* move to flexibility metric for boss validation
* special case boobeam trap
* block strobe on stage select init
* more energylink balancing
* bump world version
* wily HP inaccurate in validation
* fix validation edge case
* save last completed wily to data storage
* mypy and pep8 cleanup
* fix file browse validation
* fix test failure, add enemy weakness
* remove test seed
* update enemy damage
* inno setup
* Update en_Mega Man 2.md
* setup guide
* Update en_Mega Man 2.md
* finish plando weakness section
* starting rbm edge case
* remove * imports
* properly wrap later weakness additions in regen playthrough
* fix import
* forgot readme
* remove time stopper special casing
since we moved to proper wily 5 validation, this special casing is no longer important
* properly type added locations
* Update CODEOWNERS
* add animation reduction
* deprioritize Time Stopper in rush checks
* special case wily phase 1
* fix key error
* forgot the test
* music and general cleanup
* the great rename
* fix import
* thanks pycharm
* reorder palette shuffle
* account for alien on shuffled weakness
* apply suggestions
* fix seedbleed
* fix invalid buster passthrough
* fix weakness landing beneath required amount
* fix failsafe
* finish music
* fix Time Stopper on Flash/Alien
* asar pls
* Apply suggestions from code review
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* world helpers
* init cleanup
* apostrophes
* clearer wording
* mypy and cleanup
* options doc cleanup
* Update rom.py
* rules cleanup
* Update __init__.py
* Update __init__.py
* move to defaultdict
* cleanup world helpers
* Update __init__.py
* remove unnecessary line from fill hook
* forgot the other one
* apply code review
* remove collect
* Update rules.py
* forgot another
---------
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-08-20 02:59:29 +00:00
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* Mega Man 2
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2021-02-03 00:37:05 +00:00
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2021-10-20 06:31:00 +00:00
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For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
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2021-04-01 18:46:43 +00:00
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Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
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2021-01-03 13:32:32 +00:00
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windows binaries.
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2020-01-16 17:55:43 +00:00
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2021-02-03 00:37:05 +00:00
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## History
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2024-05-29 01:46:17 +00:00
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Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here.
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The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:
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2021-02-03 00:37:05 +00:00
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* [bonta0's MultiWorld](https://github.com/Bonta0/ALttPEntranceRandomizer/tree/multiworld_31)
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* [AmazingAmpharos' Entrance Randomizer](https://github.com/AmazingAmpharos/ALttPEntranceRandomizer)
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* [VT Web Randomizer](https://github.com/sporchia/alttp_vt_randomizer)
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* [Dessyreqt's alttprandomizer](https://github.com/Dessyreqt/alttprandomizer)
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2024-05-29 01:46:17 +00:00
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* [Zarby89's](https://github.com/Ijwu/Enemizer/commits?author=Zarby89)
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and [sosuke3's](https://github.com/Ijwu/Enemizer/commits?author=sosuke3) contributions to Enemizer, which make up the
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vast majority of Enemizer contributions.
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2021-02-03 00:37:05 +00:00
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2024-05-29 01:46:17 +00:00
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We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the
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path. Just because one person's name may be in a repository title does not mean that only one person made that project
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happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago, but we hope to honor
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them fairly.
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2021-02-03 00:37:05 +00:00
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### Path to the Archipelago
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2024-05-29 01:46:17 +00:00
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Archipelago was directly forked from bonta0's `multiworld_31` branch of ALttPEntranceRandomizer (this project has a
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long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to
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_MultiWorld-Utilities_ to better encompass its intended function. As Archipelago matured, then known as
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"Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository
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(as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.
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2021-02-03 00:37:05 +00:00
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## Running Archipelago
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2024-05-29 01:46:17 +00:00
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For most people, all you need to do is head over to
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the [releases page](https://github.com/ArchipelagoMW/Archipelago/releases), then download and run the appropriate
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installer, or AppImage for Linux-based systems.
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If you are a developer or are running on a platform with no compiled releases available, please see our doc on
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[running Archipelago from source](docs/running%20from%20source.md).
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2021-02-03 00:37:05 +00:00
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## Related Repositories
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2024-05-29 01:46:17 +00:00
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This project makes use of multiple other projects. We wouldn't be here without these other repositories and the
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contributions of their developers, past and present.
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2021-02-03 00:37:05 +00:00
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2021-10-02 05:01:00 +00:00
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* [z3randomizer](https://github.com/ArchipelagoMW/z3randomizer)
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2021-02-03 00:37:05 +00:00
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* [Enemizer](https://github.com/Ijwu/Enemizer)
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2021-09-03 18:35:40 +00:00
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* [Ocarina of Time Randomizer](https://github.com/TestRunnerSRL/OoT-Randomizer)
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2021-02-03 00:37:05 +00:00
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## Contributing
|
2024-05-29 01:46:17 +00:00
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To contribute to Archipelago, including the WebHost, core program, or by adding a new game, see our
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[Contributing guidelines](/docs/contributing.md).
|
2022-06-20 00:39:12 +00:00
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## FAQ
|
2024-05-29 01:46:17 +00:00
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For Frequently asked questions, please see the website's [FAQ Page](https://archipelago.gg/faq/en/).
|
2022-03-24 13:21:08 +00:00
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|
2021-02-03 00:37:05 +00:00
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## Code of Conduct
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2024-05-29 01:46:17 +00:00
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Please refer to our [code of conduct](/docs/code_of_conduct.md).
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