2020-03-05 23:48:23 +00:00
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|
|
general_options:
|
2020-08-20 13:43:22 +00:00
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|
|
# Where to place output files
|
|
|
|
output_path: "output"
|
2020-09-03 11:14:25 +00:00
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|
|
# Options for MultiServer
|
|
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|
# Null means nothing, for the server this means to default the value
|
|
|
|
# These overwrite command line arguments!
|
2020-02-09 04:28:48 +00:00
|
|
|
server_options:
|
2020-09-13 04:19:27 +00:00
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|
host: null
|
2020-09-14 23:01:27 +00:00
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|
port: 38281
|
2020-02-09 04:28:48 +00:00
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|
|
password: null
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|
multidata: null
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|
|
savefile: null
|
2020-04-02 09:21:33 +00:00
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|
disable_save: false
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|
|
|
loglevel: "info"
|
2020-09-22 05:11:19 +00:00
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|
|
# Allows for clients to log on and manage the server. If this is null, no remote administration is possible.
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|
|
|
server_password: null
|
2021-07-23 09:31:09 +00:00
|
|
|
# Disallow !getitem.
|
2020-04-02 09:21:33 +00:00
|
|
|
disable_item_cheat: false
|
2020-09-03 11:14:25 +00:00
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|
|
# Client hint system
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|
|
|
# Points given to a player for each acquired item in their world
|
2020-04-02 09:21:33 +00:00
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|
|
location_check_points: 1
|
2021-05-11 21:08:50 +00:00
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|
|
# Relative point cost to receive a hint via !hint for players
|
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|
# so for example hint_cost: 20 would mean that for every 20% of available checks, you get the ability to hint, for a total of 5
|
2021-06-01 02:28:15 +00:00
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|
|
hint_cost: 10 # Set to 0 if you want free hints
|
2020-09-03 11:14:25 +00:00
|
|
|
# Forfeit modes
|
2021-10-18 20:58:29 +00:00
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|
|
# A Forfeit sends out the remaining items *from* a world that forfeits
|
2020-09-03 11:14:25 +00:00
|
|
|
# "disabled" -> clients can't forfeit,
|
|
|
|
# "enabled" -> clients can always forfeit
|
2021-10-18 20:58:29 +00:00
|
|
|
# "auto" -> automatic forfeit on goal completion
|
2020-05-04 00:47:22 +00:00
|
|
|
# "auto-enabled" -> automatic forfeit on goal completion and manual forfeit is also enabled
|
2021-09-26 07:06:12 +00:00
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|
|
# "goal" -> forfeit is allowed after goal completion
|
2020-04-25 13:11:58 +00:00
|
|
|
forfeit_mode: "goal"
|
2021-10-18 20:58:29 +00:00
|
|
|
# Collect modes
|
|
|
|
# A Collect sends the remaining items *to* a world that collects
|
|
|
|
# "disabled" -> clients can't collect,
|
|
|
|
# "enabled" -> clients can always collect
|
2021-10-20 19:13:25 +00:00
|
|
|
# "auto" -> automatic collect on goal completion
|
|
|
|
# "auto-enabled" -> automatic collect on goal completion and manual collect is also enabled
|
2021-10-18 20:58:29 +00:00
|
|
|
# "goal" -> collect is allowed after goal completion
|
2021-11-28 01:10:09 +00:00
|
|
|
collect_mode: "goal"
|
2020-09-03 11:14:25 +00:00
|
|
|
# Remaining modes
|
2020-04-25 13:11:58 +00:00
|
|
|
# !remaining handling, that tells a client which items remain in their pool
|
2020-09-03 11:14:25 +00:00
|
|
|
# "enabled" -> Client can always ask for remaining items
|
|
|
|
# "disabled" -> Client can never ask for remaining items
|
|
|
|
# "goal" -> Client can ask for remaining items after goal completion
|
2020-04-25 13:11:58 +00:00
|
|
|
remaining_mode: "goal"
|
2020-09-03 11:14:25 +00:00
|
|
|
# Automatically shut down the server after this many seconds without new location checks, 0 to keep running
|
2020-06-13 20:49:57 +00:00
|
|
|
auto_shutdown: 0
|
2020-09-03 11:14:25 +00:00
|
|
|
# Compatibility handling
|
|
|
|
# 2 -> Recommended for casual/cooperative play, attempt to be compatible with everything across all versions
|
2021-05-10 20:04:19 +00:00
|
|
|
# 1 -> No longer in use, kept reserved in case of future use
|
2020-09-03 11:14:25 +00:00
|
|
|
# 0 -> Recommended for tournaments to force a level playing field, only allow an exact version match
|
2020-07-16 14:57:38 +00:00
|
|
|
compatibility: 2
|
2021-04-07 00:37:21 +00:00
|
|
|
# log all server traffic, mostly for dev use
|
|
|
|
log_network: 0
|
2021-07-21 16:08:15 +00:00
|
|
|
# Options for Generation
|
|
|
|
generator:
|
2020-11-15 13:49:09 +00:00
|
|
|
# Location of your Enemizer CLI, available here: https://github.com/Ijwu/Enemizer/releases
|
2022-06-01 23:49:57 +00:00
|
|
|
enemizer_path: "EnemizerCLI/EnemizerCLI.Core" # + ".exe" is implied on Windows
|
2020-09-03 11:14:25 +00:00
|
|
|
# Folder from which the player yaml files are pulled from
|
2020-02-09 04:28:48 +00:00
|
|
|
player_files_path: "Players"
|
2020-11-08 06:26:50 +00:00
|
|
|
#amount of players, 0 to infer from player files
|
|
|
|
players: 0
|
|
|
|
# general weights file, within the stated player_files_path location
|
|
|
|
# gets used if players is higher than the amount of per-player files found to fill remaining slots
|
|
|
|
weights_file_path: "weights.yaml"
|
2022-01-06 21:01:18 +00:00
|
|
|
# Meta file name, within the stated player_files_path location
|
2020-02-18 08:14:31 +00:00
|
|
|
meta_file_path: "meta.yaml"
|
2020-09-03 11:14:25 +00:00
|
|
|
# Create a spoiler file
|
|
|
|
# 0 -> None
|
2021-07-21 16:08:15 +00:00
|
|
|
# 1 -> Spoiler without playthrough
|
|
|
|
# 2 -> Full spoiler
|
|
|
|
spoiler: 2
|
2021-03-22 20:14:19 +00:00
|
|
|
# Glitch to Triforce room from Ganon
|
|
|
|
# When disabled, you have to have a weapon that can hurt ganon (master sword or swordless/easy item functionality + hammer)
|
|
|
|
# and have completed the goal required for killing ganon to be able to access the triforce room.
|
|
|
|
# 1 -> Enabled.
|
|
|
|
# 0 -> Disabled (except in no-logic)
|
|
|
|
glitch_triforce_room: 1
|
2021-07-21 16:08:15 +00:00
|
|
|
# Create encrypted race roms and flag games as race mode
|
2020-09-13 04:17:46 +00:00
|
|
|
race: 0
|
2021-01-02 11:49:43 +00:00
|
|
|
# List of options that can be plando'd. Can be combined, for example "bosses, items"
|
2021-01-02 21:41:03 +00:00
|
|
|
# Available options: bosses, items, texts, connections
|
2021-01-02 11:49:43 +00:00
|
|
|
plando_options: "bosses"
|
2021-04-01 09:40:58 +00:00
|
|
|
lttp_options:
|
|
|
|
# File name of the v1.0 J rom
|
|
|
|
rom_file: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
|
2021-07-07 01:45:27 +00:00
|
|
|
# Set this to your SNI folder location if you want the MultiClient to attempt an auto start, does nothing if not found
|
|
|
|
sni: "SNI"
|
2021-04-01 09:40:58 +00:00
|
|
|
# Set this to false to never autostart a rom (such as after patching)
|
|
|
|
# True for operating system default program
|
|
|
|
# Alternatively, a path to a program to open the .sfc file with
|
|
|
|
rom_start: true
|
2021-11-12 13:00:11 +00:00
|
|
|
sm_options:
|
|
|
|
# File name of the v1.0 J rom
|
2021-11-12 13:36:34 +00:00
|
|
|
rom_file: "Super Metroid (JU).sfc"
|
2021-11-12 13:00:11 +00:00
|
|
|
# Set this to your SNI folder location if you want the MultiClient to attempt an auto start, does nothing if not found
|
|
|
|
sni: "SNI"
|
|
|
|
# Set this to false to never autostart a rom (such as after patching)
|
|
|
|
# True for operating system default program
|
|
|
|
# Alternatively, a path to a program to open the .sfc file with
|
|
|
|
rom_start: true
|
2021-04-01 09:40:58 +00:00
|
|
|
factorio_options:
|
2022-08-01 21:57:30 +00:00
|
|
|
executable: "factorio/bin/x64/factorio"
|
|
|
|
# by default, no settings are loaded if this file does not exist. If this file does exist, then it will be used.
|
|
|
|
# server_settings: "factorio\\data\\server-settings.json"
|
2022-03-15 12:55:57 +00:00
|
|
|
minecraft_options:
|
2021-08-08 16:26:46 +00:00
|
|
|
forge_directory: "Minecraft Forge server"
|
Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
2021-09-02 12:35:05 +00:00
|
|
|
max_heap_size: "2G"
|
2022-05-11 04:00:53 +00:00
|
|
|
# release channel, currently "release", or "beta"
|
|
|
|
# any games played on the "beta" channel have a high likelihood of no longer working on the "release" channel.
|
|
|
|
release_channel: "release"
|
|
|
|
oot_options:
|
Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
2021-09-02 12:35:05 +00:00
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# File name of the OoT v1.0 ROM
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2021-11-07 14:43:07 +00:00
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rom_file: "The Legend of Zelda - Ocarina of Time.z64"
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2022-03-27 19:44:22 +00:00
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# Set this to false to never autostart a rom (such as after patching)
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# true for operating system default program
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# Alternatively, a path to a program to open the .z64 file with
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rom_start: true
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2021-11-07 14:43:07 +00:00
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soe_options:
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# File name of the SoE US ROM
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rom_file: "Secret of Evermore (USA).sfc"
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2022-02-22 18:12:37 +00:00
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ffr_options:
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display_msgs: true
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2022-03-15 12:55:57 +00:00
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smz3_options:
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# Set this to your SNI folder location if you want the MultiClient to attempt an auto start, does nothing if not found
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sni: "SNI"
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# Set this to false to never autostart a rom (such as after patching)
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# True for operating system default program
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# Alternatively, a path to a program to open the .sfc file with
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2022-06-01 23:49:57 +00:00
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rom_start: true
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2022-07-22 05:02:25 +00:00
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dkc3_options:
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# File name of the DKC3 US rom
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rom_file: "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc"
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# Set this to your SNI folder location if you want the MultiClient to attempt an auto start, does nothing if not found
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sni: "SNI"
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# Set this to false to never autostart a rom (such as after patching)
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# True for operating system default program
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# Alternatively, a path to a program to open the .sfc file with
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rom_start: true
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2022-10-13 05:45:52 +00:00
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pokemon_rb_options:
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# File names of the Pokemon Red and Blue roms
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red_rom_file: "Pokemon Red (UE) [S][!].gb"
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blue_rom_file: "Pokemon Blue (UE) [S][!].gb"
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# Set this to false to never autostart a rom (such as after patching)
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# True for operating system default program
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# Alternatively, a path to a program to open the .gb file with
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rom_start: true
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2022-09-29 18:16:59 +00:00
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smw_options:
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# File name of the SMW US rom
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rom_file: "Super Mario World (USA).sfc"
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# Set this to your SNI folder location if you want the MultiClient to attempt an auto start, does nothing if not found
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sni: "SNI"
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# Set this to false to never autostart a rom (such as after patching)
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# True for operating system default program
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# Alternatively, a path to a program to open the .sfc file with
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rom_start: true
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