Fix can_take_damage world attribute (#24)
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@ -92,7 +92,7 @@ class World(object):
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set_player_attr('treasure_hunt_icon', 'Triforce Piece')
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set_player_attr('treasure_hunt_count', 0)
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set_player_attr('clock_mode', 'off')
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set_player_attr('can_take_damage', False)
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set_player_attr('can_take_damage', True)
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def get_name_string_for_object(self, obj):
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return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_names(obj.player)})'
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