Actually enable bombs escape assist
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Main.py
2
Main.py
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@ -54,7 +54,7 @@ def main(args, seed=None):
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world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
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world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
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if world.mode[player] == 'standard' and (world.enemy_shuffle[player] != 'none' or world.enemy_health[player] not in ['default', 'easy']):
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if world.mode[player] == 'standard' and (world.enemy_shuffle[player] != 'none' or world.enemy_health[player] not in ['default', 'easy']):
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world.escape_assist[player].append(['bombs']) # enemized escape assumes infinite bombs available and will likely be unbeatable without it
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world.escape_assist[player].append('bombs') # enemized escape assumes infinite bombs available and will likely be unbeatable without it
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if world.mode[player] != 'inverted':
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if world.mode[player] != 'inverted':
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create_regions(world, player)
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create_regions(world, player)
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