lufia2ac: document changes from the vanilla game
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@ -13,9 +13,8 @@ the end of the Ancient Cave you get to fight the Royal Jelly... if you make it t
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Jelly fight as it kills itself after giving you three rounds to try and kill it (or manage to vanquish your own party,
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whichever one you can manage).
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The Randomizer allows you to set four different goals (Kill the Boss, Iris Treasure Hunt, Treasure hunt + Boss, Reach
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final floor), and modify the game in several other ways (define where the last floor is, start with providence, choose
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custom levels/evolution stages for your capsule monsters, etc.).
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The Randomizer allows you to set different goals and modify the game in several other ways
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([see below](#changes-from-the-vanilla-game)).
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## What items and locations get shuffled?
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@ -34,3 +33,41 @@ Items belonging to other worlds are represented by an AP icon and are called AP
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## When the player receives an item, what happens?
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Your Party Leader will hold up the item they received when not in a fight or in a menu.
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## Changes from the vanilla game
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###### Customization options:
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- Choose a goal for your world. Possible goals are: 1) Reach the final floor; 2) Defeat the boss on the final floor; 3)
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Retrieve a (customizable) number of iris treasures from the cave; 4) Retrieve the iris treasures *and* defeat the boss
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- You can also randomize the goal; The blue-haired NPC in front of the cafe can tell you about the selected objective
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- Customize (or randomize) the chances of encountering blue chests, healing tiles, iris treasures, etc.
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- Customize (or randomize) your starting party members and/or party level
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- Customize (or randomize) your starting capsule monster and/or capsule monster level as well as form
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- Customize (or randomize) the initial and/or final floor numbers
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- Customize (or randomize) the boss that resides on the final floor
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- Customize start inventory, i.e., begin every run with certain items or spells of your choice
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- Option to shuffle your party members and/or capsule monsters into the multiworld, meaning that someone will have to
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find them in order to unlock them for you to use
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###### Quality of life:
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- Various streamlining tweaks (removed cutscenes, dialogue, transitions)
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- Always start with Providence already in your inventory. (It is no longer obtained from red chests)
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- (optional) Run button that allows you to move at faster than normal speed
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###### Quality of death:
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- Blue chest items that you received from the multiworld are kept, even if your party dies. (I.e., you do not need to
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use Providence to make them permanent)
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- Similarly, but in the opposite direction: All location checks you make are immediately sent out to the multiworld and
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don't require Providence for persistence.
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- (optional) Death link support. (I.e., if your party is defeated, everyone else participating in death link also dies)
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###### Bug fixes:
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- Vanilla game bugs that could result in softlocks or save file corruption have been fixed
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- (optional) Bugfix for the algorithm that determines the item pool for red chest gear. Enabling this allows the cave to
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generate shields, headgear, rings, and jewels in red chests even after floor B9
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- (optional) Bugfix for the outlandish cravings of capsule monsters in the US version. Enabling this makes feeding work
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like in the JP and EU versions of the game, resulting in more reasonable cravings
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