lufia2ac: document changes from the vanilla game

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el-u 2022-12-16 03:10:01 +01:00 committed by Fabian Dill
parent f8bc3359c7
commit 50677ee6a2
1 changed files with 40 additions and 3 deletions

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@ -13,9 +13,8 @@ the end of the Ancient Cave you get to fight the Royal Jelly... if you make it t
Jelly fight as it kills itself after giving you three rounds to try and kill it (or manage to vanquish your own party,
whichever one you can manage).
The Randomizer allows you to set four different goals (Kill the Boss, Iris Treasure Hunt, Treasure hunt + Boss, Reach
final floor), and modify the game in several other ways (define where the last floor is, start with providence, choose
custom levels/evolution stages for your capsule monsters, etc.).
The Randomizer allows you to set different goals and modify the game in several other ways
([see below](#changes-from-the-vanilla-game)).
## What items and locations get shuffled?
@ -34,3 +33,41 @@ Items belonging to other worlds are represented by an AP icon and are called AP
## When the player receives an item, what happens?
Your Party Leader will hold up the item they received when not in a fight or in a menu.
## Changes from the vanilla game
###### Customization options:
- Choose a goal for your world. Possible goals are: 1) Reach the final floor; 2) Defeat the boss on the final floor; 3)
Retrieve a (customizable) number of iris treasures from the cave; 4) Retrieve the iris treasures *and* defeat the boss
- You can also randomize the goal; The blue-haired NPC in front of the cafe can tell you about the selected objective
- Customize (or randomize) the chances of encountering blue chests, healing tiles, iris treasures, etc.
- Customize (or randomize) your starting party members and/or party level
- Customize (or randomize) your starting capsule monster and/or capsule monster level as well as form
- Customize (or randomize) the initial and/or final floor numbers
- Customize (or randomize) the boss that resides on the final floor
- Customize start inventory, i.e., begin every run with certain items or spells of your choice
- Option to shuffle your party members and/or capsule monsters into the multiworld, meaning that someone will have to
find them in order to unlock them for you to use
###### Quality of life:
- Various streamlining tweaks (removed cutscenes, dialogue, transitions)
- Always start with Providence already in your inventory. (It is no longer obtained from red chests)
- (optional) Run button that allows you to move at faster than normal speed
###### Quality of death:
- Blue chest items that you received from the multiworld are kept, even if your party dies. (I.e., you do not need to
use Providence to make them permanent)
- Similarly, but in the opposite direction: All location checks you make are immediately sent out to the multiworld and
don't require Providence for persistence.
- (optional) Death link support. (I.e., if your party is defeated, everyone else participating in death link also dies)
###### Bug fixes:
- Vanilla game bugs that could result in softlocks or save file corruption have been fixed
- (optional) Bugfix for the algorithm that determines the item pool for red chest gear. Enabling this allows the cave to
generate shields, headgear, rings, and jewels in red chests even after floor B9
- (optional) Bugfix for the outlandish cravings of capsule monsters in the US version. Enabling this makes feeding work
like in the JP and EU versions of the game, resulting in more reasonable cravings