Merge branch 'pull/5'

# Conflicts:
#	MultiClient.py
#	MultiServer.py
#	Mystery.py
This commit is contained in:
Fabian Dill 2020-01-18 14:41:11 +01:00
commit 72c33a2348
10 changed files with 204 additions and 132 deletions

View File

@ -60,6 +60,7 @@ class World(object):
self.__dict__.setdefault(attr, {})[player] = val self.__dict__.setdefault(attr, {})[player] = val
set_player_attr('_region_cache', {}) set_player_attr('_region_cache', {})
set_player_attr('player_names', []) set_player_attr('player_names', [])
set_player_attr('remote_items', False)
set_player_attr('required_medallions', ['Ether', 'Quake']) set_player_attr('required_medallions', ['Ether', 'Quake'])
set_player_attr('swamp_patch_required', False) set_player_attr('swamp_patch_required', False)
set_player_attr('powder_patch_required', False) set_player_attr('powder_patch_required', False)

View File

@ -266,6 +266,7 @@ def parse_arguments(argv, no_defaults=False):
parser.add_argument('--enemy_damage', default=defval('default'), choices=['default', 'shuffled', 'chaos']) parser.add_argument('--enemy_damage', default=defval('default'), choices=['default', 'shuffled', 'chaos'])
parser.add_argument('--shufflepots', default=defval(False), action='store_true') parser.add_argument('--shufflepots', default=defval(False), action='store_true')
parser.add_argument('--beemizer', default=defval(0), type=lambda value: min(max(int(value), 0), 4)) parser.add_argument('--beemizer', default=defval(0), type=lambda value: min(max(int(value), 0), 4))
parser.add_argument('--remote_items', default=defval(False), action='store_true')
parser.add_argument('--multi', default=defval(1), type=lambda value: min(max(int(value), 1), 255)) parser.add_argument('--multi', default=defval(1), type=lambda value: min(max(int(value), 1), 255))
parser.add_argument('--names', default=defval('')) parser.add_argument('--names', default=defval(''))
parser.add_argument('--teams', default=defval(1), type=lambda value: max(int(value), 1)) parser.add_argument('--teams', default=defval(1), type=lambda value: max(int(value), 1))
@ -291,7 +292,8 @@ def parse_arguments(argv, no_defaults=False):
'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory', 'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory',
'retro', 'accessibility', 'hints', 'beemizer', 'retro', 'accessibility', 'hints', 'beemizer',
'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots', 'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor', 'heartbeep']: 'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor', 'heartbeep',
'remote_items']:
value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name) value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
if player == 1: if player == 1:
setattr(ret, name, {1: value}) setattr(ret, name, {1: value})

12
Main.py
View File

@ -39,6 +39,7 @@ def main(args, seed=None):
world.seed = int(seed) world.seed = int(seed)
random.seed(world.seed) random.seed(world.seed)
world.remote_items = args.remote_items.copy()
world.mapshuffle = args.mapshuffle.copy() world.mapshuffle = args.mapshuffle.copy()
world.compassshuffle = args.compassshuffle.copy() world.compassshuffle = args.compassshuffle.copy()
world.keyshuffle = args.keyshuffle.copy() world.keyshuffle = args.keyshuffle.copy()
@ -187,6 +188,7 @@ def main(args, seed=None):
outfilepname = f'_T{team+1}' if world.teams > 1 else '' outfilepname = f'_T{team+1}' if world.teams > 1 else ''
if world.players > 1: if world.players > 1:
outfilepname += f'_P{player}' outfilepname += f'_P{player}'
if world.players > 1 or world.teams > 1:
outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" if world.player_names[player][team] != 'Player %d' % player else '' outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" if world.player_names[player][team] != 'Player %d' % player else ''
outfilesuffix = ('_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s' % (world.logic[player], world.difficulty[player], world.difficulty_adjustments[player], outfilesuffix = ('_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s' % (world.logic[player], world.difficulty[player], world.difficulty_adjustments[player],
world.mode[player], world.goal[player], world.mode[player], world.goal[player],
@ -197,9 +199,12 @@ def main(args, seed=None):
"-nohints" if not world.hints[player] else "")) if not args.outputname else '' "-nohints" if not world.hints[player] else "")) if not args.outputname else ''
rom.write_to_file(output_path(f'{outfilebase}{outfilepname}{outfilesuffix}.sfc')) rom.write_to_file(output_path(f'{outfilebase}{outfilepname}{outfilesuffix}.sfc'))
multidata = zlib.compress(json.dumps((parsed_names, rom_names, multidata = zlib.compress(json.dumps({"names": parsed_names,
[((location.address, location.player), (location.item.code, location.item.player)) for location in world.get_filled_locations() if type(location.address) is int]) "roms": rom_names,
).encode("utf-8")) "remote_items": [player for player in range(1, world.players + 1) if world.remote_items[player]],
"locations": [((location.address, location.player), (location.item.code, location.item.player))
for location in world.get_filled_locations() if type(location.address) is int]
}).encode("utf-8"))
if args.jsonout: if args.jsonout:
jsonout["multidata"] = list(multidata) jsonout["multidata"] = list(multidata)
else: else:
@ -228,6 +233,7 @@ def copy_world(world):
ret = World(world.players, world.shuffle, world.logic, world.mode, world.swords, world.difficulty, world.difficulty_adjustments, world.timer, world.progressive, world.goal, world.algorithm, world.accessibility, world.shuffle_ganon, world.retro, world.custom, world.customitemarray, world.hints) ret = World(world.players, world.shuffle, world.logic, world.mode, world.swords, world.difficulty, world.difficulty_adjustments, world.timer, world.progressive, world.goal, world.algorithm, world.accessibility, world.shuffle_ganon, world.retro, world.custom, world.customitemarray, world.hints)
ret.teams = world.teams ret.teams = world.teams
ret.player_names = copy.deepcopy(world.player_names) ret.player_names = copy.deepcopy(world.player_names)
ret.remote_items = world.remote_items.copy()
ret.required_medallions = world.required_medallions.copy() ret.required_medallions = world.required_medallions.copy()
ret.swamp_patch_required = world.swamp_patch_required.copy() ret.swamp_patch_required = world.swamp_patch_required.copy()
ret.ganon_at_pyramid = world.ganon_at_pyramid.copy() ret.ganon_at_pyramid = world.ganon_at_pyramid.copy()

View File

@ -16,26 +16,19 @@ while True:
break break
except ImportError: except ImportError:
aioconsole = None aioconsole = None
input('Required python module "aioconsole" not found, press enter to install it') print('Required python module "aioconsole" not found, press enter to install it')
input()
subprocess.call([sys.executable, '-m', 'pip', 'install', '--upgrade', 'aioconsole']) subprocess.call([sys.executable, '-m', 'pip', 'install', '--upgrade', 'aioconsole'])
websockets = None while True:
while not websockets:
try: try:
import websockets import websockets
break
except ImportError: except ImportError:
websockets = None websockets = None
input('Required python module "websockets" not found, press enter to install it') print('Required python module "websockets" not found, press enter to install it')
input()
subprocess.call([sys.executable, '-m', 'pip', 'install', '--upgrade', 'websockets']) subprocess.call([sys.executable, '-m', 'pip', 'install', '--upgrade', 'websockets'])
else:
version = websockets.__version__
if type(version) == str:
version = tuple(int(part) for part in version.split("."))
if version < (8,1):
websockets = None
input('Required python module "websockets" too old, press enter to upgrade it')
subprocess.call([sys.executable, '-m', 'pip', 'install', '--upgrade', 'websockets'])
try: try:
import colorama import colorama
@ -54,6 +47,7 @@ class Context:
self.server_address = server_address self.server_address = server_address
self.exit_event = asyncio.Event() self.exit_event = asyncio.Event()
self.watcher_event = asyncio.Event()
self.input_queue = asyncio.Queue() self.input_queue = asyncio.Queue()
self.input_requests = 0 self.input_requests = 0
@ -75,7 +69,9 @@ class Context:
self.slot = None self.slot = None
self.player_names = {} self.player_names = {}
self.locations_checked = set() self.locations_checked = set()
self.locations_scouted = set()
self.items_received = [] self.items_received = []
self.locations_info = {}
self.awaiting_rom = False self.awaiting_rom = False
self.rom = None self.rom = None
self.auth = None self.auth = None
@ -104,11 +100,15 @@ INGAME_MODES = {0x07, 0x09, 0x0b}
SAVEDATA_START = WRAM_START + 0xF000 SAVEDATA_START = WRAM_START + 0xF000
SAVEDATA_SIZE = 0x500 SAVEDATA_SIZE = 0x500
RECV_PROGRESS_ADDR = SAVEDATA_START + 0x4D0 # 2 bytes RECV_PROGRESS_ADDR = SAVEDATA_START + 0x4D0 # 2 bytes
RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte
RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte
ROOMID_ADDR = SAVEDATA_START + 0x4D4 # 2 bytes ROOMID_ADDR = SAVEDATA_START + 0x4D4 # 2 bytes
ROOMDATA_ADDR = SAVEDATA_START + 0x4D6 # 1 byte ROOMDATA_ADDR = SAVEDATA_START + 0x4D6 # 1 byte
SCOUT_LOCATION_ADDR = SAVEDATA_START + 0x4D7 # 1 byte
SCOUTREPLY_LOCATION_ADDR = SAVEDATA_START + 0x4D8 # 1 byte
SCOUTREPLY_ITEM_ADDR = SAVEDATA_START + 0x4D9 # 1 byte
SCOUTREPLY_PLAYER_ADDR = SAVEDATA_START + 0x4DA # 1 byte
location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10), location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10),
"Blind's Hideout - Left": (0x11d, 0x20), "Blind's Hideout - Left": (0x11d, 0x20),
@ -334,7 +334,7 @@ SNES_ATTACHED = 3
async def snes_connect(ctx : Context, address): async def snes_connect(ctx : Context, address):
if ctx.snes_socket is not None: if ctx.snes_socket is not None:
print('Already connected to snes') logging.error('Already connected to snes')
return return
ctx.snes_state = SNES_CONNECTING ctx.snes_state = SNES_CONNECTING
@ -342,7 +342,7 @@ async def snes_connect(ctx : Context, address):
address = f"ws://{address}" if "://" not in address else address address = f"ws://{address}" if "://" not in address else address
print("Connecting to QUsb2snes at %s ..." % address) logging.info("Connecting to QUsb2snes at %s ..." % address)
try: try:
ctx.snes_socket = await websockets.connect(address, ping_timeout=None, ping_interval=None) ctx.snes_socket = await websockets.connect(address, ping_timeout=None, ping_interval=None)
@ -360,9 +360,9 @@ async def snes_connect(ctx : Context, address):
if not devices: if not devices:
raise Exception('No device found') raise Exception('No device found')
print("Available devices:") logging.info("Available devices:")
for id, device in enumerate(devices): for id, device in enumerate(devices):
print("[%d] %s" % (id + 1, device)) logging.info("[%d] %s" % (id + 1, device))
device = None device = None
if len(devices) == 1: if len(devices) == 1:
@ -374,18 +374,18 @@ async def snes_connect(ctx : Context, address):
device = devices[ctx.snes_attached_device[0]] device = devices[ctx.snes_attached_device[0]]
else: else:
while True: while True:
print("Select a device:") logging.info("Select a device:")
choice = await console_input(ctx) choice = await console_input(ctx)
if choice is None: if choice is None:
raise Exception('Abort input') raise Exception('Abort input')
if not choice.isdigit() or int(choice) < 1 or int(choice) > len(devices): if not choice.isdigit() or int(choice) < 1 or int(choice) > len(devices):
print("Invalid choice (%s)" % choice) logging.warning("Invalid choice (%s)" % choice)
continue continue
device = devices[int(choice) - 1] device = devices[int(choice) - 1]
break break
print("Attaching to " + device) logging.info("Attaching to " + device)
Attach_Request = { Attach_Request = {
"Opcode" : "Attach", "Opcode" : "Attach",
@ -397,12 +397,12 @@ async def snes_connect(ctx : Context, address):
ctx.snes_attached_device = (devices.index(device), device) ctx.snes_attached_device = (devices.index(device), device)
if 'SD2SNES'.lower() in device.lower() or (len(device) == 4 and device[:3] == 'COM'): if 'SD2SNES'.lower() in device.lower() or (len(device) == 4 and device[:3] == 'COM'):
print("SD2SNES Detected") logging.info("SD2SNES Detected")
ctx.is_sd2snes = True ctx.is_sd2snes = True
await ctx.snes_socket.send(json.dumps({"Opcode" : "Info", "Space" : "SNES"})) await ctx.snes_socket.send(json.dumps({"Opcode" : "Info", "Space" : "SNES"}))
reply = json.loads(await ctx.snes_socket.recv()) reply = json.loads(await ctx.snes_socket.recv())
if reply and 'Results' in reply: if reply and 'Results' in reply:
print(reply['Results']) logging.info(reply['Results'])
else: else:
ctx.is_sd2snes = False ctx.is_sd2snes = False
@ -420,9 +420,9 @@ async def snes_connect(ctx : Context, address):
ctx.snes_socket = None ctx.snes_socket = None
ctx.snes_state = SNES_DISCONNECTED ctx.snes_state = SNES_DISCONNECTED
if not ctx.snes_reconnect_address: if not ctx.snes_reconnect_address:
print("Error connecting to snes (%s)" % e) logging.error("Error connecting to snes (%s)" % e)
else: else:
print(f"Error connecting to snes, attempt again in {RECONNECT_DELAY}s") logging.error(f"Error connecting to snes, attempt again in {RECONNECT_DELAY}s")
asyncio.create_task(snes_autoreconnect(ctx)) asyncio.create_task(snes_autoreconnect(ctx))
async def snes_autoreconnect(ctx: Context): async def snes_autoreconnect(ctx: Context):
@ -434,11 +434,11 @@ async def snes_recv_loop(ctx : Context):
try: try:
async for msg in ctx.snes_socket: async for msg in ctx.snes_socket:
ctx.snes_recv_queue.put_nowait(msg) ctx.snes_recv_queue.put_nowait(msg)
print("Snes disconnected") logging.warning("Snes disconnected")
except Exception as e: except Exception as e:
if not isinstance(e, websockets.WebSocketException): if not isinstance(e, websockets.WebSocketException):
logging.exception(e) logging.exception(e)
print("Lost connection to the snes, type /snes to reconnect") logging.error("Lost connection to the snes, type /snes to reconnect")
finally: finally:
socket, ctx.snes_socket = ctx.snes_socket, None socket, ctx.snes_socket = ctx.snes_socket, None
if socket is not None and not socket.closed: if socket is not None and not socket.closed:
@ -451,7 +451,7 @@ async def snes_recv_loop(ctx : Context):
ctx.rom = None ctx.rom = None
if ctx.snes_reconnect_address: if ctx.snes_reconnect_address:
print(f"...reconnecting in {RECONNECT_DELAY}s") logging.info(f"...reconnecting in {RECONNECT_DELAY}s")
asyncio.create_task(snes_autoreconnect(ctx)) asyncio.create_task(snes_autoreconnect(ctx))
async def snes_read(ctx : Context, address, size): async def snes_read(ctx : Context, address, size):
@ -479,9 +479,9 @@ async def snes_read(ctx : Context, address, size):
break break
if len(data) != size: if len(data) != size:
print('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data))) logging.error('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data)))
if len(data): if len(data):
print(str(data)) logging.error(str(data))
if ctx.snes_socket is not None and not ctx.snes_socket.closed: if ctx.snes_socket is not None and not ctx.snes_socket.closed:
await ctx.snes_socket.close() await ctx.snes_socket.close()
return None return None
@ -507,7 +507,7 @@ async def snes_write(ctx : Context, write_list):
for address, data in write_list: for address, data in write_list:
if (address < WRAM_START) or ((address + len(data)) > (WRAM_START + WRAM_SIZE)): if (address < WRAM_START) or ((address + len(data)) > (WRAM_START + WRAM_SIZE)):
print("SD2SNES: Write out of range %s (%d)" % (hex(address), len(data))) logging.error("SD2SNES: Write out of range %s (%d)" % (hex(address), len(data)))
return False return False
for ptr, byte in enumerate(data, address + 0x7E0000 - WRAM_START): for ptr, byte in enumerate(data, address + 0x7E0000 - WRAM_START):
cmd += b'\xA9' # LDA cmd += b'\xA9' # LDA
@ -566,48 +566,49 @@ async def send_msgs(websocket, msgs):
async def server_loop(ctx : Context, address = None): async def server_loop(ctx : Context, address = None):
if ctx.socket is not None: if ctx.socket is not None:
print('Already connected') logging.error('Already connected')
return return
if address is None: if address is None:
address = ctx.server_address address = ctx.server_address
while not address: while not address:
print('Enter multiworld server address') logging.info('Enter multiworld server address')
address = await console_input(ctx) address = await console_input(ctx)
address = f"ws://{address}" if "://" not in address else address address = f"ws://{address}" if "://" not in address else address
port = urllib.parse.urlparse(address).port or 38281 port = urllib.parse.urlparse(address).port or 38281
print('Connecting to multiworld server at %s' % address) logging.info('Connecting to multiworld server at %s' % address)
try: try:
ctx.socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None) ctx.socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None)
print('Connected') logging.info('Connected')
ctx.server_address = address ctx.server_address = address
async for data in ctx.socket: async for data in ctx.socket:
for msg in json.loads(data): for msg in json.loads(data):
cmd, args = (msg[0], msg[1]) if len(msg) > 1 else (msg, None) cmd, args = (msg[0], msg[1]) if len(msg) > 1 else (msg, None)
await process_server_cmd(ctx, cmd, args) await process_server_cmd(ctx, cmd, args)
print('Disconnected from multiworld server, type /connect to reconnect') logging.warning('Disconnected from multiworld server, type /connect to reconnect')
except ConnectionRefusedError: except ConnectionRefusedError:
print('Connection refused by the multiworld server') logging.error('Connection refused by the multiworld server')
except (OSError, websockets.InvalidURI): except (OSError, websockets.InvalidURI):
print('Failed to connect to the multiworld server') logging.error('Failed to connect to the multiworld server')
except Exception as e: except Exception as e:
print('Lost connection to the multiworld server, type /connect to reconnect') logging.error('Lost connection to the multiworld server, type /connect to reconnect')
if not isinstance(e, websockets.WebSocketException): if not isinstance(e, websockets.WebSocketException):
logging.exception(e) logging.exception(e)
finally: finally:
ctx.awaiting_rom = False ctx.awaiting_rom = False
ctx.auth = None ctx.auth = None
ctx.items_received = [] ctx.items_received = []
ctx.locations_info = {}
socket, ctx.socket = ctx.socket, None socket, ctx.socket = ctx.socket, None
if socket is not None and not socket.closed: if socket is not None and not socket.closed:
await socket.close() await socket.close()
ctx.server_task = None ctx.server_task = None
if ctx.server_address: if ctx.server_address:
print(f"... reconnecting in {RECONNECT_DELAY}s") logging.info(f"... reconnecting in {RECONNECT_DELAY}s")
asyncio.create_task(server_autoreconnect(ctx)) asyncio.create_task(server_autoreconnect(ctx))
async def server_autoreconnect(ctx: Context): async def server_autoreconnect(ctx: Context):
@ -617,28 +618,28 @@ async def server_autoreconnect(ctx: Context):
async def process_server_cmd(ctx : Context, cmd, args): async def process_server_cmd(ctx : Context, cmd, args):
if cmd == 'RoomInfo': if cmd == 'RoomInfo':
print('--------------------------------') logging.info('--------------------------------')
print('Room Information:') logging.info('Room Information:')
print('--------------------------------') logging.info('--------------------------------')
if args['password']: if args['password']:
print('Password required') logging.info('Password required')
if len(args['players']) < 1: if len(args['players']) < 1:
print('No player connected') logging.info('No player connected')
else: else:
args['players'].sort() args['players'].sort()
current_team = 0 current_team = 0
print('Connected players:') logging.info('Connected players:')
print(' Team #1') logging.info(' Team #1')
for team, slot, name in args['players']: for team, slot, name in args['players']:
if team != current_team: if team != current_team:
print(f' Team #{team + 1}') logging.info(f' Team #{team + 1}')
current_team = team current_team = team
print(' %s (Player %d)' % (name, slot)) logging.info(' %s (Player %d)' % (name, slot))
await server_auth(ctx, args['password']) await server_auth(ctx, args['password'])
if cmd == 'ConnectionRefused': if cmd == 'ConnectionRefused':
if 'InvalidPassword' in args: if 'InvalidPassword' in args:
print('Invalid password') logging.error('Invalid password')
ctx.password = None ctx.password = None
await server_auth(ctx, True) await server_auth(ctx, True)
if 'InvalidRom' in args: if 'InvalidRom' in args:
@ -650,8 +651,13 @@ async def process_server_cmd(ctx : Context, cmd, args):
if cmd == 'Connected': if cmd == 'Connected':
ctx.team, ctx.slot = args[0] ctx.team, ctx.slot = args[0]
ctx.player_names = {p: n for p, n in args[1]} ctx.player_names = {p: n for p, n in args[1]}
msgs = []
if ctx.locations_checked: if ctx.locations_checked:
await send_msgs(ctx.socket, [['LocationChecks', [Regions.location_table[loc][0] for loc in ctx.locations_checked]]]) msgs.append(['LocationChecks', [Regions.location_table[loc][0] for loc in ctx.locations_checked]])
if ctx.locations_scouted:
msgs.append(['LocationScouts', list(ctx.locations_scouted)])
if msgs:
await send_msgs(ctx.socket, msgs)
if cmd == 'ReceivedItems': if cmd == 'ReceivedItems':
start_index, items = args start_index, items = args
@ -665,24 +671,34 @@ async def process_server_cmd(ctx : Context, cmd, args):
if start_index == len(ctx.items_received): if start_index == len(ctx.items_received):
for item in items: for item in items:
ctx.items_received.append(ReceivedItem(*item)) ctx.items_received.append(ReceivedItem(*item))
ctx.watcher_event.set()
if cmd == 'LocationInfo':
for location, item, player in args:
if location not in ctx.locations_info:
replacements = {0xA2: 'Small Key', 0x9D: 'Big Key', 0x8D: 'Compass', 0x7D: 'Map'}
item_name = replacements.get(item, get_item_name_from_id(item))
logging.info(f"Saw {color(item_name, 'red', 'bold')} at {list(Regions.location_table.keys())[location - 1]}")
ctx.locations_info[location] = (item, player)
ctx.watcher_event.set()
if cmd == 'ItemSent': if cmd == 'ItemSent':
player_sent, location, player_recvd, item = args player_sent, location, player_recvd, item = args
item = color(get_item_name_from_id(item), 'cyan' if player_sent != ctx.slot else 'green') item = color(get_item_name_from_id(item), 'cyan' if player_sent != ctx.slot else 'green')
player_sent = color(ctx.player_names[player_sent], 'yellow' if player_sent != ctx.slot else 'magenta') player_sent = color(ctx.player_names[player_sent], 'yellow' if player_sent != ctx.slot else 'magenta')
player_recvd = color(ctx.player_names[player_recvd], 'yellow' if player_recvd != ctx.slot else 'magenta') player_recvd = color(ctx.player_names[player_recvd], 'yellow' if player_recvd != ctx.slot else 'magenta')
print('%s sent %s to %s (%s)' % (player_sent, item, player_recvd, get_location_name_from_address(location))) logging.info('%s sent %s to %s (%s)' % (player_sent, item, player_recvd, get_location_name_from_address(location)))
if cmd == 'Print': if cmd == 'Print':
print(args) logging.info(args)
async def server_auth(ctx : Context, password_requested): async def server_auth(ctx : Context, password_requested):
if password_requested and not ctx.password: if password_requested and not ctx.password:
print('Enter the password required to join this game:') logging.info('Enter the password required to join this game:')
ctx.password = await console_input(ctx) ctx.password = await console_input(ctx)
if ctx.rom is None: if ctx.rom is None:
ctx.awaiting_rom = True ctx.awaiting_rom = True
print('No ROM detected, awaiting snes connection to authenticate to the multiworld server') logging.info('No ROM detected, awaiting snes connection to authenticate to the multiworld server')
return return
ctx.awaiting_rom = False ctx.awaiting_rom = False
ctx.auth = ctx.rom.copy() ctx.auth = ctx.rom.copy()
@ -718,12 +734,6 @@ async def console_loop(ctx : Context):
if command[0] == '/exit': if command[0] == '/exit':
ctx.exit_event.set() ctx.exit_event.set()
if command[0] == '/installcolors' and 'colorama' not in sys.modules:
subprocess.call([sys.executable, '-m', 'pip', 'install', '--upgrade', 'colorama'])
global colorama
import colorama
colorama.init()
if command[0] == '/snes': if command[0] == '/snes':
ctx.snes_reconnect_address = None ctx.snes_reconnect_address = None
asyncio.create_task(snes_connect(ctx, command[1] if len(command) > 1 else ctx.snes_address)) asyncio.create_task(snes_connect(ctx, command[1] if len(command) > 1 else ctx.snes_address))
@ -742,25 +752,25 @@ async def console_loop(ctx : Context):
asyncio.create_task(send_msgs(ctx.socket, [['Say', input]])) asyncio.create_task(send_msgs(ctx.socket, [['Say', input]]))
if command[0] == '/received': if command[0] == '/received':
print('Received items:') logging.info('Received items:')
for index, item in enumerate(ctx.items_received, 1): for index, item in enumerate(ctx.items_received, 1):
print('%s from %s (%s) (%d/%d in list)' % ( logging.info('%s from %s (%s) (%d/%d in list)' % (
color(get_item_name_from_id(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'), color(get_item_name_from_id(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
get_location_name_from_address(item.location), index, len(ctx.items_received))) get_location_name_from_address(item.location), index, len(ctx.items_received)))
if command[0] == '/missing': if command[0] == '/missing':
for location in [k for k, v in Regions.location_table.items() if type(v[0]) is int]: for location in [k for k, v in Regions.location_table.items() if type(v[0]) is int]:
if location not in ctx.locations_checked: if location not in ctx.locations_checked:
print('Missing: ' + location) logging.info('Missing: ' + location)
if command[0] == '/getitem' and len(command) > 1: if command[0] == '/getitem' and len(command) > 1:
item = input[9:] item = input[9:]
item_id = Items.item_table[item][3] if item in Items.item_table else None item_id = Items.item_table[item][3] if item in Items.item_table else None
if type(item_id) is int and item_id in range(0x100): if type(item_id) is int and item_id in range(0x100):
print('Sending item: ' + item) logging.info('Sending item: ' + item)
snes_buffered_write(ctx, RECV_ITEM_ADDR, bytes([item_id])) snes_buffered_write(ctx, RECV_ITEM_ADDR, bytes([item_id]))
snes_buffered_write(ctx, RECV_ITEM_PLAYER_ADDR, bytes([0])) snes_buffered_write(ctx, RECV_ITEM_PLAYER_ADDR, bytes([0]))
else: else:
print('Invalid item: ' + item) logging.info('Invalid item: ' + item)
await snes_flush_writes(ctx) await snes_flush_writes(ctx)
@ -779,7 +789,7 @@ async def track_locations(ctx : Context, roomid, roomdata):
new_locations = [] new_locations = []
def new_check(location): def new_check(location):
ctx.locations_checked.add(location) ctx.locations_checked.add(location)
print("New check: %s (%d/216)" % (location, len(ctx.locations_checked))) logging.info("New check: %s (%d/216)" % (location, len(ctx.locations_checked)))
new_locations.append(Regions.location_table[location][0]) new_locations.append(Regions.location_table[location][0])
for location, (loc_roomid, loc_mask) in location_table_uw.items(): for location, (loc_roomid, loc_mask) in location_table_uw.items():
@ -838,7 +848,11 @@ async def track_locations(ctx : Context, roomid, roomdata):
async def game_watcher(ctx : Context): async def game_watcher(ctx : Context):
while not ctx.exit_event.is_set(): while not ctx.exit_event.is_set():
await asyncio.sleep(2) try:
await asyncio.wait_for(ctx.watcher_event.wait(), 2)
except asyncio.TimeoutError:
pass
ctx.watcher_event.clear()
if not ctx.rom: if not ctx.rom:
rom = await snes_read(ctx, ROMNAME_START, ROMNAME_SIZE) rom = await snes_read(ctx, ROMNAME_START, ROMNAME_SIZE)
@ -847,50 +861,64 @@ async def game_watcher(ctx : Context):
ctx.rom = list(rom) ctx.rom = list(rom)
ctx.locations_checked = set() ctx.locations_checked = set()
ctx.locations_scouted = set()
if ctx.awaiting_rom: if ctx.awaiting_rom:
await server_auth(ctx, False) await server_auth(ctx, False)
if ctx.auth and ctx.auth != ctx.rom: if ctx.auth and ctx.auth != ctx.rom:
print("ROM change detected, please reconnect to the multiworld server") logging.warning("ROM change detected, please reconnect to the multiworld server")
await disconnect(ctx) await disconnect(ctx)
gamemode = await snes_read(ctx, WRAM_START + 0x10, 1) gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
if gamemode is None or gamemode[0] not in INGAME_MODES: if gamemode is None or gamemode[0] not in INGAME_MODES:
continue continue
data = await snes_read(ctx, RECV_PROGRESS_ADDR, 7) data = await snes_read(ctx, RECV_PROGRESS_ADDR, 8)
if data is None: if data is None:
continue continue
recv_index = data[0] | (data[1] << 8) recv_index = data[0] | (data[1] << 8)
assert(RECV_ITEM_ADDR == RECV_PROGRESS_ADDR + 2) assert RECV_ITEM_ADDR == RECV_PROGRESS_ADDR + 2
recv_item = data[2] recv_item = data[2]
assert(ROOMID_ADDR == RECV_PROGRESS_ADDR + 4) assert ROOMID_ADDR == RECV_PROGRESS_ADDR + 4
roomid = data[4] | (data[5] << 8) roomid = data[4] | (data[5] << 8)
assert(ROOMDATA_ADDR == RECV_PROGRESS_ADDR + 6) assert ROOMDATA_ADDR == RECV_PROGRESS_ADDR + 6
roomdata = data[6] roomdata = data[6]
assert SCOUT_LOCATION_ADDR == RECV_PROGRESS_ADDR + 7
await track_locations(ctx, roomid, roomdata) scout_location = data[7]
if recv_index < len(ctx.items_received) and recv_item == 0: if recv_index < len(ctx.items_received) and recv_item == 0:
item = ctx.items_received[recv_index] item = ctx.items_received[recv_index]
print('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(get_item_name_from_id(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'), color(get_item_name_from_id(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
get_location_name_from_address(item.location), recv_index + 1, len(ctx.items_received))) get_location_name_from_address(item.location), recv_index + 1, len(ctx.items_received)))
recv_index += 1 recv_index += 1
snes_buffered_write(ctx, RECV_PROGRESS_ADDR, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF])) snes_buffered_write(ctx, RECV_PROGRESS_ADDR, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
snes_buffered_write(ctx, RECV_ITEM_ADDR, bytes([item.item])) snes_buffered_write(ctx, RECV_ITEM_ADDR, bytes([item.item]))
snes_buffered_write(ctx, RECV_ITEM_PLAYER_ADDR, bytes([item.player])) snes_buffered_write(ctx, RECV_ITEM_PLAYER_ADDR, bytes([item.player if item.player != ctx.slot else 0]))
if scout_location > 0 and scout_location in ctx.locations_info:
snes_buffered_write(ctx, SCOUTREPLY_LOCATION_ADDR, bytes([scout_location]))
snes_buffered_write(ctx, SCOUTREPLY_ITEM_ADDR, bytes([ctx.locations_info[scout_location][0]]))
snes_buffered_write(ctx, SCOUTREPLY_PLAYER_ADDR, bytes([ctx.locations_info[scout_location][1]]))
await snes_flush_writes(ctx) await snes_flush_writes(ctx)
if scout_location > 0 and scout_location not in ctx.locations_scouted:
ctx.locations_scouted.add(scout_location)
logging.info(f'Scouting item at {list(Regions.location_table.keys())[scout_location - 1]}')
await send_msgs(ctx.socket, [['LocationScouts', [scout_location]]])
await track_locations(ctx, roomid, roomdata)
async def main(): async def main():
parser = argparse.ArgumentParser() parser = argparse.ArgumentParser()
parser.add_argument('--snes', default='localhost:8080', help='Address of the QUsb2snes server.') parser.add_argument('--snes', default='localhost:8080', help='Address of the QUsb2snes server.')
parser.add_argument('--connect', default=None, help='Address of the multiworld host.') parser.add_argument('--connect', default=None, help='Address of the multiworld host.')
parser.add_argument('--password', default=None, help='Password of the multiworld host.') parser.add_argument('--password', default=None, help='Password of the multiworld host.')
parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical'])
args = parser.parse_args() args = parser.parse_args()
logging.basicConfig(format='%(message)s', level=getattr(logging, args.loglevel.upper(), logging.INFO))
ctx = Context(args.snes, args.connect, args.password) ctx = Context(args.snes, args.connect, args.password)
input_task = asyncio.create_task(console_loop(ctx)) input_task = asyncio.create_task(console_loop(ctx))
@ -924,13 +952,9 @@ async def main():
await input_task await input_task
if __name__ == '__main__': if __name__ == '__main__':
if 'colorama' in sys.modules: colorama.init()
colorama.init()
loop = asyncio.get_event_loop() loop = asyncio.get_event_loop()
loop.run_until_complete(main()) loop.run_until_complete(main())
loop.run_until_complete(asyncio.gather(*asyncio.Task.all_tasks())) loop.run_until_complete(asyncio.gather(*asyncio.Task.all_tasks()))
loop.close() loop.close()
colorama.deinit()
if 'colorama' in sys.modules:
colorama.deinit()

View File

@ -30,6 +30,7 @@ class Context:
self.disable_save = False self.disable_save = False
self.player_names = {} self.player_names = {}
self.rom_names = {} self.rom_names = {}
self.remote_items = set()
self.locations = {} self.locations = {}
self.host = host self.host = host
self.port = port self.port = port
@ -58,17 +59,17 @@ def broadcast_team(ctx : Context, team, msgs):
asyncio.create_task(send_msgs(client.socket, msgs)) asyncio.create_task(send_msgs(client.socket, msgs))
def notify_all(ctx : Context, text): def notify_all(ctx : Context, text):
print("Notice (all): %s" % text) logging.info("Notice (all): %s" % text)
broadcast_all(ctx, [['Print', text]]) broadcast_all(ctx, [['Print', text]])
def notify_team(ctx : Context, team : int, text : str): def notify_team(ctx : Context, team : int, text : str):
print("Notice (Team #%d): %s" % (team+1, text)) logging.info("Notice (Team #%d): %s" % (team+1, text))
broadcast_team(ctx, team, [['Print', text]]) broadcast_team(ctx, team, [['Print', text]])
def notify_client(client : Client, text : str): def notify_client(client : Client, text : str):
if not client.auth: if not client.auth:
return return
print("Notice (Player %s in team %d): %s" % (client.name, client.team+1, text)) logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team+1, text))
asyncio.create_task(send_msgs(client.socket, [['Print', text]])) asyncio.create_task(send_msgs(client.socket, [['Print', text]]))
async def server(websocket, path, ctx : Context): async def server(websocket, path, ctx : Context):
@ -162,7 +163,7 @@ def register_location_checks(ctx : Context, team, slot, locations):
for location in locations: for location in locations:
if (location, slot) in ctx.locations: if (location, slot) in ctx.locations:
target_item, target_player = ctx.locations[(location, slot)] target_item, target_player = ctx.locations[(location, slot)]
if target_player != slot: if target_player != slot or slot in ctx.remote_items:
found = False found = False
recvd_items = get_received_items(ctx, team, target_player) recvd_items = get_received_items(ctx, team, target_player)
for recvd_item in recvd_items: for recvd_item in recvd_items:
@ -172,8 +173,9 @@ def register_location_checks(ctx : Context, team, slot, locations):
if not found: if not found:
new_item = ReceivedItem(target_item, location, slot) new_item = ReceivedItem(target_item, location, slot)
recvd_items.append(new_item) recvd_items.append(new_item)
broadcast_team(ctx, team, [['ItemSent', (slot, location, target_player, target_item)]]) if slot != target_player:
print('(Team #%d) %s sent %s to %s (%s)' % (team, ctx.player_names[(team, slot)], get_item_name_from_id(target_item), ctx.player_names[(team, target_player)], get_location_name_from_address(location))) broadcast_team(ctx, team, [['ItemSent', (slot, location, target_player, target_item)]])
logging.info('(Team #%d) %s sent %s to %s (%s)' % (team+1, ctx.player_names[(team, slot)], get_item_name_from_id(target_item), ctx.player_names[(team, target_player)], get_location_name_from_address(location)))
found_items = True found_items = True
send_new_items(ctx) send_new_items(ctx)
@ -232,7 +234,7 @@ async def process_client_cmd(ctx : Context, client : Client, cmd, args):
items = get_received_items(ctx, client.team, client.slot) items = get_received_items(ctx, client.team, client.slot)
if items: if items:
client.send_index = len(items) client.send_index = len(items)
await send_msgs(client.socket, ['ReceivedItems', (0, tuplize_received_items(items))]) await send_msgs(client.socket, [['ReceivedItems', (0, tuplize_received_items(items))]])
if cmd == 'LocationChecks': if cmd == 'LocationChecks':
if type(args) is not list: if type(args) is not list:
@ -240,6 +242,28 @@ async def process_client_cmd(ctx : Context, client : Client, cmd, args):
return return
register_location_checks(ctx, client.team, client.slot, args) register_location_checks(ctx, client.team, client.slot, args)
if cmd == 'LocationScouts':
if type(args) is not list:
await send_msgs(client.socket, [['InvalidArguments', 'LocationScouts']])
return
locs = []
for location in args:
if type(location) is not int or 0 >= location > len(Regions.location_table):
await send_msgs(client.socket, [['InvalidArguments', 'LocationScouts']])
return
loc_name = list(Regions.location_table.keys())[location - 1]
target_item, target_player = ctx.locations[(Regions.location_table[loc_name][0], client.slot)]
replacements = {'SmallKey': 0xA2, 'BigKey': 0x9D, 'Compass': 0x8D, 'Map': 0x7D}
item_type = [i[2] for i in Items.item_table.values() if type(i[3]) is int and i[3] == target_item]
if item_type:
target_item = replacements.get(item_type[0], target_item)
locs.append([loc_name, location, target_item, target_player])
logging.info(f"{client.name} in team {client.team+1} scouted {', '.join([l[0] for l in locs])}")
await send_msgs(client.socket, [['LocationInfo', [l[1:] for l in locs]]])
if cmd == 'Say': if cmd == 'Say':
if type(args) is not str or not args.isprintable(): if type(args) is not str or not args.isprintable():
await send_msgs(client.socket, [['InvalidArguments', 'Say']]) await send_msgs(client.socket, [['InvalidArguments', 'Say']])
@ -260,7 +284,7 @@ async def process_client_cmd(ctx : Context, client : Client, cmd, args):
def set_password(ctx : Context, password): def set_password(ctx : Context, password):
ctx.password = password ctx.password = password
print('Password set to ' + password if password is not None else 'Password disabled') logging.warning('Password set to ' + password if password is not None else 'Password disabled')
async def console(ctx : Context): async def console(ctx : Context):
while True: while True:
@ -276,7 +300,7 @@ async def console(ctx : Context):
break break
if command[0] == '/players': if command[0] == '/players':
print(get_connected_players_string(ctx)) logging.info(get_connected_players_string(ctx))
if command[0] == '/password': if command[0] == '/password':
set_password(ctx, command[1] if len(command) > 1 else None) set_password(ctx, command[1] if len(command) > 1 else None)
if command[0] == '/kick' and len(command) > 1: if command[0] == '/kick' and len(command) > 1:
@ -310,7 +334,7 @@ async def console(ctx : Context):
notify_all(ctx, 'Cheat console: sending "' + item + '" to ' + client.name) notify_all(ctx, 'Cheat console: sending "' + item + '" to ' + client.name)
send_new_items(ctx) send_new_items(ctx)
else: else:
print("Unknown item: " + item) logging.warning("Unknown item: " + item)
if command[0] == '/hint': if command[0] == '/hint':
for (team,slot), name in ctx.player_names.items(): for (team,slot), name in ctx.player_names.items():
if len(command) == 1: if len(command) == 1:
@ -328,7 +352,7 @@ async def console(ctx : Context):
f"{get_location_name_from_address(location_id)} in {name_finder}'s World" f"{get_location_name_from_address(location_id)} in {name_finder}'s World"
notify_team(ctx, team, hint) notify_team(ctx, team, hint)
else: else:
print("Unknown item: " + item) logging.warning("Unknown item: " + item)
if command[0][0] != '/': if command[0][0] != '/':
notify_all(ctx, '[Server]: ' + input) notify_all(ctx, '[Server]: ' + input)
except: except:
@ -343,8 +367,11 @@ async def main():
parser.add_argument('--multidata', default=None) parser.add_argument('--multidata', default=None)
parser.add_argument('--savefile', default=None) parser.add_argument('--savefile', default=None)
parser.add_argument('--disable_save', default=False, action='store_true') parser.add_argument('--disable_save', default=False, action='store_true')
parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical'])
args = parser.parse_args() args = parser.parse_args()
logging.basicConfig(format='[%(asctime)s] %(message)s', level=getattr(logging, args.loglevel.upper(), logging.INFO))
ctx = Context(args.host, args.port, args.password) ctx = Context(args.host, args.port, args.password)
ctx.data_filename = args.multidata ctx.data_filename = args.multidata
@ -359,17 +386,18 @@ async def main():
with open(ctx.data_filename, 'rb') as f: with open(ctx.data_filename, 'rb') as f:
jsonobj = json.loads(zlib.decompress(f.read()).decode("utf-8")) jsonobj = json.loads(zlib.decompress(f.read()).decode("utf-8"))
for team, names in enumerate(jsonobj[0]): for team, names in enumerate(jsonobj['names']):
for player, name in enumerate(names, 1): for player, name in enumerate(names, 1):
ctx.player_names[(team, player)] = name ctx.player_names[(team, player)] = name
ctx.rom_names = {tuple(rom): (team, slot) for slot, team, rom in jsonobj[1]} ctx.rom_names = {tuple(rom): (team, slot) for slot, team, rom in jsonobj['roms']}
ctx.locations = {tuple(k): tuple(v) for k, v in jsonobj[2]} ctx.remote_items = set(jsonobj['remote_items'])
ctx.locations = {tuple(k): tuple(v) for k, v in jsonobj['locations']}
except Exception as e: except Exception as e:
print('Failed to read multiworld data (%s)' % e) logging.error('Failed to read multiworld data (%s)' % e)
return return
ip = urllib.request.urlopen('https://v4.ident.me').read().decode('utf8') if not ctx.host else ctx.host ip = urllib.request.urlopen('https://v4.ident.me').read().decode('utf8') if not ctx.host else ctx.host
print('Hosting game at %s:%d (%s)' % (ip, ctx.port, 'No password' if not ctx.password else 'Password: %s' % ctx.password)) logging.info('Hosting game at %s:%d (%s)' % (ip, ctx.port, 'No password' if not ctx.password else 'Password: %s' % ctx.password))
ctx.disable_save = args.disable_save ctx.disable_save = args.disable_save
if not ctx.disable_save: if not ctx.disable_save:
@ -383,11 +411,11 @@ async def main():
if not all([ctx.rom_names[tuple(rom)] == (team, slot) for rom, (team, slot) in rom_names]): if not all([ctx.rom_names[tuple(rom)] == (team, slot) for rom, (team, slot) in rom_names]):
raise Exception('Save file mismatch, will start a new game') raise Exception('Save file mismatch, will start a new game')
ctx.received_items = received_items ctx.received_items = received_items
print('Loaded save file with %d received items for %d players' % (sum([len(p) for p in received_items.values()]), len(received_items))) logging.info('Loaded save file with %d received items for %d players' % (sum([len(p) for p in received_items.values()]), len(received_items)))
except FileNotFoundError: except FileNotFoundError:
print('No save data found, starting a new game') logging.error('No save data found, starting a new game')
except Exception as e: except Exception as e:
print(e) logging.info(e)
ctx.server = websockets.serve(functools.partial(server,ctx=ctx), ctx.host, ctx.port, ping_timeout=None, ping_interval=None) ctx.server = websockets.serve(functools.partial(server,ctx=ctx), ctx.host, ctx.port, ping_timeout=None, ping_interval=None)
await ctx.server await ctx.server
@ -397,4 +425,4 @@ if __name__ == '__main__':
loop = asyncio.get_event_loop() loop = asyncio.get_event_loop()
loop.run_until_complete(main()) loop.run_until_complete(main())
loop.run_until_complete(asyncio.gather(*asyncio.Task.all_tasks())) loop.run_until_complete(asyncio.gather(*asyncio.Task.all_tasks()))
loop.close() loop.close()

View File

@ -152,13 +152,14 @@ def roll_settings(weights):
entrance_shuffle = get_choice('entrance_shuffle') entrance_shuffle = get_choice('entrance_shuffle')
ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla' ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
goal = get_choice('goals')
ret.goal = {'ganon': 'ganon', ret.goal = {'ganon': 'ganon',
'fast_ganon': 'crystals', 'fast_ganon': 'crystals',
'dungeons': 'dungeons', 'dungeons': 'dungeons',
'pedestal': 'pedestal', 'pedestal': 'pedestal',
'triforce-hunt': 'triforcehunt' 'triforce-hunt': 'triforcehunt'
}[get_choice('goals')] }[goal]
ret.openpyramid = ret.goal == 'crystals' ret.openpyramid = goal == 'fast_ganon'
ret.crystals_gt = get_choice('tower_open') ret.crystals_gt = get_choice('tower_open')

41
Rom.py
View File

@ -11,6 +11,7 @@ import subprocess
from BaseClasses import CollectionState, ShopType, Region, Location from BaseClasses import CollectionState, ShopType, Region, Location
from Dungeons import dungeon_music_addresses from Dungeons import dungeon_music_addresses
from Regions import location_table
from Text import MultiByteTextMapper, CompressedTextMapper, text_addresses, Credits, TextTable from Text import MultiByteTextMapper, CompressedTextMapper, text_addresses, Credits, TextTable
from Text import Uncle_texts, Ganon1_texts, TavernMan_texts, Sahasrahla2_texts, Triforce_texts, Blind_texts, BombShop2_texts, junk_texts from Text import Uncle_texts, Ganon1_texts, TavernMan_texts, Sahasrahla2_texts, Triforce_texts, Blind_texts, BombShop2_texts, junk_texts
from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts, LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts, LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
@ -495,23 +496,27 @@ def patch_rom(world, rom, player, team, enemized):
continue continue
if not location.crystal: if not location.crystal:
# Keys in their native dungeon should use the orignal item code for keys if location.item is not None:
if location.parent_region.dungeon: # Keys in their native dungeon should use the orignal item code for keys
dungeon = location.parent_region.dungeon if location.parent_region.dungeon:
if location.item is not None and dungeon.is_dungeon_item(location.item): if location.parent_region.dungeon.is_dungeon_item(location.item):
if location.item.bigkey: if location.item.bigkey:
itemid = 0x32 itemid = 0x32
if location.item.smallkey: if location.item.smallkey:
itemid = 0x24 itemid = 0x24
if location.item.map: if location.item.map:
itemid = 0x33 itemid = 0x33
if location.item.compass: if location.item.compass:
itemid = 0x25 itemid = 0x25
if location.item and location.item.player != player: if world.remote_items[player]:
if location.player_address is not None: itemid = list(location_table.keys()).index(location.name) + 1
rom.write_byte(location.player_address, location.item.player) assert itemid < 0x100
else: rom.write_byte(location.player_address, 0xFF)
itemid = 0x5A elif location.item.player != player:
if location.player_address is not None:
rom.write_byte(location.player_address, location.item.player)
else:
itemid = 0x5A
rom.write_byte(location.address, itemid) rom.write_byte(location.address, itemid)
else: else:
# crystals # crystals
@ -1229,6 +1234,8 @@ def patch_rom(world, rom, player, team, enemized):
write_strings(rom, world, player, team) write_strings(rom, world, player, team)
rom.write_byte(0x18636C, 1 if world.remote_items[player] else 0)
# set rom name # set rom name
# 21 bytes # 21 bytes
from Main import __version__ from Main import __version__

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3
requirements.txt Normal file
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@ -0,0 +1,3 @@
aioconsole==0.1.15
colorama==0.4.3
websockets==8.1