Put bombos into logic for swordless players

This commit is contained in:
CaitSith2 2020-09-27 10:17:35 -07:00
parent 26b75ca9df
commit dd1bf446ea
1 changed files with 1 additions and 1 deletions

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@ -643,7 +643,7 @@ class CollectionState(object):
return self.has('Flute', player) and lw.can_reach(self) and self.is_not_bunny(lw, player)
def can_melt_things(self, player: int) -> bool:
return self.has('Fire Rod', player) or (self.has('Bombos', player) and self.has_sword(player))
return self.has('Fire Rod', player) or (self.has('Bombos', player) and (self.has_sword(player) or self.world.swords[player] == "swordless"))
def can_avoid_lasers(self, player: int) -> bool:
return self.has('Mirror Shield', player) or self.has('Cane of Byrna', player) or self.has('Cape', player)