* MC: add death_link option
* Minecraft: 1.17 advancements and logic support
* Update Minecraft tracker to 1.17
* Minecraft: add tests for new advancements
* removed jdk/forge download install out of iss and into MinecraftClient.py using flag --install
* Add required_bosses option
choices are none, ender_dragon, wither, both
postgame advancements are set according to the required boss for completion
* fix docstring for PostgameAdvancements
* Minecraft: add starting_items
List of dicts: item, amount, nbt
* Update descriptions for AdvancementGoal and EggShardsRequired
* Minecraft: fix tests for required_bosses attribute
* Minecraft: updated logic for various dragon-related advancements
Split the logic into can_respawn and can_kill dragon
Free the End, Monsters Hunted, The End Again still require both respawn and kill, since the player needs to kill and be credited with the kill
You Need a Mint and Is It a Plane now require only respawn, since the dragon need only be alive; if killed out of logic, it's ok
The Next Generation only requires kill, since the egg spawns regardless of whether the player was credited with the kill or not
* Minecraft client: ignore prereleases unless --prerelease flag is on
* explicitly state all defaults
change structure shuffle and structure compass defaults to true
update install tutorial to point to player-settings page, as well as removing instructions for manual install
* Minecraft client: add Minecraft version check
Adds a minecraft_version field in the apmc, and downloads only mods which contain that version in the name of the .jar file.
This ensures that the client remains compatible even if new mods are released for later versions, since they won't download a mod for a later version than the apmc says.
Co-authored-by: Kono Tyran <Kono.Tyran@gmail.com>
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
Partial support for Progressive bow
- Still needs to be added to item pool
- Silver hint handling remains TBD even for VT
Added weapons selection.
- Vanilla needs to be implemented
- Assured needs to be implemented
- Inverted swordless is almost certainly messed up.
- Swordless standard mode will likely softlock
- Random weapon standard mode is currently treated as uncle assured
Deleted removed difficulties
- Remaining difficulties still need to be adjusted
Added locked property to locations:
- This is used for preplaced items etc so that multiworld balancing
knows they cannot be moved.
Made a few of the difficulty changes from V31, but not all.
Added required text changes to handle crystals requirements
- More changes will likely me made in future
- Currently there is is no way to tell ganon requirement in
Inverted mode
Does not include the server/client code or the rom writes
specific to it. Indeed it cannot write multiworld roms at
all right now, pending addition future updates to support
the official ALTTPR Multiworld client.
Includes some GUI changes by Alaszun
Co-authored-by: Alaszun <koelze@google.com>
Added a proper icon
Fix output directory for packaged builds
Added a button to open the ouput directory, and a button to open
documentation for packaged builds.