Commit Graph

76 Commits

Author SHA1 Message Date
Fabian Dill b5d91af752 New Logic:
Enemy Shuffle awareness
Easy Item Functionality awareness
Dark Room Logic option
Boss Item Shuffle option
Silverless Ganon is a Minor Glitch

Faster Dungeon Item Fill
2020-10-07 19:51:46 +02:00
Fabian Dill 6d38e87527 Refactor some shop code 2020-08-25 14:31:20 +02:00
Fabian Dill af13b62c8d do not include entrance hint data if entrance is vanilla 2020-06-20 12:22:50 +02:00
compiling 195f6c86d2 Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items 2020-05-10 19:27:13 +10:00
compiling 41af9765aa Require flippers for returning to dark lake hylia from Ice Palace / Capacity Fairy. 2020-05-08 19:54:33 +10:00
compiling 441f59d6ea Refactor OWG rules to keep them separate from no glitches.
Add logic for superbunny access to Sahasrahla's closet (with boots)
Add logic for superbunny through Two Brother's House (with boots)
Fix superbunny logic for spiral cave and mini moldorm cave - requires a sword
Add logic for waterwalking into Waterfall Cave
Add clip to Ice Palace entrance (requires boots, pearl and flippers)
Add extra clips to inverted owg logic - PoD and Dark Lake Hylia Ledge are now in logic with just boots
Add clip to flute point 6 into inverted owg logic - some light world locations are now accessible with boots and mitts, but no pearl or mirror.
2020-05-07 18:07:53 +10:00
compiling 4851a905cf
OWG fixes (#79)
* Fix Waterfall entrance being inaccessible with the flippers.
Fix Spectacle Rock and Bombos Tablet requiring moon pearl

* Inverted - make the blacksmith, purple chest, bottle merchant and master sword pedestal accessible without the moon pearl.

* Fix moon pearl checks to avoid requiring moon pearl for mirror accessible locations.

* Dark Desert Teleporter requires the mitts

* Fix OWG bunny rules

* Fix another bunny rule bug.

* Separate superbunny cave into 2 regions.
For OWG, allow superbunny in superbunny cave with no mirror when entering from the bottom
Fix boots clip logic to desert teleporter ledge and TR teleporter
Fix mirror wrap logic for pyramid fairy
For insanity shuffle, exiting Superbunny Cave bottom is now in logic.

* Always require pearl for Swamp (Superbunny cannot do anything)

* Allow clipping into the GT entrance

* Add OWG tests from vt_randomizer

* Add some extra vanilla test cases

* Allow superbunny into the Blind's Hideout entrance.

* More moon pearl / superbunny fixes
Use the Catfish region properly, so Catfish Descent works.

* Allow superbunny into tavern
Fix inverted Kings Grave logic

* Inverted OWG tests

* Update unit tests for King's Tomb clip.

* All superbunny to spiral cave item (with sword)

* Bunny revive is not possible in Sanctuary.

* More inverted tests

* Add/fix test cases

* Fix logic for Magic Bat

* Fix merge to multiworld

* Fix Floodgate superbunny rule

* Require bunny revival for all dungeons except for Swamp/TR Main/Hera/Sanctuary, which have extra requirements

* Require a weapon for Castle Tower.

* Test case fixes

* Update test case - superbunny into Kakariko Tavern is in logic
2020-04-28 17:34:30 +02:00
Fabian Dill 95d51d48bf Merge branch 'pull/23'
# Conflicts:
#	BaseClasses.py
#	EntranceShuffle.py
#	ItemList.py
#	Mystery.py
#	Rules.py
2020-04-08 15:07:19 +02:00
Fabian Dill 2a05b9cd72 move to promp_toolkit 2020-03-13 03:53:20 +01:00
Fabian Dill a29f93045e performance improvements and small adjustments 2020-03-10 00:38:29 +01:00
Fabian Dill 6059db3ea0 some general improvements. Mostly performance improvements of patching roms in multiworld with enemizer 2020-03-06 23:08:46 +01:00
Fabian Dill e2ef84d6c9 add location checks to hint command 2020-02-17 08:16:17 +01:00
Fabian Dill 5c803e911c optimise the client a bit 2020-02-17 07:16:40 +01:00
qadan 4707c36007 invalid glitch 2020-02-12 13:46:43 -04:00
qadan 3533f8cbb3 non required exits 2020-02-11 14:11:50 -04:00
qadan f40516d04f missing cave 45 2020-02-11 01:57:36 -04:00
qadan 722dfa2b69 fixing up inverted too 2020-02-11 01:14:57 -04:00
qadan aa569d1c3d rework as region connectors (inverted will be broken) 2020-02-10 23:54:35 -04:00
qadan 5a3727510f fix comma 2020-02-08 12:37:59 -04:00
qadan c20fe90c0f maybe broken stuff oh boy 2020-02-08 12:29:55 -04:00
Bonta-kun 2f5a3e24dd Small shops refactor, cleanup some inverted mess 2020-01-10 11:41:22 +01:00
Bonta-kun 6bb71802ae Dont tag capacity upgrade shop as replaceable 2020-01-09 08:40:03 +01:00
Bonta-kun ab28858a8f Individual settings: mode 2019-12-16 16:54:46 +01:00
Bonta-kun e4fef05d53 Initialize region cache in initialize_regions() and make it a 2d map for more efficient player filtering 2019-12-14 19:19:08 +01:00
Bonta-kun 55a30aa91f multiworld 2019-12-09 19:27:56 +01:00
Bonta-kun 1a62b1da28 Multiworld core implementation By Bonta0
Does not include the server/client code or the rom writes
specific to it. Indeed it cannot write multiworld roms at
all right now, pending addition future updates to support
the official ALTTPR Multiworld client.

Includes some GUI changes by Alaszun

Co-authored-by: Alaszun <koelze@google.com>
2019-07-11 20:39:08 -04:00
AmazingAmpharos d6babfe222 Fix Fairy Ascension as bunny
A longstanding issue is that Fairy Ascension Cave has been treated as a simple two way connector, but in reality bunny cannot "logically" go through the cave in reverse as it requires lifting some pots with super bunny. This super bunny state is effectively unavoidable and can really only be lost if you have Boots and foolishly bonk before lifting a pot, but for logical consistency fixing this is the right thing to do. The logic should now correctly see that the cave is a two way connection with no particular item requirements in general but that the reverse direction isn't bunny transversable.
2019-04-22 16:41:33 -05:00
AmazingAmpharos 0cd86c9a61 Updated hint text
Hopefully these text changes will make the hints less cryptic for more users.
2019-04-10 17:03:01 -05:00
AmazingAmpharos 91bee4f1b9
The rest of the helpful hint system
This should now work fairly completely. I've added the IR's junk hint text, updated the base ROM to v30, added a checkbox to the GUI/option to the command line to control the hint system, and fixed a bug in the previous upload that listed Skull Woods final erroneously in two arrays. I also now shuffle the Silver Arrow locations before hinting at the first one (so if multiple Silver Arrows are in a seed, all of them are equally likely to be the one Ganon hints at) and now call out "Castle Tower" in hints as a unique location and not as "Hyrule Castle" (what was I thinking on that?).
2019-01-23 03:04:42 -06:00
AmazingAmpharos b2defa664d
Hint system prototype
The junk hints still need filled in. For now, they're just clones of the Tavern Man hints. Also I haven't really tested this at all beyond verifying it runs and the ROM it makes boots. That needs to be addressed of course.
2019-01-20 01:01:02 -06:00
Kevin Cathcart 54926a17f4 Additional v30 updates 2018-09-26 17:34:15 -04:00
Kevin Cathcart 5539143f00 v30 updates 2018-09-22 22:51:54 -04:00
Kevin Cathcart 9bd9bb4f93 Shop implementation
Also a few retro mode fixes
2018-03-18 21:01:45 -04:00
Kevin Cathcart 3592d12bfd Convert several locations to using events
Event locations automatically get Moon Perarl requirements added, and
ensure the other referenced location is listed in the spoiler log's path
section
2018-03-18 01:39:48 -04:00
Kevin Cathcart e100b5cd93 Rename Very misleading entrance/region 2018-03-02 19:07:55 -05:00
Kevin Cathcart eb8cff4d5a Model Link's house and Houlihan room
This is mostly to have all the interesting exits actually included in
the source
2018-02-24 14:22:36 -05:00
AmazingAmpharos 9c9636316e
Regionalize King's Grave
This is necessary to account for exiting here without otherwise having access to the area behind the rocks. Will mostly come up in insanity but has some extreme niches where it could matter in full.
2018-02-19 20:30:56 -06:00
AmazingAmpharos 3471a9394a
Regionalize some West Dark World stuff
The Dark World Hammer Pegs area and the Dark World shop in VoO are both regionalized to handle the possibility of connectors leading to them. Also an oversight in regionalizing Desert Palace that had broken the vanilla shuffle is corrected.
2018-02-11 22:04:58 -06:00
Kevin Cathcart 165feee1cd Dedupe 2018-02-10 18:12:49 -05:00
Kevin Cathcart 6b7e2d86f1 Regionized Northeast Dark World 2018-02-09 01:12:11 -05:00
AmazingAmpharos bded86957d
Desert bunny fix and super bomb logic updates
Desert Palace's main section is now broken into outer and inner regions separated by the pots, and the inner region is flagged as bunny impassable which should prevent the use of the central portion of Desert Main as a bunny by the logic while still permitting the outer two doors to be used as a connection.

Super Bomb logic was supposed to just be a small tweak to take care of the TODO on adding those three insanity only bomb shop locations to the logic, but then I realized that the rules for most of Death Mountain could be liberalized somewhat since that Flute to take the bomb away is also a direct access method and took care of all that. Hopefully Super Bomb logic won't need further tweaks for a good long while.
2018-02-08 04:40:16 -06:00
Kevin Cathcart 39f177dfa3 Fix incorrect rules for death mountain entrance cave
also some related fixes to super bomb logic
2018-02-06 23:21:04 -05:00
Kevin Cathcart f39886579a Add cross world bunny logic 2018-02-06 19:18:13 -05:00
Kevin Cathcart c8f1ed28ef Updates to Region tag
Modify Region taging to include a Dungeon Tag
Refactor to use helper methods to make it easier to see the types.
Add an underlying enum for storage on the region class
2018-02-06 19:18:12 -05:00
AmazingAmpharos 9af585f1aa
Typo fix 2018-01-21 20:35:31 -06:00
AmazingAmpharos 2dbd376f64
Tag regions by world
All regions now have a property for 'Light', 'Dark', or 'Inside' for future logic use.
2018-01-18 19:20:33 -06:00
Kevin Cathcart e002672503 Critical fixes for bunny logic 2018-01-18 01:38:28 -05:00
Kevin Cathcart 823657bc26 Style fixes
A bunch of style fixes. Mostly white space and style import order
tweaks, but a few other stylistic changes are present too.
2017-12-17 17:05:39 -05:00
Kevin Cathcart 6bd0664b7f Preliminary bunny logic 2017-12-14 20:09:02 -05:00
AmazingAmpharos d2612342d8
A new mirror connection
This is a simple tweak adding a mirror connection between the main Light World and the Hyrule Castle Courtyard. This will very rarely come into play; it only matters in circumstances where the uncle tunnel does not instantly connect to the courtyard (some madness/insanity situations and when Ganon's tunnel is there in full and below), when the player does not have access to the upper levels of Hyrule Castle or to the pyramid, but the player does have the Mirror. This correctly acknowledges that entering the castle main gate is fully and permanently softlock proof in this situation.
2017-12-12 08:20:42 -06:00