Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
* Add hidden early symbol item option, make some unit tests
* Add early symbol item false to the arrows test
* I guess it's not an issue
* more tests
* assertEqual
* cleanup
* add minimum symbols test for all 3 modes
* Formatting
* Add more minimal beatability tests
* one more for the road
* I HATE THIS AAAAAAAAAAAHHHHHHHHHHH WHY DID WE GO WITH OPTIONS
* loiaqeäsdhgalikSDGHjasDÖKHGASKLDÖGHJASKLJGHJSAÖkfaöslifjasöfASGJÖASDLFGJ'sklgösLGIKsdhJLGÖsdfjälghklDASFJghjladshfgjasdfälkjghasdöLfghasd-kjgjASDLÖGHAESKDLJGJÖsdaLGJHsadöKGjFDSLAkgjölSÄDghbASDFKGjasdLJGhjLÖSDGHLJASKDkgjldafjghjÖLADSFghäasdökgjäsadjlgkjsadkLHGsaDÖLGSADGÖLwSdlgkJLwDSFÄLHBJsaöfdkHweaFGIoeWjvlkdösmVJÄlsafdJKhvjdsJHFGLsdaövhWDsköLV-ksdFJHGVöSEKD
* fix imports (within apworld needs to be relative)
* Update worlds/witness/options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Sure
* good suggestion
* subtest
* Add some EP shuffle unit tests, also an explicit event-checking unit test
* add more tests yay
* oops
* mypy
* Update worlds/witness/options.py
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Collapse into one test :(
* More efficiency
* line length
* More collapsing
* Cleanup and docstrings
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Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Clean these functions up, get the hell out of here 5 parameter function
* Clean up a bunch of rules that no longer need to be multi-lined since the functions are shorter
* Clean up some range functions
* Update to use world instead of player like Vi recommended
* Fix merge conflict
* Fix after merge
* Change 'The Body main area' by 'The Body center area' for consistency
* Renaming some locations for consistency
* Adding a line for standard
* Replacing Cathedral by Mithalas Cathedral and addin Blind goal option
* Client option renaming for consistency
* Fix death link not working
* Removing death link from the option to put it client side
* Changing Left to Right
* Make witness apworld mostly pass mypy
* Fix all remaining mypy errors except the core ones
* I'm a goofy stupid poopoo head
* Two more fixes
* ruff after merge
* Mypy for new stuff
* Oops
* Stricter ruff rules (that I already comply with :3)
* Deprecated ruff thing
* wait no i lied
* lol super nevermind
* I can actually be slightly more specific
* lint
* Add note about bushes to logic section of readme
* Fix missing logic on bridge switch chest in upper zig
* Revise upper zig rule change to account for ER
* Add imo all needed options to fill_slot_data that are worth tracking in the poptracker pack. This is aimed at providing information for the oot poptracker-pack for autofilling of settings within this pack.
* cap line length at 120 and reorganize list
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Co-authored-by: StripesOO7 <54711792+StripeesOO7@users.noreply.github.com>
* Updated the options definitions to the new api
* Fixed the wrong base class being used for UndertaleOptions
* Undertale: Added get_filler_item_name to Undertale, changed multiworld.per_slot_randoms to self.random, removed some unused imports in options.py, and fixed rules.py still using state.multiworld instead of world.options, and simplified the set_completion_rules function in rules.py
* Undertale: Fixed it trying to add strings to the finished item pool
* fixed 1000g item not being in the key items pool for Undertale
* Removed ".copy()" for the junk_weights, reformatted the requested lines to have less new lines, and changed "itempool += [self.create_filler()]" to "itempool.append(self.create_filler())"
* Change setup_en.md to use Latest releases page
Really simple change to point users to the Latest release page instead of the Releases page. Saw a user accidentally download 0.3.6 because it was the last item on the page (they're accustomed to scrolling down to the bottom of the page in GitHub for the Assets section), and this change prevents that outright.
* Update setup_en.md
Rewrite text and link to restore semantic compatibility.
for doom 2, some of the armor and health weights were nudged down
to compensate for the addition of the megasphere
for heretic, the torch was just added without changing anything else,
as I felt doing so would negatively impact the distribution of
artifacts (and personally I already feel there's too few in a game)
Added require_pokedex, blind_trainers, and area_1_to_1 mapping, which would be helpful to the poptracker packs to accurately reflect the checks available to players.
* Render option documentation as reStructuredText in the WebView
This means that options can use the standard Python documentation
format, while producing much nicer-looking documentation in the
WebView with things like emphasis, lists, and so on.
* Opt existing worlds out of rich option docs
This avoids breaking the rendering of existing option docs which were
written with the old plain text rendering in mind, while also allowing
new options to default to the rich text rendering instead.
* Use reStructuredText formatting for Lingo Options docstrings
* Disable raw and file insertion RST directives
* Update doc comments per code review
* Make rich text docs opt-in
* Put rich_text_options_doc on WebWorld
* Document rich text API
* Code review
* Update docs/options api.md
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
* Update Options.py
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
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Co-authored-by: Chris Wilson <chris@legendserver.info>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Previously, this crashed because `typing.NamedTuple` fields such as
`group.name` aren't assignable. Now it will only fail for group names
that are actually incorrectly cased, and will fail with a better error
message.