SC2 client now relies almost entirely on the map file and server for the locations and just facilitates them, should make it significantly more resilient to objectives being added or removed
* SC2: fix client crash on printjson messages with more [ than ]
* SC2: move text to queue, that actually clears memory
* SC2: Announce which mission is being loaded
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
People seem to be on the mission long enough to get attacked by Mutalisks, so Victory should require anti air.
Optional Objectives are doable quite comfortably before Mutalisks show up, allowing the anti-air to be on them for later in the mission.
* SC2: Functioning Starcraft 2 Mission Launcher UI
* AutoWorld: add .__file__ attribute to AutoWorlds
This tries to help with a recurring easy to make mistake, where ./worlds/myworld does not exist in frozen form and is instead ./lib/worlds/myworld
* SC2: get .kv file path correctly when frozen too
Co-authored-by: TheCondor07 <TheCondorian07@gmail.com>
Co-authored-by: Fabian Dill <fabian.dill@web.de>