* SC2: Fixed nondeterminism resulting from early unit placement
* SC2: Renamed "world" arguments to "multiworld"
* SC2: Fixed All-In Ground including anti-air in defense score, fixed error in beats_protoss_deathball
* SC2: Fixed No Logic using logic on Beat events
* SC2: Fixed /unfinished command failing when All-In available
* rename references to `Multiworld` in core to `multiworld` instead of `world`
* fix smz3
* fix oot
* fix low hanging fruit
* revert mysteriously broken spacing in world api.md
* fix more randomly broken spacing
* hate
* that better be all of it
* begrudgingly move over smw
* ._.
* missed some worlds
* this is getting tedious now
* Missed some self.world definitions
Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
* Switched mission item group to a list comprehension to fix missile shuffle errors
* Logic for reducing mission and item counts
* SC2: Piercing the Shroud/Maw of the Void requirements now DRY
* SC2: Logic for All-In, may need further refinement
* SC2: Additional mission orders and starting locations
* SC2: New Mission Order options for shorter campaigns and smaller item pools
* Using location table for hardcoded starter unit
* SC2: Options to curate random item pool and control early unit placement
* SC2: Proper All-In logic
* SC2: Grid, Mini Grid and Blitz mission orders
* SC2: Required Tactics and Unit Upgrade options, better connected item handling
* SC2: Client compatibility with Grid settings
* SC2: Mission rando now uses world random
* SC2: Alternate final missions, new logic, fixes
* SC2: Handling alternate final missions, identifying final mission on client
* SC2: Minor changes to handle edge-case generation failures
* SC2: Removed invalid type hints for Python 3.8
* Revert "SC2: Removed invalid type hints for Python 3.8"
This reverts commit 7851b9f7a39396c8ee1d85d4e4e46e61e8dc80f6.
* SC2: Removed invalid type hints for Python 3.8
* SC2: Removed invalid type hints for Python 3.8
* SC2: Removed invalid type hints for Python 3.8
* SC2: Removed invalid type hints for Python 3.8
* SC2: Changed location loop to enumerate
* SC2: Passing category names through slot data
* SC2: Cleaned up unnecessary _create_items method
* SC2: Removed vestigial extra_locations field from MissionInfo
* SC2: Client backwards compatibility
* SC2: Fixed item generation issue where item is present in both locked and unlocked inventories
* SC2: Removed Missile Turret from defense rating on maps without air
* SC2: No logic locations point to same access rule
Co-authored-by: michaelasantiago <michael.alec.santiago@gmail.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
* SC2: Functioning Starcraft 2 Mission Launcher UI
* AutoWorld: add .__file__ attribute to AutoWorlds
This tries to help with a recurring easy to make mistake, where ./worlds/myworld does not exist in frozen form and is instead ./lib/worlds/myworld
* SC2: get .kv file path correctly when frozen too
Co-authored-by: TheCondor07 <TheCondorian07@gmail.com>
Co-authored-by: Fabian Dill <fabian.dill@web.de>