Bonta-kun
42b85d7a3c
Include sphere0 items in the spoiler log and in the playthrough
2020-01-09 08:31:49 +01:00
Bonta-kun
5db7e066da
Sprites are now player specific, can be chosen from their sprite name rather than file path, support "random" choice and support "randomonhit" enemizer-only option
2020-01-09 02:30:00 +01:00
Bonta-kun
28011cf675
Built-in palette shuffle (including blackout)
2020-01-08 03:43:48 +01:00
Bonta-kun
eb7ca4fdf9
Implement --startinventory
2020-01-06 19:13:42 +01:00
Bonta-kun
a3657c02aa
Multidata/save: moved away from pickle and store a compressed json instead
2020-01-05 20:22:29 +01:00
Bonta-kun
7aa9622c5e
Escape assist: only get infinite bombs with enemizer or bombs/cane/bow start + high hp
2019-12-30 06:42:45 +01:00
Bonta-kun
fe307b1ac7
bzzz bzzz
2019-12-30 03:03:53 +01:00
Bonta-kun
4281dcc619
Skip enemizer patching with jsonout and no enemizercli
2019-12-28 18:12:11 +01:00
Bonta-kun
93f8a684f1
Move outputpath handling in main(), create path if it doesn't exist
2019-12-28 17:12:27 +01:00
Bonta-kun
197b8bd6c6
Actually enable bombs escape assist
2019-12-27 19:09:58 +01:00
Bonta-kun
aa080eb455
Include unreachable items in the spoiler log
2019-12-21 13:33:07 +01:00
Bonta-kun
4a16ba74e8
Fix triforce hunt icon showing for every player
2019-12-21 10:42:59 +01:00
Bonta-kun
5f77aaba06
Individual settings: shufflepots and shufflepalette
2019-12-18 21:20:55 +01:00
Bonta-kun
8721310cf7
World: include can_access_trock_eyebridge can_access_trock_front can_access_trock_big_chest can_access_trock_middle and fix_fake_world in the player specific attributes
2019-12-18 20:45:51 +01:00
Bonta-kun
c2fabc9f8a
Fix player id/name not showing up in rom name
2019-12-17 22:36:23 +01:00
Bonta-kun
1ecb5fe40b
Individual settings: shufflebosses shuffleenemies enemy_health enemy_damage
2019-12-17 15:55:53 +01:00
Bonta-kun
8a5eef11ce
Individual settings: hints
2019-12-17 12:22:55 +01:00
Bonta-kun
d9281adc07
Individual settings: accessibility
2019-12-17 12:14:29 +01:00
Bonta-kun
e5246d5d5a
Individual settings: retro
2019-12-17 00:16:02 +01:00
Bonta-kun
1315eb55cf
Individual settings: map/compass/key/bk shuffle
2019-12-16 21:46:47 +01:00
Bonta-kun
dc26dfce77
Individual settings: crystals_ganon crystals_gt openpyramid
2019-12-16 19:09:15 +01:00
Bonta-kun
ec1b9eca43
Individual settings: shuffle
2019-12-16 18:24:34 +01:00
Bonta-kun
203147dda1
Individual settings: difficulty and item_functionality
2019-12-16 17:46:21 +01:00
Bonta-kun
c1788c070d
Individual settings: goal
2019-12-16 16:55:00 +01:00
Bonta-kun
ab28858a8f
Individual settings: mode
2019-12-16 16:54:46 +01:00
Bonta-kun
79786c7c9e
Individual settings: logic
2019-12-16 13:26:07 +01:00
Bonta-kun
b695d3573e
Main: change output name to support individual player settings
2019-12-16 13:09:43 +01:00
Bonta-kun
d33582a3a2
Enable bombs in escape assist with an enemized standard start so you can beat the game
2019-12-16 09:59:16 +01:00
Bonta-kun
fcde1e9cdc
Added more enemy shuffle options to be consistent with what's on the website
2019-12-16 01:35:10 +01:00
Bonta-kun
5bdc01e48f
Add an option to specify a custom output filename
2019-12-15 17:29:17 +01:00
Bonta-kun
955dce0812
Race rom support (partial)
2019-12-15 16:16:39 +01:00
Bonta-kun
842f6bf1ac
rom: correct gametype flag
2019-12-15 10:54:49 +01:00
Bonta-kun
e4fef05d53
Initialize region cache in initialize_regions() and make it a 2d map for more efficient player filtering
2019-12-14 19:19:08 +01:00
Bonta-kun
fc9d1b501b
Replace keysanity with map/compass/key/bk shuffle
2019-12-13 22:37:52 +01:00
Bonta-kun
6ca08a0fa4
Output rom: put seed and player id/name first in filename
2019-12-12 10:22:54 +01:00
Bonta-kun
25068bcfdd
Added an option to pre-open the pyramid hole (aka "fast ganon")
2019-12-12 09:20:32 +01:00
Bonta-kun
55a30aa91f
multiworld
2019-12-09 19:27:56 +01:00
Bonta-kun
ce19713209
Removed usage of deprecated time.clock()
2019-12-09 13:45:45 +01:00
Kevin Cathcart
ab99e8c223
Triforce Hunt turn-in logic
2019-08-28 21:12:44 -04:00
Kevin Cathcart
e29f39c585
Mark as pre-release
2019-08-24 15:38:22 -04:00
Kevin Cathcart
990eab4e55
Fix broken retro mode
2019-08-17 15:13:46 -04:00
Kevin Cathcart
0377d6b7bc
Finish support for variable crystal requirements
...
Note: We still do not have anything to reveal required Ganon crystal
counts in inverted mode. For non-inverted it is revealed at a sign on
the pyramid, which might be less than ideal.
2019-08-11 08:55:38 -04:00
Kevin Cathcart
418568df60
Add Item functionality setting and progressive bow
...
Progressive bows still have issue for silvers hint
2019-08-10 19:37:26 -04:00
Kevin Cathcart
996bf8495c
Implement new weapons modes
...
This also includes some partial additional cleanup of the item pool.
2019-08-10 16:10:54 -04:00
Kevin Cathcart
ef7c3d4f06
New Item/Location accessibility options
...
Replaces existing check_only_beatable, which became the "none" option.
TR can run out of key placement options, with the 100% locations
option, but I really don't care enough. It exists mostly for people who
want to 100% a seed, or to point to if they ask about keys locked behind
themselves.
2019-08-10 16:10:54 -04:00
Kevin Cathcart
b0f4fa8cec
Partial implementation of many V31 features
...
Partial support for Progressive bow
- Still needs to be added to item pool
- Silver hint handling remains TBD even for VT
Added weapons selection.
- Vanilla needs to be implemented
- Assured needs to be implemented
- Inverted swordless is almost certainly messed up.
- Swordless standard mode will likely softlock
- Random weapon standard mode is currently treated as uncle assured
Deleted removed difficulties
- Remaining difficulties still need to be adjusted
Added locked property to locations:
- This is used for preplaced items etc so that multiworld balancing
knows they cannot be moved.
Made a few of the difficulty changes from V31, but not all.
Added required text changes to handle crystals requirements
- More changes will likely me made in future
- Currently there is is no way to tell ganon requirement in
Inverted mode
2019-08-10 16:10:47 -04:00
cassidoxa
18f1275050
Inverted Mode ( #5 )
...
Merging in Cassidoxa's inverted mode.
I've still not fully reviewed the logic used in this mode, so it should be considered experimental, pending an in depth review by either myself or AA.
2019-07-27 09:13:13 -04:00
Kevin Cathcart
6d5a0a004d
Use a proper multiset for progression items
...
This can cut generation times in half in some cases
2019-07-13 18:17:16 -04:00
Kevin Cathcart
aab696fa9c
Remove logic_hash
...
It is no longer used for anything.
2019-07-11 20:39:08 -04:00
Kevin Cathcart
759c1a5686
Optimize simplified caching system
2019-07-11 20:39:08 -04:00