Fabian Dill
d7d1d54a0b
Core: generalize pre_fill item pool handling
2022-02-13 23:02:18 +01:00
Fabian Dill
43ff476d98
AutoWorld: add "Everything" item_name_group to all worlds
2022-02-05 16:55:11 +01:00
Fabian Dill
28201a6c38
Core: implement first version of ItemLinks
2022-02-05 15:49:19 +01:00
Fabian Dill
e74333cbd3
MultiServer: remove location hinting from !hint and /hint; add /hint_location
2022-01-16 02:20:37 +01:00
Fabian Dill
b8afc27e2f
Docs: improve "sending_visible" comment
2022-01-14 19:27:54 +01:00
Fabian Dill
5cf7e6e24b
DeathLink: add support for the cause field #2
2021-11-06 16:17:10 +01:00
Fabian Dill
e019ec5ff7
AutoWorld: add spoiler hooks
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Factorio: Move Recipes to new spoiler hooks
2021-11-02 12:29:29 +01:00
Fabian Dill
704a0e3078
minor cleanup
2021-10-30 07:52:03 +02:00
Fabian Dill
7a9f6e2a8e
Factorio: Prevent invalid item counts in start items.
2021-10-19 23:23:48 +02:00
Fabian Dill
34eba2655e
MultiServer: add !collect and collect_mode
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CommonClient: make missing and checked location lookups faster
FactorioClient: implement reverse grant technologies for collect/forfeit/coop
2021-10-18 22:58:29 +02:00
CaitSith2
f8deb1bd7f
Make visible_sending part of AutoWorld.
2021-10-09 20:38:53 -07:00
Fabian Dill
1217179f8a
Tests: Implement generic default options reachability test
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Tests: remove duplicate TestDeathMountain.py
LttP: Move er_seeds out of Main
OriBF: Fix Mapstone typo
2021-10-06 11:32:49 +02:00
Jarno Westhof
cff5db446d
Fixed some bugs + added documentation + added a few features ( #87 )
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* Refactorings + minor logic fix
* Fixed unnececerly recalculation of item_name_groups
* Enabled other itemId's so that they can be send to client when desired
* Marked the loss of location 1337158
* Updated network graph
* First draft tinmespinner documentation
* Moved personal items to slot_data rather than location scouts
* Disabled Remote Items
* Updated docs
* Fixed port override
2021-09-30 19:51:07 +02:00
Fabian Dill
8e569a1d1f
AutoWorld: split remote_start_inventory out from remote_items
2021-09-23 03:48:37 +02:00
Fabian Dill
104df1915d
UI: no longer close Clients on escape key press
2021-09-22 08:08:38 +02:00
Fabian Dill
01f1545b3e
AutoWorld: add forced_auto_forfeit and set it for StS
2021-08-31 16:04:54 +02:00
Fabian Dill
fd6e009c4b
Fill: fix placing non_local + non advancement items
2021-08-30 22:20:44 +02:00
Fabian Dill
baa7992a7a
AutoWorld: add post_fill
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LttP: Move ShopSlotFill to post_fill
2021-08-30 01:16:04 +02:00
Fabian Dill
104cc0ea83
document World.hidden
2021-08-27 20:46:33 +02:00
Fabian Dill
b07fc80f3f
AutoWorld: if any world data_version is set to 0, set it for the main datapackage
2021-08-22 04:22:34 +02:00
Fabian Dill
6a3d1fcaf4
LttP & Factorio: fix item state removal for progressive items.
2021-08-21 06:55:08 +02:00
Fabian Dill
a532ceeb0a
AutoWorld: Should no longer need to overwrite collect, collect_item should be used instead
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AutoWorld: Now correctly automatically applies State.remove if collect_item is also correct
LttP: Make keys advancement items
This feels like it improved generation chance. Might not be the case.
2021-08-10 09:47:28 +02:00
Fabian Dill
9ec0680ce5
LttP: move game specific fill to new AutoWorld fill_hook
2021-08-10 09:03:44 +02:00
Fabian Dill
ba3bb201cd
Multiple: Followed a rabbit hole of moving LttP Rom generation to AutoWorld
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Generator: Re-allow names with spaces (and see what breaks)
Generator: Removed teams (Note that teams are intended to move from a generation step feature to a server runtime feature, allowing dynamic creation of an already generated MW)
LttP: All Rom Options are now on the new system
LttP: palette option "random" is now called "good"
LttP: Roms are now created as part of the general output file creation step
LttP: disable Music is now Music, removing potential double negatives
LttP & Factorio: Progressive option random is now grouped_random
LttP: Enemy damage option random is now Enemy damage: chaos
2021-08-09 09:15:41 +02:00
Fabian Dill
01d88c362a
AutoWorld: Add "stage" methods and implement LttP Dungeon fill as an example.
2021-08-09 06:50:11 +02:00
Fabian Dill
e098b3c504
AutoWorld: automate item_names and location_names
2021-07-29 20:27:41 +02:00
Fabian Dill
21af3bf563
move LttP create_regions and set_rules to AutoWorld
2021-07-22 15:51:50 +02:00
Fabian Dill
2fc4006dfa
RIP: MultiMystery and Mystery, now there's just Generate
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Other changes:
host.yaml Multi Mystery options were moved and changed
generate_output now has an output_directory argument
MultiWorld.get_game_players(<game>) now replaces <game>_player_ids
Python venv should now work properly
2021-07-21 18:08:15 +02:00
Fabian Dill
20b173453d
(for now) only collect ER hint info for LttP
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Optimize Entrance
2021-07-16 12:23:05 +02:00
Fabian Dill
69a5bf0159
Add LogicMixin
2021-07-15 13:31:33 +02:00
Fabian Dill
01f0f309d1
add AutoWorld.generate_early, optimize Location
2021-07-15 08:50:08 +02:00
Fabian Dill
62a6cdc9f7
allow remote_items to be set via AutoWorld
2021-07-13 19:14:57 +02:00
Fabian Dill
14cadbf80d
Filter events out of datapackage
2021-07-12 18:47:58 +02:00
Fabian Dill
f456dba993
newstyle DataPackage. Both versions in merged format for compatibility for now.
2021-07-12 18:05:46 +02:00
Fabian Dill
768ae584d3
AutoWorld: add hint_blacklist, automatically generated all_names
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MultiServer: revamp hint commands with AutoWorld
2021-07-12 15:33:20 +02:00
Fabian Dill
ae32315bf7
add World.location_names
2021-07-12 15:11:48 +02:00
Fabian Dill
31c550d410
AutoWorld: basic Item handling
2021-07-12 13:54:47 +02:00
Fabian Dill
172c1789a8
introduce World.topology_present, to indicate if any meaningful path information is available in the world
2021-07-08 11:07:41 +02:00
Fabian Dill
ffc00b7800
Factorio: fix progressive science pack order
2021-07-08 05:09:34 +02:00
Fabian Dill
7d5b20ccfc
Remove temporary solution "OptionSets" in favor of AutoWorld's Options
2021-07-04 16:18:21 +02:00
Fabian Dill
2530d28c9d
Move Progressive Items to AutoWorld
2021-07-04 15:47:11 +02:00
Fabian Dill
739b563bc2
Move required Client Version to AutoWorld
2021-06-27 00:23:42 +02:00
Fabian Dill
7f8bb10fc5
Move Factorio, Hollow Knight and Minecraft Options into AutoWorld
2021-06-25 23:32:13 +02:00
Fabian Dill
2c4c899179
move more Factorio stuff around
2021-06-11 18:02:48 +02:00
Fabian Dill
568a71cdbe
Start implementing object oriented scaffold for world types
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(There's still a lot of work ahead, such as:
registering locations and items to the World, as well as methods to create_item_from_name()
many more method names for various stages
embedding Options into the world type
and many more...)
2021-06-11 14:22:44 +02:00