AmazingAmpharos
168fd83c97
Fix for not placing Maps and Compasses
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It turns out the previous rewrite actually disabled that flag completely in the v26 algorithm. This makes it work again (per KevinCathcart)
2017-11-10 04:12:49 -06:00
AmazingAmpharos
2bbba29497
Typo fix
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A misplaced parenthesis is fixes, solving an old bug where spoiler logs couldn't be generated if Maps and Compasses weren't placed in dungeons (thanks KevinCathcart)
2017-11-10 04:11:40 -06:00
AmazingAmpharos
1b5ec76c8d
A few softlock preventions
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-KevinCathcart's PoD small key fix for the back
-Per KevinCathcart, swordless mode now inherits open mode specific restrictions (per me, fixes a rare Hyrule Castle softlock scenario)
2017-11-10 04:10:30 -06:00
AmazingAmpharos
0ebeac5727
Many updates
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-Set most flags for hard mode (todo: fix shield prices)
-Stop writing a flag that used to set pyramid respawns (it now messes with Cape quarter magic cost in the spike cave)
-KevinCathcart's checksum fix
-KevinCathcart fix for not placing Maps/Compasses
2017-11-10 04:08:59 -06:00
AmazingAmpharos
f9b456313d
Credits and pedestal text
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All filled in for every relevant item! I would like to improve this later in several ways, but for now, it's a lot better than allowing the defaults to be used.
2017-11-09 05:37:52 -06:00
AmazingAmpharos
990a466253
No filler in shuffled GT
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This adds a check to adding filler into GT for the shuffle_ganon flag. If it is set, adding filler is skipped.
2017-11-09 04:46:59 -06:00
AmazingAmpharos
3d60d3ab50
Keysanity in older algorithms
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This just makes older algorithms use v26's dungeon item distribution if keysanity is enabled.
2017-11-09 04:45:13 -06:00
AmazingAmpharos
90f9046bda
Fix keysanity and older algorithms
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-Fixes a wrong function call that made keysanity fail.
-Restores some logic in "key for key" situations that older algorithms relied upon, should slightly improve neutrality of key distribution even in v26 algorithm.
2017-11-09 04:34:29 -06:00
Kevin Cathcart
7de6948ceb
Prevent Hyrule Castle key-lock in key-sanity
2017-11-08 22:45:43 -05:00
Kevin Cathcart
4817a85bcb
Key-lock fixes
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Update with key-lock fixes for GT. and Keysanity keyokick fixes for PoD,
GT, and TR.
2017-11-08 22:13:36 -05:00
Kevin Cathcart
24b0c4a132
Rename forgotten location
2017-11-08 19:23:21 -05:00
Kevin Cathcart
17cd963665
Simplify the only-beatable mode.
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This also makes it faster.
2017-11-05 22:08:36 -05:00
Kevin Cathcart
5336e6c693
Fix typo in key description (as copied from VT27)
2017-11-05 18:50:58 -05:00
Kevin Cathcart
4ca1d8b62f
Change the credits system
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It is now possible to have longer credit texts than the original.
2017-11-05 00:06:00 -04:00
Kevin Cathcart
5b3d4449c1
Whitespace fixes
2017-11-04 23:54:35 -04:00
Kevin Cathcart
cdf04b8a45
The Great Renaming
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This is the Great renaming. Renaming to match V27. I've renamed pretty
much all Item locations to match, with a small number kept deliberatly
deferent for clarity.
There is probably more renaming that should be done at the Enterance and
Region levels, but that can be done later.
2017-11-04 23:54:35 -04:00
Kevin Cathcart
2017b65a97
Update base rom to VT8.27
2017-11-04 23:52:57 -04:00
Kevin Cathcart
f2ea4b6442
Implement Key-sanity
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Still need to add documentation for this mode.
2017-11-04 23:52:57 -04:00
Kevin Cathcart
623e6637ff
Update logic for Skull Woods and Agahnim's Tower to support key-sanity
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Skull Wood's various chests have been split into real locations that
reflect key requirements.
2017-11-04 23:52:56 -04:00
Kevin Cathcart
51a892e869
Enable fast menu
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Fast menu is an instant-open menu. It is an alternative to quickswap.
2017-11-04 23:52:56 -04:00
Kevin Cathcart
a7d0e32f2d
Make crystals 5 and 6 red on map
2017-11-04 23:52:56 -04:00
Kevin Cathcart
8a981b5140
Fix Aga Lamp in swordless mode
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Apply mode related rule changes before the no-glitches add-on rules.
2017-11-04 23:52:56 -04:00
Kevin Cathcart
9c6d649996
Updating logic and features to better match VT26
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Updates include:
* Allow acticating tablets with hammer
* Remove 1/4 magic from the normal mode pool
* Incorporate OHKO compatible cape/cane-of-byrna requirements
* Upgrade Mirror Shield, Progressive Shield, and Bug Catching Net to
qualify as advancement items
* Allow Mirror shield as alternative to cape/byrna for Laser Bridge
* Prevent Waterfall Fairy from upgrading Boomerang or Shield
* Change PoD key logic to match VT26.
* Add restrictions on small key placement (to match VT26). I think these
restrictions may be redundant, but I'm adding them just in case any of
them are not.
2017-11-04 23:52:56 -04:00
Kevin Cathcart
fcc97cef81
Tweak fill algorithm to more closely match VT26
2017-11-04 23:52:56 -04:00
Kevin Cathcart
dcc34bd39f
Move item fill and distribution functions to new file
2017-11-04 23:52:56 -04:00
Kevin Cathcart
d78a3ce7a5
Add VT26 style shuffling of dungeon items
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Also adds new VT26 algorithm type that uses this, and makes it the default.
the new type also includes the GT junk items randomization.
2017-11-04 23:52:53 -04:00
Kevin Cathcart
a244b92665
Update rom writer to use normal key item codes in original dungeons
2017-11-04 14:28:53 -04:00
Kevin Cathcart
2e9814882e
Refactor dungeon and item classes to support VT26 style dungeon item shuffling
2017-11-04 14:28:48 -04:00
Kevin Cathcart
f1c80cf87a
Switch to dungeon specific item codes
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Also adding pedestal naming for the keys based on the current vt27 work in progress.
This is harmless since before keysanity mode is implemented, these items will never end up on the pedestal.
2017-11-04 14:12:37 -04:00
Kevin Cathcart
86ffb35748
Upgrade to VT26.2 base rom
2017-10-29 13:18:10 -04:00
LLCoolDave
963ce00657
Fix typo in logic_hash.
2017-08-05 20:53:21 +02:00
LLCoolDave
1717511e76
Update version.
2017-08-05 17:52:30 +02:00
LLCoolDave
1d8f17de6f
Improve crystal placement algorithm.
2017-08-05 17:52:18 +02:00
LLCoolDave
271571d01e
Improve small key placement algorithm to be able to handle more world shuffles without falsly claiming impossible scenarios.
2017-08-05 17:51:38 +02:00
LLCoolDave
52835bba5c
Fix up some key rules.
2017-08-05 17:50:47 +02:00
LLCoolDave
6eff675ae7
Fix issue where logic assumed you could pass through hyrule castle sewers without lamp if there is no free light cone.
2017-08-04 20:17:33 +02:00
LLCoolDave
4a3e7ce851
Add missing fire rod requirement to gtower compass room.
2017-08-04 08:50:47 +02:00
LLCoolDave
24cbb55a66
Waterfall of Wishing remodelling to make chests more accessible.
2017-08-03 23:45:14 +02:00
LLCoolDave
807fec32f6
Merge pull request #9 from miketrethewey/patch-1
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Set default Mode to Open
2017-08-03 22:07:49 +02:00
Mike A. Trethewey
e12d5fb4b0
Set default Mode to Open
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Default Mode in the .py is Open, make the GUI parallel.
2017-08-03 11:15:07 -07:00
LLCoolDave
683ed034d6
Updated Readme.
2017-08-01 19:57:10 +02:00
LLCoolDave
8fbb6ba04e
Normalize filenames to better resemble the VT naming scheme.
2017-08-01 19:47:57 +02:00
LLCoolDave
b7a8cedf42
Improve information on selected options in spoiler.
2017-08-01 19:43:46 +02:00
LLCoolDave
9e05284df9
Update Rom and Version.
2017-08-01 19:26:06 +02:00
LLCoolDave
7187d63108
Add config option that can disable respawning at pyramid after death to ganon if he happens to be shuffled to elsewhere. Slightly untested, but should cause no harm.
2017-08-01 19:08:46 +02:00
LLCoolDave
abff299f25
Remove starhunt, replaced by triforce hunt. Change to match VT normal settings (collect 20 out of 30 pieces). Rename restrictive algorithm to vt25. Add crystals goal, which removes aga2 requirement for hurting ganon. No noticeable difference without --shuffleganon enabled.
2017-08-01 19:07:44 +02:00
LLCoolDave
93dea89b8c
Fix: Turn Torches in Waterfall of Wishing into chests so items can actually be collected.
2017-08-01 18:59:34 +02:00
LLCoolDave
c6e51f4cf0
Enable Aga Blueballs and Ganon Teleports.
2017-08-01 18:58:42 +02:00
LLCoolDave
4758ea6402
Promote Cane of Byrna to progression item. Add cane as weapon that can damage Blind. Add Byrna || Cape requirements to Spike Cave, Eye Bridge Chests and Spike Room Chest in Misery Mire.
2017-08-01 17:28:13 +02:00
LLCoolDave
1fae8d4a1b
Add Moon Pearl requirements to Pyramid Entrances.
2017-08-01 17:25:42 +02:00