* Lingo: Add option to prevent shuffling postgame
* Allow roof access on door shuffle
* Fix broken unit test
* Simplified THE END edge case
* Revert unnecessary change
* Review comments
* Fix mastery unit test
* Update generated.dat
* Added player's name to error message
* [TLOZ]: Fix determinism / Add Location Name Groups / Remove Level 9 Junk Fill
Axing the final uses of world.multiworld.random that were missed before, hopefully fixing the determinism issue brought up in Issue #3664 (at least on TLOZ's end, leaving SMZ3 alone). Also adding location name groups finally, as well as axing the Level 9 Junk Fill because with the new location name groups players can choose to exclude Level 9 with exclude locations instead.
* location name groups
* add take any item and sword cave location name groups
* use sets like you're supposed to, silly
* update the addresses hopefully
* todo
* update address for steam and epic
* oops
* leftover hard address
* made auto tracking say which version of the game
* not needed anymore since they were updated
* FFMQ Efficiency improvement and use new options methods
* Hard check for 0x01 game status
* Fixes
* Why were Mac's Ship entrance hints excluded?
* Two remaining per_slot_randoms purged
* reformat generate_early
* Utils.parse_yaml
* Lingo: Add pilgrimage logic through Starting Room
* Added unit test
* Reverse order of two doors in unit test
* Remove print statements from TestPilgrimage
* Update generated.dat
* - Extracted walnut logic to a Mixin so it can be used in content pack requirements
* - Add 100 walnut requirements to the Queen of Sauce Cookbook
* - Woops a file wasn't added to previous commits
* - Make the queen of sauce cookbook a ginger island only thing, due to the walnut requirement
* - Moved the book in the correct content pack
* - Removed an empty class that I'm not sure where it came from
* make sure number of month is actually a int
* improve rule explain like in pr
* remove redundant if in can_complete_bundle
* assert number is int so cache is not bloated
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
* Add hidden early symbol item option, make some unit tests
* Add early symbol item false to the arrows test
* I guess it's not an issue
* more tests
* assertEqual
* cleanup
* add minimum symbols test for all 3 modes
* Formatting
* Add more minimal beatability tests
* one more for the road
* I HATE THIS AAAAAAAAAAAHHHHHHHHHHH WHY DID WE GO WITH OPTIONS
* loiaqeäsdhgalikSDGHjasDÖKHGASKLDÖGHJASKLJGHJSAÖkfaöslifjasöfASGJÖASDLFGJ'sklgösLGIKsdhJLGÖsdfjälghklDASFJghjladshfgjasdfälkjghasdöLfghasd-kjgjASDLÖGHAESKDLJGJÖsdaLGJHsadöKGjFDSLAkgjölSÄDghbASDFKGjasdLJGhjLÖSDGHLJASKDkgjldafjghjÖLADSFghäasdökgjäsadjlgkjsadkLHGsaDÖLGSADGÖLwSdlgkJLwDSFÄLHBJsaöfdkHweaFGIoeWjvlkdösmVJÄlsafdJKhvjdsJHFGLsdaövhWDsköLV-ksdFJHGVöSEKD
* fix imports (within apworld needs to be relative)
* Update worlds/witness/options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Sure
* good suggestion
* subtest
* Add some EP shuffle unit tests, also an explicit event-checking unit test
* add more tests yay
* oops
* mypy
* Update worlds/witness/options.py
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Collapse into one test :(
* More efficiency
* line length
* More collapsing
* Cleanup and docstrings
---------
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Clean these functions up, get the hell out of here 5 parameter function
* Clean up a bunch of rules that no longer need to be multi-lined since the functions are shorter
* Clean up some range functions
* Update to use world instead of player like Vi recommended
* Fix merge conflict
* Fix after merge
* Change 'The Body main area' by 'The Body center area' for consistency
* Renaming some locations for consistency
* Adding a line for standard
* Replacing Cathedral by Mithalas Cathedral and addin Blind goal option
* Client option renaming for consistency
* Fix death link not working
* Removing death link from the option to put it client side
* Changing Left to Right
* Make witness apworld mostly pass mypy
* Fix all remaining mypy errors except the core ones
* I'm a goofy stupid poopoo head
* Two more fixes
* ruff after merge
* Mypy for new stuff
* Oops
* Stricter ruff rules (that I already comply with :3)
* Deprecated ruff thing
* wait no i lied
* lol super nevermind
* I can actually be slightly more specific
* lint
* Add note about bushes to logic section of readme
* Fix missing logic on bridge switch chest in upper zig
* Revise upper zig rule change to account for ER