Commit Graph

1491 Commits

Author SHA1 Message Date
Fabian Dill 4c3eaf2996
LttP: fix that collect can bypass requirements for ganon ped goal (#1771)
LttP: more pep8
2023-04-26 10:48:08 +02:00
Doug Hoskisson 22ed7ff9c3
Zillion: fix empty 1st Sphere (#1770)
There was a low probability that the Zillion 1st sphere could be empty.
caused this test failure: https://github.com/ArchipelagoMW/Archipelago/actions/runs/4791795268/jobs/8522615992
2023-04-26 07:24:47 +02:00
axe-y 173513c9f4
DLCQuest: Generation bug fix (#1757)
* Fix documentation error

* init_creation

somehow this fix bug

* item_shuffle_fix

also a count as been corrected

* Fix_early_generation

* Update __init__.py

* Update __init__.py

fix version specific bug

* fix rule set for final boss

and did some reformation
(thanks kaito)

* Update Rules.py

the sword trio can now be in itself if before or actually themself

* Core: correct typing info for item_in_locations
Core: rename item_in_locations to item_name_in_location_names
Core: add actual item_name_in_locations

* item_shuffle_fix

also a count as been corrected

* Fix_early_generation

* fix rule set for final boss

and did some reformation
(thanks kaito)

* Update Rules.py

the sword trio can now be in itself if before or actually themself

* Fix the missing []
and switch to the good function

* - Cleanup and Black Sliver's suggestions

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
2023-04-25 09:06:58 +02:00
Bicoloursnake c0cf35edda
StarCraft 2 macOS documentation (#1747)
* Adding SC2 macOS instructions

A few hours ago, I tested whether the client would run successfully on macOS (Send/Receive items, load maps, download maps, etc.). After the successful testing, I thought adding some documentation would be nice for those who want to play Archipelago on a macOS system.

* Don't need sudo

Turns out you don't need sudo to do the download_data, oops.

* Removed Extraneous Parantheses
2023-04-25 00:53:33 +02:00
Fabian Dill dcc628f878 Core: correct typing info for item_in_locations
Core: rename item_in_locations to item_name_in_location_names
Core: add actual item_name_in_locations
2023-04-24 23:14:13 +02:00
Fabian Dill b950af09a6 Factorio: remove tech_tree_layout_prerequisites from core 2023-04-24 23:11:25 +02:00
JaredWeakStrike 06a25a903e
KH2: New Unit Test and better keyblade fill (#1744)
__init__:
 - Added exception for if the player has too many excluded abilities on keyblades.
 - Fixed Action Abilities only on keyblades from breaking.
 - Added proper support for ability quantity's instead of 1 of the ability 
 - Moved filling the localitems slot data to init instead of generate_output so I could easily unit test it

TestSlotData:
- Checks if the "localItems" part of slot data is filled. This is used for keeping track of local items and making sure nothing dupes
2023-04-23 22:20:43 +02:00
Alchav 62a265cc31
Pokémon R/B: logic and location name fixes (#1752)
Corrects incorrect name listed for location in rules.py leading to logic rules failing to apply.
Swaps location names for incorrectly-named trainersanity checks in Viridian Gym
2023-04-23 22:17:03 +02:00
lordlou 67c3076572
SM: comeback fix6 and some refactor (#1756)
refactored and cleaned a bit SMWorld class for best practices:
- moved content of Regions.py and Rules.py in SMWorld
- moved appropiate code to their dedicated World core functions
- moved some Entrances being created in generate_basic to create_regions
more comeback check fixes:
- fixed setting progression door openers items local if doors_colors_rando is used
- enable comeback check only for filling stage as later stages (progression balancing, accessibility and spoiler playthrough) are prone to fail with it
2023-04-23 22:16:01 +02:00
agilbert1412 ab5cb7adad
Stardew Valley - Add alias for renamed Fishsanity option (#1758) 2023-04-23 21:59:46 +02:00
lordlou 5e84f91d2f
SM: comeback fix5 (#1746) 2023-04-22 02:57:31 +02:00
Ziktofel a6ea3e1953
Sc2wol logic update (#1715)
Fixes some issues with typos and oversights logic generation in SC2

Rebalancing
Adds Vultures to Advanced tactics as train killers
Drops Firebats from basic unit pool and moves Goliaths from advanced tactics to standard
2023-04-20 09:13:34 +02:00
zig-for 0515acc8fe
LADX: no pre fill (#1673)
* no pre fill
* redo trade logic
2023-04-20 09:12:53 +02:00
alwaysintreble c8fb46a5e6
The Messenger: Throw error for invalid names and replace `_` with ` ` (#1728)
* Replace '_' with ' ' and throw error for other invalid names

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
2023-04-20 09:11:15 +02:00
lordlou a38a2903d5
SM: comeback fix4 (#1741) 2023-04-20 09:10:21 +02:00
Fabian Dill e1f17fadfc Launcher: add icons where present and add headers to table 2023-04-20 05:59:49 +02:00
Adam Heinermann 4dc934729d
Noita: implement new game (#1676)
* Noita: implement new game (#1676)

---------

Co-authored-by: DaftBrit <87314354+DaftBrit@users.noreply.github.com>
Co-authored-by: l.kelsall@b4rn.org.uk <l.kelsall@b4rn.org.uk>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Scipio Wright <lightdemonjoe4@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2023-04-19 22:21:56 -05:00
Zach Parks 722757e18a
Clique: Better, less-obtuse, docs for Clique. (#1719) 2023-04-19 21:17:16 -05:00
agilbert1412 664bbd86bb
Stardew Valley: Fix Mistake and Formatting in settings page (#1737) 2023-04-19 23:15:22 +02:00
axe-y 7a9d4272be
Generation bug fix (#1740) 2023-04-19 23:14:46 +02:00
alwaysintreble 7559adbb14 LTTP: fix bad parens in logging 2023-04-19 04:32:15 +02:00
Trevor L 1a7bc4ffd4
Blasphemous: Fix logic for Laudes (for real this time) (#1727) 2023-04-18 02:03:06 +02:00
Fabian Dill be74a4a71a LttP: update xxtea to 3.0.0 2023-04-17 22:56:54 +02:00
lordlou cb634fa8d4
SM: failing generation fixes (#1726)
- fixed wrong condition in Collect to assign lastAP
- fixed possible infinite loop in generating output when many SM worlds are present
- fixed new VARIA code that changed a list used for every SM worlds and would throw if many SM worlds uses Aea rando and not AreaLayout
2023-04-17 05:46:19 +02:00
axe-y f6758524d5
DLCQuest: fix loader bug (#1729) 2023-04-17 02:38:48 +02:00
agilbert1412 ea03c90152
Stardew Valley: Fix a logic bug and a documentation typo (#1722)
Typo in the documentation
Logic error for help wanted quests
2023-04-16 11:22:33 +02:00
Trevor L 50d9ab041a
Blasphemous: Fix logic for Laudes (#1724) 2023-04-16 10:53:42 +02:00
axe-y acd3cb45bf
DLCQuest: Fix documentation error (#1720) 2023-04-16 05:04:47 +02:00
JaredWeakStrike 8a78062825
KH2: fixed lucky emblem required>lucky emblem amount (#1718) 2023-04-16 01:59:01 +02:00
espeon65536 89ec31708e
oot: bugfixes (#1709)
* oot client: check types of tables coming from lua script for safety
There was a reported bug with corrupted (?) slot data preventing locations sending. This should safeguard against any instances of that happening in the future, if it ever happens again.

* oot: repair minor hint issues
SMW has # in some location names which breaks ootr's poor text formatting system, so those need to be filtered out.
Also replaces "[X] for [player Y]" with "[player Y]'s X" as frequently requested.

* oot: update required client version

* oot client: fix patching filename bug

* oot: fix broken poachers saw item
how was I this stupid, seriously

* oot: sanitize player, location, and item names everywhere
2023-04-16 01:45:31 +02:00
JaredWeakStrike 0122eb38ab
KH2: Fix validAbilitys (#1714) 2023-04-15 22:04:08 +02:00
JaredWeakStrike 3d8bc0bb67
KH2: Init Cleanup and Keyblade Fix (#1713) 2023-04-15 21:17:23 +02:00
zig-for 5a7d20d393
Lua: Further centralize code, fix Bizhawk 2.9 (#1685)
* Fixes the socket library for bizhawk 2.9/lua 5.4 by including another one in parallel
* Fixes lua 5.4 support by making socket.lua into a "modern" module (the `module` keyword is gone)
* Adds the linux version and 32 bit windows socket dlls because why not
* Merges common functions into `common.lua` - the only functional change of this should be that:
  * Some things that were locals are globals now - this can be changed, I just was lazy and it likely doesn't matter
  * `drawText` now uses middle/bottom for all prints - feel free to do what you like with that change
2023-04-15 09:17:33 +02:00
zig-for 808203a50f
LADX: fix egg sprite in non-patched gfx mode (#1699) 2023-04-15 07:47:45 +02:00
zig-for d8f79b4a42
LADX: Fix useless item being marked as progression (#1700) 2023-04-15 06:48:05 +02:00
zig-for 02ef6cee47
LADX: Support magpie tracker's sendfull button (#1701) 2023-04-15 06:47:36 +02:00
JaredWeakStrike e716b50f8c
KH2: Fixed Non Deterministic Generation (#1707) 2023-04-15 06:15:04 +02:00
agilbert1412 3fdf07677c
Stardew Valley: Removed Pytest Requirement from everything (#1696) 2023-04-15 05:42:02 +02:00
t3hf1gm3nt d3baca9251
[TLOZ] Add FileNotFoundError handling for base rom (#1708) 2023-04-15 05:40:48 +02:00
alwaysintreble 8ada91939c
LTTP: Fix Location Name Groups (#1705) 2023-04-14 20:04:20 +02:00
axe-y 054d14baa4
Fix DLCQuest Errors Generating on Latest Source, without any DLCQuest YAMLs (#1704) 2023-04-14 07:09:50 +02:00
Magnemania f0324e60f8
SC2: Removed extra space from location (#1697) 2023-04-11 11:50:26 -05:00
zig-for 70ff19ac8c
LADX: AP egg title screen (#1683) 2023-04-11 09:18:33 +02:00
Fabian Dill b02b329181 DLCQuest: fix data_version 2023-04-11 08:47:19 +02:00
Nyx-Edelstein 8b7ffaf671
ALTTP: Add "oof" sound customization option (#709)
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Fabian Dill <fabian.dill@web.de>
Co-authored-by: Zach Parks <zach@alliware.com>
2023-04-10 21:31:57 -05:00
toasterparty c711d803f8
[OC2] Enabled DLC Option (#1688)
- New OC2 option `DLCOptionSet`, which is a list of DLCs whose levels should or shouldn't be used for entrance randomizer (and mention in documentation). By default, DLC owners now need to enable DLCs in weighted settings.
- Throw user-friendly exceptions when contradictory settings are enabled
- Slightly relax generation requirements for sphere 1/2 level permutations
- Write entrance randomizer info in spoiler log
- Skip adding "Dark Green Ramp" to item pool if Kevin Levels are disabled
2023-04-11 03:43:29 +02:00
Alchav 05d398a51d
Pokémon R/B: Missing game corner logic (#1693)
* Game corner logic fix

* Fix for the fix
2023-04-10 20:16:38 -05:00
agilbert1412 5eadbc9840
Major Game Update: Stardew Valley v3.x.x - The BK Update (#1686)
This is a major update for Stardew Valley, for version 3.x.x.
Changes include a large number of new features, including Seasons Randomizer, SeedShuffle, Museumsanity, Friendsanity, Complete Collection Goal, Full House Goal, friendship multiplier

Co-authored-by: Jouramie <jouramie@hotmail.com>
2023-04-11 01:44:59 +02:00
Fabian Dill c7284f90d9
Core: implement start_inventory_from_pool (#1170)
* Core: implement start_inventory_from_pool

* Factorio/LttP/Subnautica: add start_inventory_from_pool Option
2023-04-10 21:13:33 +02:00
alwaysintreble 8d559daa35
LTTP: use server for counting locations instead of having 249/216 (#1648) 2023-04-10 21:12:06 +02:00