Kevin Cathcart
f3bdc230a7
Misc minor improvements
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Open dialogs now filter by correct file extensions
Sort sprites by name (instead of disk order)
Better handle blank author names in zspr files.
Sort paths by name. (Otherwise the Bomb shop entry if present looks
wrong)
2018-01-07 01:31:56 -05:00
AmazingAmpharos
902097d728
Magic and Agahnim fix
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Makes can_extend_magic take an argument for how much magic is needed in total. Fixes rule issues with Trinexx, spike cave, and swordless Agahnim's Tower.
2018-01-06 21:07:46 -06:00
AmazingAmpharos
193b3323b7
Merge pull request #8 from KevinCathcart/Dev
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Update through Bomb Shop in paths
2018-01-06 18:58:19 -06:00
Kevin Cathcart
a155d455bb
Add Bomb Shop to paths output if Pyramid Fairy Entrance is needed
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Tweak internal handling of paths
2018-01-06 16:25:14 -05:00
Kevin Cathcart
9846f924d2
Add new 4 heart logic for spike cave and misery mire
2018-01-06 13:39:22 -05:00
AmazingAmpharos
398de826f8
Fastmenu update
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Fastmenu is now a variable menu speed setting instead of an on/off toggle. This update reflects that and gives the player a lot of options for the particular setting (normal, instant, double, triple, quadruple, half). A smaller change in this update is removing quickswap and fastmenu from the output file name of the randomizer (reflective of how the adjuster allows them to be shifted freely anyway) and shortening the verbiage for when progressive settings are changed (quality of life change there).
2018-01-05 16:53:29 -06:00
Kevin Cathcart
79f1b0bbf3
Fix progressive requirements to respect overflow limits
2018-01-04 23:01:09 -05:00
Kevin Cathcart
c3bdef5c6c
Add a paths section to spoiler log
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This section will contain the first path found to each location listed
in the spoiler log's walkthrough.
Also implemented is a performance enhancement that more than cancels out
any slowdown caused by the above code.
2018-01-04 22:58:56 -05:00
Kevin Cathcart
e3ac7ee4a6
VT28 update: Keysanity has dungeon items in normal item pool
2018-01-02 21:19:18 -05:00
Kevin Cathcart
3adf4fadd1
Partial vt28 logic update
2018-01-02 21:19:17 -05:00
Kevin Cathcart
823657bc26
Style fixes
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A bunch of style fixes. Mostly white space and style import order
tweaks, but a few other stylistic changes are present too.
2017-12-17 17:05:39 -05:00
Kevin Cathcart
b36723f2dd
Fix get_all_state to correctly indicate mirror shield is is available if three progessive shields are in pool.
2017-12-16 15:38:48 -05:00
Kevin Cathcart
6bd0664b7f
Preliminary bunny logic
2017-12-14 20:09:02 -05:00
AmazingAmpharos
572cffc264
Add disable music feature
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This is a feature the vt rando has that we haven't had until now. It was a fairly basic feature... though I confess I tested it minimally.
2017-11-28 04:54:14 -06:00
Kevin Cathcart
8158f5793d
Rename Bottles for better display in spoiler logs
2017-11-18 20:56:45 -05:00
Kevin Cathcart
9d4d3b8456
Whitespace fixes
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Removing trailing whitepace.
2017-11-18 20:43:37 -05:00
Kevin Cathcart
3e31502fc0
Add untimed OHKO mode
2017-11-18 20:36:42 -05:00
AmazingAmpharos
10d96bfa6c
Refactor bottle randomization
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Bottle randomization refactored to be done on generation of itempool, not with the ItemFactory function. This allows difficulty settings to use different bottle pools more easily as well as allows the pedestal, credits, and spoiler logs to report bottle contents. Expert and insane difficulties deliberately set the same bottle content to all four bottles since the bottle limit is one in those modes so this only guarantees that all racers regardless of play sequence will get the same one free bottle content.
2017-11-11 20:22:44 -06:00
AmazingAmpharos
ff3420cab7
Timer display and balanced algorithm
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-Makes this file support these too
2017-11-11 18:07:13 -06:00
AmazingAmpharos
2bbba29497
Typo fix
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A misplaced parenthesis is fixes, solving an old bug where spoiler logs couldn't be generated if Maps and Compasses weren't placed in dungeons (thanks KevinCathcart)
2017-11-10 04:11:40 -06:00
Kevin Cathcart
17cd963665
Simplify the only-beatable mode.
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This also makes it faster.
2017-11-05 22:08:36 -05:00
Kevin Cathcart
5b3d4449c1
Whitespace fixes
2017-11-04 23:54:35 -04:00
Kevin Cathcart
cdf04b8a45
The Great Renaming
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This is the Great renaming. Renaming to match V27. I've renamed pretty
much all Item locations to match, with a small number kept deliberatly
deferent for clarity.
There is probably more renaming that should be done at the Enterance and
Region levels, but that can be done later.
2017-11-04 23:54:35 -04:00
Kevin Cathcart
f2ea4b6442
Implement Key-sanity
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Still need to add documentation for this mode.
2017-11-04 23:52:57 -04:00
Kevin Cathcart
51a892e869
Enable fast menu
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Fast menu is an instant-open menu. It is an alternative to quickswap.
2017-11-04 23:52:56 -04:00
Kevin Cathcart
9c6d649996
Updating logic and features to better match VT26
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Updates include:
* Allow acticating tablets with hammer
* Remove 1/4 magic from the normal mode pool
* Incorporate OHKO compatible cape/cane-of-byrna requirements
* Upgrade Mirror Shield, Progressive Shield, and Bug Catching Net to
qualify as advancement items
* Allow Mirror shield as alternative to cape/byrna for Laser Bridge
* Prevent Waterfall Fairy from upgrading Boomerang or Shield
* Change PoD key logic to match VT26.
* Add restrictions on small key placement (to match VT26). I think these
restrictions may be redundant, but I'm adding them just in case any of
them are not.
2017-11-04 23:52:56 -04:00
Kevin Cathcart
d78a3ce7a5
Add VT26 style shuffling of dungeon items
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Also adds new VT26 algorithm type that uses this, and makes it the default.
the new type also includes the GT junk items randomization.
2017-11-04 23:52:53 -04:00
Kevin Cathcart
2e9814882e
Refactor dungeon and item classes to support VT26 style dungeon item shuffling
2017-11-04 14:28:48 -04:00
LLCoolDave
1d8f17de6f
Improve crystal placement algorithm.
2017-08-05 17:52:18 +02:00
LLCoolDave
b7a8cedf42
Improve information on selected options in spoiler.
2017-08-01 19:43:46 +02:00
LLCoolDave
7187d63108
Add config option that can disable respawning at pyramid after death to ganon if he happens to be shuffled to elsewhere. Slightly untested, but should cause no harm.
2017-08-01 19:08:46 +02:00
LLCoolDave
abff299f25
Remove starhunt, replaced by triforce hunt. Change to match VT normal settings (collect 20 out of 30 pieces). Rename restrictive algorithm to vt25. Add crystals goal, which removes aga2 requirement for hurting ganon. No noticeable difference without --shuffleganon enabled.
2017-08-01 19:07:44 +02:00
LLCoolDave
c6e51f4cf0
Enable Aga Blueballs and Ganon Teleports.
2017-08-01 18:58:42 +02:00
LLCoolDave
51943b17ef
Update Rom.
2017-07-18 13:42:33 +02:00
LLCoolDave
b6c4bf6bd6
Refactor spoiler generation for VT integration.
2017-07-18 12:44:13 +02:00
LLCoolDave
c8fb0582b2
all_state now only considers unplaced itempool items and sweeps. This gives an accurate depiction of what would be possible from this point on.
2017-07-17 23:14:31 +02:00
LLCoolDave
0514ade3b3
Store Trock Back Entrance state so it can properly be copied between worlds for the playthrough.
2017-07-17 23:13:39 +02:00
LLCoolDave
1e644836bb
Add --shuffleganon option to include Ganon's Tower and Pyramid in shuffle pool.
2017-07-17 22:28:29 +02:00
LLCoolDave
4b44a796df
All state does not contain crystals or pendants precollected. Key placement needs to collect crystals to consider them available for placing things. If a dungeon is shuffled behind Ganon's Tower entrance, its keys are placed last to ensure that all crystals are collectable before this point.
2017-07-17 22:26:15 +02:00
LLCoolDave
e9b752fbed
Add fix for gtower exit point to enable it for dungeon shuffling.
2017-07-14 16:11:07 +02:00
LLCoolDave
a76be32429
VT25 adaptions: Use new more colorblind suitable green pendant map graphic, disable bonk prize shuffling.
2017-07-14 14:38:13 +02:00
LLCoolDave
83c448f14d
Introduce classes for Rom patching to enable json patch output for VT integration. Remove halfassed door frame overlay fixes (solved in randomizer rom now), make bonk prize shuffle optional.
2017-07-14 14:37:34 +02:00
LLCoolDave
dcef154609
Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them.
2017-06-24 19:11:00 +02:00
LLCoolDave
7bef9f6aaa
Add support for swordless mode.
2017-06-24 18:48:03 +02:00
LLCoolDave
acd54cbbff
Turn preplaced items into events to avoid double dipping on them when checking if game is beatable.
2017-06-24 11:11:56 +02:00
LLCoolDave
8f2e8505d1
Set restrictive algorithm to default and add flag for beatable only setting to seed hash.
2017-06-23 22:32:29 +02:00
LLCoolDave
28a2e3cf2d
Add flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now).
2017-06-23 22:15:29 +02:00
LLCoolDave
350c688d93
vt23 updates
2017-06-23 21:33:04 +02:00
LLCoolDave
4ec20fa997
Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope.
2017-06-23 21:32:31 +02:00
LLCoolDave
2308a96884
Add restrictive filling algorithm, which only restricts an item from being placed in a location if it would not be possible to beat the game if done.
2017-06-19 21:42:03 +02:00
LLCoolDave
a73dba985f
Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly.
2017-06-17 14:40:37 +02:00
LLCoolDave
57a6ba73c1
Zero out more door frame tables, prepare structure for proper fix once understood.
2017-06-17 13:16:13 +02:00
LLCoolDave
e8cf884b7e
Set correct cutoff threshold for vt22 algorithm. Collect required location names for statistical analysis from playthrough calculation.
2017-06-04 16:15:59 +02:00
LLCoolDave
c3482bbd67
Adjust Rom name and identifier (for main screen hash).
2017-06-04 15:02:27 +02:00
LLCoolDave
a20eaae13f
Add support for starhunt and treasurehunt goals. Add timed difficulties.
2017-06-04 14:44:23 +02:00
LLCoolDave
4ed2a5b510
Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool.
2017-06-04 14:43:13 +02:00
LLCoolDave
fd158e332f
Update to latest Rom and add writing support for timed modes and treasure hunt.
2017-06-04 13:10:22 +02:00
LLCoolDave
30f2c1746b
Implement new filling algorithms to hopefully avoid ice rod in trock biases.
2017-06-03 21:28:02 +02:00
LLCoolDave
2ef977b386
Update to v22 rom and logic.
2017-06-03 21:27:34 +02:00
LLCoolDave
52e172b8fa
Rename default entrance shuffle to vanilla.
2017-06-03 16:02:42 +02:00
LLCoolDave
d817f5972c
Improve light cone handling.
2017-06-03 15:46:05 +02:00
LLCoolDave
5bb8277ade
Improve handling of entrance addresses.
2017-06-03 15:33:11 +02:00
LLCoolDave
1011618de3
Seeds should now get unique in game identifiers based on seed # and settings.
2017-05-30 07:33:23 +02:00
LLCoolDave
5207ccd8fd
Significant performance upgrades in convoluted seeds.
2017-05-26 09:55:49 +02:00
LLCoolDave
e4e0304b40
Refactored Locations, added heart beep setting.
2017-05-25 17:47:15 +02:00
LLCoolDave
bbd52c780d
Refactored Items to one concise table and factory. Added credits texts.
2017-05-25 15:58:35 +02:00
LLCoolDave
0a23b5c1de
Fix Typo in Agahnim's Name.
2017-05-21 16:32:34 +02:00
LLCoolDave
0b0f43f5bf
Minor bug fixes, added text to all NPCs.
2017-05-20 20:03:13 +02:00
LLCoolDave
145809ef4a
Runtime Improvements
2017-05-20 14:03:15 +02:00
LLCoolDave
f374c637c3
Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough.
2017-05-16 21:23:47 +02:00
LLCoolDave
abcacd36eb
First Iteration (can handle no glitches open/standard logic), WIP
2017-05-15 20:28:04 +02:00