* MultiServer: add NoText tag and handling
* MultiServer: deprecate and warn for uncompressed connections
* MultiServer: fix missing space in no compression warning
* add hint_status JSONMessagePart handling
* add docs for hint_status JSONMessagePart
* fix link ordering
* Rename hint_status type in docs
Co-authored-by: Emily <35015090+EmilyV99@users.noreply.github.com>
* Remove redundant explanation of hint_status field
Co-authored-by: Emily <35015090+EmilyV99@users.noreply.github.com>
* Fix formatting on hint status docs again
Co-authored-by: Emily <35015090+EmilyV99@users.noreply.github.com>
---------
Co-authored-by: Emily <35015090+EmilyV99@users.noreply.github.com>
* Vi don't forget about itemlinks challenge difficulty impossible
* People other than Vi also don't forget about ItemLinks challenge difficulty impossible
* Introduce 'Hint Priority' concept
* fix error when sorting hints while not connected
* fix 'found' -> 'status' kivy stuff
* remove extraneous warning
this warning fired if you clicked to select or toggle priority of any hint, as you weren't clicking on the header...
* skip scanning individual header widgets when not clicking on the header
* update hints on disconnection
* minor cleanup
* minor fixes/cleanup
* fix: hints not updating properly for receiving player
* update re: review
* 'type() is' -> 'isinstance()'
* cleanup, re: Jouramie's review
* Change 'priority' to 'status', add 'Unspecified' and 'Avoid' statuses, update colors
* cleanup
* move dicts out of functions
* fix: new hints being returned when hint already exists
* fix: show `Found` properly when hinting already-found hints
* import `Hint` and `HintStatus` directly from `NetUtils`
* Default any hinted `Trap` item to be classified as `Avoid` by default
* add some sanity checks
* re: Vi's feedback
* move dict out of function
* Update kvui.py
* remove unneeded dismiss message
* allow lclick to drop hint status dropdown
* underline hint statuses to indicate clickability
* only underline clickable statuses
* Update kvui.py
* Update kvui.py
---------
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
* Docs: `NetworkItem.player`
In many contexts, it's difficult to tell whether this is the sending player or the receiving player.
* correct player info
* Update NetUtils.py
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
---------
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* client: Added command history access with up/down and command echo in common client
* client: Changed command echo colour to orange
* client: removed star import from typing
* client: updated code style to match style guideline
* client: adjusted ordering of calling parent constructor in command prompt input constructor
* client: Fixed issues identified by beauxq in PR; fixed some typing issues
* client: PR comments; replaced command history list with deque
* Core: lazy-load worlds in unpickler
this should hopefully fix customserver's memory consumption
* WebHost: move imports around to save memory in MP
* MultiServer: prefer loading _speedups without pyximport
This saves ~15MB per MP and speeds up module import if it was built in-place.
* Tests: fix tests for changed WebHost imports
* CustomServer: run GC after setup
* CustomServer: cleanup exception handling
* MultiServer: fix wrong missing for empty state w/o speedups
* Tests: fix some tests not being run
* Tests: add test for set intersection with LocationStore
* Server: allow games with no locations again
* Server: validate locations in pure python implementation
and rework tests
* Server: fix tests for py<3.11
* MultiServer: speed up location commands
Adds optimized pure python wrapper around locations dict
Adds optimized cython implementation of the wrapper, saving cpu time and 80% memory use
* Speedups: auto-build on import and build during setup
* Speedups: add requirements
* CI: don't break with build_ext
* Speedups: use C++ compiler for pyximport
* Speedups: cleanup and more validation
* Speedups: add tests for LocationStore
* Setup: delete temp in-place build modules
* Speedups: more tests and safer indices
The change has no security implications, but ensures that entries[IndexEntry.start] is always valid.
* Speedups: add cython3 compatibility
* Speedups: remove unused import
* Speedups: reformat
* Speedup: fix empty set in test
* Speedups: use regular dict in Locations.get_for_player
* CI: run unittests with beta cython
now with 2x nicer names
* some typing and docs in various parts of the interface
* fix whitespace in docstring
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* suggested changes from discussion
* remove redundant import
* adjust type for json messages
* for options module detection:
module.lower().endswith("options")
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Clients: now featuring tooltips and some general cleanup
* Clients: fade in tooltip over 0.25 seconds
* Clients: reset slot and team when disconnecting
* Clients: allow joining multiworld via link (TextClient only for now)