Commit Graph

69 Commits

Author SHA1 Message Date
Kevin Cathcart 623e6637ff Update logic for Skull Woods and Agahnim's Tower to support key-sanity
Skull Wood's various chests have been split into real locations that
reflect key requirements.
2017-11-04 23:52:56 -04:00
LLCoolDave 91bee83de1 Add Chests in Waterfall of Wishing. 2017-08-01 17:25:08 +02:00
LLCoolDave dcef154609 Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them. 2017-06-24 19:11:00 +02:00
LLCoolDave a73dba985f Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly. 2017-06-17 14:40:37 +02:00
LLCoolDave 57a6ba73c1 Zero out more door frame tables, prepare structure for proper fix once understood. 2017-06-17 13:16:13 +02:00
LLCoolDave e2b4d259d9 Add addresses and regions for pyramid and ganons tower. Not currently shuffled, but may be of interest to Plandomizers. 2017-06-03 17:09:03 +02:00
LLCoolDave d0196cbe41 Renamed some locations for clarity. Updated location hints. Still uncertain what to do with silver arrows hint. 2017-06-03 14:19:49 +02:00
LLCoolDave aebfcf9b94 Trock door fixes. 2017-05-28 15:40:59 +02:00
LLCoolDave e3a9d73ca1 Fix up bunny requirements on east dark world, split up lake hylia central island properly into regions. 2017-05-27 10:02:54 +02:00
LLCoolDave d70e88d8f3 Fixed some typos. 2017-05-26 18:40:04 +02:00
LLCoolDave e4e0304b40 Refactored Locations, added heart beep setting. 2017-05-25 17:47:15 +02:00
LLCoolDave 7a9cff60ee Ensure that entering PoD or reaching east dark world through PoD exit is not required without paying off kiki first as you get stuck in the door. 2017-05-22 19:51:06 +02:00
LLCoolDave 0a23b5c1de Fix Typo in Agahnim's Name. 2017-05-21 16:32:34 +02:00
LLCoolDave 329cdeebdb Add rules to prevent reverse traversal of the TRock and SW Skulls to be required when you would get stuck in them. 2017-05-21 16:03:43 +02:00
LLCoolDave 22360bdafd Fix mixup between bottom and and middle exits of death mountain climb. 2017-05-21 00:39:15 +02:00
LLCoolDave d6050eb0e1 Fix lightcone rules for standard, where cones depend on where a region IS, not where it WOULD BE in vanilla. 2017-05-20 15:47:28 +02:00
LLCoolDave bac9c70ea7 Regions: Add all remaining regions. Split up some areas into more subregions. Add addresses for locations. 2017-05-20 14:05:59 +02:00
LLCoolDave f374c637c3 Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough. 2017-05-16 21:23:47 +02:00
LLCoolDave abcacd36eb First Iteration (can handle no glitches open/standard logic), WIP 2017-05-15 20:28:04 +02:00