Kevin Cathcart
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623e6637ff
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Update logic for Skull Woods and Agahnim's Tower to support key-sanity
Skull Wood's various chests have been split into real locations that
reflect key requirements.
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2017-11-04 23:52:56 -04:00 |
LLCoolDave
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91bee83de1
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Add Chests in Waterfall of Wishing.
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2017-08-01 17:25:08 +02:00 |
LLCoolDave
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dcef154609
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Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them.
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2017-06-24 19:11:00 +02:00 |
LLCoolDave
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a73dba985f
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Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly.
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2017-06-17 14:40:37 +02:00 |
LLCoolDave
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57a6ba73c1
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Zero out more door frame tables, prepare structure for proper fix once understood.
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2017-06-17 13:16:13 +02:00 |
LLCoolDave
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e2b4d259d9
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Add addresses and regions for pyramid and ganons tower. Not currently shuffled, but may be of interest to Plandomizers.
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2017-06-03 17:09:03 +02:00 |
LLCoolDave
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d0196cbe41
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Renamed some locations for clarity. Updated location hints. Still uncertain what to do with silver arrows hint.
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2017-06-03 14:19:49 +02:00 |
LLCoolDave
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aebfcf9b94
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Trock door fixes.
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2017-05-28 15:40:59 +02:00 |
LLCoolDave
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e3a9d73ca1
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Fix up bunny requirements on east dark world, split up lake hylia central island properly into regions.
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2017-05-27 10:02:54 +02:00 |
LLCoolDave
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d70e88d8f3
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Fixed some typos.
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2017-05-26 18:40:04 +02:00 |
LLCoolDave
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e4e0304b40
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Refactored Locations, added heart beep setting.
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2017-05-25 17:47:15 +02:00 |
LLCoolDave
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7a9cff60ee
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Ensure that entering PoD or reaching east dark world through PoD exit is not required without paying off kiki first as you get stuck in the door.
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2017-05-22 19:51:06 +02:00 |
LLCoolDave
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0a23b5c1de
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Fix Typo in Agahnim's Name.
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2017-05-21 16:32:34 +02:00 |
LLCoolDave
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329cdeebdb
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Add rules to prevent reverse traversal of the TRock and SW Skulls to be required when you would get stuck in them.
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2017-05-21 16:03:43 +02:00 |
LLCoolDave
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22360bdafd
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Fix mixup between bottom and and middle exits of death mountain climb.
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2017-05-21 00:39:15 +02:00 |
LLCoolDave
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d6050eb0e1
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Fix lightcone rules for standard, where cones depend on where a region IS, not where it WOULD BE in vanilla.
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2017-05-20 15:47:28 +02:00 |
LLCoolDave
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bac9c70ea7
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Regions: Add all remaining regions. Split up some areas into more subregions. Add addresses for locations.
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2017-05-20 14:05:59 +02:00 |
LLCoolDave
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f374c637c3
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Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough.
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2017-05-16 21:23:47 +02:00 |
LLCoolDave
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abcacd36eb
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First Iteration (can handle no glitches open/standard logic), WIP
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2017-05-15 20:28:04 +02:00 |