e3ac7ee4a6 
								
							 
						 
						
							
							
								
								VT28 update: Keysanity has dungeon items in normal item pool  
							
							
							
						 
						
							2018-01-02 21:19:18 -05:00  
				
					
						
							
							
								 
						
							
								823657bc26 
								
							 
						 
						
							
							
								
								Style fixes  
							
							... 
							
							
							
							A bunch of style fixes. Mostly white space and style import order
tweaks, but a few other stylistic changes are present too. 
							
						 
						
							2017-12-17 17:05:39 -05:00  
				
					
						
							
							
								 
						
							
								6bd0664b7f 
								
							 
						 
						
							
							
								
								Preliminary bunny logic  
							
							
							
						 
						
							2017-12-14 20:09:02 -05:00  
				
					
						
							
							
								 
						
							
								ad047e6c9c 
								
							 
						 
						
							
							
								
								The last of the renaming  
							
							... 
							
							
							
							Courtesy of KevinCathcart 
							
						 
						
							2017-11-11 18:03:42 -06:00  
				
					
						
							
							
								 
						
							
								168fd83c97 
								
							 
						 
						
							
							
								
								Fix for not placing Maps and Compasses  
							
							... 
							
							
							
							It turns out the previous rewrite actually disabled that flag completely in the v26 algorithm. This makes it work again (per KevinCathcart) 
							
						 
						
							2017-11-10 04:12:49 -06:00  
				
					
						
							
							
								 
						
							
								24b0c4a132 
								
							 
						 
						
							
							
								
								Rename forgotten location  
							
							
							
						 
						
							2017-11-08 19:23:21 -05:00  
				
					
						
							
							
								 
						
							
								cdf04b8a45 
								
							 
						 
						
							
							
								
								The Great Renaming  
							
							... 
							
							
							
							This is the Great renaming. Renaming to match V27. I've renamed pretty
much all Item locations to match, with a small number kept deliberatly
deferent for clarity.
There is probably more renaming that should be done at the Enterance and
Region levels, but that can be done later. 
							
						 
						
							2017-11-04 23:54:35 -04:00  
				
					
						
							
							
								 
						
							
								623e6637ff 
								
							 
						 
						
							
							
								
								Update logic for Skull Woods and Agahnim's Tower to support key-sanity  
							
							... 
							
							
							
							Skull Wood's various chests have been split into real locations that
reflect key requirements. 
							
						 
						
							2017-11-04 23:52:56 -04:00  
				
					
						
							
							
								 
						
							
								fcc97cef81 
								
							 
						 
						
							
							
								
								Tweak fill algorithm to more closely match VT26  
							
							
							
						 
						
							2017-11-04 23:52:56 -04:00  
				
					
						
							
							
								 
						
							
								dcc34bd39f 
								
							 
						 
						
							
							
								
								Move item fill and distribution functions to new file  
							
							
							
						 
						
							2017-11-04 23:52:56 -04:00  
				
					
						
							
							
								 
						
							
								d78a3ce7a5 
								
							 
						 
						
							
							
								
								Add VT26 style shuffling of dungeon items  
							
							... 
							
							
							
							Also adds new VT26 algorithm type that uses this, and makes it the default.
the new type also includes the GT junk items randomization. 
							
						 
						
							2017-11-04 23:52:53 -04:00  
				
					
						
							
							
								 
						
							
								2e9814882e 
								
							 
						 
						
							
							
								
								Refactor dungeon and item classes to support VT26 style dungeon item shuffling  
							
							
							
						 
						
							2017-11-04 14:28:48 -04:00  
				
					
						
							
							
								 
						
							
								271571d01e 
								
							 
						 
						
							
							
								
								Improve small key placement algorithm to be able to handle more world shuffles without falsly claiming impossible scenarios.  
							
							
							
						 
						
							2017-08-05 17:51:38 +02:00  
				
					
						
							
							
								 
						
							
								52835bba5c 
								
							 
						 
						
							
							
								
								Fix up some key rules.  
							
							
							
						 
						
							2017-08-05 17:50:47 +02:00  
				
					
						
							
							
								 
						
							
								b6c4bf6bd6 
								
							 
						 
						
							
							
								
								Refactor spoiler generation for VT integration.  
							
							
							
						 
						
							2017-07-18 12:44:13 +02:00  
				
					
						
							
							
								 
						
							
								ef162aae54 
								
							 
						 
						
							
							
								
								Fill SP keys last by default (only trailed by whatever is behind gtower) to deal with Dam being behind pyramid fairy (ensure crystal 5 and 6 have keys placed before SP gets filled)  
							
							
							
						 
						
							2017-07-17 23:16:15 +02:00  
				
					
						
							
							
								 
						
							
								4b44a796df 
								
							 
						 
						
							
							
								
								All state does not contain crystals or pendants precollected. Key placement needs to collect crystals to consider them available for placing things. If a dungeon is shuffled behind Ganon's Tower entrance, its keys are placed last to ensure that all crystals are collectable before this point.  
							
							
							
						 
						
							2017-07-17 22:26:15 +02:00  
				
					
						
							
							
								 
						
							
								4ec20fa997 
								
							 
						 
						
							
							
								
								Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope.  
							
							
							
						 
						
							2017-06-23 21:32:31 +02:00  
				
					
						
							
							
								 
						
							
								197b341940 
								
							 
						 
						
							
							
								
								Some fixups to restrictive algo  
							
							
							
						 
						
							2017-06-23 19:07:34 +02:00  
				
					
						
							
							
								 
						
							
								a73dba985f 
								
							 
						 
						
							
							
								
								Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly.  
							
							
							
						 
						
							2017-06-17 14:40:37 +02:00  
				
					
						
							
							
								 
						
							
								d70e88d8f3 
								
							 
						 
						
							
							
								
								Fixed some typos.  
							
							
							
						 
						
							2017-05-26 18:40:04 +02:00  
				
					
						
							
							
								 
						
							
								e4e0304b40 
								
							 
						 
						
							
							
								
								Refactored Locations, added heart beep setting.  
							
							
							
						 
						
							2017-05-25 17:47:15 +02:00  
				
					
						
							
							
								 
						
							
								bbd52c780d 
								
							 
						 
						
							
							
								
								Refactored Items to one concise table and factory. Added credits texts.  
							
							
							
						 
						
							2017-05-25 15:58:35 +02:00  
				
					
						
							
							
								 
						
							
								0a23b5c1de 
								
							 
						 
						
							
							
								
								Fix Typo in Agahnim's Name.  
							
							
							
						 
						
							2017-05-21 16:32:34 +02:00  
				
					
						
							
							
								 
						
							
								4d6257f872 
								
							 
						 
						
							
							
								
								Dungeons: Place TRock keys first as it's the only dungeon that has requirements about reachability of one of its entrances, which may lead to circular issues if that entrance is blocked through a dungeon that hasn't had its keys placed yet.  
							
							
							
						 
						
							2017-05-20 14:05:15 +02:00  
				
					
						
							
							
								 
						
							
								abcacd36eb 
								
							 
						 
						
							
							
								
								First Iteration (can handle no glitches open/standard logic), WIP  
							
							
							
						 
						
							2017-05-15 20:28:04 +02:00