Commit Graph

25 Commits

Author SHA1 Message Date
Kevin Cathcart 8158f5793d Rename Bottles for better display in spoiler logs 2017-11-18 20:56:45 -05:00
AmazingAmpharos 10d96bfa6c
Refactor bottle randomization
Bottle randomization refactored to be done on generation of itempool, not with the ItemFactory function. This allows difficulty settings to use different bottle pools more easily as well as allows the pedestal, credits, and spoiler logs to report bottle contents. Expert and insane difficulties deliberately set the same bottle content to all four bottles since the bottle limit is one in those modes so this only guarantees that all racers regardless of play sequence will get the same one free bottle content.
2017-11-11 20:22:44 -06:00
AmazingAmpharos 4bde13105e
Hard and above difficulty
Remove fairies from being pre-stocked in bottles on high difficulties
2017-11-11 18:10:34 -06:00
AmazingAmpharos f9b456313d
Credits and pedestal text
All filled in for every relevant item! I would like to improve this later in several ways, but for now, it's a lot better than allowing the defaults to be used.
2017-11-09 05:37:52 -06:00
Kevin Cathcart 5336e6c693 Fix typo in key description (as copied from VT27) 2017-11-05 18:50:58 -05:00
Kevin Cathcart 5b3d4449c1 Whitespace fixes 2017-11-04 23:54:35 -04:00
Kevin Cathcart cdf04b8a45 The Great Renaming
This is the Great renaming. Renaming to match V27. I've renamed pretty
much all Item locations to match, with a small number kept deliberatly
deferent for clarity.

There is probably more renaming that should be done at the Enterance and
Region levels, but that can be done later.
2017-11-04 23:54:35 -04:00
Kevin Cathcart a7d0e32f2d Make crystals 5 and 6 red on map 2017-11-04 23:52:56 -04:00
Kevin Cathcart 9c6d649996 Updating logic and features to better match VT26
Updates include:

* Allow acticating tablets with hammer
* Remove 1/4 magic from the normal mode pool
* Incorporate OHKO compatible cape/cane-of-byrna requirements
* Upgrade Mirror Shield, Progressive Shield, and Bug Catching Net to
qualify as advancement items
* Allow Mirror shield as alternative to cape/byrna for Laser Bridge
* Prevent Waterfall Fairy from upgrading Boomerang or Shield
* Change PoD key logic to match VT26.
* Add restrictions on small key placement (to match VT26). I think these
restrictions may be redundant, but I'm adding them just in case any of
them are not.
2017-11-04 23:52:56 -04:00
Kevin Cathcart d78a3ce7a5 Add VT26 style shuffling of dungeon items
Also adds new VT26 algorithm type that uses this, and makes it the default.
the new type also includes the GT junk items randomization.
2017-11-04 23:52:53 -04:00
Kevin Cathcart 2e9814882e Refactor dungeon and item classes to support VT26 style dungeon item shuffling 2017-11-04 14:28:48 -04:00
Kevin Cathcart f1c80cf87a Switch to dungeon specific item codes
Also adding pedestal naming for the keys based on the current vt27 work in progress.
This is harmless since before keysanity mode is implemented, these items will never end up on the pedestal.
2017-11-04 14:12:37 -04:00
LLCoolDave 4758ea6402 Promote Cane of Byrna to progression item. Add cane as weapon that can damage Blind. Add Byrna || Cape requirements to Spike Cave, Eye Bridge Chests and Spike Room Chest in Misery Mire. 2017-08-01 17:28:13 +02:00
LLCoolDave 08a42bae46 Update some credits texts. 2017-07-20 11:21:21 +02:00
LLCoolDave a76be32429 VT25 adaptions: Use new more colorblind suitable green pendant map graphic, disable bonk prize shuffling. 2017-07-14 14:38:13 +02:00
LLCoolDave a73dba985f Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly. 2017-06-17 14:40:37 +02:00
LLCoolDave 4ed2a5b510 Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool. 2017-06-04 14:43:13 +02:00
LLCoolDave fd158e332f Update to latest Rom and add writing support for timed modes and treasure hunt. 2017-06-04 13:10:22 +02:00
LLCoolDave 2ef977b386 Update to v22 rom and logic. 2017-06-03 21:27:34 +02:00
LLCoolDave d70e88d8f3 Fixed some typos. 2017-05-26 18:40:04 +02:00
LLCoolDave bbd52c780d Refactored Items to one concise table and factory. Added credits texts. 2017-05-25 15:58:35 +02:00
LLCoolDave f8e01b8374 Item Code for Bombos and Ether was switched. 2017-05-21 22:22:56 +02:00
LLCoolDave 0a23b5c1de Fix Typo in Agahnim's Name. 2017-05-21 16:32:34 +02:00
LLCoolDave 1e70ca8757 Items: Added Item codes. Dungeon specific items do not seem to work yet, reverted to vanilla items. 2017-05-20 14:06:32 +02:00
LLCoolDave abcacd36eb First Iteration (can handle no glitches open/standard logic), WIP 2017-05-15 20:28:04 +02:00