LLCoolDave
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b6c4bf6bd6
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Refactor spoiler generation for VT integration.
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2017-07-18 12:44:13 +02:00 |
LLCoolDave
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9105bd1a34
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Specially placed Crystals need to be marked as events for sweep pickup.
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2017-07-18 00:05:46 +02:00 |
LLCoolDave
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0514ade3b3
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Store Trock Back Entrance state so it can properly be copied between worlds for the playthrough.
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2017-07-17 23:13:39 +02:00 |
LLCoolDave
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1af6edf793
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Update crystal placing logic to consider implications of --shuffleganon option.
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2017-07-17 22:29:32 +02:00 |
LLCoolDave
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1e644836bb
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Add --shuffleganon option to include Ganon's Tower and Pyramid in shuffle pool.
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2017-07-17 22:28:29 +02:00 |
LLCoolDave
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132a264d8a
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jsonout parameter now dumps to stdout instead of file.
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2017-07-16 23:20:54 +02:00 |
LLCoolDave
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33e166fb8c
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Update version number.
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2017-07-14 18:25:51 +02:00 |
LLCoolDave
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83c448f14d
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Introduce classes for Rom patching to enable json patch output for VT integration. Remove halfassed door frame overlay fixes (solved in randomizer rom now), make bonk prize shuffle optional.
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2017-07-14 14:37:34 +02:00 |
LLCoolDave
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c3854f4d2d
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Move cmd entry point to EntranceRandomizer.py. Add very barebones tkinter Gui.
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2017-07-14 14:34:33 +02:00 |
LLCoolDave
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6b0a506b65
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Update version number to 0.4.1-dev.
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2017-06-24 19:11:59 +02:00 |
LLCoolDave
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7bef9f6aaa
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Add support for swordless mode.
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2017-06-24 18:48:03 +02:00 |
LLCoolDave
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acd54cbbff
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Turn preplaced items into events to avoid double dipping on them when checking if game is beatable.
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2017-06-24 11:11:56 +02:00 |
LLCoolDave
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30bec2d7db
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Update Readme to incorporate latest settings.
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2017-06-23 22:57:40 +02:00 |
LLCoolDave
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8f2e8505d1
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Set restrictive algorithm to default and add flag for beatable only setting to seed hash.
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2017-06-23 22:32:29 +02:00 |
LLCoolDave
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28a2e3cf2d
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Add flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now).
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2017-06-23 22:15:29 +02:00 |
LLCoolDave
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350c688d93
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vt23 updates
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2017-06-23 21:33:04 +02:00 |
LLCoolDave
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4ec20fa997
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Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope.
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2017-06-23 21:32:31 +02:00 |
LLCoolDave
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197b341940
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Some fixups to restrictive algo
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2017-06-23 19:07:34 +02:00 |
LLCoolDave
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2308a96884
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Add restrictive filling algorithm, which only restricts an item from being placed in a location if it would not be possible to beat the game if done.
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2017-06-19 21:42:03 +02:00 |
LLCoolDave
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a73dba985f
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Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly.
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2017-06-17 14:40:37 +02:00 |
LLCoolDave
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d853db308e
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Fix flood algorithm not checking if item is valid for selected location.
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2017-06-04 18:32:10 +02:00 |
LLCoolDave
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e8cf884b7e
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Set correct cutoff threshold for vt22 algorithm. Collect required location names for statistical analysis from playthrough calculation.
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2017-06-04 16:15:59 +02:00 |
LLCoolDave
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c3482bbd67
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Adjust Rom name and identifier (for main screen hash).
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2017-06-04 15:02:27 +02:00 |
LLCoolDave
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a20eaae13f
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Add support for starhunt and treasurehunt goals. Add timed difficulties.
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2017-06-04 14:44:23 +02:00 |
LLCoolDave
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4ed2a5b510
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Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool.
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2017-06-04 14:43:13 +02:00 |
LLCoolDave
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fd158e332f
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Update to latest Rom and add writing support for timed modes and treasure hunt.
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2017-06-04 13:10:22 +02:00 |
LLCoolDave
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b87eb3891d
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Allow option to suppress writing an output rom (for instance, for batch spoiler creation for statistical analysis)
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2017-06-04 13:09:47 +02:00 |
LLCoolDave
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94030f469e
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Ensure we place all "nice" items first before placing the trash, making the filling better in cases where we exceed the itempool limit.
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2017-06-04 13:09:11 +02:00 |
LLCoolDave
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30f2c1746b
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Implement new filling algorithms to hopefully avoid ice rod in trock biases.
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2017-06-03 21:28:02 +02:00 |
LLCoolDave
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52e172b8fa
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Rename default entrance shuffle to vanilla.
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2017-06-03 16:02:42 +02:00 |
LLCoolDave
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7949da8d07
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Patch from base J1.0 rom now.
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2017-06-03 14:20:39 +02:00 |
LLCoolDave
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1011618de3
|
Seeds should now get unique in game identifiers based on seed # and settings.
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2017-05-30 07:33:23 +02:00 |
LLCoolDave
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c58e63b695
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Add support for custom Link sprites.
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2017-05-26 18:39:32 +02:00 |
LLCoolDave
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2f10495248
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Improve debug logging.
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2017-05-26 09:55:24 +02:00 |
LLCoolDave
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f99d63b257
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Ensure that playthroughs for Pedestal goal never lead to Ganon, even if it is the shorter goal. This only affects the spoiler playthrough output.
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2017-05-26 09:53:34 +02:00 |
LLCoolDave
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7076666dfc
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Fix swamp palace fix not being copied when cloning world, leading to potential endless recursion on creating a playthrough if mirror is inside swamp palace.
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2017-05-26 09:52:38 +02:00 |
LLCoolDave
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8e7a8d7a8d
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Use unique hashtable for entrance randomizer.
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2017-05-25 21:41:37 +02:00 |
LLCoolDave
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6ef621fe66
|
Shuffle the bottles you receive from a fairy exchange.
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2017-05-25 17:52:31 +02:00 |
LLCoolDave
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e4e0304b40
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Refactored Locations, added heart beep setting.
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2017-05-25 17:47:15 +02:00 |
LLCoolDave
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bbd52c780d
|
Refactored Items to one concise table and factory. Added credits texts.
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2017-05-25 15:58:35 +02:00 |
LLCoolDave
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7af2425c9f
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Add option to enable item quickswap with L/R
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2017-05-25 12:50:42 +02:00 |
LLCoolDave
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1630215a24
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Add Prize Pack shuffling and standard/open mode rom switches. Can now work off one base rom.
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2017-05-25 12:09:50 +02:00 |
LLCoolDave
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4e6484dd1d
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Experimental: Disable open door sprite overlays when exiting caves, which get totally misplaced with shuffled caves.
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2017-05-22 23:21:37 +02:00 |
LLCoolDave
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034715c4e1
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Ensure that remaining items get placed if we run into a dead end while creating a seed.
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2017-05-22 21:34:38 +02:00 |
LLCoolDave
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090ea5282b
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Add experimental insanity mode that shuffles crossworld. Mirror and Pearl are provided so fake LW/DW and bunny issues in filling logic can be prevented. Should work for now, but would be much more interesting with Pearl and Mirror in pool.
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2017-05-22 19:52:50 +02:00 |
LLCoolDave
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316ffc2117
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Fix issue with rom writing when agahnim fix is applied in simple dungeon shuffle rules, where we swap trock ledge east with mimic cave to put agahnim in LW.
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2017-05-22 19:51:57 +02:00 |
LLCoolDave
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8a33bf9be1
|
Fix Hera Basement Item
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2017-05-22 00:06:09 +02:00 |
LLCoolDave
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3cab83f074
|
Improve Command Line Interface.
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2017-05-21 16:30:21 +02:00 |
LLCoolDave
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5c0a192eac
|
Update command line arguments to include new shuffle algorithms restricted and madness
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2017-05-21 16:06:12 +02:00 |
LLCoolDave
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0b0f43f5bf
|
Minor bug fixes, added text to all NPCs.
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2017-05-20 20:03:13 +02:00 |
LLCoolDave
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72947fa32f
|
Added Rom Patching and Command Line Interface.
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2017-05-20 14:07:40 +02:00 |
LLCoolDave
|
f374c637c3
|
Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough.
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2017-05-16 21:23:47 +02:00 |
LLCoolDave
|
abcacd36eb
|
First Iteration (can handle no glitches open/standard logic), WIP
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2017-05-15 20:28:04 +02:00 |