Commit Graph

24 Commits

Author SHA1 Message Date
AmazingAmpharos a3ccc051f6
Ganon at Uncle softlock fix
-From KevinCathcart, this adds a new region to the world for the castle courtyard reachable from the exit to the uncle tunnel and from the upper ledge of Hyrule Castle but not the main gate. In effect, this changes nothing if Ganon is not at the uncle passage, and if Ganon is at the uncle passage, either Mirror + pyramid access, Master Sword, or a connecting cave to the upper ledge of Hyrule Castle will be required to access the main gate. This is necessary to fix a very rare softlock in which the player could defeat Agahnim, lose access to the Hyrule Castle main gate, and make the seed impossible.
2017-11-11 15:31:37 -06:00
Kevin Cathcart 24b0c4a132 Rename forgotten location 2017-11-08 19:23:21 -05:00
Kevin Cathcart 5b3d4449c1 Whitespace fixes 2017-11-04 23:54:35 -04:00
Kevin Cathcart cdf04b8a45 The Great Renaming
This is the Great renaming. Renaming to match V27. I've renamed pretty
much all Item locations to match, with a small number kept deliberatly
deferent for clarity.

There is probably more renaming that should be done at the Enterance and
Region levels, but that can be done later.
2017-11-04 23:54:35 -04:00
Kevin Cathcart f2ea4b6442 Implement Key-sanity
Still need to add documentation for this mode.
2017-11-04 23:52:57 -04:00
Kevin Cathcart 623e6637ff Update logic for Skull Woods and Agahnim's Tower to support key-sanity
Skull Wood's various chests have been split into real locations that
reflect key requirements.
2017-11-04 23:52:56 -04:00
LLCoolDave 91bee83de1 Add Chests in Waterfall of Wishing. 2017-08-01 17:25:08 +02:00
LLCoolDave dcef154609 Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them. 2017-06-24 19:11:00 +02:00
LLCoolDave a73dba985f Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly. 2017-06-17 14:40:37 +02:00
LLCoolDave 57a6ba73c1 Zero out more door frame tables, prepare structure for proper fix once understood. 2017-06-17 13:16:13 +02:00
LLCoolDave e2b4d259d9 Add addresses and regions for pyramid and ganons tower. Not currently shuffled, but may be of interest to Plandomizers. 2017-06-03 17:09:03 +02:00
LLCoolDave d0196cbe41 Renamed some locations for clarity. Updated location hints. Still uncertain what to do with silver arrows hint. 2017-06-03 14:19:49 +02:00
LLCoolDave aebfcf9b94 Trock door fixes. 2017-05-28 15:40:59 +02:00
LLCoolDave e3a9d73ca1 Fix up bunny requirements on east dark world, split up lake hylia central island properly into regions. 2017-05-27 10:02:54 +02:00
LLCoolDave d70e88d8f3 Fixed some typos. 2017-05-26 18:40:04 +02:00
LLCoolDave e4e0304b40 Refactored Locations, added heart beep setting. 2017-05-25 17:47:15 +02:00
LLCoolDave 7a9cff60ee Ensure that entering PoD or reaching east dark world through PoD exit is not required without paying off kiki first as you get stuck in the door. 2017-05-22 19:51:06 +02:00
LLCoolDave 0a23b5c1de Fix Typo in Agahnim's Name. 2017-05-21 16:32:34 +02:00
LLCoolDave 329cdeebdb Add rules to prevent reverse traversal of the TRock and SW Skulls to be required when you would get stuck in them. 2017-05-21 16:03:43 +02:00
LLCoolDave 22360bdafd Fix mixup between bottom and and middle exits of death mountain climb. 2017-05-21 00:39:15 +02:00
LLCoolDave d6050eb0e1 Fix lightcone rules for standard, where cones depend on where a region IS, not where it WOULD BE in vanilla. 2017-05-20 15:47:28 +02:00
LLCoolDave bac9c70ea7 Regions: Add all remaining regions. Split up some areas into more subregions. Add addresses for locations. 2017-05-20 14:05:59 +02:00
LLCoolDave f374c637c3 Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough. 2017-05-16 21:23:47 +02:00
LLCoolDave abcacd36eb First Iteration (can handle no glitches open/standard logic), WIP 2017-05-15 20:28:04 +02:00