AmazingAmpharos
a3ccc051f6
Ganon at Uncle softlock fix
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-From KevinCathcart, this adds a new region to the world for the castle courtyard reachable from the exit to the uncle tunnel and from the upper ledge of Hyrule Castle but not the main gate. In effect, this changes nothing if Ganon is not at the uncle passage, and if Ganon is at the uncle passage, either Mirror + pyramid access, Master Sword, or a connecting cave to the upper ledge of Hyrule Castle will be required to access the main gate. This is necessary to fix a very rare softlock in which the player could defeat Agahnim, lose access to the Hyrule Castle main gate, and make the seed impossible.
2017-11-11 15:31:37 -06:00
Kevin Cathcart
24b0c4a132
Rename forgotten location
2017-11-08 19:23:21 -05:00
Kevin Cathcart
5b3d4449c1
Whitespace fixes
2017-11-04 23:54:35 -04:00
Kevin Cathcart
cdf04b8a45
The Great Renaming
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This is the Great renaming. Renaming to match V27. I've renamed pretty
much all Item locations to match, with a small number kept deliberatly
deferent for clarity.
There is probably more renaming that should be done at the Enterance and
Region levels, but that can be done later.
2017-11-04 23:54:35 -04:00
Kevin Cathcart
f2ea4b6442
Implement Key-sanity
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Still need to add documentation for this mode.
2017-11-04 23:52:57 -04:00
Kevin Cathcart
623e6637ff
Update logic for Skull Woods and Agahnim's Tower to support key-sanity
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Skull Wood's various chests have been split into real locations that
reflect key requirements.
2017-11-04 23:52:56 -04:00
LLCoolDave
91bee83de1
Add Chests in Waterfall of Wishing.
2017-08-01 17:25:08 +02:00
LLCoolDave
dcef154609
Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them.
2017-06-24 19:11:00 +02:00
LLCoolDave
a73dba985f
Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly.
2017-06-17 14:40:37 +02:00
LLCoolDave
57a6ba73c1
Zero out more door frame tables, prepare structure for proper fix once understood.
2017-06-17 13:16:13 +02:00
LLCoolDave
e2b4d259d9
Add addresses and regions for pyramid and ganons tower. Not currently shuffled, but may be of interest to Plandomizers.
2017-06-03 17:09:03 +02:00
LLCoolDave
d0196cbe41
Renamed some locations for clarity. Updated location hints. Still uncertain what to do with silver arrows hint.
2017-06-03 14:19:49 +02:00
LLCoolDave
aebfcf9b94
Trock door fixes.
2017-05-28 15:40:59 +02:00
LLCoolDave
e3a9d73ca1
Fix up bunny requirements on east dark world, split up lake hylia central island properly into regions.
2017-05-27 10:02:54 +02:00
LLCoolDave
d70e88d8f3
Fixed some typos.
2017-05-26 18:40:04 +02:00
LLCoolDave
e4e0304b40
Refactored Locations, added heart beep setting.
2017-05-25 17:47:15 +02:00
LLCoolDave
7a9cff60ee
Ensure that entering PoD or reaching east dark world through PoD exit is not required without paying off kiki first as you get stuck in the door.
2017-05-22 19:51:06 +02:00
LLCoolDave
0a23b5c1de
Fix Typo in Agahnim's Name.
2017-05-21 16:32:34 +02:00
LLCoolDave
329cdeebdb
Add rules to prevent reverse traversal of the TRock and SW Skulls to be required when you would get stuck in them.
2017-05-21 16:03:43 +02:00
LLCoolDave
22360bdafd
Fix mixup between bottom and and middle exits of death mountain climb.
2017-05-21 00:39:15 +02:00
LLCoolDave
d6050eb0e1
Fix lightcone rules for standard, where cones depend on where a region IS, not where it WOULD BE in vanilla.
2017-05-20 15:47:28 +02:00
LLCoolDave
bac9c70ea7
Regions: Add all remaining regions. Split up some areas into more subregions. Add addresses for locations.
2017-05-20 14:05:59 +02:00
LLCoolDave
f374c637c3
Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough.
2017-05-16 21:23:47 +02:00
LLCoolDave
abcacd36eb
First Iteration (can handle no glitches open/standard logic), WIP
2017-05-15 20:28:04 +02:00