Commit Graph

148 Commits

Author SHA1 Message Date
CaitSith2 e77cd7c38a Add command to allow or forbid a specific player from using the !forfeit command despite server restrictions on the command.
Allows for allowing a player to forfeit if they are under a time restriction where they have to leave the game, without allowing the command globally.
2020-09-02 02:23:31 -07:00
Fabian Dill bca1a2d9e0 WebHost: Automatic !hint tracking 2020-07-27 19:30:31 +02:00
Fabian Dill 789d0245cc MultiServer: supposed to restart savefile on older formats too 2020-07-24 14:14:45 +02:00
Fabian Dill 88ba7b55d2 Multiserver: [0,1] == (0,1) -> False, turns out. 2020-07-24 14:00:59 +02:00
Berserker66 35e2b2d20d set_save adjustments for older DB savegames 2020-07-22 12:02:09 +02:00
Fabian Dill 78c85cce14 WebHost: List Rooms in a sortable table 2020-07-21 23:15:19 +02:00
Fabian Dill ac238d9b14 WebHost: Don't count exit saving as activity, thereby creating a hosting loop 2020-07-20 14:17:05 +02:00
Fabian Dill 1d036c0d3c add compatibility server setting 2020-07-16 16:57:38 +02:00
Fabian Dill 626b6b0521 fix loading old savegames from ponyorm DB 2020-07-16 02:29:36 +02:00
Fabian Dill 93ecf5988b implement secrets.SystemRandom() for --race 2020-07-14 07:01:51 +02:00
Fabian Dill 59a71dbb05 restore multidata backwards compatibility 2020-07-14 05:06:25 +02:00
Fabian Dill ea9e103cb0 update rom name handling 2020-07-14 04:48:56 +02:00
Fabian Dill ead9a0ef15 use modern formatting for joined message 2020-07-13 03:38:19 +02:00
Fabian Dill baba4b7c02 !hint now properly gives you prior collection info without needing enough to pay for another hint 2020-07-13 03:21:28 +02:00
caitsith2 319a315ec5 Fix !countdown and actually make !options work 2020-07-11 13:20:16 -07:00
Fabian Dill d190fe65c6 webhost update 2020-07-10 17:42:22 +02:00
Fabian Dill f998ae1a09 fix that countdown can get stuck 2020-07-05 21:46:44 +02:00
Fabian Dill 12273c396b add /countdown and !options 2020-07-05 21:45:52 +02:00
Fabian Dill 68e92ae5b4 assign option to correct instance 2020-06-27 16:54:07 +02:00
Fabian Dill de2cb1692e refine option changing 2020-06-27 14:25:46 +02:00
Fabian Dill 12120ac995 implement option changing 2020-06-27 14:16:51 +02:00
Fabian Dill 6f9f5cbe14 Add twitch hyperlinking to webhost 2020-06-27 13:52:03 +02:00
Fabian Dill 46038830c3 fix trailing could not pay notification if there was nothing left to pay for 2020-06-26 07:30:26 +02:00
Fabian Dill 45a24fab27 save client activity data to multisave 2020-06-23 14:12:27 +02:00
Fabian Dill 26eb44ef15 revenge of the player number offset 2020-06-21 17:04:25 +02:00
Fabian Dill 6421a373e1 Webhost Update
introduce a very WIP tracker
Server will try to reuse port and also try to only use one port
2020-06-21 15:32:31 +02:00
Fabian Dill 9e18c6f1cd Database-backed Webhosting 2020-06-20 20:03:06 +02:00
Fabian Dill 7e3ee8101f implement lazy multisave saving using a daemon thread 2020-06-20 15:46:33 +02:00
Fabian Dill facecdf487 implement --auto_shutdown <minutes>, shutting down a multiserver after that many minutes of inactivity
and set WebHost to a default of 6 hours
2020-06-16 11:26:54 +02:00
Fabian Dill bd1c9f896b allow ghosted slots with same ID to be replaced 2020-06-16 01:05:32 +02:00
Fabian Dill 3fbb959622 fix !missing for older clients 2020-06-15 22:15:04 +02:00
Fabian Dill 7353b489ce add available hint points to UI 2020-06-15 06:30:51 +02:00
Fabian Dill c486cd77bb fix missed rename 2020-06-14 04:12:38 +02:00
Fabian Dill ddc7be0794 update webhost 2020-06-13 22:49:57 +02:00
Fabian Dill 5da5847805 allow multiserver to defer to embedded options 2020-06-13 08:37:05 +02:00
Fabian Dill 4125995bdd Adjust output to "BM" (Berserker's Multiworld) to differentiate spoiler logs, roms and server data at a glance
Rename _multidata to .multidata and embed .multidata as MultiServer-openable file into windows registry
2020-06-10 21:25:14 +02:00
Fabian Dill 90b24e3d59 alias now goes to 16, same as rom-name. Also improve some docstrings 2020-06-10 06:13:14 +02:00
Fabian Dill 27901008bc fix that hints print already collected items again 2020-06-09 05:22:48 +02:00
Fabian Dill 68f453f802 remove duplicate old hints 2020-06-07 03:50:28 +02:00
Fabian Dill 55b37a998d hotfix hint cost problem 2020-06-07 03:08:53 +02:00
Fabian Dill 2302150521 adjust hint payment rejected text 2020-06-07 02:38:03 +02:00
Fabian Dill 2e21e41c16 Allow partial hints 2020-06-07 02:13:41 +02:00
Fabian Dill b36738f3f4 reraise the crash 2020-06-07 00:50:39 +02:00
Fabian Dill 55152515f6 move stuff out of main(), for alternative server implementations 2020-06-07 00:49:10 +02:00
Fabian Dill 00d7667771 extend hint system with group names 2020-06-07 00:19:19 +02:00
Fabian Dill 38cbcc662f
WebUI ()
* Object-Oriented base changes for web-ui prep

* remove debug raise

* optimize broadcast to serialize once

* Implement WebUI socket, static assets, and classes

- Still need to wrap logging functions and send output to UI
- UI commands are successfully being sent to the server

* GUI operational. Wrap logging functions, implement server address selection on GUI, automatically launch web browser when client websocket is served

* Update MultiServer status when a user disconnects / reconnects

* Implement colored item and hint checks, improve GUI readability

* Fix improper formatting on received items

* Update SNES connection status on disconnect / reconnect. Implement itemFound, prevent accidentally printing JS objects

* Minor text change for itemFound

* Fixed a very wrong comment

* Fixed client commands not working, fixed un-helpful error messages appearing in GUI

* Fix a bug causing a failure to connect to a multiworld server if a previously existing cached address was present and the client was loaded without an address passed in

* Convert WebUI to React /w Redux. WebSocket communications not yet operational.

* WebUI fully converted to React / Redux.

- Websocket communication operational
- Added a button to connect to the multiserver which appears only when a SNES is connected and a server connection is not active

* Restore some features lost in WebUI

- Restore (found) notification on hints if the item has already been obtained
- Restore (x/y) indicator on received items, which indicates the number of items the client is waiting to receive from the client in a queue

* Fix a grammatical UI big causing player names to show only an apostrophe when possessive

* Add support for multiple SNES Devices, and switching between them

* freeze support for client

* make sure flask works when frozen

* UI Improvements

- Hint messages now actually show a found status via ✔ and  emoji
- Active player name is always a different color than other players (orange for now)
- Add a toggle to show only entries relevant to the active player
- Added a WidgetArea
- Added a notes widget

* Received items now marked as relevant

* Include production build for deployment

* Notes now survive a browser close. Minimum width applied to monitor to prevent CSS issues.

* include webUi folder in setup.py

* Bugfixes for Monitor

- Fix a bug causing the monitor window to grow beyond it's intended content limit
- Reduced monitor content limit to 200 items
- Ensured each monitor entry has a unique key

* Prevent eslint from yelling at me about stupid things

* Add button to collapse sidebar, press enter on empty server input to disconnect on purpose

* WebUI is now aware of client disconnect, message log limit increased to 350, fix !missing output

* Update WebUI to v2.2.1

- Added color to WebUI for entrance-span
- Make !missing show total count at bottom of list to match /missing behavior

* Fix a bug causing clients version <= 2.2.0 to crash when anyone asks for a hint

- Also fix a bug in the WebUI causing the entrance location to always show as "somewhere"

* Update WebUI color palette (this cost me $50)

* allow text console input alongside web-ui

* remove Flask
a bit overkill for what we're doing

* remove jinja2

* Update WebUI to work with new hosting mechanism

* with flask gone, we no longer need subprocess shenanigans

* If multiple web ui clients try to run, at least present a working console

* Update MultiClient and WebUI to handle multiple clients simultaneously.

- The port on which the websocket for the WebUI is hosted is not chosen randomly from 5000 - 5999. This port is passed to the browser so it knows which MultiClient to connect to

- Removed failure condition if a web server is already running, as there is no need to run more than one web server on a single system. If an exception is thrown while attempting to launch a web server, a check is made for the port being unavailable. If the port is unavailable, it probably means the user is launching a second MultiClient. A web browser is then opened with a connection to the correct webui_socket_port.

- Add a /web command to the MultiClient to repoen the appropriate browser window and get params in case a user accidentally closes the tab

* Use proper name for WebUI

* move webui into /data with other data files

* make web ui optional
This is mostly for laptop users wanting to preserve some battery, should not be needed outside of that.

* fix direct server start

* re-add connection timer

* fix indentation

Co-authored-by: Chris <chris@legendserver.info>
2020-06-03 21:29:43 +02:00
Fabian Dill ffe67c7fa7 make activity timer actually based on activity and add connection timer for connection timing information
Also optimize "register_location_checks", because I was editing it anyway
2020-06-03 21:07:32 +02:00
Fabian Dill 0cb80eadf1 add more room info 2020-05-30 11:36:59 +02:00
Fabian Dill 10bced3d68 rip out port forwarding. Broken and as a result mostly unused. 2020-05-30 03:47:40 +02:00
Fabian Dill 3139b05fd2 tiny hint optimization 2020-05-18 23:27:56 +02:00