Commit Graph

2304 Commits

Author SHA1 Message Date
t3hf1gm3nt b68be7360c
[TLOZ]: Remove use of per_slot_randoms (#3255)
We only used it in two spots for randomizing the secret rupee cave values. Uses proper world random now.
2024-05-03 02:56:20 +02:00
t3hf1gm3nt 255e52642e
TLOZ: Fix rings classification, so they are actually considered for logic (#3253) 2024-05-02 16:49:39 -05:00
qwint 49862dca1f
move godhome events to create_regions with the others to not try and make them non-events when unshuffled is on (#3221) 2024-05-02 15:26:17 +02:00
Star Rauchenberger 0d586a4467
Lingo: Fix broken good item in panelsanity (#3249) 2024-05-02 15:14:30 +02:00
Ziktofel 8c8b29ae92
SC2: For non-campaign order pick one of the hardest missions as goal (#3180)
This allows End Game as the goal even if long campaigns are present
2024-05-02 12:20:57 +02:00
Scipio Wright 31a5696526
Noita: Add more location groups, capitalize existing ones (#3141)
* Add location groups for each region

* Capitalize existing location groups

* Capitalize new boss location group names

* Update comment with capitalization

* Capitalize location_type in reigons.py
2024-05-02 12:02:14 +02:00
palex00 7bdf9a643c
Updating Poptracker-Pack-Link for Pokémon Emerald as the old one was no longer maintained and did not work with 0.4.5 (#3193)
* Replaced the outdated Tracker Pack with a new one that is also pinned in the Discord channel

* Same change but for Spanish

* Update setup_en.md

* catching the bottom link as well

* See English Setupguide
2024-05-02 11:56:35 +02:00
Scipio Wright c64c80aac0
TUNIC: Location groups for each area of the game (#3024)
* huzzah, location groups

* scope creep pog

* Apply suggestion to the other spot it is applicable at too

* apply berserker's suggestion

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

* Remove extra location group for shops

* Fire rod for magic wand

* Capitalize itme name groups

* Update docs to capitalize item name groups, remove the little section on aliases

since the aliases bit is really more for someone misremembering the name than anything else, like "fire rod" is because you played a lot of LttP, or Orb instead of Magic Orb is clear.

* Fix rule with item group name

* Capitalization is cool

* Fix merge mistake

* Add Flask group, remove Potions group

* Update docs to detail how to find item and location groups

* Revise per Vi's comment

* Fix test

* fuzzy matching please stop

* Remove test change that was meant for a different branch

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-05-02 10:02:59 +02:00
Star Rauchenberger fc571ba356
Lingo: Expand sphere 1 under restrictive conditions (#3190) 2024-05-02 09:52:16 +02:00
Star Rauchenberger 487a067d10
Lingo: Fix world load on frozen 3.8 (#3220)
* Lingo: Fix world load on frozen 3.8

* Fixed absolute imports in unit test

* Made unpickling safer
2024-04-29 20:38:29 +02:00
t3hf1gm3nt 9cdc90513b
[TLOZ]: Dark Rooms and Level 8 Logic Fixes (#3222)
Properly name the Book to Book of Magic in Rules.py so you can actually possibly be expected to use Magical Rod plus Book of Magic to get through dark rooms. No wonder we tend to see candles so early oops.

Also adding a rule that you need candles for access to Level 8 so you aren't required to time a Rod+Book shot against a moblin to burn the bush. Might make this a logic trick or something later.
2024-04-28 01:49:59 +02:00
Alchav 9afe45166c
ALTTP: 0.4.6 fixes (#3215)
* Fix randomizer room logic

* Fix Triforce Hunt HUD always present

* Fix Circle of Pots enemy byte

* treasure_hunt_total for Murahdala text
2024-04-28 01:48:59 +02:00
LiquidCat64 9e20fa48e1
CV64: fix import that shouldn't be relative (#3223) 2024-04-28 01:41:30 +02:00
Aaron Wagener 4f1e696243
The Messenger: fix import that shouldn't be relative (#3219) 2024-04-26 21:29:01 +02:00
Fabian Dill 2f78860d8c
Core/SNIClient/LttP/Factorio: switch to get_settings (#3208) 2024-04-24 06:24:44 +02:00
Scipio Wright cca9778871
Delete worlds/sc2wol directory (#3202) 2024-04-23 12:58:38 -05:00
Fabian Dill daccb30e3d
Factorio: fix client compatibility with Windows 7/Python 3.8 (#3196) 2024-04-22 14:32:31 +02:00
NewSoupVi e22ac85e15
The Witness: More door renames (#3131) 2024-04-21 11:45:39 -05:00
Kaito Sinclaire ee69fa6a8c
SMZ3: Use correct font tiles for cross-world items in SM (#3095) 2024-04-21 11:44:17 -05:00
Scipio Wright ec18254e9e
TUNIC: Minor edits to game page (#3182)
* Minor edits to game page

* in -> of
2024-04-21 11:39:37 -05:00
Scipio Wright 6aafa6ff04
TUNIC: Fix minimal Heir access in ladder shuffle (#3189) 2024-04-21 17:00:16 +02:00
Bryce Wilson 5d8aca1b4e
Pokemon Emerald: Temporary fix for missing items (#3162) 2024-04-20 19:56:08 -05:00
Aaron Wagener d4c8083be5
Docs: Mention /check in the advanced yaml guide (#3092)
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
2024-04-20 19:49:48 -05:00
Flore b8e0d4c4ee
DS3: Update the setup docs to be more up to date (#2932)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: Moonlington <Moonlington@users.noreply.github.com>
2024-04-20 19:45:20 -05:00
Doug Hoskisson fc18f9caf9
Zillion: Docs: add information to skill option documentation (#3118) 2024-04-20 19:43:13 -05:00
agilbert1412 0624ba5e81
Stardew Valley: Options page documentation improvements (#3155) 2024-04-20 19:41:00 -05:00
David St-Louis a4acdb6ddf
DOOM II: var world->multiworld fix and minor doc fix (#3140) 2024-04-19 23:11:12 +02:00
Fabian Dill 7a004de9a0
LttP: remove glitch triforce setting (#3174) 2024-04-19 23:10:29 +02:00
Silvris 8021ec744f
LttP: fix percentage Triforce Pieces and missed cleanup from #3160 (#3178) 2024-04-19 23:10:10 +02:00
Silvris a06bca95ad
CV64: Include player in APPP constructor (#3175) 2024-04-19 01:24:00 +02:00
Alchav b372b9da20
LTTP: ToH Crystal Switch Logic (#3172) 2024-04-18 21:33:41 +02:00
digiholic f89cee4b15
MMBN3: Modernizations and Minor Bugfixes (#2991) 2024-04-18 19:02:01 +02:00
JusticePS 727915040d
Adventure: Remove runtime changes to location templates (#3010) 2024-04-18 19:01:12 +02:00
PoryGone c4c4069022
SA2B: Update Setup guide for new Mod Manager (#3085) 2024-04-18 19:00:01 +02:00
Aaron Wagener 5711d2c309
The Messenger: Hotfix item links filler gen (#3078) 2024-04-18 18:59:30 +02:00
NewSoupVi fbfe82f57f
The Witness: Make item links work properly with the hint system (#3110) 2024-04-18 18:57:22 +02:00
el-u 233eba6681
lufia2ac: prevent double checks (#3154) 2024-04-18 18:56:32 +02:00
David St-Louis ffff63e6f3
DOOM 1993: Update to use new Options + logic fixes + Doc fix (#3138) 2024-04-18 18:56:10 +02:00
JaredWeakStrike 2704015eef
KH2: Docs updates and Excluded Locations Bugfix (#3150) 2024-04-18 18:55:27 +02:00
lordlou 3c70621f1b
SM: getitem cheat fix (#3102) 2024-04-18 18:54:46 +02:00
Scipio Wright 5ec342abf4
Noita: Add Meat Realm (#3119) 2024-04-18 18:54:03 +02:00
David St-Louis 2c80a9b8f1
Heretic: Update to use new Options + logic fixes + Doc fix (#3139) 2024-04-18 18:53:09 +02:00
Silvris 6f7c2fa25f
KDL3: Fix invalid animal placements and fill error (#3152) 2024-04-18 18:52:23 +02:00
Bryce Wilson 8b8df9fa33
Pokemon Emerald: Fix missing region for water encounters in Dewford (#3103) 2024-04-18 18:51:49 +02:00
Doug Hoskisson 3343d4e364
SM: clean post_fill function (#2863) 2024-04-18 18:50:17 +02:00
NewSoupVi 1faaa0d941
The Witness: Increase variety of the starting item (#3047) 2024-04-18 18:49:15 +02:00
Nicholas Brochu fec533b65e
Zork Grand Inquisitor: Fix Determinism Issues on Fixed Seeds (#3134) 2024-04-18 18:47:27 +02:00
qwint 444178171b
Docs: adds new commonclient commands to webhost docs (#3151) 2024-04-18 18:46:00 +02:00
Star Rauchenberger 740b76ebd5
Lingo: The Pilgrim Update (#2884)
* An option was added to enable or disable the pilgrimage, and it defaults to disabled. When disabled, the client will prevent you from performing a pilgrimage (i.e. the yellow border will not appear when you enter the 1 sunwarp). The sun painting is added to the item pool when pilgrimage is disabled, as otherwise there is no way into the Pilgrim Antechamber. Inversely, the sun painting is no longer in the item pool when pilgrimage is enabled (even if door shuffle is on), requiring you to perform a pilgrimage to get to that room.
* The canonical pilgrimage has been deprecated. Instead, there is logic for determining whether a pilgrimage is possible.
* Two options were added that allow the player to decide whether paintings and/or Crossroads - Roof Access are permitted during the pilgrimage. Both default to disabled. These options apply both to logical expectations in the generator, and are also enforced by the game client.
* An option was added to control how sunwarps are accessed. The default is for them to always be accessible, like in the base game. It is also possible to disable them entirely (which is not possible when pilgrimage is enabled), or lock them behind items similar to door shuffle. It can either be one item that unlocks all sunwarps at the same time, six progressive items that unlock the sunwarps from 1 to 6, or six individual items that unlock the sunwarps in any order. This option is independent from door shuffle.
* An option was added that shuffles sunwarps. This acts similarly to painting shuffle. The 12 sunwarps are re-ordered and re-paired. Sunwarps that were previously entrances or exits do not need to stay entrances or exits. Performing a pilgrimage requires proceeding through the sunwarps in the new order, rather than the original one.
* Pilgrimage was added as a win condition. It requires you to solve the blue PILGRIM panel in the Pilgrim Antechamber.
2024-04-18 18:45:33 +02:00
Magnemania 6b50c91ce2
SM64ex: Logic and Generation Fixes (#3135) 2024-04-18 18:43:19 +02:00